[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.49,0:00:03.91,Default,,0000,0000,0000,,I'd like to ask you\Nto raise your hand if you believe Dialogue: 0,0:00:03.94,0:00:06.94,Default,,0000,0000,0000,,that the image behind me is a work of art. Dialogue: 0,0:00:08.71,0:00:10.74,Default,,0000,0000,0000,,There's not much room for doubt, is there? Dialogue: 0,0:00:10.78,0:00:12.78,Default,,0000,0000,0000,,What about this other one? Dialogue: 0,0:00:13.42,0:00:16.64,Default,,0000,0000,0000,,It could impress us more or less,\Ndepending on our aesthetic tastes, Dialogue: 0,0:00:16.66,0:00:20.12,Default,,0000,0000,0000,,but nobody will be horrified by the sight\Nof a Mondrian in a museum. Dialogue: 0,0:00:20.15,0:00:24.84,Default,,0000,0000,0000,,What happens if I show you a urinal? Dialogue: 0,0:00:24.87,0:00:26.43,Default,,0000,0000,0000,,Here come the first doubts. Dialogue: 0,0:00:26.46,0:00:27.85,Default,,0000,0000,0000,,It's not just any urinal. Dialogue: 0,0:00:27.88,0:00:31.26,Default,,0000,0000,0000,,'Fountain', presented by Duchamp\Nfor entry into an art exhibition Dialogue: 0,0:00:31.30,0:00:34.30,Default,,0000,0000,0000,,where all works of art\Nwere to be accepted. Dialogue: 0,0:00:34.33,0:00:35.71,Default,,0000,0000,0000,,And this one was left out. Dialogue: 0,0:00:35.73,0:00:38.93,Default,,0000,0000,0000,,The other commissioners charged\Nwith deciding what would be included Dialogue: 0,0:00:38.95,0:00:40.59,Default,,0000,0000,0000,,left it aside.\NDuchamp gave up. Dialogue: 0,0:00:40.63,0:00:44.95,Default,,0000,0000,0000,,A conceptual, irreverent,\Npolitically incorrect work of art. Dialogue: 0,0:00:44.99,0:00:47.62,Default,,0000,0000,0000,,Because sometimes art\Ncan be all these things too. Dialogue: 0,0:00:47.65,0:00:50.65,Default,,0000,0000,0000,,What about this one? Dialogue: 0,0:00:50.68,0:00:55.58,Default,,0000,0000,0000,,A box of washing powder,\Nand not even a real one. A replica. Dialogue: 0,0:00:55.62,0:00:57.79,Default,,0000,0000,0000,,But what if I told you it's a Warhol? Dialogue: 0,0:00:57.82,0:00:59.75,Default,,0000,0000,0000,,The faces are starting to change. Dialogue: 0,0:00:59.78,0:01:01.22,Default,,0000,0000,0000,,A name with value. Dialogue: 0,0:01:01.26,0:01:04.93,Default,,0000,0000,0000,,Another work of art,\Na 20th-century avant-garde icon. Dialogue: 0,0:01:04.96,0:01:09.05,Default,,0000,0000,0000,,In this case, art which talks to us\Nabout what is happening, Dialogue: 0,0:01:09.09,0:01:13.25,Default,,0000,0000,0000,,about commercial art\Nversus art of the elite. Why? Dialogue: 0,0:01:13.29,0:01:15.34,Default,,0000,0000,0000,,Because art isn't always pretty. Dialogue: 0,0:01:15.37,0:01:16.98,Default,,0000,0000,0000,,Art isn't always a canvas. Dialogue: 0,0:01:17.02,0:01:20.12,Default,,0000,0000,0000,,In fact, in its origins art\Nwas much more than that. Dialogue: 0,0:01:20.16,0:01:23.28,Default,,0000,0000,0000,,Art was a ritual.\NArt was politics, it was communication. Dialogue: 0,0:01:23.31,0:01:27.70,Default,,0000,0000,0000,,That's why art can sometimes be fleeting,\Nit can be brutal, Dialogue: 0,0:01:27.74,0:01:30.03,Default,,0000,0000,0000,,it can horrify us, like Marina Abramovic Dialogue: 0,0:01:30.07,0:01:32.53,Default,,0000,0000,0000,,and her 'Performances'\Nwhich seek to move us, Dialogue: 0,0:01:32.56,0:01:34.57,Default,,0000,0000,0000,,which seek to comment, to tell a story; Dialogue: 0,0:01:34.60,0:01:38.68,Default,,0000,0000,0000,,which are political, social\Nand at times religious declarations. Dialogue: 0,0:01:38.71,0:01:43.84,Default,,0000,0000,0000,,Or art can team up with science\Nand create a rabbit like Alba, Dialogue: 0,0:01:43.88,0:01:48.00,Default,,0000,0000,0000,,a fluorescent rabbit who sparked debate\Nover whether her true 'parent' Dialogue: 0,0:01:48.04,0:01:51.84,Default,,0000,0000,0000,,was the artist Eduardo Kac\Nor the laboratory which commissioned her. Dialogue: 0,0:01:51.88,0:01:54.01,Default,,0000,0000,0000,,Is this a breakthrough?\NIs it a work of art? Dialogue: 0,0:01:54.04,0:02:01.62,Default,,0000,0000,0000,,With this in mind, who would say\Nthat a picture like this could be art? Dialogue: 0,0:02:01.66,0:02:06.15,Default,,0000,0000,0000,,That maybe video gaming\Nis one of the new avant-garde art forms. Dialogue: 0,0:02:06.18,0:02:07.95,Default,,0000,0000,0000,,Just like Duchamp in his day. Dialogue: 0,0:02:07.98,0:02:09.96,Default,,0000,0000,0000,,Or like Warhol in his. Dialogue: 0,0:02:09.100,0:02:14.26,Default,,0000,0000,0000,,And it's not me who's saying this,\Nnor a group of fanaticized geeks Dialogue: 0,0:02:14.29,0:02:16.82,Default,,0000,0000,0000,,who play video games 24/7 Dialogue: 0,0:02:16.85,0:02:19.18,Default,,0000,0000,0000,,and who know all the tricks in the book. Dialogue: 0,0:02:19.21,0:02:21.66,Default,,0000,0000,0000,,No, this is something\Nthat is happening worldwide. Dialogue: 0,0:02:21.70,0:02:23.90,Default,,0000,0000,0000,,And which is being validated\Nby institutions: Dialogue: 0,0:02:23.94,0:02:26.54,Default,,0000,0000,0000,,institutions of art and of technology; Dialogue: 0,0:02:26.58,0:02:28.20,Default,,0000,0000,0000,,and museums, like the Smithsonian, Dialogue: 0,0:02:28.23,0:02:30.92,Default,,0000,0000,0000,,which this year dedicated\Na several-month long exhibition Dialogue: 0,0:02:30.94,0:02:33.46,Default,,0000,0000,0000,,to the history of video gaming, Dialogue: 0,0:02:33.50,0:02:35.58,Default,,0000,0000,0000,,the cultural influence of video gaming. Dialogue: 0,0:02:35.62,0:02:38.71,Default,,0000,0000,0000,,The decision of which works\Nwere to be included in the exhibition Dialogue: 0,0:02:38.74,0:02:40.29,Default,,0000,0000,0000,,went to the public themselves. Dialogue: 0,0:02:40.32,0:02:43.67,Default,,0000,0000,0000,,Or, for example, a museum of technology\Nlike the one in Berlin. Dialogue: 0,0:02:43.70,0:02:47.68,Default,,0000,0000,0000,,It has a wing dedicated\Nsolely to video games. Dialogue: 0,0:02:47.72,0:02:51.13,Default,,0000,0000,0000,,From the first console up\Nto modern-day productions Dialogue: 0,0:02:51.17,0:02:55.59,Default,,0000,0000,0000,,made by artists\Nwho work with gaming devices. Dialogue: 0,0:02:55.62,0:02:57.64,Default,,0000,0000,0000,,And why not festivals too? Dialogue: 0,0:02:57.68,0:03:02.05,Default,,0000,0000,0000,,Like ARS Electronica,\Na festival which takes place in Austria Dialogue: 0,0:03:02.08,0:03:04.73,Default,,0000,0000,0000,,and which is characteristic\Nof art and technology. Dialogue: 0,0:03:04.77,0:03:07.15,Default,,0000,0000,0000,,It has a category called Interactive Art Dialogue: 0,0:03:07.18,0:03:10.02,Default,,0000,0000,0000,,which for a while has been assigning\Nawards to video games. Dialogue: 0,0:03:10.06,0:03:13.18,Default,,0000,0000,0000,,Commercial video games,\Nindependent video games, Dialogue: 0,0:03:13.21,0:03:15.59,Default,,0000,0000,0000,,devices created by artists. Dialogue: 0,0:03:15.62,0:03:18.18,Default,,0000,0000,0000,,These are all different ways\Nin which the video game Dialogue: 0,0:03:18.21,0:03:20.49,Default,,0000,0000,0000,,can come to be considered as an art. Dialogue: 0,0:03:20.52,0:03:23.30,Default,,0000,0000,0000,,I'm not saying that all of them\Nare art, but some are. Dialogue: 0,0:03:23.34,0:03:26.42,Default,,0000,0000,0000,,And it happens,\Nand it was inevitable that it would happen Dialogue: 0,0:03:26.46,0:03:28.60,Default,,0000,0000,0000,,because art is something unique to man. Dialogue: 0,0:03:28.63,0:03:30.94,Default,,0000,0000,0000,,Art is a way\Nwe have of expressing ourselves, Dialogue: 0,0:03:30.97,0:03:33.56,Default,,0000,0000,0000,,of communicating,\Nof transmitting emotions. Dialogue: 0,0:03:33.60,0:03:35.79,Default,,0000,0000,0000,,Art keeps on changing with the ages; Dialogue: 0,0:03:35.82,0:03:39.16,Default,,0000,0000,0000,,with each society it uses different tools. Dialogue: 0,0:03:39.19,0:03:41.84,Default,,0000,0000,0000,,Technology was inevitable in this century Dialogue: 0,0:03:41.88,0:03:45.54,Default,,0000,0000,0000,,and video gaming\Nis one of the many faces it can assume. Dialogue: 0,0:03:45.57,0:03:50.42,Default,,0000,0000,0000,,And these are some\Nof the many faces behind these creations. Dialogue: 0,0:03:50.46,0:03:53.10,Default,,0000,0000,0000,,These people could be the next Warhols. Dialogue: 0,0:03:53.13,0:03:55.05,Default,,0000,0000,0000,,They are the ones who walk among us. Dialogue: 0,0:03:55.08,0:03:59.56,Default,,0000,0000,0000,,We are the ones who will say:\N"Yes, this could be art", or "No", Dialogue: 0,0:03:59.59,0:04:02.92,Default,,0000,0000,0000,,and time will tell\Nif we were right or wrong. Dialogue: 0,0:04:02.96,0:04:06.48,Default,,0000,0000,0000,,I suggest we take a quick look\Nat six examples of video games Dialogue: 0,0:04:06.52,0:04:09.23,Default,,0000,0000,0000,,which are probably not quite Mona Lisas, Dialogue: 0,0:04:09.27,0:04:12.55,Default,,0000,0000,0000,,or Warhol's Brillo Boxes, Dialogue: 0,0:04:12.58,0:04:16.68,Default,,0000,0000,0000,,but which are paving\Nthe way for what is to come. Dialogue: 0,0:04:16.72,0:04:20.86,Default,,0000,0000,0000,,Perhaps the easiest art form\Nto liken it to is cinema. Dialogue: 0,0:04:20.89,0:04:22.98,Default,,0000,0000,0000,,The video game goes one step further, Dialogue: 0,0:04:23.02,0:04:24.88,Default,,0000,0000,0000,,from the seventh art to the eighth. Dialogue: 0,0:04:24.91,0:04:26.71,Default,,0000,0000,0000,,Now we have interactivity, Dialogue: 0,0:04:26.74,0:04:28.70,Default,,0000,0000,0000,,something which some branches of art Dialogue: 0,0:04:28.73,0:04:31.13,Default,,0000,0000,0000,,has been striving for since\Nit left the canvas. Dialogue: 0,0:04:31.16,0:04:34.01,Default,,0000,0000,0000,,To remove the other\Nfrom the place of the observer, Dialogue: 0,0:04:34.05,0:04:36.24,Default,,0000,0000,0000,,to hook them in,\Nto make them the protagonist. Dialogue: 0,0:04:36.27,0:04:38.56,Default,,0000,0000,0000,,By its very nature, video gaming\Nhas all of this. Dialogue: 0,0:04:38.59,0:04:41.86,Default,,0000,0000,0000,,Take Assassin's Creed, for example:\Na 'mainstream' video game Dialogue: 0,0:04:41.90,0:04:44.98,Default,,0000,0000,0000,,which could be outdone\Nby the more 'indie' ones Dialogue: 0,0:04:45.02,0:04:47.02,Default,,0000,0000,0000,,but which has a lot going on\Nbehind it all. Dialogue: 0,0:04:47.05,0:04:49.64,Default,,0000,0000,0000,,It took three years of work,\N500 people developing it, Dialogue: 0,0:04:49.68,0:04:52.04,Default,,0000,0000,0000,,departments dedicated to photography, Dialogue: 0,0:04:52.07,0:04:54.47,Default,,0000,0000,0000,,to character design, to narrative. Dialogue: 0,0:04:54.51,0:04:56.98,Default,,0000,0000,0000,,Here, Renaissance Italy\Nhas been reconstructed. Dialogue: 0,0:04:57.02,0:04:59.30,Default,,0000,0000,0000,,They worked with historians, architects, Dialogue: 0,0:04:59.34,0:05:01.64,Default,,0000,0000,0000,,specialists in this era. Dialogue: 0,0:05:01.68,0:05:05.43,Default,,0000,0000,0000,,It's the only method we have today\Nto explore these places. Dialogue: 0,0:05:05.47,0:05:08.92,Default,,0000,0000,0000,,A while ago there was an exhibition\Nin the Museum of Decorative Art Dialogue: 0,0:05:08.96,0:05:10.89,Default,,0000,0000,0000,,on paintings from that period. Dialogue: 0,0:05:10.92,0:05:15.66,Default,,0000,0000,0000,,Line after interminable line\Nwaiting for a glance into that time. Dialogue: 0,0:05:15.69,0:05:19.53,Default,,0000,0000,0000,,It's the same thing here.\NWe're being taken along for a journey Dialogue: 0,0:05:19.56,0:05:22.94,Default,,0000,0000,0000,,where we are the ones\Nwho travel through the story. Dialogue: 0,0:05:22.98,0:05:25.37,Default,,0000,0000,0000,,We are the protagonists of this tale. Dialogue: 0,0:05:25.41,0:05:29.64,Default,,0000,0000,0000,,And just like Hollywood\Nhas a flipside like Cannes festival Dialogue: 0,0:05:29.68,0:05:33.25,Default,,0000,0000,0000,,or Berlin's Golden Bear, with entries\Nwhich try to tell another story, Dialogue: 0,0:05:33.29,0:05:36.18,Default,,0000,0000,0000,,transmit another experience,\Nwhich have multiple meanings; Dialogue: 0,0:05:36.21,0:05:38.02,Default,,0000,0000,0000,,video games have that too, Dialogue: 0,0:05:38.06,0:05:41.59,Default,,0000,0000,0000,,with companies which present themselves\Nas purely artistic. Dialogue: 0,0:05:41.63,0:05:45.60,Default,,0000,0000,0000,,This is the case with That Game Company,\Na Californian enterprise Dialogue: 0,0:05:45.64,0:05:50.28,Default,,0000,0000,0000,,which says it develops video games\Nwhich are like interactive poems. Dialogue: 0,0:05:50.32,0:05:52.71,Default,,0000,0000,0000,,This is its most recent work, Journey. Dialogue: 0,0:05:52.74,0:05:56.09,Default,,0000,0000,0000,,The journey of the hero,\Npresent in every narrative. Dialogue: 0,0:05:56.12,0:05:58.68,Default,,0000,0000,0000,,Every book and every film\Ntalks about this journey. Dialogue: 0,0:05:58.71,0:06:01.03,Default,,0000,0000,0000,,Perhaps a journey unique to each player. Dialogue: 0,0:06:01.06,0:06:04.50,Default,,0000,0000,0000,,We wake up in the desert,\Nalone in the vast emptiness Dialogue: 0,0:06:04.54,0:06:07.53,Default,,0000,0000,0000,,with nobody to keep us company,\Nand a light to follow. Dialogue: 0,0:06:07.56,0:06:11.04,Default,,0000,0000,0000,,In Journey, the meaning\Nwill be different for every player. Dialogue: 0,0:06:11.08,0:06:14.22,Default,,0000,0000,0000,,You enter into a painting,\Nyou enter into a poem. Dialogue: 0,0:06:14.26,0:06:16.55,Default,,0000,0000,0000,,You are the one\Nwho walks among the verses. Dialogue: 0,0:06:16.58,0:06:21.28,Default,,0000,0000,0000,,And sometimes another character appears,\Nwhich is someone who is online Dialogue: 0,0:06:21.32,0:06:24.92,Default,,0000,0000,0000,,at that precise moment,\Nwho is undertaking their own journey, Dialogue: 0,0:06:24.96,0:06:26.22,Default,,0000,0000,0000,,their own destiny, Dialogue: 0,0:06:26.26,0:06:29.47,Default,,0000,0000,0000,,and who connects with us through sound. Dialogue: 0,0:06:29.50,0:06:31.28,Default,,0000,0000,0000,,We don't have a familiar language, Dialogue: 0,0:06:31.32,0:06:33.37,Default,,0000,0000,0000,,we can't chat, we just emit sounds. Dialogue: 0,0:06:33.40,0:06:35.95,Default,,0000,0000,0000,,We sing, we communicate,\Nwe keep each other company. Dialogue: 0,0:06:35.98,0:06:39.82,Default,,0000,0000,0000,,And when the other player disappears,\Nhe takes away a little token... Dialogue: 0,0:06:39.85,0:06:42.64,Default,,0000,0000,0000,,and we're left alone\Nto continue our journey. Dialogue: 0,0:06:42.68,0:06:45.68,Default,,0000,0000,0000,,All fairly sensible up to here, it seems. Dialogue: 0,0:06:45.72,0:06:48.24,Default,,0000,0000,0000,,It's aesthetic, we understand it.\NIt's not so crazy. Dialogue: 0,0:06:48.26,0:06:52.52,Default,,0000,0000,0000,,But what happens if we get\Njust a little more experimental? Dialogue: 0,0:06:52.57,0:06:56.12,Default,,0000,0000,0000,,Daniel Benmergui, Argentinian.\NWorks with narrative. Dialogue: 0,0:06:56.15,0:06:58.54,Default,,0000,0000,0000,,How do we tell a story? Dialogue: 0,0:06:58.58,0:07:02.38,Default,,0000,0000,0000,,In this instance, he takes up the theories\Nof the Russian constructivists. Dialogue: 0,0:07:02.41,0:07:04.25,Default,,0000,0000,0000,,He picked on the nobodies. Dialogue: 0,0:07:04.28,0:07:10.03,Default,,0000,0000,0000,,This storyteller won\Nthe Nuovo Award in the IGF, Dialogue: 0,0:07:10.06,0:07:14.08,Default,,0000,0000,0000,,the Independent Games Festival, this year. Dialogue: 0,0:07:14.11,0:07:17.65,Default,,0000,0000,0000,,The prize par excellence\Nfor experimentation in a video game. Dialogue: 0,0:07:17.68,0:07:22.20,Default,,0000,0000,0000,,In a comic-strip style,\Nhe sets out a storytelling for us. Dialogue: 0,0:07:22.24,0:07:24.63,Default,,0000,0000,0000,,In this case, Adam has to die. Dialogue: 0,0:07:24.67,0:07:26.45,Default,,0000,0000,0000,,We have Adam and a tombstone. Dialogue: 0,0:07:26.49,0:07:28.83,Default,,0000,0000,0000,,If we put Adam in the first frame Dialogue: 0,0:07:28.87,0:07:32.53,Default,,0000,0000,0000,,and the tombstone in the second,\NAdam goes 'kaput'. Dialogue: 0,0:07:32.57,0:07:37.57,Default,,0000,0000,0000,,Sometimes it is inspired by cinema,\Nsuch as Indecent Proposal, for example Dialogue: 0,0:07:37.60,0:07:40.66,Default,,0000,0000,0000,,Here we have a happy couple,\Nbut if we add a treasure chest, Dialogue: 0,0:07:40.66,0:07:42.74,Default,,0000,0000,0000,,the couple will break up. Dialogue: 0,0:07:42.76,0:07:46.36,Default,,0000,0000,0000,,Our protragonist's decision is up to us: Dialogue: 0,0:07:46.40,0:07:48.48,Default,,0000,0000,0000,,whether he will choose love or money. Dialogue: 0,0:07:48.51,0:07:49.82,Default,,0000,0000,0000,,It's all experimentation. Dialogue: 0,0:07:49.86,0:07:53.88,Default,,0000,0000,0000,,It may or may not seem like art,\Nwe'll see, but it is happening. Dialogue: 0,0:07:53.91,0:07:57.66,Default,,0000,0000,0000,,And art, as we said before,\Ncan also be political. Dialogue: 0,0:07:57.70,0:08:01.19,Default,,0000,0000,0000,,Art can have a strong message to convey. Dialogue: 0,0:08:01.22,0:08:05.34,Default,,0000,0000,0000,,At one point, muralists in Mexico\Nwent out into the streets; Dialogue: 0,0:08:05.38,0:08:07.83,Default,,0000,0000,0000,,they went out into the streets to talk\Nabout politics, Dialogue: 0,0:08:07.86,0:08:10.49,Default,,0000,0000,0000,,to educate and make people\Naware of what was happening. Dialogue: 0,0:08:10.51,0:08:14.61,Default,,0000,0000,0000,,Here, Gonzalo Frasca from Uruguay\Npresents us with September 12th, Dialogue: 0,0:08:14.64,0:08:17.53,Default,,0000,0000,0000,,inspired by the events of September 11th. Dialogue: 0,0:08:17.56,0:08:21.04,Default,,0000,0000,0000,,He puts us in a random town\Nin the Middle East. Dialogue: 0,0:08:21.07,0:08:24.49,Default,,0000,0000,0000,,Civilians walking around,\Nand some of them are armed. Dialogue: 0,0:08:24.52,0:08:28.18,Default,,0000,0000,0000,,A telescopic sight, and no objectives.\NThere are no rules. Dialogue: 0,0:08:28.22,0:08:30.16,Default,,0000,0000,0000,,It's down to us to decide what to do. Dialogue: 0,0:08:30.19,0:08:32.92,Default,,0000,0000,0000,,Our first instinct is to kill the bad guy. Dialogue: 0,0:08:32.95,0:08:35.28,Default,,0000,0000,0000,,But what happens is that we shoot Dialogue: 0,0:08:35.32,0:08:37.78,Default,,0000,0000,0000,,and in the missile blast, there\Nwill be casualties Dialogue: 0,0:08:37.82,0:08:40.19,Default,,0000,0000,0000,,who did not have to be the ones to die. Dialogue: 0,0:08:40.23,0:08:43.21,Default,,0000,0000,0000,,The civilians will gather to mourn\Ntheir dead relatives Dialogue: 0,0:08:43.24,0:08:46.45,Default,,0000,0000,0000,,and they too will become terrorists. Dialogue: 0,0:08:46.48,0:08:49.41,Default,,0000,0000,0000,,Violence breeds violence, it's simple. Dialogue: 0,0:08:49.44,0:08:52.76,Default,,0000,0000,0000,,But being told this is not the same\Nas being fully aware, Dialogue: 0,0:08:52.80,0:08:56.24,Default,,0000,0000,0000,,as becoming responsible\Nfor these actions ourselves. Dialogue: 0,0:08:56.28,0:09:00.41,Default,,0000,0000,0000,,'Serious games', games\Nwhich are related to social reality, Dialogue: 0,0:09:00.45,0:09:01.92,Default,,0000,0000,0000,,to what is happening to us. Dialogue: 0,0:09:01.95,0:09:04.31,Default,,0000,0000,0000,,Video gaming moving towards education, Dialogue: 0,0:09:04.34,0:09:08.39,Default,,0000,0000,0000,,video gaming as a tool to connect us\Nwith the younger ones, Dialogue: 0,0:09:08.42,0:09:11.55,Default,,0000,0000,0000,,who are practically born\Nwith joysticks in their hands these days. Dialogue: 0,0:09:11.58,0:09:16.10,Default,,0000,0000,0000,,Or, an experimental video game\Ndeveloped in this case by a musician. Dialogue: 0,0:09:16.14,0:09:21.66,Default,,0000,0000,0000,,Deep Sea, a diving suit,\Na gas mask which isolates us completely Dialogue: 0,0:09:21.69,0:09:24.84,Default,,0000,0000,0000,,from our surroundings,\Nand a pair of earphones. Dialogue: 0,0:09:24.87,0:09:26.53,Default,,0000,0000,0000,,We are at the bottom of the sea. Dialogue: 0,0:09:26.56,0:09:29.17,Default,,0000,0000,0000,,Our mission is to escape\Nfrom the savage beasts Dialogue: 0,0:09:29.20,0:09:30.74,Default,,0000,0000,0000,,which are pursuing us. Dialogue: 0,0:09:30.78,0:09:33.91,Default,,0000,0000,0000,,Our resources are a joystick\Nand the sounds we hear. Dialogue: 0,0:09:35.43,0:09:36.77,Default,,0000,0000,0000,,It's about the experience. Dialogue: 0,0:09:36.80,0:09:39.80,Default,,0000,0000,0000,,At one point when art\Ncame out of the canvas, Dialogue: 0,0:09:39.82,0:09:42.39,Default,,0000,0000,0000,,it started to work with the body,\Nwith emotions, Dialogue: 0,0:09:42.42,0:09:44.20,Default,,0000,0000,0000,,with feelings and sensations; Dialogue: 0,0:09:44.22,0:09:46.88,Default,,0000,0000,0000,,the 'performances' and the 'happenings'\Nbegan to appear. Dialogue: 0,0:09:46.90,0:09:49.72,Default,,0000,0000,0000,,Creating movement,\Nappealing to other sensitivities. Dialogue: 0,0:09:49.75,0:09:52.84,Default,,0000,0000,0000,,Marta Minujín is an icon over here, Dialogue: 0,0:09:52.87,0:09:55.19,Default,,0000,0000,0000,,you'll probably have heard of 'Mayhem', Dialogue: 0,0:09:55.23,0:09:58.48,Default,,0000,0000,0000,,where you would walk through\Na kind of scenario where things happen. Dialogue: 0,0:09:58.50,0:10:01.14,Default,,0000,0000,0000,,It was a step beyond the visual. Dialogue: 0,0:10:01.17,0:10:03.96,Default,,0000,0000,0000,,It meant entering into the experience\Nwith your whole body. Dialogue: 0,0:10:03.98,0:10:07.14,Default,,0000,0000,0000,,But we were still witnesses.\NHere, we are protagonists. Dialogue: 0,0:10:07.17,0:10:10.46,Default,,0000,0000,0000,,On top of this, new possibilities arise Dialogue: 0,0:10:10.49,0:10:13.52,Default,,0000,0000,0000,,for people with sight problems,\Nfor example. Dialogue: 0,0:10:13.56,0:10:16.01,Default,,0000,0000,0000,,The idea is simply to start working Dialogue: 0,0:10:16.04,0:10:18.59,Default,,0000,0000,0000,,with all these capacities we possess. Dialogue: 0,0:10:18.62,0:10:23.38,Default,,0000,0000,0000,,Finally, Pain Station,\Ndeveloped by artists. Dialogue: 0,0:10:23.42,0:10:26.92,Default,,0000,0000,0000,,In their university graduation thesis Dialogue: 0,0:10:26.95,0:10:29.74,Default,,0000,0000,0000,,they come back to Pong,\None of the first video games. Dialogue: 0,0:10:29.77,0:10:32.54,Default,,0000,0000,0000,,A game of ping-pong.\NYou have your hands ready Dialogue: 0,0:10:32.57,0:10:35.42,Default,,0000,0000,0000,,to play table tennis on a tablet. Dialogue: 0,0:10:35.45,0:10:37.59,Default,,0000,0000,0000,,The problem is that\Nfor every ball we miss, Dialogue: 0,0:10:37.62,0:10:40.38,Default,,0000,0000,0000,,for each shot we can't return, Dialogue: 0,0:10:40.41,0:10:44.45,Default,,0000,0000,0000,,the second hand placed on the board\Nwill receive a punishment. Dialogue: 0,0:10:44.49,0:10:46.63,Default,,0000,0000,0000,,They get burned, they receive lashings. Dialogue: 0,0:10:46.67,0:10:50.78,Default,,0000,0000,0000,,This game is on display\Nin the museum of Berlin Dialogue: 0,0:10:50.82,0:10:54.55,Default,,0000,0000,0000,,as a contemporary development\Nof artists working with video games. Dialogue: 0,0:10:54.58,0:10:58.73,Default,,0000,0000,0000,,At the limits of what is ethical,\Nthe limits of gaming, the limits of art. Dialogue: 0,0:10:58.76,0:11:02.13,Default,,0000,0000,0000,,But this is the idea,\Nto push the boundaries. Dialogue: 0,0:11:02.17,0:11:06.37,Default,,0000,0000,0000,,And it is important to bear in mind\Nthat all of these proposals Dialogue: 0,0:11:06.40,0:11:08.46,Default,,0000,0000,0000,,are bringing back the value of games. Dialogue: 0,0:11:08.49,0:11:10.62,Default,,0000,0000,0000,,Something which perhaps we had put aside, Dialogue: 0,0:11:10.66,0:11:13.95,Default,,0000,0000,0000,,which we thought was for children,\Nbut isn't for children. Dialogue: 0,0:11:13.99,0:11:16.06,Default,,0000,0000,0000,,Games are for grown-ups too. Dialogue: 0,0:11:16.10,0:11:17.27,Default,,0000,0000,0000,,Games can be serious. Dialogue: 0,0:11:17.30,0:11:20.39,Default,,0000,0000,0000,,Games laid the foundations\Nfor all cultures and societies. Dialogue: 0,0:11:20.42,0:11:22.86,Default,,0000,0000,0000,,Games make us socialize, Dialogue: 0,0:11:22.90,0:11:24.86,Default,,0000,0000,0000,,they make us connect with others. Dialogue: 0,0:11:25.14,0:11:28.63,Default,,0000,0000,0000,,And games, on the artistic side,\Ncan take certain liberties. Dialogue: 0,0:11:28.66,0:11:31.47,Default,,0000,0000,0000,,They can explore, they can experiment,\Nthey can be risky, Dialogue: 0,0:11:31.51,0:11:35.56,Default,,0000,0000,0000,,irreverent, provide new experiences,\Nopen doors. Dialogue: 0,0:11:35.59,0:11:37.06,Default,,0000,0000,0000,,That's what this is about. Dialogue: 0,0:11:37.09,0:11:40.26,Default,,0000,0000,0000,,To be attentive, not to sit tight\Nin our comfort zones, Dialogue: 0,0:11:40.30,0:11:42.30,Default,,0000,0000,0000,,yearning for bygone ages and better times Dialogue: 0,0:11:42.34,0:11:44.64,Default,,0000,0000,0000,,when we understood everything we saw. Dialogue: 0,0:11:44.68,0:11:46.74,Default,,0000,0000,0000,,Not to be stuck\Nlike Woody Allen's character Dialogue: 0,0:11:46.77,0:11:49.79,Default,,0000,0000,0000,,in Midnight in Paris\Ndreaming about travelling through time. Dialogue: 0,0:11:49.83,0:11:53.91,Default,,0000,0000,0000,,Realizing that all around us,\Nchange is starting to happen, Dialogue: 0,0:11:53.94,0:11:58.17,Default,,0000,0000,0000,,that it's up to us to wake up\Nthis internal curiosity, Dialogue: 0,0:11:58.20,0:12:00.54,Default,,0000,0000,0000,,to change our viewpoint,\Nstart seeing again. Dialogue: 0,0:12:00.58,0:12:03.72,Default,,0000,0000,0000,,That there are\Nfundamental changes happening, Dialogue: 0,0:12:03.75,0:12:06.94,Default,,0000,0000,0000,,that video games are one\Nof the possible new faces of this change. Dialogue: 0,0:12:06.96,0:12:10.55,Default,,0000,0000,0000,,And perhaps this is an easy way\Nto come closer to this idea. Dialogue: 0,0:12:10.58,0:12:13.09,Default,,0000,0000,0000,,I invite you all to return to play. Dialogue: 0,0:12:13.12,0:12:14.32,Default,,0000,0000,0000,,(Applause)