0:00:00.490,0:00:03.908 I'd like to ask you[br]to raise your hand if you believe 0:00:03.943,0:00:06.943 that the image behind me is a work of art. 0:00:08.706,0:00:10.745 There's not much room for doubt, is there? 0:00:10.780,0:00:12.780 What about this other one? 0:00:13.415,0:00:16.636 It could impress us more or less,[br]depending on our aesthetic tastes, 0:00:16.661,0:00:20.124 but nobody will be horrified by the sight[br]of a Mondrian in a museum. 0:00:20.149,0:00:24.842 What happens if I show you a urinal? 0:00:24.867,0:00:26.426 Here come the first doubts. 0:00:26.461,0:00:27.847 It's not just any urinal. 0:00:27.882,0:00:31.263 'Fountain', presented by Duchamp[br]for entry into an art exhibition 0:00:31.298,0:00:34.295 where all works of art[br]were to be accepted. 0:00:34.330,0:00:35.708 And this one was left out. 0:00:35.733,0:00:38.929 The other commissioners charged[br]with deciding what would be included 0:00:38.954,0:00:40.592 left it aside.[br]Duchamp gave up. 0:00:40.627,0:00:44.951 A conceptual, irreverent,[br]politically incorrect work of art. 0:00:44.986,0:00:47.617 Because sometimes art[br]can be all these things too. 0:00:47.652,0:00:50.646 What about this one? 0:00:50.681,0:00:55.582 A box of washing powder,[br]and not even a real one. A replica. 0:00:55.617,0:00:57.789 But what if I told you it's a Warhol? 0:00:57.824,0:00:59.747 The faces are starting to change. 0:00:59.782,0:01:01.224 A name with value. 0:01:01.259,0:01:04.929 Another work of art,[br]a 20th-century avant-garde icon. 0:01:04.964,0:01:09.051 In this case, art which talks to us[br]about what is happening, 0:01:09.086,0:01:13.252 about commercial art[br]versus art of the elite. Why? 0:01:13.287,0:01:15.336 Because art isn't always pretty. 0:01:15.371,0:01:16.985 Art isn't always a canvas. 0:01:17.020,0:01:20.124 In fact, in its origins art[br]was much more than that. 0:01:20.159,0:01:23.278 Art was a ritual.[br]Art was politics, it was communication. 0:01:23.313,0:01:27.702 That's why art can sometimes be fleeting,[br]it can be brutal, 0:01:27.737,0:01:30.033 it can horrify us, like Marina Abramovic 0:01:30.068,0:01:32.528 and her 'Performances'[br]which seek to move us, 0:01:32.563,0:01:34.570 which seek to comment, to tell a story; 0:01:34.605,0:01:38.675 which are political, social[br]and at times religious declarations. 0:01:38.710,0:01:43.841 Or art can team up with science[br]and create a rabbit like Alba, 0:01:43.876,0:01:48.001 a fluorescent rabbit who sparked debate[br]over whether her true 'parent' 0:01:48.036,0:01:51.845 was the artist Eduardo Kac[br]or the laboratory which commissioned her. 0:01:51.880,0:01:54.008 Is this a breakthrough?[br]Is it a work of art? 0:01:54.043,0:02:01.621 With this in mind, who would say[br]that a picture like this could be art? 0:02:01.656,0:02:06.146 That maybe video gaming[br]is one of the new avant-garde art forms. 0:02:06.181,0:02:07.948 Just like Duchamp in his day. 0:02:07.983,0:02:09.961 Or like Warhol in his. 0:02:09.997,0:02:14.255 And it's not me who's saying this,[br]nor a group of fanaticized geeks 0:02:14.290,0:02:16.815 who play video games 24/7 0:02:16.850,0:02:19.176 and who know all the tricks in the book. 0:02:19.211,0:02:21.665 No, this is something[br]that is happening worldwide. 0:02:21.700,0:02:23.902 And which is being validated[br]by institutions: 0:02:23.937,0:02:26.542 institutions of art and of technology; 0:02:26.577,0:02:28.203 and museums, like the Smithsonian, 0:02:28.228,0:02:30.917 which this year dedicated[br]a several-month long exhibition 0:02:30.942,0:02:33.465 to the history of video gaming, 0:02:33.500,0:02:35.584 the cultural influence of video gaming. 0:02:35.619,0:02:38.713 The decision of which works[br]were to be included in the exhibition 0:02:38.738,0:02:40.292 went to the public themselves. 0:02:40.317,0:02:43.666 Or, for example, a museum of technology[br]like the one in Berlin. 0:02:43.701,0:02:47.683 It has a wing dedicated[br]solely to video games. 0:02:47.718,0:02:51.132 From the first console up[br]to modern-day productions 0:02:51.167,0:02:55.590 made by artists[br]who work with gaming devices. 0:02:55.625,0:02:57.641 And why not festivals too? 0:02:57.676,0:03:02.050 Like ARS Electronica,[br]a festival which takes place in Austria 0:03:02.085,0:03:04.733 and which is characteristic[br]of art and technology. 0:03:04.768,0:03:07.153 It has a category called Interactive Art 0:03:07.178,0:03:10.024 which for a while has been assigning[br]awards to video games. 0:03:10.059,0:03:13.177 Commercial video games,[br]independent video games, 0:03:13.212,0:03:15.593 devices created by artists. 0:03:15.618,0:03:18.177 These are all different ways[br]in which the video game 0:03:18.212,0:03:20.493 can come to be considered as an art. 0:03:20.518,0:03:23.300 I'm not saying that all of them[br]are art, but some are. 0:03:23.335,0:03:26.424 And it happens,[br]and it was inevitable that it would happen 0:03:26.459,0:03:28.603 because art is something unique to man. 0:03:28.628,0:03:30.936 Art is a way[br]we have of expressing ourselves, 0:03:30.971,0:03:33.565 of communicating,[br]of transmitting emotions. 0:03:33.600,0:03:35.790 Art keeps on changing with the ages; 0:03:35.825,0:03:39.155 with each society it uses different tools. 0:03:39.190,0:03:41.844 Technology was inevitable in this century 0:03:41.879,0:03:45.536 and video gaming[br]is one of the many faces it can assume. 0:03:45.571,0:03:50.424 And these are some[br]of the many faces behind these creations. 0:03:50.459,0:03:53.099 These people could be the next Warhols. 0:03:53.134,0:03:55.049 They are the ones who walk among us. 0:03:55.084,0:03:59.555 We are the ones who will say:[br]"Yes, this could be art", or "No", 0:03:59.590,0:04:02.925 and time will tell[br]if we were right or wrong. 0:04:02.960,0:04:06.483 I suggest we take a quick look[br]at six examples of video games 0:04:06.518,0:04:09.231 which are probably not quite Mona Lisas, 0:04:09.266,0:04:12.548 or Warhol's Brillo Boxes, 0:04:12.583,0:04:16.682 but which are paving[br]the way for what is to come. 0:04:16.716,0:04:20.858 Perhaps the easiest art form[br]to liken it to is cinema. 0:04:20.894,0:04:22.980 The video game goes one step further, 0:04:23.015,0:04:24.876 from the seventh art to the eighth. 0:04:24.911,0:04:26.712 Now we have interactivity, 0:04:26.737,0:04:28.704 something which some branches of art 0:04:28.729,0:04:31.133 has been striving for since[br]it left the canvas. 0:04:31.158,0:04:34.014 To remove the other[br]from the place of the observer, 0:04:34.049,0:04:36.244 to hook them in,[br]to make them the protagonist. 0:04:36.269,0:04:38.562 By its very nature, video gaming[br]has all of this. 0:04:38.587,0:04:41.863 Take Assassin's Creed, for example:[br]a 'mainstream' video game 0:04:41.898,0:04:44.983 which could be outdone[br]by the more 'indie' ones 0:04:45.018,0:04:47.024 but which has a lot going on[br]behind it all. 0:04:47.049,0:04:49.642 It took three years of work,[br]500 people developing it, 0:04:49.677,0:04:52.036 departments dedicated to photography, 0:04:52.071,0:04:54.472 to character design, to narrative. 0:04:54.507,0:04:56.984 Here, Renaissance Italy[br]has been reconstructed. 0:04:57.019,0:04:59.303 They worked with historians, architects, 0:04:59.338,0:05:01.642 specialists in this era. 0:05:01.677,0:05:05.433 It's the only method we have today[br]to explore these places. 0:05:05.468,0:05:08.921 A while ago there was an exhibition[br]in the Museum of Decorative Art 0:05:08.956,0:05:10.890 on paintings from that period. 0:05:10.925,0:05:15.655 Line after interminable line[br]waiting for a glance into that time. 0:05:15.690,0:05:19.529 It's the same thing here.[br]We're being taken along for a journey 0:05:19.564,0:05:22.941 where we are the ones[br]who travel through the story. 0:05:22.976,0:05:25.371 We are the protagonists of this tale. 0:05:25.406,0:05:29.641 And just like Hollywood[br]has a flipside like Cannes festival 0:05:29.676,0:05:33.251 or Berlin's Golden Bear, with entries[br]which try to tell another story, 0:05:33.286,0:05:36.181 transmit another experience,[br]which have multiple meanings; 0:05:36.206,0:05:38.022 video games have that too, 0:05:38.057,0:05:41.594 with companies which present themselves[br]as purely artistic. 0:05:41.629,0:05:45.605 This is the case with That Game Company,[br]a Californian enterprise 0:05:45.640,0:05:50.280 which says it develops video games[br]which are like interactive poems. 0:05:50.315,0:05:52.710 This is its most recent work, Journey. 0:05:52.745,0:05:56.090 The journey of the hero,[br]present in every narrative. 0:05:56.125,0:05:58.676 Every book and every film[br]talks about this journey. 0:05:58.711,0:06:01.029 Perhaps a journey unique to each player. 0:06:01.064,0:06:04.503 We wake up in the desert,[br]alone in the vast emptiness 0:06:04.538,0:06:07.529 with nobody to keep us company,[br]and a light to follow. 0:06:07.564,0:06:11.041 In Journey, the meaning[br]will be different for every player. 0:06:11.076,0:06:14.221 You enter into a painting,[br]you enter into a poem. 0:06:14.256,0:06:16.546 You are the one[br]who walks among the verses. 0:06:16.581,0:06:21.284 And sometimes another character appears,[br]which is someone who is online 0:06:21.319,0:06:24.925 at that precise moment,[br]who is undertaking their own journey, 0:06:24.960,0:06:26.223 their own destiny, 0:06:26.258,0:06:29.468 and who connects with us through sound. 0:06:29.503,0:06:31.280 We don't have a familiar language, 0:06:31.315,0:06:33.370 we can't chat, we just emit sounds. 0:06:33.405,0:06:35.951 We sing, we communicate,[br]we keep each other company. 0:06:35.976,0:06:39.817 And when the other player disappears,[br]he takes away a little token... 0:06:39.852,0:06:42.643 and we're left alone[br]to continue our journey. 0:06:42.678,0:06:45.683 All fairly sensible up to here, it seems. 0:06:45.718,0:06:48.240 It's aesthetic, we understand it.[br]It's not so crazy. 0:06:48.265,0:06:52.525 But what happens if we get[br]just a little more experimental? 0:06:52.568,0:06:56.116 Daniel Benmergui, Argentinian.[br]Works with narrative. 0:06:56.151,0:06:58.541 How do we tell a story? 0:06:58.576,0:07:02.384 In this instance, he takes up the theories[br]of the Russian constructivists. 0:07:02.409,0:07:04.250 He picked on the nobodies. 0:07:04.285,0:07:10.026 This storyteller won[br]the Nuovo Award in the IGF, 0:07:10.061,0:07:14.075 the Independent Games Festival, this year. 0:07:14.110,0:07:17.650 The prize par excellence[br]for experimentation in a video game. 0:07:17.685,0:07:22.205 In a comic-strip style,[br]he sets out a storytelling for us. 0:07:22.240,0:07:24.633 In this case, Adam has to die. 0:07:24.668,0:07:26.452 We have Adam and a tombstone. 0:07:26.487,0:07:28.832 If we put Adam in the first frame 0:07:28.867,0:07:32.531 and the tombstone in the second,[br]Adam goes 'kaput'. 0:07:32.566,0:07:37.566 Sometimes it is inspired by cinema,[br]such as Indecent Proposal, for example 0:07:37.601,0:07:40.657 Here we have a happy couple,[br]but if we add a treasure chest, 0:07:40.657,0:07:42.740 the couple will break up. 0:07:42.765,0:07:46.361 Our protragonist's decision is up to us: 0:07:46.396,0:07:48.476 whether he will choose love or money. 0:07:48.511,0:07:49.820 It's all experimentation. 0:07:49.855,0:07:53.875 It may or may not seem like art,[br]we'll see, but it is happening. 0:07:53.910,0:07:57.660 And art, as we said before,[br]can also be political. 0:07:57.695,0:08:01.190 Art can have a strong message to convey. 0:08:01.225,0:08:05.344 At one point, muralists in Mexico[br]went out into the streets; 0:08:05.379,0:08:07.831 they went out into the streets to talk[br]about politics, 0:08:07.856,0:08:10.488 to educate and make people[br]aware of what was happening. 0:08:10.513,0:08:14.607 Here, Gonzalo Frasca from Uruguay[br]presents us with September 12th, 0:08:14.642,0:08:17.526 inspired by the events of September 11th. 0:08:17.561,0:08:21.035 He puts us in a random town[br]in the Middle East. 0:08:21.070,0:08:24.486 Civilians walking around,[br]and some of them are armed. 0:08:24.521,0:08:28.185 A telescopic sight, and no objectives.[br]There are no rules. 0:08:28.220,0:08:30.163 It's down to us to decide what to do. 0:08:30.188,0:08:32.917 Our first instinct is to kill the bad guy. 0:08:32.952,0:08:35.284 But what happens is that we shoot 0:08:35.318,0:08:37.785 and in the missile blast, there[br]will be casualties 0:08:37.821,0:08:40.191 who did not have to be the ones to die. 0:08:40.226,0:08:43.207 The civilians will gather to mourn[br]their dead relatives 0:08:43.241,0:08:46.446 and they too will become terrorists. 0:08:46.481,0:08:49.409 Violence breeds violence, it's simple. 0:08:49.444,0:08:52.761 But being told this is not the same[br]as being fully aware, 0:08:52.796,0:08:56.245 as becoming responsible[br]for these actions ourselves. 0:08:56.280,0:09:00.411 'Serious games', games[br]which are related to social reality, 0:09:00.446,0:09:01.921 to what is happening to us. 0:09:01.946,0:09:04.306 Video gaming moving towards education, 0:09:04.341,0:09:08.386 video gaming as a tool to connect us[br]with the younger ones, 0:09:08.421,0:09:11.554 who are practically born[br]with joysticks in their hands these days. 0:09:11.579,0:09:16.102 Or, an experimental video game[br]developed in this case by a musician. 0:09:16.137,0:09:21.658 Deep Sea, a diving suit,[br]a gas mask which isolates us completely 0:09:21.693,0:09:24.838 from our surroundings,[br]and a pair of earphones. 0:09:24.873,0:09:26.530 We are at the bottom of the sea. 0:09:26.555,0:09:29.168 Our mission is to escape[br]from the savage beasts 0:09:29.203,0:09:30.745 which are pursuing us. 0:09:30.780,0:09:33.907 Our resources are a joystick[br]and the sounds we hear. 0:09:35.426,0:09:36.771 It's about the experience. 0:09:36.796,0:09:39.796 At one point when art[br]came out of the canvas, 0:09:39.821,0:09:42.390 it started to work with the body,[br]with emotions, 0:09:42.425,0:09:44.195 with feelings and sensations; 0:09:44.220,0:09:46.877 the 'performances' and the 'happenings'[br]began to appear. 0:09:46.902,0:09:49.717 Creating movement,[br]appealing to other sensitivities. 0:09:49.752,0:09:52.836 Marta Minujín is an icon over here, 0:09:52.871,0:09:55.192 you'll probably have heard of 'Mayhem', 0:09:55.227,0:09:58.479 where you would walk through[br]a kind of scenario where things happen. 0:09:58.504,0:10:01.138 It was a step beyond the visual. 0:10:01.173,0:10:03.957 It meant entering into the experience[br]with your whole body. 0:10:03.982,0:10:07.139 But we were still witnesses.[br]Here, we are protagonists. 0:10:07.174,0:10:10.461 On top of this, new possibilities arise 0:10:10.486,0:10:13.523 for people with sight problems,[br]for example. 0:10:13.558,0:10:16.010 The idea is simply to start working 0:10:16.045,0:10:18.586 with all these capacities we possess. 0:10:18.621,0:10:23.385 Finally, Pain Station,[br]developed by artists. 0:10:23.420,0:10:26.916 In their university graduation thesis 0:10:26.951,0:10:29.739 they come back to Pong,[br]one of the first video games. 0:10:29.774,0:10:32.535 A game of ping-pong.[br]You have your hands ready 0:10:32.570,0:10:35.417 to play table tennis on a tablet. 0:10:35.452,0:10:37.589 The problem is that[br]for every ball we miss, 0:10:37.624,0:10:40.375 for each shot we can't return, 0:10:40.410,0:10:44.454 the second hand placed on the board[br]will receive a punishment. 0:10:44.489,0:10:46.633 They get burned, they receive lashings. 0:10:46.668,0:10:50.784 This game is on display[br]in the museum of Berlin 0:10:50.819,0:10:54.548 as a contemporary development[br]of artists working with video games. 0:10:54.583,0:10:58.729 At the limits of what is ethical,[br]the limits of gaming, the limits of art. 0:10:58.764,0:11:02.134 But this is the idea,[br]to push the boundaries. 0:11:02.169,0:11:06.370 And it is important to bear in mind[br]that all of these proposals 0:11:06.405,0:11:08.455 are bringing back the value of games. 0:11:08.490,0:11:10.622 Something which perhaps we had put aside, 0:11:10.657,0:11:13.951 which we thought was for children,[br]but isn't for children. 0:11:13.986,0:11:16.061 Games are for grown-ups too. 0:11:16.096,0:11:17.270 Games can be serious. 0:11:17.305,0:11:20.386 Games laid the foundations[br]for all cultures and societies. 0:11:20.421,0:11:22.861 Games make us socialize, 0:11:22.896,0:11:24.858 they make us connect with others. 0:11:25.135,0:11:28.629 And games, on the artistic side,[br]can take certain liberties. 0:11:28.664,0:11:31.472 They can explore, they can experiment,[br]they can be risky, 0:11:31.507,0:11:35.558 irreverent, provide new experiences,[br]open doors. 0:11:35.593,0:11:37.059 That's what this is about. 0:11:37.094,0:11:40.262 To be attentive, not to sit tight[br]in our comfort zones, 0:11:40.297,0:11:42.304 yearning for bygone ages and better times 0:11:42.339,0:11:44.640 when we understood everything we saw. 0:11:44.675,0:11:46.739 Not to be stuck[br]like Woody Allen's character 0:11:46.774,0:11:49.791 in Midnight in Paris[br]dreaming about travelling through time. 0:11:49.826,0:11:53.910 Realizing that all around us,[br]change is starting to happen, 0:11:53.945,0:11:58.170 that it's up to us to wake up[br]this internal curiosity, 0:11:58.205,0:12:00.544 to change our viewpoint,[br]start seeing again. 0:12:00.579,0:12:03.722 That there are[br]fundamental changes happening, 0:12:03.747,0:12:06.935 that video games are one[br]of the possible new faces of this change. 0:12:06.960,0:12:10.547 And perhaps this is an easy way[br]to come closer to this idea. 0:12:10.582,0:12:13.089 I invite you all to return to play. 0:12:13.124,0:12:14.325 (Applause)