WEBVTT 00:00:06.663 --> 00:00:09.040 喺彼思,我哋做嘅就係講故事 00:00:09.040 --> 00:00:11.333 但係有個故事冇乜人講 00:00:11.333 --> 00:00:14.002 就係製作電影嘅時候 00:00:14.002 --> 00:00:15.418 我哋會幾常用到數學 00:00:15.418 --> 00:00:16.839 你初、高中學到嘅數學 00:00:18.387 --> 00:00:20.508 彼思成日都會用到 00:00:20.508 --> 00:00:23.095 我哋就由一個簡單嘅例子講起 00:00:23.095 --> 00:00:26.727 有冇人認得佢 (歡呼聲) 00:00:26.727 --> 00:00:29.305 係呀,反斗奇兵嘅胡迪 00:00:29.305 --> 00:00:31.971 我哋試下叫胡迪,行過個舞台 00:00:31.971 --> 00:00:34.521 由左至右,好似咁 00:00:34.521 --> 00:00:38.888 信唔信都好,頭先你睇到咗好多數學 00:00:38.888 --> 00:00:40.055 喺邊呢? 00:00:40.055 --> 00:00:42.114 我哋首先要明白 00:00:43.322 --> 00:00:45.076 藝術家同設計師 00:00:45.076 --> 00:00:46.829 係用圖形同圖像來諗嘢 00:00:46.829 --> 00:00:49.639 而電腦就係用數字同方程式來諗嘢 00:00:49.639 --> 00:00:51.222 為咗連繫呢兩個世界 00:00:51.222 --> 00:00:52.888 我哋要用一個數學概念 00:00:52.888 --> 00:00:54.752 叫坐標幾何 00:00:54.752 --> 00:00:56.754 我哋會用個坐標系統 00:00:56.754 --> 00:01:00.171 用 x 表示要向右行幾多 00:01:00.171 --> 00:01:02.945 用 y 表示要去幾高 00:01:02.945 --> 00:01:05.219 有咗呢啲坐標,我哋就可以 00:01:05.219 --> 00:01:07.554 無論幾時,都即刻講明胡迪喺邊 00:01:07.554 --> 00:01:09.721 就好似我哋知道 00:01:09.721 --> 00:01:11.803 喺左下角幅圖嘅坐標 00:01:11.803 --> 00:01:13.772 咁就知淨低幅圖喺邊 00:01:13.772 --> 00:01:16.471 頭先見到嗰小小滑動嘅動畫 00:01:16.471 --> 00:01:18.471 我哋叫呢個動作做平移 00:01:18.471 --> 00:01:21.473 x 座標值會由 1 開始 00:01:21.473 --> 00:01:24.306 去到大約 5 就停 00:01:24.306 --> 00:01:26.700 如果我哋用數學嚟寫 00:01:26.700 --> 00:01:30.138 最尾個 x 00:01:30.138 --> 00:01:32.053 就大個開頭個 x 00:01:32.053 --> 00:01:35.082 所以,平移嘅公式 00:01:35.082 --> 00:01:36.500 就係加法 00:01:36.500 --> 00:01:37.835 係咪? 00:01:37.835 --> 00:01:38.972 咁縮放呢? 00:01:38.972 --> 00:01:41.303 就係令一樣嘢變大或者變細 00:01:41.303 --> 00:01:44.138 估下縮放用咩數學? 00:01:44.138 --> 00:01:48.222 擴大、乘法,冇錯啦 00:01:48.222 --> 00:01:49.889 如果你要令一樣嘢變大兩倍 00:01:49.889 --> 00:01:52.305 你要將 x 同 y 嘅坐標 00:01:52.305 --> 00:01:53.944 全部乘 2 00:01:53.944 --> 00:01:56.192 所以,縮放嘅數學 00:01:56.192 --> 00:01:57.521 就係乘法 00:01:57.521 --> 00:01:58.554 明唔明? 00:01:58.554 --> 00:01:59.472 咁呢個呢? 00:01:59.472 --> 00:02:02.722 旋轉又點?轉嚟轉去 00:02:02.722 --> 00:02:06.071 旋轉嘅數學就係三角函數 00:02:06.071 --> 00:02:08.139 呢到有個公式可以用嚟表達 00:02:08.139 --> 00:02:09.994 初初睇會有啲得人驚 00:02:09.994 --> 00:02:12.995 你可能喺中二或者中三時學過 00:02:12.995 --> 00:02:16.000 如果你學緊三角函數 00:02:16.000 --> 00:02:18.759 諗到底幾時會需要用到呢啲嘢 00:02:18.759 --> 00:02:21.170 你就記住,喺我哋任何一套戲入面 00:02:21.170 --> 00:02:22.554 任何嘢旋轉 00:02:22.554 --> 00:02:24.806 背後就有三角函數啦 00:02:24.806 --> 00:02:27.176 我中一嗰時愛上咗數學 00:02:27.176 --> 00:02:29.722 有冇人喺中一呀?有幾個? 00:02:29.722 --> 00:02:32.055 我中一班嘅科學老師畀我睇過 00:02:32.055 --> 00:02:33.720 點樣用三角函數 00:02:33.720 --> 00:02:36.640 計算我整緊嘅火箭會飛到幾高 00:02:36.640 --> 00:02:38.055 我覺得好神奇 00:02:38.055 --> 00:02:41.140 從此就愛上咗數學 00:02:41.140 --> 00:02:42.859 呢啲數學有啲古老 00:02:42.859 --> 00:02:44.305 我哋都認為 00:02:44.305 --> 00:02:47.140 數學係由好耐以前嘅 古希臘人發明嘅 00:02:47.140 --> 00:02:49.221 傳聞就係 00:02:49.221 --> 00:02:51.493 有趣嘅數學已經全部畀研究晒啦 00:02:51.493 --> 00:02:54.329 又或者,所有數學都已經畀諗晒出来 00:02:54.329 --> 00:02:56.304 但事實係,新嘅數學 00:02:56.304 --> 00:02:58.124 仲係無時無刻咁被創造 00:02:58.124 --> 00:03:00.334 有啲係喺彼思度創造出嚟嘅 00:03:00.334 --> 00:03:02.555 我想畀個例子你哋 00:03:02.555 --> 00:03:05.512 呢度有啲我哋早期嘅電影角色 00:03:05.888 --> 00:03:10.434 《海底奇兵》、 《怪獸公司》、《反斗奇兵 2》 00:03:10.434 --> 00:03:13.682 有冇人識左上角個藍色角色? 00:03:13.682 --> 00:03:15.639 係多莉,好容易睇出来 00:03:15.639 --> 00:03:16.602 問條難少少嘅 00:03:16.602 --> 00:03:19.853 有冇人識右下角嘅角色? 00:03:19.853 --> 00:03:22.445 「艾爾玩具城」老闆「艾爾」,啱 00:03:22.445 --> 00:03:24.304 呢啲角色 00:03:24.304 --> 00:03:25.776 佢哋其實真係好複雜 00:03:25.776 --> 00:03:27.778 啲形狀好複雜 00:03:27.778 --> 00:03:31.805 比如話個玩具清潔員 00:03:31.805 --> 00:03:34.077 中間嗰個 00:03:34.077 --> 00:03:35.746 呢隻係佢隻手 00:03:35.746 --> 00:03:37.749 帶佢過機場保安 00:03:37.749 --> 00:03:40.917 就真係夠晒好玩 00:03:40.917 --> 00:03:42.837 隻手嘅形狀真係好複雜 00:03:42.837 --> 00:03:45.712 唔只係一堆球體和圓柱體黐埋 00:03:45.712 --> 00:03:47.591 唔只佢本身複雜 00:03:47.591 --> 00:03:49.727 連佢移動嘅方式都好複雜 00:03:49.727 --> 00:03:51.509 我同你講下,我哋係點做到嘅 00:03:51.509 --> 00:03:53.771 首先,要講下重點係咩先 00:03:53.771 --> 00:03:55.721 呢到有兩點,A 同 B 00:03:55.721 --> 00:03:57.099 兩點中間有一條線 00:03:57.099 --> 00:03:59.304 我哋要由二維開始 00:03:59.304 --> 00:04:01.022 中點 M 喺呢度 00:04:01.022 --> 00:04:03.389 將條線平分 00:04:03.389 --> 00:04:05.108 呢個就係幾何學 00:04:05.108 --> 00:04:06.471 要寫成方程式同數字 00:04:06.471 --> 00:04:08.529 我哋再次用個座標系統 00:04:08.529 --> 00:04:10.472 如果我哋知 AB 嘅座標 00:04:10.472 --> 00:04:12.405 我哋就計到 M 嘅座標 00:04:12.405 --> 00:04:13.742 用平均法就得啦 00:04:13.742 --> 00:04:16.245 知道呢哋嘢, 已經夠你喺彼思做嘢 00:04:16.245 --> 00:04:17.578 我展示畀你睇 00:04:17.578 --> 00:04:19.541 我要做一樣有少少得人驚嘅嘢 00:04:19.541 --> 00:04:22.055 喺到做個現場示範 00:04:22.055 --> 00:04:25.972 我有個四角形喺到 00:04:25.972 --> 00:04:27.088 我係要令佢 00:04:27.088 --> 00:04:29.132 有圓滑嘅曲線 00:04:29.132 --> 00:04:31.761 而我淨係用中點就做到 00:04:31.761 --> 00:04:32.929 首先,我會做一個 00:04:32.929 --> 00:04:34.889 叫做分割嘅操作 00:04:34.889 --> 00:04:37.097 即係將所有嘅邊加上中點 00:04:37.097 --> 00:04:39.221 4 個中點就變到 8 個點 00:04:39.221 --> 00:04:40.518 但係條線仲未夠圓滑 00:04:40.518 --> 00:04:41.722 我要令佢圓滑多少少 00:04:41.722 --> 00:04:44.691 將呢啲點移去 00:04:44.691 --> 00:04:47.805 原本位置順時針隔籬線嘅中點 00:04:47.805 --> 00:04:49.222 做個動畫畀你睇 00:04:49.222 --> 00:04:51.139 我會叫佢做平均步驟 00:04:51.139 --> 00:04:52.556 咁宜家我有 8 點 00:04:52.556 --> 00:04:53.639 佢哋圓滑咗少少 00:04:53.639 --> 00:04:55.325 我要成條圓滑嘅曲線 00:04:55.325 --> 00:04:56.890 咁我要點做 00:04:56.890 --> 00:04:59.077 再嚟一次,分割同平均 00:04:59.077 --> 00:05:00.997 咁宜家我就有 16 點 00:05:00.997 --> 00:05:02.554 我會將分割同平均呢兩個步驟 00:05:02.554 --> 00:05:04.169 合成一樣 00:05:04.169 --> 00:05:05.616 就叫做細分嘅嘢 00:05:05.616 --> 00:05:07.449 即係分割之後再摞平均值 00:05:07.449 --> 00:05:09.262 宜家我有 32 點 00:05:09.262 --> 00:05:10.700 如果仲未夠圓滑,我就再整 00:05:10.700 --> 00:05:12.117 就會有 64 點 00:05:12.117 --> 00:05:13.971 見唔見到呢個更圓滑嘅曲線 00:05:13.971 --> 00:05:15.638 來自呢哋原來嘅點 00:05:15.638 --> 00:05:19.222 我哋就係咁創造我哋嘅角色嘅外型 00:05:19.222 --> 00:05:20.558 但記住,我頭先講咗 00:05:20.558 --> 00:05:23.145 淨係了解靜止嘅形狀 00:05:23.145 --> 00:05:24.146 固定嘅形狀係唔夠嘅 00:05:24.146 --> 00:05:25.533 我哋要令佢郁起身 00:05:25.533 --> 00:05:27.277 而要郁呢啲曲線 00:05:27.277 --> 00:05:28.900 就係細分最勁嘅嘢 00:05:28.900 --> 00:05:31.653 見過《反斗奇兵》入面嘅三眼仔? 00:05:31.653 --> 00:05:32.534 你知佢哋會咁叫 00:05:32.534 --> 00:05:34.701 「噢」準備好未? 00:05:34.701 --> 00:05:36.950 咁我哋要郁呢啲曲線呢 00:05:36.950 --> 00:05:41.079 好簡單咁郁原本嗰 4 點 00:05:41.079 --> 00:05:43.666 「噢」 00:05:43.666 --> 00:05:46.783 好,我覺得咁好勁 00:05:46.783 --> 00:05:49.086 如果你唔覺嘅,門口就喺嗰邊 00:05:49.086 --> 00:05:52.783 因為冇得再勁啦 00:05:52.783 --> 00:05:54.617 分割同平均嘅概念 00:05:54.617 --> 00:05:56.803 適用於所有表面 00:05:56.803 --> 00:06:00.222 所以分割,平均 00:06:00.222 --> 00:06:02.263 分割,平均 00:06:02.263 --> 00:06:03.867 放埋一齊去細分 00:06:03.867 --> 00:06:05.616 咁我哋就創造到 00:06:05.616 --> 00:06:09.106 所有嘅人物嘅3D 外型 00:06:09.106 --> 00:06:10.534 細分呢個概念 00:06:10.534 --> 00:06:13.234 喺 1997 年一套叫《棋局》嘅 00:06:13.234 --> 00:06:14.821 短動畫度首次採用 00:06:14.821 --> 00:06:16.782 主角基里後尾有喺 《反斗奇兵2》度客串 00:06:16.782 --> 00:06:19.200 佢就係嗰個玩具清潔員 00:06:19.200 --> 00:06:20.327 佢嘅兩隻手 00:06:20.327 --> 00:06:22.868 就係我哋第一次用細分整嘅 00:06:22.868 --> 00:06:24.667 每隻手都係細分嘅表面 00:06:24.667 --> 00:06:26.506 佢塊面係細分嘅表面 00:06:26.506 --> 00:06:27.835 佢件外套都係 00:06:27.835 --> 00:06:29.783 呢隻係佢細分前隻手 00:06:29.783 --> 00:06:32.586 呢隻係佢細分後隻手 00:06:32.586 --> 00:06:34.590 所以細分將 00:06:34.590 --> 00:06:35.842 所有表面都整到平滑晒 00:06:35.842 --> 00:06:37.676 創造咗你喺螢幕同戲院 00:06:37.676 --> 00:06:40.116 睇到哋咁靚嘅表面 00:06:40.116 --> 00:06:43.182 嗰次之後,我哋就一直咁樣創造人物 00:06:43.182 --> 00:06:46.560 呢個係《勇敢傳說》嘅主角梅蘭達 00:06:46.560 --> 00:06:48.313 佢條裙係細分嘅表面 00:06:48.313 --> 00:06:49.482 佢對手、佢塊面 00:06:49.482 --> 00:06:51.200 全部族人嘅面同手 00:06:51.200 --> 00:06:52.821 都係細分嘅表面 00:06:52.821 --> 00:06:55.066 今日我哋講到加法、乘法 00:06:55.066 --> 00:06:58.838 三角函數同幾何點樣喺電影裡邊應用 00:06:58.838 --> 00:07:00.075 如果我有多少少時間 00:07:00.075 --> 00:07:01.867 我就可以畀你睇到線性代數 00:07:01.867 --> 00:07:04.662 微分同積分 00:07:04.662 --> 00:07:06.033 起到嘅作用 00:07:06.033 --> 00:07:09.200 今日我最主要係想你哋知道 00:07:09.200 --> 00:07:12.117 你哋宜家所學到嘅所有數學 00:07:12.117 --> 00:07:15.090 高中到大學二年級嘅 00:07:15.090 --> 00:07:18.845 每一刻、每一日,喺彼思都會用到 00:07:18.845 --> 00:07:20.045 多謝