WEBVTT 00:00:00.949 --> 00:00:02.773 I'm thrilled to be here tonight 00:00:02.773 --> 00:00:05.152 to share with you something we've been working on 00:00:05.152 --> 00:00:07.242 for over two years, 00:00:07.242 --> 00:00:09.796 and it's in the area of additive manufacturing, 00:00:09.796 --> 00:00:12.513 also known as 3D printing. NOTE Paragraph 00:00:12.513 --> 00:00:14.231 You see this object here. 00:00:14.231 --> 00:00:18.039 It looks fairly simple, but it's quite complex at the same time. 00:00:18.549 --> 00:00:21.800 It's a set of concentric geodesic structures 00:00:21.800 --> 00:00:24.795 with linkages between each one. 00:00:24.795 --> 00:00:30.797 In its context, it is not manufacturable by traditional manufacturing techniques. 00:00:31.343 --> 00:00:35.290 It has a symmetry such that you can't injection mold it. 00:00:35.290 --> 00:00:38.879 You can't even manufacture it through milling. 00:00:39.470 --> 00:00:42.117 This is a job for a 3D printer, 00:00:42.117 --> 00:00:46.598 but most 3D printers would take between three and 10 hours to fabricate it, 00:00:46.598 --> 00:00:50.824 and we're going to take the risk tonight to try to fabricate it onstage 00:00:50.824 --> 00:00:53.401 during this 10-minute talk. 00:00:53.401 --> 00:00:55.440 Wish us luck. NOTE Paragraph 00:00:56.350 --> 00:00:59.624 Now, 3D printing is actually a misnomer. 00:00:59.624 --> 00:01:03.399 It's actually 2D printing over and over again, 00:01:03.919 --> 00:01:07.761 and it in fact uses the technologies associated with 2D printing. 00:01:08.401 --> 00:01:13.360 Think about inkjet printing where you lay down ink on a page to make letters, 00:01:13.360 --> 00:01:18.346 and then do that over and over again to build up a three-dimensional object. 00:01:18.346 --> 00:01:20.417 In microelectronics, they use something 00:01:20.417 --> 00:01:22.737 called lithography to do the same sort of thing, 00:01:22.737 --> 00:01:24.945 to make the transistors and integrated circuits 00:01:24.945 --> 00:01:26.997 and build up a structure several times. 00:01:26.997 --> 00:01:29.399 These are all 2D printing technologies. NOTE Paragraph 00:01:30.099 --> 00:01:33.987 Now, I'm a chemist, a material scientist too, 00:01:33.987 --> 00:01:36.711 and my co-inventors are also material scientists, 00:01:36.711 --> 00:01:39.010 one a chemist, one a physicist, 00:01:39.010 --> 00:01:41.936 and we began to be interested in 3D printing. 00:01:41.936 --> 00:01:47.531 And very often, as you know, new ideas are often simple connections 00:01:47.531 --> 00:01:51.274 between people with different experiences in different communities, 00:01:51.274 --> 00:01:52.751 and that's our story. NOTE Paragraph 00:01:53.591 --> 00:01:56.122 Now, we were inspired 00:01:56.122 --> 00:02:00.893 by the "Terminator 2" scene for T-1000, 00:02:00.893 --> 00:02:05.836 and we thought, why couldn't a 3D printer operate in this fashion, 00:02:06.426 --> 00:02:10.362 where you have an object arise out of a puddle 00:02:11.052 --> 00:02:13.520 in essentially real time 00:02:13.520 --> 00:02:15.749 with essentially no waste 00:02:15.749 --> 00:02:18.071 to make a great object? 00:02:18.071 --> 00:02:19.488 Okay, just like the movies. 00:02:19.488 --> 00:02:22.877 And could we be inspired by Hollywood 00:02:22.877 --> 00:02:26.384 and come up with ways to actually try to get this to work? 00:02:26.384 --> 00:02:28.450 And that was our challenge. 00:02:28.450 --> 00:02:31.817 And our approach would be, if we could do this, 00:02:31.817 --> 00:02:35.671 then we could fundamentally address the three issues holding back 3D printing 00:02:35.671 --> 00:02:38.086 from being a manufacturing process. NOTE Paragraph 00:02:38.086 --> 00:02:40.617 One, 3D printing takes forever. 00:02:40.617 --> 00:02:45.841 There are mushrooms that grow faster than 3D printed parts. (Laughter) 00:02:47.281 --> 00:02:49.417 The layer by layer process 00:02:49.417 --> 00:02:52.319 leads to defects in mechanical properties, 00:02:52.319 --> 00:02:56.266 and if we could grow continuously, we could eliminate those defects. 00:02:56.266 --> 00:03:01.398 And in fact, if we could grow really fast, we could also start using materials 00:03:01.398 --> 00:03:06.042 that are self-curing, and we could have amazing properties. 00:03:06.042 --> 00:03:10.151 So if we could pull this off, imitate Hollywood, 00:03:10.151 --> 00:03:12.912 we could in fact address 3D manufacturing. NOTE Paragraph 00:03:14.702 --> 00:03:17.953 Our approach is to use some standard knowledge 00:03:17.953 --> 00:03:20.553 in polymer chemistry 00:03:20.553 --> 00:03:27.152 to harness light and oxygen to grow parts continuously. 00:03:27.152 --> 00:03:30.099 Light and oxygen work in different ways. 00:03:30.099 --> 00:03:33.141 Light can take a resin and convert it to a solid, 00:03:33.141 --> 00:03:35.295 can convert a liquid to a solid. 00:03:35.295 --> 00:03:38.829 Oxygen inhibits that process. 00:03:38.829 --> 00:03:42.080 So light and oxygen are polar opposites from one another 00:03:42.080 --> 00:03:44.588 from a chemical point of view, 00:03:44.588 --> 00:03:48.001 and if we can control spatially the light and oxygen, 00:03:48.001 --> 00:03:49.948 we could control this process. 00:03:50.288 --> 00:03:53.739 And we refer to this as CLIP. [Continuous Liquid Interface Production.] 00:03:53.739 --> 00:03:55.615 It has three functional components. 00:03:56.465 --> 00:04:00.326 One, it has a reservoir that holds the puddle, 00:04:00.326 --> 00:04:02.205 just like the T-1000. 00:04:02.205 --> 00:04:04.621 At the bottom of the reservoir is a special window. 00:04:04.621 --> 00:04:06.112 I'll come back to that. 00:04:06.112 --> 00:04:09.892 In addition, it has a stage that will lower into the puddle 00:04:09.892 --> 00:04:12.481 and pull the object out of the liquid. 00:04:12.481 --> 00:04:16.285 The third component is a digital light projection system 00:04:16.285 --> 00:04:18.305 underneath the reservoir, 00:04:18.305 --> 00:04:21.578 illuminating with light in the ultraviolet region. NOTE Paragraph 00:04:22.048 --> 00:04:25.271 Now, the key is that this window in the bottom of this reservoir, 00:04:25.271 --> 00:04:28.150 it's a composite, it's a very special window. 00:04:28.150 --> 00:04:31.796 It's not only transparent to light but it's permeable to oxygen. 00:04:31.796 --> 00:04:34.455 It's got characteristics like a contact lens. 00:04:35.435 --> 00:04:37.716 So we can see how the process works. 00:04:37.716 --> 00:04:41.130 You can start to see that as you lower a stage in there, 00:04:41.130 --> 00:04:45.309 in a traditional process, with an oxygen-impermeable window, 00:04:45.309 --> 00:04:47.148 you make a two-dimensional pattern 00:04:48.008 --> 00:04:51.370 and you end up gluing that onto the window with a traditional window, 00:04:51.370 --> 00:04:54.922 and so in order to introduce the next layer, you have to separate it, 00:04:54.922 --> 00:04:58.451 introduce new resin, reposition it, 00:04:58.451 --> 00:05:00.910 and do this process over and over again. 00:05:01.400 --> 00:05:03.234 But with our very special window, 00:05:03.234 --> 00:05:06.563 what we're able to do is, with oxygen coming through the bottom 00:05:06.563 --> 00:05:07.816 as light hits it, 00:05:09.256 --> 00:05:11.926 that oxygen inhibits the reaction, 00:05:11.926 --> 00:05:14.550 and we form a dead zone. 00:05:14.550 --> 00:05:18.869 This dead zone is on the order of tens of microns thick, 00:05:18.869 --> 00:05:22.096 so that's two or three diameters of a red blood cell, 00:05:22.096 --> 00:05:24.627 right at the window interface that remains a liquid, 00:05:24.627 --> 00:05:26.577 and we pull this object up, 00:05:26.577 --> 00:05:28.969 and as we talked about in a Science paper, 00:05:28.969 --> 00:05:33.682 as we change the oxygen content, we can change the dead zone thickness. 00:05:33.682 --> 00:05:37.374 And so we have a number of key variables that we control: oxygen content, 00:05:37.374 --> 00:05:40.439 the light, the light intensity, the dose to cure, 00:05:40.439 --> 00:05:42.401 the viscosity, the geometry, 00:05:42.401 --> 00:05:45.817 and we use very sophisticated software to control this process. NOTE Paragraph 00:05:46.697 --> 00:05:49.460 The result is pretty staggering. 00:05:49.460 --> 00:05:53.196 It's 25 to 100 times faster than traditional 3D printers, 00:05:54.336 --> 00:05:56.170 which is game-changing. 00:05:56.170 --> 00:06:00.506 In addition, as our ability to deliver liquid to that interface, 00:06:00.506 --> 00:06:04.246 we can go 1,000 times faster I believe, 00:06:04.246 --> 00:06:07.803 and that in fact opens up the opportunity for generating a lot of heat, 00:06:07.803 --> 00:06:11.866 and as a chemical engineer, I get very excited at heat transfer 00:06:11.866 --> 00:06:16.045 and the idea that we might one day have water-cooled 3D printers, 00:06:16.045 --> 00:06:18.437 because they're going so fast. 00:06:18.437 --> 00:06:22.500 In addition, because we're growing things, we eliminate the layers, 00:06:22.500 --> 00:06:24.474 and the parts are monolithic. 00:06:24.474 --> 00:06:26.564 You don't see the surface structure. 00:06:26.564 --> 00:06:29.057 You have molecularly smooth surfaces. 00:06:29.057 --> 00:06:33.297 And the mechanical properties of most parts made in a 3D printer 00:06:33.297 --> 00:06:37.593 are notorious for having properties that depend on the orientation 00:06:37.593 --> 00:06:41.354 with which how you printed it, because of the layer-like structure. 00:06:41.354 --> 00:06:43.699 But when you grow objects like this, 00:06:43.699 --> 00:06:47.368 the properties are invariant with the print direction. 00:06:47.368 --> 00:06:50.317 These look like injection-molded parts, 00:06:50.317 --> 00:06:53.729 which is very different than traditional 3D manufacturing. 00:06:53.729 --> 00:06:57.259 In addition, we're able to throw 00:06:57.259 --> 00:07:00.835 the entire polymer chemistry textbook at this, 00:07:00.835 --> 00:07:04.826 and we're able to design chemistries that can give rise to the properties 00:07:04.826 --> 00:07:07.868 you really want in a 3D-printed object. NOTE Paragraph 00:07:07.868 --> 00:07:09.205 (Applause) NOTE Paragraph 00:07:09.205 --> 00:07:12.439 There it is. That's great. 00:07:14.049 --> 00:07:17.627 You always take the risk that something like this won't work onstage, right? NOTE Paragraph 00:07:18.177 --> 00:07:21.056 But we can have materials with great mechanical properties. 00:07:21.056 --> 00:07:23.494 For the first time, we can have elastomers 00:07:23.494 --> 00:07:25.955 that are high elasticity or high dampening. 00:07:25.955 --> 00:07:29.368 Think about vibration control or great sneakers, for example. 00:07:29.368 --> 00:07:31.978 We can make materials that have incredible strength, 00:07:32.828 --> 00:07:36.404 high strength-to-weight ratio, really strong materials, 00:07:36.404 --> 00:07:38.517 really great elastomers, 00:07:38.517 --> 00:07:41.242 so throw that in the audience there. 00:07:41.242 --> 00:07:43.878 So great material properties. NOTE Paragraph 00:07:43.878 --> 00:07:47.293 And so the opportunity now, if you actually make a part 00:07:47.293 --> 00:07:50.973 that has the properties to be a final part, 00:07:50.973 --> 00:07:54.073 and you do it in game-changing speeds, 00:07:54.073 --> 00:07:56.860 you can actually transform manufacturing. 00:07:56.860 --> 00:07:59.716 Right now, in manufacturing, what happens is, 00:07:59.716 --> 00:08:02.678 the so-called digital thread in digital manufacturing. 00:08:02.678 --> 00:08:07.717 We go from a CAD drawing, a design, to a prototype to manufacturing. 00:08:07.717 --> 00:08:10.440 Often, the digital thread is broken right at prototype, 00:08:10.440 --> 00:08:12.872 because you can't go all the way to manufacturing 00:08:12.872 --> 00:08:16.587 because most parts don't have the properties to be a final part. 00:08:16.587 --> 00:08:18.978 We now can connect the digital thread 00:08:18.978 --> 00:08:23.227 all the way from design to prototyping to manufacturing, 00:08:23.227 --> 00:08:26.176 and that opportunity really opens up all sorts of things, 00:08:26.176 --> 00:08:31.129 from better fuel-efficient cars dealing with great lattice properties 00:08:31.129 --> 00:08:33.080 with high strength-to-weight ratio, 00:08:33.080 --> 00:08:36.508 new turbine blades, all sorts of wonderful things. NOTE Paragraph 00:08:37.468 --> 00:08:42.623 Think about if you need a stent in an emergency situation, 00:08:42.623 --> 00:08:46.593 instead of the doctor pulling off a stent out of the shelf 00:08:46.593 --> 00:08:48.822 that was just standard sizes, 00:08:48.822 --> 00:08:52.978 having a stent that's designed for you, for your own anatomy 00:08:52.978 --> 00:08:54.789 with your own tributaries, 00:08:54.789 --> 00:08:58.038 printed in an emergency situation in real time out of the properties 00:08:58.038 --> 00:09:01.477 such that the stent could go away after 18 months: really-game changing. 00:09:01.477 --> 00:09:05.633 Or digital dentistry, and making these kinds of structures 00:09:05.633 --> 00:09:08.814 even while you're in the dentist chair. 00:09:08.814 --> 00:09:11.530 And look at the structures that my students are making 00:09:11.530 --> 00:09:13.504 at the University of North Carolina. 00:09:13.504 --> 00:09:16.313 These are amazing microscale structures. NOTE Paragraph 00:09:16.313 --> 00:09:19.309 You know, the world is really good at nano-fabrication. 00:09:19.309 --> 00:09:23.599 Moore's Law has driven things from 10 microns and below. 00:09:23.599 --> 00:09:25.201 We're really good at that, 00:09:25.201 --> 00:09:29.241 but it's actually very hard to make things from 10 microns to 1,000 microns, 00:09:29.241 --> 00:09:31.261 the mesoscale. 00:09:31.261 --> 00:09:34.094 And subtractive techniques from the silicon industry 00:09:34.094 --> 00:09:35.510 can't do that very well. 00:09:35.510 --> 00:09:37.159 They can't etch wafers that well. 00:09:37.159 --> 00:09:39.109 But this process is so gentle, 00:09:39.109 --> 00:09:41.594 we can grow these objects up from the bottom 00:09:41.594 --> 00:09:43.590 using additive manufacturing 00:09:43.590 --> 00:09:45.843 and make amazing things in tens of seconds, 00:09:45.843 --> 00:09:47.932 opening up new sensor technologies, 00:09:47.932 --> 00:09:50.417 new drug delivery techniques, 00:09:50.417 --> 00:09:54.149 new lab-on-a-chip applications, really game-changing stuff. NOTE Paragraph 00:09:55.149 --> 00:09:59.983 So the opportunity of making a part in real time 00:09:59.983 --> 00:10:02.816 that has the properties to be a final part 00:10:02.816 --> 00:10:05.792 really opens up 3D manufacturing, 00:10:05.792 --> 00:10:08.992 and for us, this is very exciting, because this really is owning 00:10:08.992 --> 00:10:15.589 the intersection between hardware, software and molecular science, 00:10:15.589 --> 00:10:19.755 and I can't wait to see what designers and engineers around the world 00:10:19.755 --> 00:10:22.029 are going to be able to do with this great tool. NOTE Paragraph 00:10:22.499 --> 00:10:24.618 Thanks for listening. NOTE Paragraph 00:10:24.618 --> 00:10:29.727 (Applause)