1 00:00:00,949 --> 00:00:02,773 I'm thrilled to be here tonight 2 00:00:02,773 --> 00:00:05,152 to share with you something we've been working on 3 00:00:05,152 --> 00:00:07,242 for over two years, 4 00:00:07,242 --> 00:00:09,796 and it's in the area of additive manufacturing, 5 00:00:09,796 --> 00:00:12,513 also known as 3D printing. 6 00:00:12,513 --> 00:00:14,231 You see this object here. 7 00:00:14,231 --> 00:00:18,039 It looks fairly simple, but it's quite complex at the same time. 8 00:00:18,549 --> 00:00:21,800 It's a set of concentric geodesic structures 9 00:00:21,800 --> 00:00:24,795 with linkages between each one. 10 00:00:24,795 --> 00:00:30,797 In its context, it is not manufacturable by traditional manufacturing techniques. 11 00:00:31,343 --> 00:00:35,290 It has a symmetry such that you can't injection mold it. 12 00:00:35,290 --> 00:00:38,879 You can't even manufacture it through milling. 13 00:00:39,470 --> 00:00:42,117 This is a job for a 3D printer, 14 00:00:42,117 --> 00:00:46,598 but most 3D printers would take between three and 10 hours to fabricate it, 15 00:00:46,598 --> 00:00:50,824 and we're going to take the risk tonight to try to fabricate it onstage 16 00:00:50,824 --> 00:00:53,401 during this 10-minute talk. 17 00:00:53,401 --> 00:00:55,440 Wish us luck. 18 00:00:56,350 --> 00:00:59,624 Now, 3D printing is actually a misnomer. 19 00:00:59,624 --> 00:01:03,399 It's actually 2D printing over and over again, 20 00:01:03,919 --> 00:01:07,761 and it in fact uses the technologies associated with 2D printing. 21 00:01:08,401 --> 00:01:13,360 Think about inkjet printing where you lay down ink on a page to make letters, 22 00:01:13,360 --> 00:01:18,346 and then do that over and over again to build up a three-dimensional object. 23 00:01:18,346 --> 00:01:20,417 In microelectronics, they use something 24 00:01:20,417 --> 00:01:22,737 called lithography to do the same sort of thing, 25 00:01:22,737 --> 00:01:24,945 to make the transistors and integrated circuits 26 00:01:24,945 --> 00:01:26,997 and build up a structure several times. 27 00:01:26,997 --> 00:01:29,399 These are all 2D printing technologies. 28 00:01:30,099 --> 00:01:33,987 Now, I'm a chemist, a material scientist too, 29 00:01:33,987 --> 00:01:36,711 and my co-inventors are also material scientists, 30 00:01:36,711 --> 00:01:39,010 one a chemist, one a physicist, 31 00:01:39,010 --> 00:01:41,936 and we began to be interested in 3D printing. 32 00:01:41,936 --> 00:01:47,531 And very often, as you know, new ideas are often simple connections 33 00:01:47,531 --> 00:01:51,274 between people with different experiences in different communities, 34 00:01:51,274 --> 00:01:52,751 and that's our story. 35 00:01:53,591 --> 00:01:56,122 Now, we were inspired 36 00:01:56,122 --> 00:02:00,893 by the "Terminator 2" scene for T-1000, 37 00:02:00,893 --> 00:02:05,836 and we thought, why couldn't a 3D printer operate in this fashion, 38 00:02:06,426 --> 00:02:10,362 where you have an object arise out of a puddle 39 00:02:11,052 --> 00:02:13,520 in essentially real time 40 00:02:13,520 --> 00:02:15,749 with essentially no waste 41 00:02:15,749 --> 00:02:18,071 to make a great object? 42 00:02:18,071 --> 00:02:19,488 Okay, just like the movies. 43 00:02:19,488 --> 00:02:22,877 And could we be inspired by Hollywood 44 00:02:22,877 --> 00:02:26,384 and come up with ways to actually try to get this to work? 45 00:02:26,384 --> 00:02:28,450 And that was our challenge. 46 00:02:28,450 --> 00:02:31,817 And our approach would be, if we could do this, 47 00:02:31,817 --> 00:02:35,671 then we could fundamentally address the three issues holding back 3D printing 48 00:02:35,671 --> 00:02:38,086 from being a manufacturing process. 49 00:02:38,086 --> 00:02:40,617 One, 3D printing takes forever. 50 00:02:40,617 --> 00:02:45,841 There are mushrooms that grow faster than 3D printed parts. (Laughter) 51 00:02:47,281 --> 00:02:49,417 The layer by layer process 52 00:02:49,417 --> 00:02:52,319 leads to defects in mechanical properties, 53 00:02:52,319 --> 00:02:56,266 and if we could grow continuously, we could eliminate those defects. 54 00:02:56,266 --> 00:03:01,398 And in fact, if we could grow really fast, we could also start using materials 55 00:03:01,398 --> 00:03:06,042 that are self-curing, and we could have amazing properties. 56 00:03:06,042 --> 00:03:10,151 So if we could pull this off, imitate Hollywood, 57 00:03:10,151 --> 00:03:12,912 we could in fact address 3D manufacturing. 58 00:03:14,702 --> 00:03:17,953 Our approach is to use some standard knowledge 59 00:03:17,953 --> 00:03:20,553 in polymer chemistry 60 00:03:20,553 --> 00:03:27,152 to harness light and oxygen to grow parts continuously. 61 00:03:27,152 --> 00:03:30,099 Light and oxygen work in different ways. 62 00:03:30,099 --> 00:03:33,141 Light can take a resin and convert it to a solid, 63 00:03:33,141 --> 00:03:35,295 can convert a liquid to a solid. 64 00:03:35,295 --> 00:03:38,829 Oxygen inhibits that process. 65 00:03:38,829 --> 00:03:42,080 So light and oxygen are polar opposites from one another 66 00:03:42,080 --> 00:03:44,588 from a chemical point of view, 67 00:03:44,588 --> 00:03:48,001 and if we can control spatially the light and oxygen, 68 00:03:48,001 --> 00:03:49,948 we could control this process. 69 00:03:50,288 --> 00:03:53,739 And we refer to this as CLIP. [Continuous Liquid Interface Production.] 70 00:03:53,739 --> 00:03:55,615 It has three functional components. 71 00:03:56,465 --> 00:04:00,326 One, it has a reservoir that holds the puddle, 72 00:04:00,326 --> 00:04:02,205 just like the T-1000. 73 00:04:02,205 --> 00:04:04,621 At the bottom of the reservoir is a special window. 74 00:04:04,621 --> 00:04:06,112 I'll come back to that. 75 00:04:06,112 --> 00:04:09,892 In addition, it has a stage that will lower into the puddle 76 00:04:09,892 --> 00:04:12,481 and pull the object out of the liquid. 77 00:04:12,481 --> 00:04:16,285 The third component is a digital light projection system 78 00:04:16,285 --> 00:04:18,305 underneath the reservoir, 79 00:04:18,305 --> 00:04:21,578 illuminating with light in the ultraviolet region. 80 00:04:22,048 --> 00:04:25,271 Now, the key is that this window in the bottom of this reservoir, 81 00:04:25,271 --> 00:04:28,150 it's a composite, it's a very special window. 82 00:04:28,150 --> 00:04:31,796 It's not only transparent to light but it's permeable to oxygen. 83 00:04:31,796 --> 00:04:34,455 It's got characteristics like a contact lens. 84 00:04:35,435 --> 00:04:37,716 So we can see how the process works. 85 00:04:37,716 --> 00:04:41,130 You can start to see that as you lower a stage in there, 86 00:04:41,130 --> 00:04:45,309 in a traditional process, with an oxygen-impermeable window, 87 00:04:45,309 --> 00:04:47,148 you make a two-dimensional pattern 88 00:04:48,008 --> 00:04:51,370 and you end up gluing that onto the window with a traditional window, 89 00:04:51,370 --> 00:04:54,922 and so in order to introduce the next layer, you have to separate it, 90 00:04:54,922 --> 00:04:58,451 introduce new resin, reposition it, 91 00:04:58,451 --> 00:05:00,910 and do this process over and over again. 92 00:05:01,400 --> 00:05:03,234 But with our very special window, 93 00:05:03,234 --> 00:05:06,563 what we're able to do is, with oxygen coming through the bottom 94 00:05:06,563 --> 00:05:07,816 as light hits it, 95 00:05:09,256 --> 00:05:11,926 that oxygen inhibits the reaction, 96 00:05:11,926 --> 00:05:14,550 and we form a dead zone. 97 00:05:14,550 --> 00:05:18,869 This dead zone is on the order of tens of microns thick, 98 00:05:18,869 --> 00:05:22,096 so that's two or three diameters of a red blood cell, 99 00:05:22,096 --> 00:05:24,627 right at the window interface that remains a liquid, 100 00:05:24,627 --> 00:05:26,577 and we pull this object up, 101 00:05:26,577 --> 00:05:28,969 and as we talked about in a Science paper, 102 00:05:28,969 --> 00:05:33,682 as we change the oxygen content, we can change the dead zone thickness. 103 00:05:33,682 --> 00:05:37,374 And so we have a number of key variables that we control: oxygen content, 104 00:05:37,374 --> 00:05:40,439 the light, the light intensity, the dose to cure, 105 00:05:40,439 --> 00:05:42,401 the viscosity, the geometry, 106 00:05:42,401 --> 00:05:45,817 and we use very sophisticated software to control this process. 107 00:05:46,697 --> 00:05:49,460 The result is pretty staggering. 108 00:05:49,460 --> 00:05:53,196 It's 25 to 100 times faster than traditional 3D printers, 109 00:05:54,336 --> 00:05:56,170 which is game-changing. 110 00:05:56,170 --> 00:06:00,506 In addition, as our ability to deliver liquid to that interface, 111 00:06:00,506 --> 00:06:04,246 we can go 1,000 times faster I believe, 112 00:06:04,246 --> 00:06:07,803 and that in fact opens up the opportunity for generating a lot of heat, 113 00:06:07,803 --> 00:06:11,866 and as a chemical engineer, I get very excited at heat transfer 114 00:06:11,866 --> 00:06:16,045 and the idea that we might one day have water-cooled 3D printers, 115 00:06:16,045 --> 00:06:18,437 because they're going so fast. 116 00:06:18,437 --> 00:06:22,500 In addition, because we're growing things, we eliminate the layers, 117 00:06:22,500 --> 00:06:24,474 and the parts are monolithic. 118 00:06:24,474 --> 00:06:26,564 You don't see the surface structure. 119 00:06:26,564 --> 00:06:29,057 You have molecularly smooth surfaces. 120 00:06:29,057 --> 00:06:33,297 And the mechanical properties of most parts made in a 3D printer 121 00:06:33,297 --> 00:06:37,593 are notorious for having properties that depend on the orientation 122 00:06:37,593 --> 00:06:41,354 with which how you printed it, because of the layer-like structure. 123 00:06:41,354 --> 00:06:43,699 But when you grow objects like this, 124 00:06:43,699 --> 00:06:47,368 the properties are invariant with the print direction. 125 00:06:47,368 --> 00:06:50,317 These look like injection-molded parts, 126 00:06:50,317 --> 00:06:53,729 which is very different than traditional 3D manufacturing. 127 00:06:53,729 --> 00:06:57,259 In addition, we're able to throw 128 00:06:57,259 --> 00:07:00,835 the entire polymer chemistry textbook at this, 129 00:07:00,835 --> 00:07:04,826 and we're able to design chemistries that can give rise to the properties 130 00:07:04,826 --> 00:07:07,868 you really want in a 3D-printed object. 131 00:07:07,868 --> 00:07:09,205 (Applause) 132 00:07:09,205 --> 00:07:12,439 There it is. That's great. 133 00:07:14,049 --> 00:07:17,627 You always take the risk that something like this won't work onstage, right? 134 00:07:18,177 --> 00:07:21,056 But we can have materials with great mechanical properties. 135 00:07:21,056 --> 00:07:23,494 For the first time, we can have elastomers 136 00:07:23,494 --> 00:07:25,955 that are high elasticity or high dampening. 137 00:07:25,955 --> 00:07:29,368 Think about vibration control or great sneakers, for example. 138 00:07:29,368 --> 00:07:31,978 We can make materials that have incredible strength, 139 00:07:32,828 --> 00:07:36,404 high strength-to-weight ratio, really strong materials, 140 00:07:36,404 --> 00:07:38,517 really great elastomers, 141 00:07:38,517 --> 00:07:41,242 so throw that in the audience there. 142 00:07:41,242 --> 00:07:43,878 So great material properties. 143 00:07:43,878 --> 00:07:47,293 And so the opportunity now, if you actually make a part 144 00:07:47,293 --> 00:07:50,973 that has the properties to be a final part, 145 00:07:50,973 --> 00:07:54,073 and you do it in game-changing speeds, 146 00:07:54,073 --> 00:07:56,860 you can actually transform manufacturing. 147 00:07:56,860 --> 00:07:59,716 Right now, in manufacturing, what happens is, 148 00:07:59,716 --> 00:08:02,678 the so-called digital thread in digital manufacturing. 149 00:08:02,678 --> 00:08:07,717 We go from a CAD drawing, a design, to a prototype to manufacturing. 150 00:08:07,717 --> 00:08:10,440 Often, the digital thread is broken right at prototype, 151 00:08:10,440 --> 00:08:12,872 because you can't go all the way to manufacturing 152 00:08:12,872 --> 00:08:16,587 because most parts don't have the properties to be a final part. 153 00:08:16,587 --> 00:08:18,978 We now can connect the digital thread 154 00:08:18,978 --> 00:08:23,227 all the way from design to prototyping to manufacturing, 155 00:08:23,227 --> 00:08:26,176 and that opportunity really opens up all sorts of things, 156 00:08:26,176 --> 00:08:31,129 from better fuel-efficient cars dealing with great lattice properties 157 00:08:31,129 --> 00:08:33,080 with high strength-to-weight ratio, 158 00:08:33,080 --> 00:08:36,508 new turbine blades, all sorts of wonderful things. 159 00:08:37,468 --> 00:08:42,623 Think about if you need a stent in an emergency situation, 160 00:08:42,623 --> 00:08:46,593 instead of the doctor pulling off a stent out of the shelf 161 00:08:46,593 --> 00:08:48,822 that was just standard sizes, 162 00:08:48,822 --> 00:08:52,978 having a stent that's designed for you, for your own anatomy 163 00:08:52,978 --> 00:08:54,789 with your own tributaries, 164 00:08:54,789 --> 00:08:58,038 printed in an emergency situation in real time out of the properties 165 00:08:58,038 --> 00:09:01,477 such that the stent could go away after 18 months: really-game changing. 166 00:09:01,477 --> 00:09:05,633 Or digital dentistry, and making these kinds of structures 167 00:09:05,633 --> 00:09:08,814 even while you're in the dentist chair. 168 00:09:08,814 --> 00:09:11,530 And look at the structures that my students are making 169 00:09:11,530 --> 00:09:13,504 at the University of North Carolina. 170 00:09:13,504 --> 00:09:16,313 These are amazing microscale structures. 171 00:09:16,313 --> 00:09:19,309 You know, the world is really good at nano-fabrication. 172 00:09:19,309 --> 00:09:23,599 Moore's Law has driven things from 10 microns and below. 173 00:09:23,599 --> 00:09:25,201 We're really good at that, 174 00:09:25,201 --> 00:09:29,241 but it's actually very hard to make things from 10 microns to 1,000 microns, 175 00:09:29,241 --> 00:09:31,261 the mesoscale. 176 00:09:31,261 --> 00:09:34,094 And subtractive techniques from the silicon industry 177 00:09:34,094 --> 00:09:35,510 can't do that very well. 178 00:09:35,510 --> 00:09:37,159 They can't etch wafers that well. 179 00:09:37,159 --> 00:09:39,109 But this process is so gentle, 180 00:09:39,109 --> 00:09:41,594 we can grow these objects up from the bottom 181 00:09:41,594 --> 00:09:43,590 using additive manufacturing 182 00:09:43,590 --> 00:09:45,843 and make amazing things in tens of seconds, 183 00:09:45,843 --> 00:09:47,932 opening up new sensor technologies, 184 00:09:47,932 --> 00:09:50,417 new drug delivery techniques, 185 00:09:50,417 --> 00:09:54,149 new lab-on-a-chip applications, really game-changing stuff. 186 00:09:55,149 --> 00:09:59,983 So the opportunity of making a part in real time 187 00:09:59,983 --> 00:10:02,816 that has the properties to be a final part 188 00:10:02,816 --> 00:10:05,792 really opens up 3D manufacturing, 189 00:10:05,792 --> 00:10:08,992 and for us, this is very exciting, because this really is owning 190 00:10:08,992 --> 00:10:15,589 the intersection between hardware, software and molecular science, 191 00:10:15,589 --> 00:10:19,755 and I can't wait to see what designers and engineers around the world 192 00:10:19,755 --> 00:10:22,029 are going to be able to do with this great tool. 193 00:10:22,499 --> 00:10:24,618 Thanks for listening. 194 00:10:24,618 --> 00:10:29,727 (Applause)