1 00:00:00,079 --> 00:00:01,539 OK. Hello, everyone. 2 00:00:02,572 --> 00:00:04,030 It's a pleasure being here. 3 00:00:04,192 --> 00:00:07,657 It was a really well-designed presentation, so to say. 4 00:00:07,682 --> 00:00:12,175 I hope ours will not look badly, compared to that. 5 00:00:12,200 --> 00:00:16,660 It will be hard to measure up to a person that specializes in design. 6 00:00:19,084 --> 00:00:21,632 OK, so hopefully everything works, yes? 7 00:00:21,657 --> 00:00:24,123 We were just trying out some remote-control software, 8 00:00:24,148 --> 00:00:26,153 that's why I'm holding this device. 9 00:00:26,781 --> 00:00:30,669 We would like to tell you a little bit about the Black Sheep strategy. 10 00:00:31,851 --> 00:00:33,857 We'll try to keep it very simple, 11 00:00:34,028 --> 00:00:36,846 and we'll try to come up with some practical cases, 12 00:00:36,871 --> 00:00:38,444 to make it all a bit interesting. 13 00:00:38,469 --> 00:00:43,619 And, of course, the black sheep is really black here, actually. 14 00:00:43,644 --> 00:00:45,337 (Laughter) 15 00:00:45,362 --> 00:00:47,582 Yeah, it's so black that you can hardly see it. 16 00:00:49,795 --> 00:00:52,502 I hope that Zynga -- 17 00:00:52,527 --> 00:00:54,900 That's a black sheep that I found on the Internet. 18 00:00:54,925 --> 00:00:57,308 It's from Farmville. I hope they will not sue us. 19 00:00:57,333 --> 00:00:58,965 I didn't ask them for permission. 20 00:00:59,286 --> 00:01:00,835 There was not enough time for it. 21 00:01:00,860 --> 00:01:03,830 So actually, with Michał, we started following this strategy 22 00:01:03,855 --> 00:01:05,917 unconsciously, when we were in high school. 23 00:01:05,942 --> 00:01:07,995 So, it was the Black Sheep strategy. 24 00:01:08,426 --> 00:01:11,462 It didn't reflect well on our grades, you know? 25 00:01:11,813 --> 00:01:13,551 We were the black sheep of the class. 26 00:01:13,576 --> 00:01:17,120 It was the two of us, and we were apart from the herd. 27 00:01:17,466 --> 00:01:20,348 So, let's... (Laughter) 28 00:01:20,373 --> 00:01:23,175 Michał Kiciński: What actually resulted was that I, 29 00:01:23,200 --> 00:01:25,537 for example, didn't finish high school. 30 00:01:25,562 --> 00:01:28,789 Marcin Iwiński: You did, in another way. M.K.: In a sense, yes. 31 00:01:28,814 --> 00:01:29,868 (Laughter) 32 00:01:29,893 --> 00:01:31,843 M.I.: I did, but I had to change the class. 33 00:01:31,868 --> 00:01:35,548 So, it's not easy, what we're going to tell you about. 34 00:01:36,020 --> 00:01:38,329 So that's a flaw, because you see it's very nice, 35 00:01:38,354 --> 00:01:41,550 it's warm, it's cuddly, you feel safe. 36 00:01:42,885 --> 00:01:45,940 Actually, we changed the Farmville black sheep, 37 00:01:45,965 --> 00:01:47,975 as they have only black sheep, into white. 38 00:01:48,000 --> 00:01:50,670 So right now, you'll see the black sheep... 39 00:01:50,695 --> 00:01:52,429 (Laughter) 40 00:01:52,454 --> 00:01:54,554 You just see the eyes of it. 41 00:01:55,504 --> 00:01:57,932 You just see the eyes of this little sheep. 42 00:01:58,122 --> 00:02:01,539 But it means it's really not a very cool place to be in, 43 00:02:01,564 --> 00:02:02,703 at least on the slide. 44 00:02:03,282 --> 00:02:04,986 So, how do we see that? 45 00:02:05,011 --> 00:02:09,580 we really see that there are two main problems with the herd. 46 00:02:11,780 --> 00:02:14,367 Let's start with the first one. 47 00:02:15,213 --> 00:02:17,961 Following the herd is easy, it's very easy for everyone. 48 00:02:18,311 --> 00:02:20,350 And what we really see, 49 00:02:20,375 --> 00:02:22,468 as we are in business, we are entrepreneurs, 50 00:02:22,986 --> 00:02:25,086 it's all about delivering value. 51 00:02:25,298 --> 00:02:27,702 With the herd, people just follow. 52 00:02:28,004 --> 00:02:33,100 So whenever there is a certain solution, they just follow, because... 53 00:02:33,837 --> 00:02:36,637 They feel safe, and that's the second thing. 54 00:02:37,467 --> 00:02:40,070 M.K.: You can see that everywhere on the market. 55 00:02:40,095 --> 00:02:44,856 For example, Marcin has an iPad here, 56 00:02:45,036 --> 00:02:48,326 and right now everyone is doing pads on the market, right? 57 00:02:48,351 --> 00:02:51,058 And it was very difficult for the first company, 58 00:02:51,083 --> 00:02:52,880 in this case Apple, 59 00:02:53,211 --> 00:02:56,711 quite often being the black sheep, in our opinion, 60 00:02:56,933 --> 00:02:59,400 to invent this device. 61 00:02:59,425 --> 00:03:03,847 But now, every hardware manufacturer is doing some kind of pad. 62 00:03:04,026 --> 00:03:09,127 So it's pretty easy to follow the one who set the trend. 63 00:03:09,861 --> 00:03:13,663 M.I.: Yeah, that's really funny, because, I mean, 64 00:03:13,936 --> 00:03:16,770 in our 15 years in business, we talked to a lot of experts, 65 00:03:16,795 --> 00:03:19,733 a lot of analysts, 66 00:03:20,032 --> 00:03:22,770 a lot of, so to say, knowledgeable people. 67 00:03:22,795 --> 00:03:24,248 But they just follow the trend. 68 00:03:24,273 --> 00:03:26,208 So, in our opinion, they follow the herd. 69 00:03:27,439 --> 00:03:29,839 When something is set in stone, there is a standard, 70 00:03:29,864 --> 00:03:32,968 industry standards, a certain way of [doing] certain things, 71 00:03:32,993 --> 00:03:34,898 the most convenient way is just to follow. 72 00:03:35,212 --> 00:03:37,859 Because it's easy, and you feel safe. 73 00:03:38,095 --> 00:03:41,993 If you work in a big company, if you don't cross the line, 74 00:03:42,018 --> 00:03:44,378 you'll most probably not be fired, you'll be safe. 75 00:03:44,403 --> 00:03:46,924 Until the company runs into some big trouble, 76 00:03:46,949 --> 00:03:49,839 and then there's massive firing, but that's another story. 77 00:03:50,043 --> 00:03:55,281 M.K.: It's visible in very big companies, where people are afraid to take decisions. 78 00:03:55,306 --> 00:04:00,086 If they go the way everyone else is going, they are safe. 79 00:04:00,111 --> 00:04:01,516 Nobody can accuse them 80 00:04:01,644 --> 00:04:03,869 that they're doing something the wrong way, 81 00:04:03,894 --> 00:04:06,694 because they are doing it the way everybody else is doing it. 82 00:04:06,719 --> 00:04:09,863 M.I.: So if you look at the herd, it's a really nice place to be in. 83 00:04:09,888 --> 00:04:11,230 It's warm and safe. 84 00:04:11,255 --> 00:04:12,292 (Laughter) 85 00:04:12,839 --> 00:04:18,962 And, you know, we wanted to ask you this question: 86 00:04:18,987 --> 00:04:20,695 "Do you dare to be different?" 87 00:04:21,086 --> 00:04:24,773 We think that first of all, it's a way of life, 88 00:04:25,338 --> 00:04:27,522 and there is a big reward. 89 00:04:27,547 --> 00:04:29,558 I mean, whatever you do, it can be business, 90 00:04:29,583 --> 00:04:32,246 it can be just, you know, things in life. 91 00:04:32,476 --> 00:04:35,435 M.K.: Being in high school. M.I.: Yeah. 92 00:04:35,460 --> 00:04:37,815 In high school, it's kind of cool, people like you. 93 00:04:37,840 --> 00:04:38,762 (Laughter) 94 00:04:38,763 --> 00:04:40,254 Because you don't really care. 95 00:04:40,279 --> 00:04:43,035 But actually, you do, because you have to change the school, 96 00:04:43,060 --> 00:04:44,729 but it gets all complicated, so... 97 00:04:46,021 --> 00:04:50,042 So, as we are entrepreneurs, in business, 98 00:04:50,151 --> 00:04:51,236 there is a big reward. 99 00:04:51,261 --> 00:04:53,737 Because if you don't take the risk, 100 00:04:53,762 --> 00:04:57,726 if you don't try to come up with something that really delivers the value -- 101 00:04:57,751 --> 00:05:00,884 And what is important to stress here is, 102 00:05:00,909 --> 00:05:03,634 you have to try to be different for a reason. 103 00:05:03,659 --> 00:05:06,172 We are not talking about rebels without a cause. 104 00:05:06,331 --> 00:05:09,477 The high school example taught us a lesson, you know. 105 00:05:09,680 --> 00:05:12,149 "We're just rebels and, um..." Yeah. 106 00:05:12,526 --> 00:05:14,172 We were penalized for it. 107 00:05:14,197 --> 00:05:16,050 It didn't really make [so much] sense. 108 00:05:16,075 --> 00:05:17,674 But in business, it does. 109 00:05:17,699 --> 00:05:19,894 It does if you have a cool idea. 110 00:05:19,919 --> 00:05:21,907 You have to go against the herd, you guys. 111 00:05:21,932 --> 00:05:26,871 You have to go against certain trends which are set in stone, 112 00:05:26,896 --> 00:05:28,863 and it's really hard to break through them. 113 00:05:28,888 --> 00:05:30,438 M.K.: So, it's important. 114 00:05:30,463 --> 00:05:33,955 It's not "to be different for the sake of being different," 115 00:05:33,980 --> 00:05:35,205 just like that. 116 00:05:35,941 --> 00:05:38,361 M.I.: So let's move to the next slide. 117 00:05:38,535 --> 00:05:40,948 And that's actually a practical example. 118 00:05:40,973 --> 00:05:43,111 "Black Sheep makes a computer game." 119 00:05:43,411 --> 00:05:48,122 So on the left we have the flock, or the herd. 120 00:05:48,147 --> 00:05:50,582 On the right, we have the very black sheep. 121 00:05:51,022 --> 00:05:56,726 And that's the example of the first game we've developed, 122 00:05:56,751 --> 00:05:58,151 "The Witcher." 123 00:05:58,564 --> 00:06:04,186 So at the time when we started the process, 124 00:06:04,576 --> 00:06:06,951 the main trend was the gaming consoles, so... 125 00:06:07,419 --> 00:06:09,803 Everybody who was talking to us was saying, 126 00:06:09,828 --> 00:06:14,279 "Hey, you have to make a console game, or it will not make money. 127 00:06:14,304 --> 00:06:17,568 You will go bust with the company." 128 00:06:17,696 --> 00:06:19,217 Then, the second trend was: 129 00:06:19,242 --> 00:06:22,340 "If you don't want to make a console game you have to make an MMO." 130 00:06:22,365 --> 00:06:25,141 A Massive Multiplayer Online game, like World of Warcraft. 131 00:06:25,166 --> 00:06:26,414 At a certain point in time, 132 00:06:27,060 --> 00:06:30,434 almost everybody in the world was doing World of Warcraft clones. 133 00:06:30,708 --> 00:06:35,815 That's a very "flockish" approach, I would say. 134 00:06:35,840 --> 00:06:38,665 And there is no reward at the end. 135 00:06:38,969 --> 00:06:41,133 A lot of these guys really went bust, 136 00:06:41,158 --> 00:06:44,466 and that was happening during the crisis, 137 00:06:44,491 --> 00:06:45,844 and a little bit afterwards. 138 00:06:46,315 --> 00:06:49,811 M.K.: So when we started the development of The Witcher, 139 00:06:49,836 --> 00:06:54,139 somebody [calculated] that there were 200 projects, 140 00:06:54,164 --> 00:06:56,866 MMO projects, started in the world. 141 00:06:56,891 --> 00:06:59,038 So everyone was doing MMOs, 142 00:06:59,063 --> 00:07:01,616 because analysts, consultants, 143 00:07:01,641 --> 00:07:04,171 everyone was advising that that's the future of gaming. 144 00:07:04,196 --> 00:07:07,276 M.I.: I remember the reports we were getting from big publishers, 145 00:07:07,301 --> 00:07:08,862 and the reports were saying, like, 146 00:07:09,091 --> 00:07:11,450 "Make a console MMO, that would be the best. 147 00:07:11,841 --> 00:07:13,966 It would really kick ass, and you would rule." 148 00:07:14,187 --> 00:07:16,458 "And make sure that it appeals to everyone, 149 00:07:16,483 --> 00:07:18,587 so then you have all the market in the world, 150 00:07:18,612 --> 00:07:20,325 and you will make a lot of money." 151 00:07:20,350 --> 00:07:21,941 So what we did... 152 00:07:22,365 --> 00:07:23,973 We did a PC game. 153 00:07:23,998 --> 00:07:25,309 A dying platform. 154 00:07:25,574 --> 00:07:28,067 So PC computers versus consoles, I mean, 155 00:07:28,092 --> 00:07:29,715 the retail having its problems. 156 00:07:30,124 --> 00:07:32,778 We do not have time to elaborate, but yeah, it was tough. 157 00:07:32,803 --> 00:07:37,777 It was almost like that sentence. 158 00:07:37,802 --> 00:07:39,242 And then, we did single-player, 159 00:07:39,267 --> 00:07:40,847 because we wanted to tell a story, 160 00:07:40,848 --> 00:07:43,514 the story of an iconic hero, 161 00:07:43,535 --> 00:07:45,327 Geralt, the monster slayer. 162 00:07:45,543 --> 00:07:48,339 And then, we designed it for a specific audience, 163 00:07:48,364 --> 00:07:49,540 a mature audience. 164 00:07:49,565 --> 00:07:51,924 So, the whole story 165 00:07:51,949 --> 00:07:55,940 was written in a way that a mature audience would enjoy, 166 00:07:55,965 --> 00:07:59,299 and would find it witty, would find it intelligent. 167 00:07:59,598 --> 00:08:02,272 I don't want to say that other games are not intelligent, 168 00:08:02,297 --> 00:08:04,442 but if you're making a game designed for all, 169 00:08:04,467 --> 00:08:07,490 which is getting an R rating or 12 rating in the US, 170 00:08:07,515 --> 00:08:10,513 I mean, it has to be pretty flat in many places, 171 00:08:10,538 --> 00:08:13,508 or you'll not get this rating, so it won't appeal to this group. 172 00:08:13,826 --> 00:08:16,364 M.K.: And one of the hardest parts of making this game 173 00:08:16,389 --> 00:08:18,272 was not actually making the game itself, 174 00:08:18,297 --> 00:08:20,989 it was to sell this game to a publisher. 175 00:08:21,014 --> 00:08:23,280 Because we were approaching different companies, 176 00:08:23,305 --> 00:08:24,880 and they were asking us questions. 177 00:08:24,905 --> 00:08:28,671 It was a standard set, from all the publishers. 178 00:08:28,912 --> 00:08:30,613 "What about the multiplayer mode?" 179 00:08:30,638 --> 00:08:33,179 And we were like, "We are telling the story, you know. 180 00:08:33,205 --> 00:08:35,097 It doesn't fit in this kind of game. 181 00:08:35,123 --> 00:08:37,410 So, we decided to make it single-player." 182 00:08:37,436 --> 00:08:40,731 And people looked at us like, are we crazy or something? 183 00:08:40,885 --> 00:08:44,318 And the other question was, "Do you plan it for consoles?" 184 00:08:44,343 --> 00:08:46,646 "No, we would like to focus on the PC." 185 00:08:46,671 --> 00:08:49,119 And then, it was end of story, basically. 186 00:08:49,144 --> 00:08:52,418 M.I.: We were coming with a story based on Andrzej Sapkowski's books. 187 00:08:52,443 --> 00:08:53,722 It's defined. 188 00:08:53,894 --> 00:08:55,801 It makes sense, it's a believable world, 189 00:08:55,826 --> 00:08:57,907 millions of people read the book, and so on. 190 00:08:57,932 --> 00:08:59,629 We didn't come up with it. 191 00:08:59,654 --> 00:09:01,261 And they were asking us: 192 00:09:01,448 --> 00:09:03,613 "Could the main protagonist be a female? 193 00:09:03,638 --> 00:09:05,633 Maybe a dwarf? How about that?" (Laughter) 194 00:09:05,658 --> 00:09:09,001 And we said, "Yeah, maybe we could tweak it a little bit, 195 00:09:09,026 --> 00:09:11,220 so let's talk another time." 196 00:09:11,488 --> 00:09:14,609 But really, people come up with these kinds of ideas, 197 00:09:14,634 --> 00:09:19,196 because it comes out of a certain market service. 198 00:09:19,621 --> 00:09:22,867 M.K.: This female character is kind of a company story, 199 00:09:22,892 --> 00:09:26,359 it's told from person to person, 200 00:09:26,384 --> 00:09:28,564 because that was what actually happened. 201 00:09:28,589 --> 00:09:31,205 One of the representatives came from the second meeting, 202 00:09:31,230 --> 00:09:34,030 and told us that they had done the research, 203 00:09:34,324 --> 00:09:37,142 and gamers would love to play a female character. 204 00:09:37,284 --> 00:09:40,382 And could we change the witcher Geralt from Sapkowski's books 205 00:09:40,407 --> 00:09:41,564 into an elvish woman? 206 00:09:41,925 --> 00:09:45,282 Because that was something that gamers supposedly expected. (Laughter) 207 00:09:45,307 --> 00:09:47,532 M.I.: We are already running 10 minutes, 208 00:09:47,557 --> 00:09:50,165 and we are halfway there, so let's end here. 209 00:09:50,370 --> 00:09:51,741 So what's the result? 210 00:09:51,766 --> 00:09:53,337 Just very briefly. 211 00:09:53,362 --> 00:09:55,211 So the flock was saying: 212 00:09:55,236 --> 00:09:57,857 "Working in a dying genre, on a dying platform." 213 00:09:57,882 --> 00:09:59,992 That's pretty much the verdict. 214 00:10:00,179 --> 00:10:02,235 And we sold 1.5 million units worldwide, 215 00:10:02,260 --> 00:10:04,016 and received over 100 awards. 216 00:10:04,041 --> 00:10:05,645 Why? Because... 217 00:10:05,670 --> 00:10:08,670 (Applause) 218 00:10:12,753 --> 00:10:16,557 Simply because the game was different, it was appealing to a certain audience, 219 00:10:17,094 --> 00:10:18,703 We delivered what we wanted to, 220 00:10:18,728 --> 00:10:22,226 and not some mass-market "blah-blah" pulp, 221 00:10:22,251 --> 00:10:23,976 which we really hate, by the way. 222 00:10:24,001 --> 00:10:26,278 Oh and by the way, the game was good, too. 223 00:10:26,303 --> 00:10:28,121 That's kind of important. 224 00:10:28,146 --> 00:10:29,786 M.K.: That's important too, yeah. 225 00:10:30,358 --> 00:10:35,026 So the next example is: "Black Sheep does digital distribution." 226 00:10:35,051 --> 00:10:36,852 So, direct delivery of games. 227 00:10:36,995 --> 00:10:39,274 We are gamers, we're running a gaming company. 228 00:10:39,464 --> 00:10:43,352 And again, you have the flock, 229 00:10:43,775 --> 00:10:47,646 and you have the very black sheep, on the right. 230 00:10:47,671 --> 00:10:51,590 And what was the flock doing and saying? 231 00:10:51,615 --> 00:10:53,512 So, "only new games." 232 00:10:53,537 --> 00:10:55,202 Digital distribution is, basically, 233 00:10:55,227 --> 00:10:58,088 the concept of downloading the game directly to your computer, 234 00:10:58,113 --> 00:10:59,953 and playing it, in one way or another, 235 00:10:59,978 --> 00:11:04,451 without the necessity of going to a store and buying the game. 236 00:11:04,576 --> 00:11:07,185 So basically, Video on Demand, but in the gaming world. 237 00:11:07,609 --> 00:11:09,088 So, only new games. 238 00:11:09,400 --> 00:11:12,378 High price points, because new games are expensive, 239 00:11:12,403 --> 00:11:14,041 so that's the best market. 240 00:11:14,260 --> 00:11:15,596 If it's a high price point, 241 00:11:15,621 --> 00:11:17,611 and you have a certain share of the revenue, 242 00:11:17,612 --> 00:11:19,387 you'll obviously get higher revenue. 243 00:11:19,512 --> 00:11:21,112 The region restriction. 244 00:11:21,137 --> 00:11:25,051 The platforms were usually originated in western Europe and the US, 245 00:11:25,076 --> 00:11:28,268 and quite often you were not able, being a Polish customer, 246 00:11:28,385 --> 00:11:30,276 Thai customer, Russian customer, 247 00:11:30,526 --> 00:11:33,644 whatever that was, really, outside the US and Western Europe, 248 00:11:33,669 --> 00:11:37,408 you weren't able to buy the games because there wasn't a license for the region. 249 00:11:37,433 --> 00:11:41,125 M.K.: It works pretty similar to what we know from iTunes. 250 00:11:41,150 --> 00:11:42,719 You cannot buy many things. 251 00:11:42,744 --> 00:11:44,047 M.I.: Or it doesn't work. 252 00:11:44,072 --> 00:11:47,166 M.K.: Yeah, you cannot buy many things which US customers can buy. 253 00:11:47,191 --> 00:11:49,060 M.I.: And different region pricing. 254 00:11:49,085 --> 00:11:51,715 So, in the US, the game was 50 dollars, 255 00:11:51,740 --> 00:11:54,189 in Europe it was 50 euros. Kind of unfair. 256 00:11:54,214 --> 00:11:56,241 Of course, depending on the period of time. 257 00:11:56,372 --> 00:11:59,244 And the last thing, which is very important, DRM protection. 258 00:11:59,346 --> 00:12:01,248 So you'd download a game, 259 00:12:01,273 --> 00:12:03,985 and it's protected, you have to be online to play it, 260 00:12:04,010 --> 00:12:05,455 even though it's single-player. 261 00:12:05,480 --> 00:12:08,134 It just makes your life really difficult and cumbersome. 262 00:12:08,159 --> 00:12:10,884 If you're traveling with a laptop, you cannot play the game. 263 00:12:10,985 --> 00:12:13,085 And what did we come up with? 264 00:12:13,976 --> 00:12:15,188 PC classics. 265 00:12:15,213 --> 00:12:16,404 Why? A few reasons. 266 00:12:16,429 --> 00:12:18,277 Because we found it a perfect niche, 267 00:12:18,302 --> 00:12:20,894 we had experience in it in our Eastern-European markets, 268 00:12:20,919 --> 00:12:23,338 in our retail, brick-and-mortar activity. 269 00:12:23,810 --> 00:12:27,212 And also, the big battle of the big guys was happening in the new games. 270 00:12:27,237 --> 00:12:31,213 So why enter there and you know, fight with the big guys. 271 00:12:31,238 --> 00:12:33,034 Then, we introduced lower price points. 272 00:12:33,059 --> 00:12:35,940 So 5 to 10 dollars, pretty much. 273 00:12:36,384 --> 00:12:40,147 No restrictions, and one price for all. 274 00:12:40,172 --> 00:12:41,554 "All different customers," 275 00:12:41,579 --> 00:12:43,467 I lost that in this presentation. 276 00:12:45,302 --> 00:12:47,288 So, no regional restrictions. 277 00:12:47,313 --> 00:12:51,036 Actually, I was very proud that we had some customers from Cambodia. 278 00:12:51,523 --> 00:12:54,737 We are still looking for some customers from Somalia. 279 00:12:54,762 --> 00:12:57,377 I think, you know, in a few years we'll get one or two. 280 00:12:59,186 --> 00:13:00,993 And 100% DRM-free. 281 00:13:01,018 --> 00:13:03,391 So you download it, and have a feeling of ownership. 282 00:13:03,416 --> 00:13:06,099 Although it's a license, it's a real feeling of ownership. 283 00:13:06,124 --> 00:13:07,844 You own the game, you can back it up, 284 00:13:07,869 --> 00:13:10,235 you can install in on your notebook. 285 00:13:10,260 --> 00:13:11,751 M.K.: This is quite important, 286 00:13:11,776 --> 00:13:16,118 because most companies are afraid to give the file to the end customer, 287 00:13:16,143 --> 00:13:19,534 because they imagine that the customer will start copying it endlessly, 288 00:13:19,559 --> 00:13:22,292 and broadcasting it on the Internet. 289 00:13:22,317 --> 00:13:26,140 M.I.: "The customer will steal it." (Laughter) 290 00:13:26,165 --> 00:13:29,821 And they can go at any time to the torrent sites, 291 00:13:30,010 --> 00:13:33,369 and download any of the new games totally for free. 292 00:13:33,478 --> 00:13:36,830 And quite often, because these pirated games are cracked, 293 00:13:36,855 --> 00:13:40,099 so they have no protection, the functionality for the user is better. 294 00:13:40,124 --> 00:13:42,224 So this is a really sick concept. 295 00:13:43,816 --> 00:13:45,636 And what is the result? 296 00:13:48,368 --> 00:13:51,226 M.K.: So GOG, because that's our platform, 297 00:13:51,251 --> 00:13:52,650 started two years ago. 298 00:13:53,027 --> 00:13:56,875 So that's actually the youngest digital distribution platform 299 00:13:57,000 --> 00:13:59,680 of the top digital distribution platforms right now, 300 00:13:59,705 --> 00:14:00,984 working in the world. 301 00:14:01,174 --> 00:14:05,611 We showed here the 5 biggest digital distribution platforms. 302 00:14:05,878 --> 00:14:07,962 The first one, the biggest, is Steampowered. 303 00:14:07,987 --> 00:14:11,031 They were the first on the market, and they are the leader. 304 00:14:11,190 --> 00:14:12,724 M.I.: That's the pioneer premium. 305 00:14:12,749 --> 00:14:15,987 So if you are different, and a pioneer, you'll really rock the world. 306 00:14:16,394 --> 00:14:19,087 M.K.: And the other ones are the followers. 307 00:14:19,112 --> 00:14:21,980 And our GOG is the blue one. 308 00:14:22,005 --> 00:14:24,791 Just recently, a few weeks ago, 309 00:14:25,715 --> 00:14:28,245 we came to the position of number one, as you can see. 310 00:14:28,689 --> 00:14:30,463 And what is important -- 311 00:14:30,488 --> 00:14:33,431 For example, the one that we overcome here, 312 00:14:33,456 --> 00:14:36,581 the yellow one, it's Direct2Drive. 313 00:14:36,698 --> 00:14:38,483 That's the platform which is connected 314 00:14:38,508 --> 00:14:44,200 with one of the biggest gaming magazines, websites, in the world. 315 00:14:44,225 --> 00:14:46,174 So they have very big leverage 316 00:14:46,199 --> 00:14:49,177 from the fact that they are connected with the online magazine. 317 00:14:49,202 --> 00:14:51,961 M.I.: [It says] "15 minutes" there, it sounds kind of scary. 318 00:14:51,986 --> 00:14:53,867 We still have 25 slides more to go, so... 319 00:14:53,892 --> 00:14:54,944 (Laughter) 320 00:14:54,969 --> 00:14:56,204 Give us a moment. 321 00:14:56,583 --> 00:14:57,997 Black Sheep makes PR. 322 00:14:58,022 --> 00:15:02,049 And that's about the platform, about what we did recently. 323 00:15:02,074 --> 00:15:08,478 So, a lot of people we were talking to about signing deals for our platform 324 00:15:08,503 --> 00:15:10,324 were asking about our marketing spend. 325 00:15:10,349 --> 00:15:12,550 And we'd say, "We don't spend on marketing." 326 00:15:12,695 --> 00:15:14,937 And they were like, "Hm, kind of strange. 327 00:15:14,962 --> 00:15:17,897 Because everybody spends on marketing, and it really works." 328 00:15:17,922 --> 00:15:19,677 But we have a different approach. 329 00:15:19,702 --> 00:15:22,963 We really think that PR builds more value. 330 00:15:22,988 --> 00:15:25,035 This is the way we've handled The Witcher, 331 00:15:25,060 --> 00:15:27,042 and the same way we approached GOG. 332 00:15:27,521 --> 00:15:28,606 So, what we did... 333 00:15:28,974 --> 00:15:30,839 We planned a big relaunch, 334 00:15:30,864 --> 00:15:32,354 getting out of beta, 335 00:15:32,379 --> 00:15:36,114 because the site ran in beta for two years. 336 00:15:36,875 --> 00:15:39,885 We planned to announce the new version, come up with new features. 337 00:15:39,910 --> 00:15:42,470 We signed really exceptional content, great RPG games, 338 00:15:42,495 --> 00:15:46,718 and wanted to use this opportunity to boost the traffic 339 00:15:46,743 --> 00:15:48,665 and get more customers going. 340 00:15:48,965 --> 00:15:52,127 So what we did was, we decided to shut the site down. 341 00:15:52,370 --> 00:15:55,541 I mean, some of you are probably dealing with Internet business. 342 00:15:55,566 --> 00:15:57,718 If there is no site, it's kind of scary, 343 00:15:57,743 --> 00:16:00,649 because that's your only connection to the end customer. 344 00:16:01,647 --> 00:16:05,272 We shut it down, we posted a really lame-looking screen, 345 00:16:05,498 --> 00:16:09,009 saying that, you know, there were too many challenges, 346 00:16:09,034 --> 00:16:12,237 and a certain era had ended, and blah-blah-blah. 347 00:16:12,556 --> 00:16:15,799 We thought it was very straight-forward, 348 00:16:16,081 --> 00:16:17,937 a true hint for the people: 349 00:16:17,962 --> 00:16:20,462 "Hey, it's a game, you know, we'll reopen! 350 00:16:20,651 --> 00:16:21,940 We're just having fun here." 351 00:16:22,151 --> 00:16:24,479 A lot of people didn't get it this way. 352 00:16:24,627 --> 00:16:27,166 We had to say a big sorry afterwards. 353 00:16:27,374 --> 00:16:31,269 But one thing happened in the social-media driven world, 354 00:16:31,294 --> 00:16:36,649 and the mass-market TV and Internet stations. 355 00:16:37,066 --> 00:16:41,646 We were covered in every single biggest gaming place in the world 356 00:16:41,671 --> 00:16:42,999 as a top story. 357 00:16:43,024 --> 00:16:44,436 "GOG went bankrupt." 358 00:16:44,931 --> 00:16:46,468 "Why did they close?" 359 00:16:46,700 --> 00:16:48,603 And you know, all the different theories. 360 00:16:48,628 --> 00:16:49,993 We really loved that. 361 00:16:52,063 --> 00:16:54,353 Of course, we were really scared at the same time. 362 00:16:54,354 --> 00:16:55,539 (Laughter) 363 00:16:55,540 --> 00:16:57,227 Changing our diapers, so to say. 364 00:16:57,602 --> 00:17:01,466 So, we thought we planted some hints on the shutdown page. 365 00:17:01,491 --> 00:17:03,868 Some people thought we didn't. 366 00:17:04,387 --> 00:17:07,748 We were, of course, trying to manage it somehow, 367 00:17:08,473 --> 00:17:11,247 and we were posting hints via Twitter and Facebook. 368 00:17:11,532 --> 00:17:14,019 And then on the second day of the closure 369 00:17:14,044 --> 00:17:16,630 we posted a trailer, which was already showing something. 370 00:17:16,655 --> 00:17:18,655 "It's a glimpse, there is something coming." 371 00:17:18,680 --> 00:17:20,284 Some people still didn't get that. 372 00:17:20,309 --> 00:17:27,618 And then we hosted a very unusual PR conference. 373 00:17:27,644 --> 00:17:28,782 (Laughter) 374 00:17:29,329 --> 00:17:30,009 (Applause) 375 00:17:35,482 --> 00:17:39,075 So, we told everybody that on Wednesday, 376 00:17:39,100 --> 00:17:41,184 we'd host an unusual PR conference. 377 00:17:42,056 --> 00:17:44,447 That the management would have an official statement. 378 00:17:44,472 --> 00:17:47,030 "Management," "official statement," I like these words. 379 00:17:47,055 --> 00:17:50,005 And so, we appeared -- I'm the guy on the left, actually -- 380 00:17:50,514 --> 00:17:53,448 dressed as monks, and we asked people for redemption. 381 00:17:53,473 --> 00:17:55,559 We also had a couple of videos about that. 382 00:17:55,767 --> 00:17:57,611 We have to be going, so... 383 00:17:57,830 --> 00:17:59,156 M.K.: Just a short note. 384 00:17:59,181 --> 00:18:00,351 For the press conference, 385 00:18:00,376 --> 00:18:04,121 we had more than 600 journalists from all over the world, 386 00:18:04,146 --> 00:18:05,726 checking what's going on with GOG. 387 00:18:05,729 --> 00:18:07,820 So, a huge number of journalists. 388 00:18:07,845 --> 00:18:11,239 M.I.: So, as you see, it was only the 23rd, 389 00:18:11,264 --> 00:18:14,270 so we peaked, and the final message to deliver: 390 00:18:14,858 --> 00:18:16,509 Guys, dare to be different. 391 00:18:16,855 --> 00:18:18,430 We believe there is a lot of value 392 00:18:18,455 --> 00:18:20,828 and there is a lot of great things to come up with. 393 00:18:20,853 --> 00:18:23,064 So, we're begging you, dare to be different. 394 00:18:23,634 --> 00:18:24,610 Thank you. 395 00:18:24,635 --> 00:18:27,635 (Applause) 396 00:18:27,781 --> 00:18:29,357 Paul Klipp: Thank you very much. 397 00:18:29,382 --> 00:18:31,755 (Applause)