1 00:00:00,457 --> 00:00:03,557 Throughout the history of computers 2 00:00:03,581 --> 00:00:06,804 we've been striving to shorten the gap between us 3 00:00:06,828 --> 00:00:08,398 and digital information, 4 00:00:08,422 --> 00:00:10,232 the gap between our physical world 5 00:00:10,256 --> 00:00:12,030 and the world in the screen 6 00:00:12,054 --> 00:00:14,872 where our imagination can go wild. 7 00:00:14,896 --> 00:00:18,799 And this gap has become shorter, 8 00:00:18,823 --> 00:00:21,564 shorter, and even shorter, 9 00:00:21,588 --> 00:00:23,208 and now this gap is shortened down 10 00:00:23,232 --> 00:00:24,518 to less than a millimeter, 11 00:00:24,542 --> 00:00:26,396 the thickness of a touch-screen glass, 12 00:00:26,420 --> 00:00:27,846 and the power of computing 13 00:00:27,870 --> 00:00:32,749 has become accessible to everyone. 14 00:00:32,773 --> 00:00:37,788 But I wondered, what if there could be no boundary at all? 15 00:00:37,812 --> 00:00:41,532 I started to imagine what this would look like. 16 00:00:41,556 --> 00:00:43,983 First, I created this tool 17 00:00:44,007 --> 00:00:46,492 which penetrates into the digital space, 18 00:00:46,516 --> 00:00:48,583 so when you press it hard on the screen, 19 00:00:48,607 --> 00:00:51,916 it transfers its physical body into pixels. 20 00:00:51,940 --> 00:00:54,028 Designers can materialize their ideas 21 00:00:54,052 --> 00:00:55,724 directly in 3D, 22 00:00:55,748 --> 00:00:58,276 and surgeons can practice on virtual organs 23 00:00:58,300 --> 00:01:00,500 underneath the screen. 24 00:01:00,524 --> 00:01:05,397 So with this tool, this boundary has been broken. 25 00:01:05,421 --> 00:01:08,364 But our two hands still remain outside the screen. 26 00:01:08,388 --> 00:01:10,848 How can you reach inside and interact 27 00:01:10,872 --> 00:01:12,275 with the digital information 28 00:01:12,299 --> 00:01:15,279 using the full dexterity of our hands? 29 00:01:15,303 --> 00:01:17,581 At Microsoft Applied Sciences, 30 00:01:17,605 --> 00:01:19,497 along with my mentor Cati Boulanger, 31 00:01:19,521 --> 00:01:20,768 I redesigned the computer 32 00:01:20,792 --> 00:01:23,649 and turned a little space above the keyboard 33 00:01:23,673 --> 00:01:26,014 into a digital workspace. 34 00:01:26,038 --> 00:01:28,515 By combining a transparent display and depth cameras 35 00:01:28,539 --> 00:01:30,165 for sensing your fingers and face, 36 00:01:30,189 --> 00:01:32,475 now you can lift up your hands from the keyboard 37 00:01:32,499 --> 00:01:35,313 and reach inside this 3D space 38 00:01:35,337 --> 00:01:37,813 and grab pixels with your bare hands. 39 00:01:37,837 --> 00:01:40,784 (Applause) 40 00:01:40,808 --> 00:01:44,990 Because windows and files have a position in the real space, 41 00:01:45,014 --> 00:01:48,349 selecting them is as easy as grabbing a book off your shelf. 42 00:01:48,373 --> 00:01:50,502 Then you can flip through this book 43 00:01:50,526 --> 00:01:52,219 while highlighting the lines, words 44 00:01:52,243 --> 00:01:54,783 on the virtual touch pad below each floating window. 45 00:01:54,807 --> 00:01:57,318 Architects can stretch or rotate the models 46 00:01:57,342 --> 00:01:59,743 with their two hands directly. 47 00:01:59,767 --> 00:02:01,363 So in these examples, 48 00:02:01,387 --> 00:02:04,100 we are reaching into the digital world. 49 00:02:04,124 --> 00:02:06,446 But how about reversing its role 50 00:02:06,470 --> 00:02:11,265 and having the digital information reach us instead? 51 00:02:11,289 --> 00:02:13,337 I'm sure many of us have had the experience 52 00:02:13,361 --> 00:02:15,444 of buying and returning items online. 53 00:02:15,468 --> 00:02:17,421 But now you don't have to worry about it. 54 00:02:17,445 --> 00:02:22,059 What I got here is an online augmented fitting room. 55 00:02:22,083 --> 00:02:23,961 This is a view that you get from 56 00:02:23,985 --> 00:02:25,705 head-mounted or see-through display 57 00:02:25,729 --> 00:02:30,852 when the system understands the geometry of your body. 58 00:02:30,876 --> 00:02:34,403 Taking this idea further, I started to think, 59 00:02:34,427 --> 00:02:37,772 instead of just seeing these pixels in our space, 60 00:02:37,796 --> 00:02:39,294 how can we make it physical 61 00:02:39,318 --> 00:02:43,556 so that we can touch and feel it? 62 00:02:43,580 --> 00:02:46,605 What would such a future look like? 63 00:02:46,629 --> 00:02:50,263 At MIT Media Lab, along with my advisor Hiroshi Ishii 64 00:02:50,287 --> 00:02:52,286 and my collaborator Rehmi Post, 65 00:02:52,310 --> 00:02:55,930 we created this one physical pixel. 66 00:02:55,954 --> 00:02:58,554 Well, in this case, this spherical magnet 67 00:02:58,578 --> 00:03:00,906 acts like a 3D pixel in our space, 68 00:03:00,930 --> 00:03:03,810 which means that both computers and people 69 00:03:03,834 --> 00:03:05,708 can move this object to anywhere 70 00:03:05,732 --> 00:03:07,677 within this little 3D space. 71 00:03:07,701 --> 00:03:11,169 What we did was essentially canceling gravity 72 00:03:11,193 --> 00:03:13,308 and controlling the movement by combining 73 00:03:13,332 --> 00:03:16,132 magnetic levitation and mechanical actuation 74 00:03:16,156 --> 00:03:18,609 and sensing technologies. 75 00:03:18,633 --> 00:03:21,114 And by digitally programming the object, 76 00:03:21,138 --> 00:03:23,891 we are liberating the object from constraints 77 00:03:23,915 --> 00:03:27,326 of time and space, which means that now, 78 00:03:27,350 --> 00:03:31,222 human motions can be recorded and played back 79 00:03:31,246 --> 00:03:34,841 and left permanently in the physical world. 80 00:03:34,865 --> 00:03:37,874 So choreography can be taught physically over distance 81 00:03:37,898 --> 00:03:40,470 and Michael Jordan's famous shooting can be replicated 82 00:03:40,494 --> 00:03:43,948 over and over as a physical reality. 83 00:03:43,972 --> 00:03:46,128 Students can use this as a tool 84 00:03:46,152 --> 00:03:48,070 to learn about the complex concepts 85 00:03:48,094 --> 00:03:52,154 such as planetary motion, physics, 86 00:03:52,178 --> 00:03:54,973 and unlike computer screens or textbooks, 87 00:03:54,997 --> 00:03:57,455 this is a real, tangible experience 88 00:03:57,479 --> 00:04:01,113 that you can touch and feel, and it's very powerful. 89 00:04:01,137 --> 00:04:03,095 And what's more exciting 90 00:04:03,119 --> 00:04:06,443 than just turning what's currently in the computer physical 91 00:04:06,467 --> 00:04:09,632 is to start imagining how programming the world 92 00:04:09,656 --> 00:04:13,352 will alter even our daily physical activities. 93 00:04:15,460 --> 00:04:17,918 (Laughter) 94 00:04:17,942 --> 00:04:20,675 As you can see, the digital information 95 00:04:20,699 --> 00:04:22,193 will not just show us something 96 00:04:22,217 --> 00:04:24,303 but it will start directly acting upon us 97 00:04:24,327 --> 00:04:26,602 as a part of our physical surroundings 98 00:04:26,626 --> 00:04:30,800 without disconnecting ourselves from our world. 99 00:04:30,824 --> 00:04:35,146 Today, we started by talking about the boundary, 100 00:04:35,170 --> 00:04:37,826 but if we remove this boundary, 101 00:04:37,850 --> 00:04:41,714 the only boundary left is our imagination. 102 00:04:41,738 --> 00:04:42,962 Thank you. 103 00:04:42,986 --> 00:04:48,071 (Applause)