WEBVTT 00:00:00.000 --> 00:00:03.000 Throughout the history of computers 00:00:03.000 --> 00:00:06.000 we've been striving to shorten the gap between us 00:00:06.000 --> 00:00:08.000 and digital information, 00:00:08.000 --> 00:00:10.000 the gap between our physical world 00:00:10.000 --> 00:00:12.000 and the world in the screen 00:00:12.000 --> 00:00:14.000 where our imagination can go wild. 00:00:14.000 --> 00:00:18.000 And this gap has become shorter, 00:00:18.000 --> 00:00:21.000 shorter, and even shorter, 00:00:21.000 --> 00:00:23.000 and now this gap is shortened down 00:00:23.000 --> 00:00:24.000 to less than a millimeter, 00:00:24.000 --> 00:00:26.000 the thickness of a touch-screen glass, 00:00:26.000 --> 00:00:27.000 and the power of computing 00:00:27.000 --> 00:00:32.000 has become accessible to everyone. NOTE Paragraph 00:00:32.000 --> 00:00:37.000 But I wondered, what if there could be no boundary at all? 00:00:37.000 --> 00:00:41.000 I started to imagine what this would look like. 00:00:41.000 --> 00:00:44.000 First, I created this tool 00:00:44.000 --> 00:00:46.000 which penetrates into the digital space, 00:00:46.000 --> 00:00:48.000 so when you press it hard on the screen, 00:00:48.000 --> 00:00:51.000 it transfers its physical body into pixels. 00:00:51.000 --> 00:00:54.000 Designers can materialize their ideas 00:00:54.000 --> 00:00:55.000 directly in 3D, 00:00:55.000 --> 00:00:58.000 and surgeons can practice on virtual organs 00:00:58.000 --> 00:01:00.000 underneath the screen. 00:01:00.000 --> 00:01:05.000 So with this tool, this boundary has been broken. NOTE Paragraph 00:01:05.000 --> 00:01:08.000 But our two hands still remain outside the screen. 00:01:08.000 --> 00:01:10.000 How can you reach inside and interact 00:01:10.000 --> 00:01:12.000 with the digital information 00:01:12.000 --> 00:01:15.000 using the full dexterity of our hands? 00:01:15.000 --> 00:01:17.000 At Microsoft Applied Sciences, 00:01:17.000 --> 00:01:19.000 along with my mentor Cati Boulanger, 00:01:19.000 --> 00:01:20.000 I redesigned the computer 00:01:20.000 --> 00:01:23.000 and turned a little space above the keyboard 00:01:23.000 --> 00:01:26.000 into a digital workspace. 00:01:26.000 --> 00:01:28.000 By combining a transparent display and depth cameras 00:01:28.000 --> 00:01:30.000 for sensing your fingers and face, 00:01:30.000 --> 00:01:32.000 now you can lift up your hands from the keyboard 00:01:32.000 --> 00:01:35.000 and reach inside this 3D space 00:01:35.000 --> 00:01:37.000 and grab pixels with your bare hands. NOTE Paragraph 00:01:37.000 --> 00:01:40.000 (Applause) NOTE Paragraph 00:01:40.000 --> 00:01:45.000 Because windows and files have a position in the real space, 00:01:45.000 --> 00:01:48.000 selecting them is as easy as grabbing a book off your shelf. 00:01:48.000 --> 00:01:50.000 Then you can flip through this book 00:01:50.000 --> 00:01:52.000 while highlighting the lines, words 00:01:52.000 --> 00:01:54.000 on the virtual touch pad below each floating window. 00:01:54.000 --> 00:01:57.000 Architects can stretch or rotate the models 00:01:57.000 --> 00:01:59.000 with their two hands directly. 00:01:59.000 --> 00:02:01.000 So in these examples, 00:02:01.000 --> 00:02:04.000 we are reaching into the digital world. NOTE Paragraph 00:02:04.000 --> 00:02:06.000 But how about reversing its role 00:02:06.000 --> 00:02:11.000 and having the digital information reach us instead? 00:02:11.000 --> 00:02:13.000 I'm sure many of us have the experience 00:02:13.000 --> 00:02:15.000 of buying and returning items online. 00:02:15.000 --> 00:02:17.000 But now you don't have to worry about it. 00:02:17.000 --> 00:02:22.000 What I got here is an online augmented fitting room. 00:02:22.000 --> 00:02:23.000 This is a view that you get from 00:02:23.000 --> 00:02:25.000 head-mounted or see-through display 00:02:25.000 --> 00:02:30.000 when the system understands the geometry of your body. NOTE Paragraph 00:02:30.000 --> 00:02:34.000 Taking this idea further, I started to think, 00:02:34.000 --> 00:02:37.000 instead of just seeing these pixels in our space, 00:02:37.000 --> 00:02:39.000 how can we make it physical 00:02:39.000 --> 00:02:43.000 so that we can touch and feel it? 00:02:43.000 --> 00:02:46.000 What would such a future look like? 00:02:46.000 --> 00:02:50.000 At MIT Media Lab, along with my advisor Hiroshi Ishii 00:02:50.000 --> 00:02:52.000 and my collaborator Rehmi Post, 00:02:52.000 --> 00:02:55.000 we created this one physical pixel. 00:02:55.000 --> 00:02:58.000 Well, in this case, this spherical magnet 00:02:58.000 --> 00:03:00.000 acts like a 3D pixel in our space, 00:03:00.000 --> 00:03:03.000 which means that both computers and people 00:03:03.000 --> 00:03:05.000 can move this object to anywhere 00:03:05.000 --> 00:03:07.000 within this little 3D space. 00:03:07.000 --> 00:03:11.000 What we did was essentially canceling gravity 00:03:11.000 --> 00:03:13.000 and controlling the movement by combining 00:03:13.000 --> 00:03:16.000 magnetic levitation and mechanical actuation 00:03:16.000 --> 00:03:18.000 and sensing technologies. 00:03:18.000 --> 00:03:21.000 And by digitally programming the object, 00:03:21.000 --> 00:03:23.000 we are liberating the objecting from constraints 00:03:23.000 --> 00:03:27.000 of time and space, which means that now, 00:03:27.000 --> 00:03:31.000 human motions can be recorded and played back 00:03:31.000 --> 00:03:34.000 and left permanently in the physical world. 00:03:34.000 --> 00:03:37.000 So choreography can be taught physically over distance 00:03:37.000 --> 00:03:40.000 and Michael Jordan's famous shooting can be replicated 00:03:40.000 --> 00:03:43.000 over and over as a physical reality. 00:03:43.000 --> 00:03:46.000 Students can use this as a tool 00:03:46.000 --> 00:03:48.000 to learn about the complex concepts 00:03:48.000 --> 00:03:52.000 such as the planetary motion, physics, 00:03:52.000 --> 00:03:54.000 and unlike computer screens or textbooks, 00:03:54.000 --> 00:03:57.000 this is a real, tangible experience 00:03:57.000 --> 00:04:01.000 that you can touch and feel, and it's very powerful. 00:04:01.000 --> 00:04:03.000 And what's more exciting 00:04:03.000 --> 00:04:06.000 than just turning what's currently in the computer physical 00:04:06.000 --> 00:04:09.000 is to start imagining how programming the world 00:04:09.000 --> 00:04:13.000 will alter even our daily physical activities. NOTE Paragraph 00:04:15.000 --> 00:04:17.000 (Laughter) NOTE Paragraph 00:04:17.000 --> 00:04:20.000 As you can see, the digital information 00:04:20.000 --> 00:04:22.000 will not just show us something 00:04:22.000 --> 00:04:24.000 but it will start directly acting upon us 00:04:24.000 --> 00:04:26.000 as a part of our physical surroundings 00:04:26.000 --> 00:04:30.000 without disconnecting ourselves from our world. NOTE Paragraph 00:04:30.000 --> 00:04:35.000 Today, we started by talking about the boundary, 00:04:35.000 --> 00:04:37.000 but if we remove this boundary, 00:04:37.000 --> 00:04:41.000 the only boundary left is our imagination. NOTE Paragraph 00:04:41.000 --> 00:04:42.000 Thank you. NOTE Paragraph 00:04:42.000 --> 00:04:48.000 (Applause)