[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.67,0:00:05.93,Default,,0000,0000,0000,,{\i1}Lion Roars Loudly{\i0} Dialogue: 0,0:00:09.82,0:00:13.31,Default,,0000,0000,0000,,{\i1}Streetcar Bell Dinging, Sirens Sounding{\i0} Dialogue: 0,0:00:14.54,0:00:19.54,Default,,0000,0000,0000,,{\i1}Boat Sounding, Sirens Sounding{\i0} Dialogue: 0,0:00:36.29,0:00:38.61,Default,,0000,0000,0000,,{\i1}Overlapping Voices{\i0} Dialogue: 0,0:00:38.61,0:00:41.92,Default,,0000,0000,0000,,Man: Anthony Da Vinci\NMan: William Shakespeare Saunders Dialogue: 0,0:00:41.92,0:00:46.57,Default,,0000,0000,0000,,Woman: Now, let's get ready for the spelling bee.\NMan: After the discovery of America by Columbus... Dialogue: 0,0:00:46.57,0:00:48.70,Default,,0000,0000,0000,,Man: The Fibonacci Sequence\NWoman: Anthony Trollope Dialogue: 0,0:00:48.70,0:00:51.70,Default,,0000,0000,0000,,Woman: Be sure to carry the three!\NMan: New Word- Thinking Dialogue: 0,0:00:51.70,0:00:54.00,Default,,0000,0000,0000,,Man: The dodecahedron is a 12-sided mathematical\NMan: Cloudy with intermittent showers\N Dialogue: 0,0:00:54.00,0:00:57.57,Default,,0000,0000,0000,,Woman: Albert Einstein\NWoman: E= MC squared Dialogue: 0,0:00:57.57,0:01:01.34,Default,,0000,0000,0000,,Woman: Give me five words than begin with J. \NMan: Deoxyribonucleic acid! Dialogue: 0,0:01:01.34,0:01:04.08,Default,,0000,0000,0000,,Man: A judge pronounced he's guilty, guilty, guilty.\NWoman: Flabbergast. Dialogue: 0,0:01:04.08,0:01:05.70,Default,,0000,0000,0000,,Woman: The sum of the squares.\NMan: A dodecahedron- Dialogue: 0,0:01:05.70,0:01:08.22,Default,,0000,0000,0000,,{\i1}School Bell Begins Ringing Loudly{\i0}\N{\i1}Overlapping Voices Continue{\i0} Dialogue: 0,0:01:08.22,0:01:10.07,Default,,0000,0000,0000,,Man: 12 sides- 99\NMan: The shortest distance...distance...distance Dialogue: 0,0:01:10.07,0:01:12.10,Default,,0000,0000,0000,,{\i1}Overlapping Continues, \NStops at End of Bell Ringing{\i0} Dialogue: 0,0:01:12.10,0:01:16.16,Default,,0000,0000,0000,,{\i1}Children's Feet Pound on Ground, \NMuffled Chatter{\i0} Dialogue: 0,0:01:16.16,0:01:19.08,Default,,0000,0000,0000,,{\i1}Children Chatter Excitedly{\i0} Dialogue: 0,0:01:19.08,0:01:24.30,Default,,0000,0000,0000,,{\i1}Upbeat Tambourine Music Begins{\i0}\N Dialogue: 0,0:01:34.67,0:01:38.90,Default,,0000,0000,0000,,{\i1}Choir Singing Milo, Open Your Eyes: \NWhat's to become of Milo?{\i0} Dialogue: 0,0:01:38.90,0:01:48.96,Default,,0000,0000,0000,,{\i1}What could he come to be?\NWell, he looks at life, and he doesn't see.{\i0} Dialogue: 0,0:01:48.96,0:01:56.92,Default,,0000,0000,0000,,{\i1}Doesn't see the bright blue sky, \NDoesn't hear the train go by,{\i0} Dialogue: 0,0:01:56.92,0:02:05.33,Default,,0000,0000,0000,,{\i1}Doesn't sing a song!\NLittle fellow, what's wrong?{\i0}\N Dialogue: 0,0:02:06.59,0:02:13.46,Default,,0000,0000,0000,,{\i1}What's to become of Milo?{\i0}\N{\i1}Lost in a vacant stare.{\i0} Dialogue: 0,0:02:13.46,0:02:21.09,Default,,0000,0000,0000,,{\i1}Doesn't have a dream,{\i0}\N{\i1}Doesn't even care.{\i0}\N Dialogue: 0,0:02:21.09,0:02:29.09,Default,,0000,0000,0000,,{\i1}He's a boy who might rise high,{\i0}\N{\i1}Maybe even touch the sky,{\i0} Dialogue: 0,0:02:29.09,0:02:36.75,Default,,0000,0000,0000,,{\i1}All the world could be his pie, \Nif he'd only try!{\i0} Dialogue: 0,0:02:36.75,0:02:41.16,Default,,0000,0000,0000,,{\i1}Milo, open your eyes.{\i0} Dialogue: 0,0:02:41.16,0:02:49.04,Default,,0000,0000,0000,,{\i1}Look around you and see-{\i0}\N{\i1}See how interesting life can be.{\i0} Dialogue: 0,0:02:53.08,0:02:57.12,Default,,0000,0000,0000,,{\i1}Milo, aim for the sky.{\i0} Dialogue: 0,0:02:57.12,0:03:09.14,Default,,0000,0000,0000,,{\i1}You could touch the sky, Milo{\i0}\N{\i1}You could touch the sky.{\i0} Dialogue: 0,0:03:12.52,0:03:16.92,Default,,0000,0000,0000,,{\i1}Musical Interlude, \NMusic Becomes More Upbeat{\i0} Dialogue: 0,0:03:45.00,0:03:51.54,Default,,0000,0000,0000,,{\i1}What's to become of Milo?{\i0}\N{\i1}Lost in a vacant stare,{\i0} Dialogue: 0,0:03:51.54,0:03:59.24,Default,,0000,0000,0000,,{\i1}Doesn't learn in school,{\i0}\N{\i1}Doesn't even care.{\i0} Dialogue: 0,0:03:59.24,0:04:07.26,Default,,0000,0000,0000,,{\i1}He's a boy who might rise high, \NMaybe even touch the sky,{\i0} Dialogue: 0,0:04:07.26,0:04:15.82,Default,,0000,0000,0000,,{\i1}All the world could be his pie, if he'd only try!{\i0}\N Dialogue: 0,0:04:15.82,0:04:19.21,Default,,0000,0000,0000,,{\i1}Milo, open your eyes.{\i0} Dialogue: 0,0:04:19.21,0:04:25.70,Default,,0000,0000,0000,,{\i1}Look around you and see,\NSee how interesting life can be.{\i0} Dialogue: 0,0:04:25.70,0:04:26.60,Default,,0000,0000,0000,,({\i1}Door Opens{\i0}) Dialogue: 0,0:04:28.65,0:04:29.44,Default,,0000,0000,0000,,({\i1}Door Closes{\i0}) Dialogue: 0,0:04:30.60,0:04:39.05,Default,,0000,0000,0000,,{\i1}Phone Ringing{\i0}\N{\i1}Music Fades: Milo...{\i0} Dialogue: 0,0:04:39.05,0:04:43.88,Default,,0000,0000,0000,,{\i1}Phone Continues Ringing Loudly{\i0} Dialogue: 0,0:04:43.88,0:04:45.11,Default,,0000,0000,0000,,{\i1}Door Clicks Shut{\i0} Dialogue: 0,0:04:45.11,0:04:48.80,Default,,0000,0000,0000,,{\i1}Phone Continues Ringing Loudly{\i0} Dialogue: 0,0:04:48.80,0:04:49.80,Default,,0000,0000,0000,,{\i1}Book Hits Table{\i0} Dialogue: 0,0:04:49.80,0:05:01.78,Default,,0000,0000,0000,,{\i1}Phone Continues Ringing Loudly{\i0} Dialogue: 0,0:05:08.72,0:05:10.12,Default,,0000,0000,0000,,Milo (reluctantly): ({\i1}Sighs{\i0}) Hello Ralph. Dialogue: 0,0:05:10.12,0:05:13.18,Default,,0000,0000,0000,,Ralph: Hi, Milo. Are you doing anything? Dialogue: 0,0:05:13.18,0:05:17.59,Default,,0000,0000,0000,,Milo: Nah. I'm not doing anything. \NWhat's there to do? Dialogue: 0,0:05:17.59,0:05:21.21,Default,,0000,0000,0000,,Ralph: Nothing I guess. Nothing is fun any more. Dialogue: 0,0:05:21.21,0:05:25.28,Default,,0000,0000,0000,,Milo: Right! Everything's a big waste of time. \N Dialogue: 0,0:05:25.28,0:05:32.69,Default,,0000,0000,0000,,When I'm in school. all I want to do is be out. \NWhen I'm not in school, I wanna be someplace else. Dialogue: 0,0:05:32.69,0:05:36.39,Default,,0000,0000,0000,,{\i1}(Sighs){\i0} If only something could happen some time. Dialogue: 0,0:05:36.39,0:05:37.75,Default,,0000,0000,0000,,Ralph: Yeah. Dialogue: 0,0:05:37.75,0:05:43.44,Default,,0000,0000,0000,,Milo ({\i1}muffled{\i0}): What's the use of subtracting\Nturnips from turnips? Or carrying a 3? Dialogue: 0,0:05:43.44,0:05:48.27,Default,,0000,0000,0000,,Or knowing how to spell February. Feb-ru-ary! Dialogue: 0,0:05:48.27,0:05:51.82,Default,,0000,0000,0000,,Ralph: Yeah, everything's a drag. Dialogue: 0,0:05:51.82,0:05:55.41,Default,,0000,0000,0000,,And who wants to sit around doing homework anyway?\N Dialogue: 0,0:05:55.41,0:05:58.79,Default,,0000,0000,0000,,Milo: Everything seems so impossible. \N Dialogue: 0,0:05:58.79,0:06:03.37,Default,,0000,0000,0000,,({\i1}Sighs{\i0}) Everybody says it's such \Na big wonderful world. Dialogue: 0,0:06:03.37,0:06:08.85,Default,,0000,0000,0000,,How come it seems it so-- small? \NAnd kind of empty?\N Dialogue: 0,0:06:08.85,0:06:13.09,Default,,0000,0000,0000,,({\i1}Sighs{\i0}) There's no rhyme or...\Nor reason to any of it. Dialogue: 0,0:06:13.09,0:06:14.89,Default,,0000,0000,0000,,({\i1}Robotic Noise, \NThump{\i0}) Dialogue: 0,0:06:14.89,0:06:17.50,Default,,0000,0000,0000,,{\i1}Intriguing Flute Music Plays{\i0} Dialogue: 0,0:06:17.50,0:06:20.36,Default,,0000,0000,0000,,Milo {\i1}(quietly){\i0}: Hey Ralph, did you hear somethin'? Dialogue: 0,0:06:20.36,0:06:23.64,Default,,0000,0000,0000,,Ralph: Hear something? Dialogue: 0,0:06:23.64,0:06:31.88,Default,,0000,0000,0000,,Milo: Well, I don't know. It- it sounded kinda like a bump. \NOr like something heavy droppin'. Dialogue: 0,0:06:31.88,0:06:37.62,Default,,0000,0000,0000,,Aww, I guess it wasn't anything.\NNothins' ever any...(looks in mirror) thing. Dialogue: 0,0:06:37.62,0:06:42.60,Default,,0000,0000,0000,,{\i1}Mysterious Music Begins{\i0} Dialogue: 0,0:06:45.27,0:06:49.40,Default,,0000,0000,0000,,Milo: Hey, Ralph!\NThere's something funny in my bedroom. Dialogue: 0,0:06:49.40,0:06:52.12,Default,,0000,0000,0000,,Ralph: Something funny in your bedroom? Dialogue: 0,0:06:52.12,0:06:54.54,Default,,0000,0000,0000,,Milo: I'll be back in a minute. Dialogue: 0,0:06:54.54,0:07:00.22,Default,,0000,0000,0000,,{\i1}Mysterious Music Continues,{\i0}\N{\i1}Gong Sounds{\i0} Dialogue: 0,0:07:15.60,0:07:18.98,Default,,0000,0000,0000,,Milo ({\i1}Reading{\i0}): For Milo, who has plenty of time.\N Dialogue: 0,0:07:18.98,0:07:22.36,Default,,0000,0000,0000,,({\i1}Speaking{\i0}) That's funny, I don't think it's my birthday. Dialogue: 0,0:07:22.36,0:07:25.75,Default,,0000,0000,0000,,{\i1}Mysterious Music Continues{\i0} Dialogue: 0,0:07:28.78,0:07:34.01,Default,,0000,0000,0000,,Milo ({\i1}Reading{\i0}): If bored, pull tab marked "tab," \Nand step back. Dialogue: 0,0:07:34.01,0:07:38.79,Default,,0000,0000,0000,,{\i1}Mysterious Music Continues{\i0} Dialogue: 0,0:07:38.79,0:07:43.12,Default,,0000,0000,0000,,{\i1}Upbeat Digital Music Begins{\i0} Dialogue: 0,0:07:54.69,0:08:01.45,Default,,0000,0000,0000,,Tollbooth: Well, Milo. You are now the proud possessor \Nof one, genuine turnpike tollbooth. Dialogue: 0,0:08:01.45,0:08:03.77,Default,,0000,0000,0000,,Milo: Turnpike tollbooth? Dialogue: 0,0:08:03.77,0:08:07.98,Default,,0000,0000,0000,,Tollbooth: For use by those who have never traveled \Nin the land beyond! Dialogue: 0,0:08:07.98,0:08:11.06,Default,,0000,0000,0000,,Milo: Beyond? Beyond what? \N Dialogue: 0,0:08:11.06,0:08:14.92,Default,,0000,0000,0000,,Tollbooth: Beyond your wildest imagination, of course! ({\i1}Tollbooth Chuckles{\i0}) Dialogue: 0,0:08:14.92,0:08:19.38,Default,,0000,0000,0000,,Your genuine tollbooth kit contains \None galvanized automobile. Dialogue: 0,0:08:19.38,0:08:23.19,Default,,0000,0000,0000,,{\i1}Automobile Honks{\i0}\N{\i1}Automobile Makes Boing Noise{\i0} Dialogue: 0,0:08:24.37,0:08:28.88,Default,,0000,0000,0000,,{\i1}Spinning Music Plays{\i0} Dialogue: 0,0:08:28.88,0:08:32.64,Default,,0000,0000,0000,,Tollbooth: One book of rules and traffic regulations. Dialogue: 0,0:08:34.18,0:08:38.84,Default,,0000,0000,0000,,One map, up to date,\Nand carefully drawn by a master cartographer. Dialogue: 0,0:08:38.84,0:08:43.12,Default,,0000,0000,0000,,And precautionary signs to be used in a\Nprecautionary manner. Dialogue: 0,0:08:46.34,0:08:48.67,Default,,0000,0000,0000,,Have your destination in mind. Dialogue: 0,0:08:48.67,0:08:50.87,Default,,0000,0000,0000,,Milo: I don't think I have a destination. Dialogue: 0,0:08:50.87,0:08:58.20,Default,,0000,0000,0000,,Tollbooth: Rule #8a. All travelers must have a destination. \NNo journey is valid without a destination. Dialogue: 0,0:08:58.20,0:09:00.42,Default,,0000,0000,0000,,Find one on your map, Milo. Dialogue: 0,0:09:00.42,0:09:05.08,Default,,0000,0000,0000,,{\i1}Music Continues in Background{\i0} Dialogue: 0,0:09:08.38,0:09:10.84,Default,,0000,0000,0000,,Tollbooth: Well, well? Dialogue: 0,0:09:15.39,0:09:20.02,Default,,0000,0000,0000,,Milo ({\i1}Talking to Himself{\i0}): Castle in the Air. \NMight as well go there as anywhere. Dialogue: 0,0:09:21.29,0:09:23.54,Default,,0000,0000,0000,,Milo ({\i1}to Tollbooth{\i0}): Castle in the Air. Dialogue: 0,0:09:23.54,0:09:25.45,Default,,0000,0000,0000,,Tollbooth ({\i1}Speaking Like Train Conductor{\i0}): \NThe Castle in the Air, Dialogue: 0,0:09:25.45,0:09:30.80,Default,,0000,0000,0000,,by way of Dictionopolis, Digitopolis, \Nand all points west. Dialogue: 0,0:09:30.80,0:09:38.14,Default,,0000,0000,0000,,Milo: Dictionopol-,Digitop- How far is it? \NMaybe I don't want to go- Dialogue: 0,0:09:38.14,0:09:43.20,Default,,0000,0000,0000,,Tollbooth: Well Milo, make up your mind. \NGoing or staying? Dialogue: 0,0:09:43.20,0:09:45.17,Default,,0000,0000,0000,,Tollbooth ({\i1}impatiently{\i0}): Well?? Dialogue: 0,0:09:45.17,0:09:53.03,Default,,0000,0000,0000,,Milo: I don't know if...\Nalright. Going, I guess. Dialogue: 0,0:09:53.03,0:10:01.56,Default,,0000,0000,0000,,Tollbooth: Results are not guaranteed. But if not\Nperfectly satisfied, your wasted time will be refunded. Dialogue: 0,0:10:01.56,0:10:03.57,Default,,0000,0000,0000,,Please have your fare ready. Dialogue: 0,0:10:03.57,0:10:05.80,Default,,0000,0000,0000,,{\i1}Cash Register Chimes{\i0} Dialogue: 0,0:10:05.80,0:10:12.78,Default,,0000,0000,0000,,{\i1}Fantastacial Music Begins{\i0} Dialogue: 0,0:10:23.64,0:10:25.07,Default,,0000,0000,0000,,{\i1}(Hollow Knock){\i0} Dialogue: 0,0:10:25.46,0:10:29.56,Default,,0000,0000,0000,,{\i1}Digital, Fantastical Music Continues{\i0} Dialogue: 0,0:10:35.46,0:10:37.02,Default,,0000,0000,0000,,{\i1}(Knock on Metal){\i0} Dialogue: 0,0:10:44.79,0:10:49.68,Default,,0000,0000,0000,,{\i1}Tambourine/Horns Sound \Nin Conjunction with Milo's Movement{\i0} Dialogue: 0,0:11:09.30,0:11:13.06,Default,,0000,0000,0000,,{\i1}Car Brakes Repeatedly{\i0} Dialogue: 0,0:11:18.03,0:11:23.85,Default,,0000,0000,0000,,Tollbooth: Stop! Make up your mind,\Nyou're holding up traffic! Dialogue: 0,0:11:23.85,0:11:29.04,Default,,0000,0000,0000,,Milo: ({\i1}Sighs{\i0}) Oh well, it looks like a dull afternoon anyway. Dialogue: 0,0:11:29.04,0:11:34.51,Default,,0000,0000,0000,,{\i1}Exciting, Adventurous Music Plays{\i0} Dialogue: 0,0:11:42.47,0:11:45.41,Default,,0000,0000,0000,,{\i1}Exciting, Adventurous Music Continues{\i0} Dialogue: 0,0:11:47.93,0:11:57.76,Default,,0000,0000,0000,,Milo: This is crazy. Here I am, riding along a road I've- I've never seen, going to a place I've never heard of. Dialogue: 0,0:12:04.65,0:12:07.34,Default,,0000,0000,0000,,I wonder where I am, anyway. Dialogue: 0,0:12:07.34,0:12:11.08,Default,,0000,0000,0000,,{\i1}Bell Chimes Repeatedly With Flashing Lights{\i0} Dialogue: 0,0:12:11.08,0:12:14.89,Default,,0000,0000,0000,,Milo ({\i1}Reading{\i0}): You are on the road to Diction-ohpolis? \N Dialogue: 0,0:12:14.89,0:12:19.08,Default,,0000,0000,0000,,({\i1}Sign Stretches{\i0}) Beware of Officer Short Shrift?! Dialogue: 0,0:12:19.08,0:12:20.73,Default,,0000,0000,0000,,Milo ({\i1}Speaking{\i0}): What a funny name!\N Dialogue: 0,0:12:20.73,0:12:22.35,Default,,0000,0000,0000,,{\i1}(Siren Blaring){\i0} Dialogue: 0,0:12:22.35,0:12:25.91,Default,,0000,0000,0000,,Officer Shrift: Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Dialogue: 0,0:12:25.91,0:12:27.86,Default,,0000,0000,0000,,I've never seen anyone so guilty! Dialogue: 0,0:12:27.86,0:12:32.44,Default,,0000,0000,0000,,Slow down, slow down, slow down, slow down.\NSlow down or I'll arrest the lot 'o ya. Dialogue: 0,0:12:32.44,0:12:33.84,Default,,0000,0000,0000,,({\i1}Motor Idling{\i0}) Dialogue: 0,0:12:33.84,0:12:37.54,Default,,0000,0000,0000,,Milo: How can I slow down? I'm not even moving. Dialogue: 0,0:12:37.54,0:12:41.03,Default,,0000,0000,0000,,Shrift: Oh, it's you is it? I mighta known it'd be a boy. Dialogue: 0,0:12:41.03,0:12:46.17,Default,,0000,0000,0000,,Talking back to an officer, that's a misdemeanor. \NWhere were you on the night of July 25th? Hmm? Dialogue: 0,0:12:46.17,0:12:50.53,Default,,0000,0000,0000,,Milo: July 25th? Wha- What's that got to do with it? Dialogue: 0,0:12:50.53,0:12:54.88,Default,,0000,0000,0000,,Shrift: Do with it?? It's my birthday.\NThat's what it's got to do with it! Dialogue: 0,0:12:54.88,0:12:57.84,Default,,0000,0000,0000,,Boys are always forgetting people's birthdays. Dialogue: 0,0:12:57.84,0:12:59.66,Default,,0000,0000,0000,,Milo: Well, I'm sorry... Dialogue: 0,0:12:59.66,0:13:04.63,Default,,0000,0000,0000,,Shrift: You have committed the following crimes-"underceding" the speed limit, a misdemeanor. Dialogue: 0,0:13:04.63,0:13:06.50,Default,,0000,0000,0000,,Milo: But I wasn't even moving! Dialogue: 0,0:13:06.50,0:13:11.86,Default,,0000,0000,0000,,Shrift: Wasn't even moving, eh?\N"Overstructing" traffic, a felony. Dialogue: 0,0:13:11.86,0:13:15.64,Default,,0000,0000,0000,,Milo: Look, you can't do this! I wasn't doing anything. Dialogue: 0,0:13:15.64,0:13:20.20,Default,,0000,0000,0000,,Shrift: Not doing anything. \NI think you'll admit at your age, that's a crime. Dialogue: 0,0:13:20.20,0:13:24.34,Default,,0000,0000,0000,,Now then, would you like a long sentence,\Nor a short sentence? Dialogue: 0,0:13:24.34,0:13:29.32,Default,,0000,0000,0000,,Milo: Well, I..I suppose a short one. \NIf I have a choice. Dialogue: 0,0:13:29.32,0:13:31.12,Default,,0000,0000,0000,,Shrift: How about "I am."? Dialogue: 0,0:13:31.12,0:13:34.53,Default,,0000,0000,0000,,It's the shortest sentence I know. Dialogue: 0,0:13:34.53,0:13:39.41,Default,,0000,0000,0000,,Milo: It's- it's very kind of you to give me such a -\Na short sentence. Dialogue: 0,0:13:39.41,0:13:44.17,Default,,0000,0000,0000,,Shrift: And just when would you like to go to prison \Nand start serving it? Dialogue: 0,0:13:44.17,0:13:49.31,Default,,0000,0000,0000,,Milo: Ser- serving it? Oh, oh well I uh- Dialogue: 0,0:13:49.31,0:13:54.92,Default,,0000,0000,0000,,I suppose I really can't until I get back from\NDiction-opolis and the Castle in the Air. Dialogue: 0,0:13:54.92,0:13:57.86,Default,,0000,0000,0000,,[{\i1}Frightening Music Plays{\i0}\N{\i1}Thunder Roars Loudly{\i0}] Dialogue: 0,0:13:57.86,0:14:00.05,Default,,0000,0000,0000,,Shrift: The {\i1}what{\i0}? In the what? Dialogue: 0,0:14:00.05,0:14:03.14,Default,,0000,0000,0000,,Milo: Why...The- the Castle in the Air. Dialogue: 0,0:14:03.14,0:14:06.22,Default,,0000,0000,0000,,[{\i1}Frightening Music, \NThunder Roars Loudly{\i0}] Dialogue: 0,0:14:06.22,0:14:08.43,Default,,0000,0000,0000,,Shrift: Boys are guilty of everything.\N Dialogue: 0,0:14:08.43,0:14:14.10,Default,,0000,0000,0000,,({\i1}Siren Blares{\i0}) Guilty! Guilty! Guilty! Guilty! Guilty!\N({\i1}Voice Fades{\i0}) Dialogue: 0,0:14:14.10,0:14:20.12,Default,,0000,0000,0000,,{\i1}Mysterious Music Plays{\i0} Dialogue: 0,0:14:20.12,0:14:25.83,Default,,0000,0000,0000,,Milo ({\i1}Reading{\i0}): Welcome to Expectations.\N({\i1}Speaking{\i0}): Expectations? Dialogue: 0,0:14:25.83,0:14:31.97,Default,,0000,0000,0000,,Boy. They sure have a way of naming places around here. Dialogue: 0,0:14:31.97,0:14:37.35,Default,,0000,0000,0000,,Milo ({\i1}Reading{\i0}): Information, predictions, and advice- \Ntruthfully offered. Dialogue: 0,0:14:37.35,0:14:41.18,Default,,0000,0000,0000,,Milo ({\i1}speaking{\i0}): Well that's one thing I could certainly use, is a little information. Dialogue: 0,0:14:41.18,0:14:47.46,Default,,0000,0000,0000,,{\i1}("Milo, Open Your Eyes" Music \NPlays in Background){\i0}\N Dialogue: 0,0:14:50.60,0:14:52.100,Default,,0000,0000,0000,,Milo ({\i1}Reading{\i0}): Park here and blow horn. Dialogue: 0,0:14:52.100,0:14:55.29,Default,,0000,0000,0000,,({\i1}Speaking{\i0}) Alright. \N({\i1}Blasts Car Horn{\i0}) Dialogue: 0,0:14:55.29,0:14:59.60,Default,,0000,0000,0000,,Whether Man: My, My, My, My, My, My. Welcome, welcome, welcome, to the land of expectations. Dialogue: 0,0:14:59.60,0:15:02.13,Default,,0000,0000,0000,,Um, to the land of expectations. Dialogue: 0,0:15:02.13,0:15:07.67,Default,,0000,0000,0000,,({\i1}Umbrella Squeezes, Popping Noise, Scooting Noise{\i0}) Dialogue: 0,0:15:07.67,0:15:12.11,Default,,0000,0000,0000,,Whether Man: We don't get many travelers these days. \NWe certainly don't get many travelers these days. Dialogue: 0,0:15:12.11,0:15:16.38,Default,,0000,0000,0000,,Now what can I do for you? I'm the Whether Man. Dialogue: 0,0:15:16.38,0:15:19.91,Default,,0000,0000,0000,,Milo: How do you do sir. I wonder if- Dialogue: 0,0:15:19.91,0:15:27.05,Default,,0000,0000,0000,,Could you tell me where the right road to a \N-a Diction-opolis or- or someplace... Dialogue: 0,0:15:27.05,0:15:33.58,Default,,0000,0000,0000,,Whether Man: Dictionpolis? Well now, well now, well now. \NI don't know of any wrong road to Dictionopolis, Dialogue: 0,0:15:33.58,0:15:39.76,Default,,0000,0000,0000,,so if this road goes to Dictionopolis at all, \Nit must be the right road. Don't you think? Dialogue: 0,0:15:39.76,0:15:44.98,Default,,0000,0000,0000,,And if it doesn't, it must be the right road to somewhere, mustn't it? Dialogue: 0,0:15:44.98,0:15:49.96,Default,,0000,0000,0000,,Because there are no wrong roads to anywhere.\NDo you think it'll rain? Dialogue: 0,0:15:49.96,0:15:52.95,Default,,0000,0000,0000,,Milo: But I thought you said you were the "weather" man. Dialogue: 0,0:15:52.95,0:15:54.31,Default,,0000,0000,0000,,{\i1}(Scooting Noise){\i0} Dialogue: 0,0:15:54.31,0:15:59.61,Default,,0000,0000,0000,,Whether Man: Oh no, no, no, no, no, no, no, no, no, no, no. I'm the whether man, not the weather man. Dialogue: 0,0:15:59.61,0:16:02.59,Default,,0000,0000,0000,,For after all, it's more important to know Dialogue: 0,0:16:02.59,0:16:11.26,Default,,0000,0000,0000,,whether there will be a change in the weather, \Nthan what the weather will be, don't you think? Dialogue: 0,0:16:11.26,0:16:14.52,Default,,0000,0000,0000,,{\i1}Upbeat Music Begins{\i0} Dialogue: 0,0:16:14.52,0:16:19.56,Default,,0000,0000,0000,,Milo: What kind of place is- I mean- \Nwhat kind of place is Expectations? Dialogue: 0,0:16:19.56,0:16:21.67,Default,,0000,0000,0000,,Whether Man: Good question.\NSplendid question. Dialogue: 0,0:16:21.67,0:16:27.71,Default,,0000,0000,0000,,Expectations is the place you must always go- \Nbefore you get where you're going. Dialogue: 0,0:16:27.71,0:16:30.90,Default,,0000,0000,0000,,Of course some people \Nnever get beyond Expectations. Dialogue: 0,0:16:30.90,0:16:36.13,Default,,0000,0000,0000,,But my job is to hurry them along anyway.\NSo I'd better hurry you along, too. Dialogue: 0,0:16:36.13,0:16:42.54,Default,,0000,0000,0000,,Milo: Thank you. Thank you. Buh- But I, I really think\NI can- I can find my own way. Dialogue: 0,0:16:42.54,0:16:47.83,Default,,0000,0000,0000,,Whether Man: Splendid. Splendid. Splendid. \NI do so hate to make up my mind about anything. Dialogue: 0,0:16:47.83,0:16:52.51,Default,,0000,0000,0000,,Whether or not you find your way, \Nyou're bound to find some way. Dialogue: 0,0:16:52.51,0:17:00.82,Default,,0000,0000,0000,,If you happen to find my way, please return it. \NYou did say it was going to rain, didn't you? Dialogue: 0,0:17:00.82,0:17:02.97,Default,,0000,0000,0000,,({\i1}Rain Shower{\i0}) Dialogue: 0,0:17:03.12,0:17:08.16,Default,,0000,0000,0000,,Milo: Boy. That's the most peculiar man I've ever met. Dialogue: 0,0:17:08.16,0:17:12.70,Default,,0000,0000,0000,,I hope I'll meet somebody whose sentences\Nmake as much sense backwards as forward. Dialogue: 0,0:17:12.70,0:17:18.06,Default,,0000,0000,0000,,{\i1}Calming Jazz Music Plays{\i0} Dialogue: 0,0:17:18.06,0:17:27.05,Default,,0000,0000,0000,,Milo: ({\i1}Yawns{\i0}) What a nice, sleepy day.\NMaybe that old tollbooth had something after all. Dialogue: 0,0:17:27.05,0:17:32.98,Default,,0000,0000,0000,,Nobody to tell me what to do. \NNo decisions to make.\N Dialogue: 0,0:17:32.98,0:17:38.53,Default,,0000,0000,0000,,Nothin' to think about. \NNothin' to care about. Dialogue: 0,0:17:38.53,0:17:39.97,Default,,0000,0000,0000,,Nothin.' Dialogue: 0,0:17:39.97,0:17:45.87,Default,,0000,0000,0000,,Miles and miles and miles of nothin.'\N Dialogue: 0,0:17:45.87,0:17:49.45,Default,,0000,0000,0000,,Nothin.' \NJust Nothin.' Dialogue: 0,0:17:52.77,0:17:55.19,Default,,0000,0000,0000,,{\i1}Calming Jazz Music Continues{\i0} Dialogue: 0,0:17:57.58,0:17:59.40,Default,,0000,0000,0000,,{\i1}Engine Revs{\i0}\N Dialogue: 0,0:18:00.36,0:18:05.54,Default,,0000,0000,0000,,Milo ({\i1}yawns{\i0}): I wonder...where I...am. Dialogue: 0,0:18:05.54,0:18:09.43,Default,,0000,0000,0000,,Lethargians ({\i1}reverberating voices{\i0}): \NYou're in Doldrums.\N Dialogue: 0,0:18:09.43,0:18:12.89,Default,,0000,0000,0000,,Milo: The- what drums? Dialogue: 0,0:18:12.89,0:18:25.35,Default,,0000,0000,0000,,Lethargians {\i1}(reverberating-echoing each other){\i0}:\NWelcome to the...Doldrums. ({\i1}Snoring{\i0}) Dialogue: 0,0:18:25.35,0:18:32.97,Default,,0000,0000,0000,,Lethargians: Allow me to introduce you...\N Dialogue: 0,0:18:33.98,0:18:39.82,Default,,0000,0000,0000,,We are the Letharges. ({\i1}Snores{\i0}) Dialogue: 0,0:18:39.82,0:18:46.72,Default,,0000,0000,0000,,Milo: I'm very pleased to meet you.\NUh- Could you help me, please? I think I'm lost. Dialogue: 0,0:18:46.72,0:18:58.83,Default,,0000,0000,0000,,Lethargians: Think?! Don't...say... that. \NIt's against the law to think in the Doldrums. Dialogue: 0,0:18:58.83,0:19:02.92,Default,,0000,0000,0000,,Milo ({\i1}Yawning{\i0}): That's ridiculous. \NEverybody thinks. Dialogue: 0,0:19:02.92,0:19:13.10,Default,,0000,0000,0000,,Lethargians: We don't. And most of the time, you don't. \NAnd that's why you're here. You weren't thinking. Dialogue: 0,0:19:13.10,0:19:26.27,Default,,0000,0000,0000,,And you weren't paying attention, either. People who don't pay attention often get stuck in the Doldrums...({\i1}Snores{\i0}) Dialogue: 0,0:19:26.27,0:19:29.84,Default,,0000,0000,0000,,Milo: Hahaha. That's silly. \NHahaha! Dialogue: 0,0:19:29.84,0:19:36.11,Default,,0000,0000,0000,,Lethargians: Stop that at once! \NLaughing is against the law. Dialogue: 0,0:19:36.11,0:19:42.86,Default,,0000,0000,0000,,And smiling is permitted only on alternate Thursdays. Dialogue: 0,0:19:42.86,0:19:49.27,Default,,0000,0000,0000,,Milo: But if you can't laugh or think, \Nwhat can you do in the Doldrums? Dialogue: 0,0:19:49.27,0:19:54.92,Default,,0000,0000,0000,,Lethargians: Do? Why? You can do anything... Dialogue: 0,0:19:54.92,0:20:01.25,Default,,0000,0000,0000,,({\i1}Singing): As long as it's nothing.{\i0}\N Dialogue: 0,0:20:01.25,0:20:09.31,Default,,0000,0000,0000,,{\i1}Everything, as long as it isn't anything.{\i0} Dialogue: 0,0:20:09.31,0:20:23.78,Default,,0000,0000,0000,,{\i1}So... don't say there's nothin' to do in the Doldrums.{\i0}\N{\i1}Don't say we don't (snores) days..{\i0} Dialogue: 0,0:20:23.78,0:20:30.70,Default,,0000,0000,0000,,{\i1}We dawdle a bit... and then{\i0}\N({\i1}Speaking{\i0}): Yeah and then we- \N Dialogue: 0,0:20:30.70,0:20:35.25,Default,,0000,0000,0000,,{\i1}We loiter a while, \N...and dawdle again.{\i0} Dialogue: 0,0:20:35.25,0:20:37.01,Default,,0000,0000,0000,,{\i1}(Lethargians Snore){\i0} Dialogue: 0,0:20:37.01,0:20:42.94,Default,,0000,0000,0000,,{\i1}We gather our strength...to start anew.{\i0} Dialogue: 0,0:20:42.94,0:20:52.14,Default,,0000,0000,0000,,{\i1}On all of the loafing and lounging\Nwe still have left (yawn) to do.{\i0} Dialogue: 0,0:20:52.14,0:20:58.96,Default,,0000,0000,0000,,{\i1}So don't say there's nothing to do \Nin the Dol...drums,{\i0}\N Dialogue: 0,0:20:58.96,0:21:04.10,Default,,0000,0000,0000,,{\i1}It's just...not...true.{\i0} Dialogue: 0,0:21:04.10,0:21:05.88,Default,,0000,0000,0000,,{\i1}(Milo Yawns,\NLethargians Snore){\i0} Dialogue: 0,0:21:05.88,0:21:12.09,Default,,0000,0000,0000,,Milo ({\i1}Yawning{\i0}): I can see you... lead a rich \Nand... productive life. Dialogue: 0,0:21:12.09,0:21:18.52,Default,,0000,0000,0000,,Milo ({\i1}Singing{\i0}): Don't say there's nothing to do\Nin the Dol...drums! Dialogue: 0,0:21:18.52,0:21:25.26,Default,,0000,0000,0000,,Milo: I'm ready to diddle away the days, {\i1}I am!{\i0}\NLethargians: {\i1}The days we don't,{\i0} Dialogue: 0,0:21:25.26,0:21:31.12,Default,,0000,0000,0000,,Milo: I doddle a bit. {\i1}Lethargians: Doddle a bit.{\i0}\NMilo: And then.. {\i1}Lethargians: Doddle a bit.{\i0} Dialogue: 0,0:21:31.12,0:21:34.05,Default,,0000,0000,0000,,Milo ({\i1}Yawning{\i0}): I loiter awhile.\N{\i1}Lethargians: Loiter awhile.{\i0} Dialogue: 0,0:21:34.05,0:21:37.67,Default,,0000,0000,0000,,Milo ({\i1}yawning heavily{\i0}): And doddle again.\N{\i1}Lethargians: And dod--doddle again.{\i0} Dialogue: 0,0:21:37.67,0:21:40.64,Default,,0000,0000,0000,,Milo: I gather my strength.\N{\i1}Lethargians (mumbling): Gather strength.{\i0} Dialogue: 0,0:21:40.64,0:21:44.15,Default,,0000,0000,0000,,Milo: To start anew.\N{\i1}Lethargians: to start anew.{\i0} Dialogue: 0,0:21:44.15,0:21:52.23,Default,,0000,0000,0000,,Milo: On all of the loafing and lounging\NI still have left to do. Dialogue: 0,0:21:52.23,0:22:00.42,Default,,0000,0000,0000,,Milo/Lethargians: {\i1}So...Don't say there's nothing to do \Nin the Dol...drums.{\i0} Dialogue: 0,0:22:00.42,0:22:06.93,Default,,0000,0000,0000,,{\i1}It's just...not...true.{\i0}\N Dialogue: 0,0:22:06.93,0:22:13.01,Default,,0000,0000,0000,,{\i1}(Milo Yawns/Lethargians Snore){\i0} Dialogue: 0,0:22:13.01,0:22:14.72,Default,,0000,0000,0000,,{\i1}Dog Barking{\i0} Dialogue: 0,0:22:14.72,0:22:18.68,Default,,0000,0000,0000,,Lethargians: It's the terrible watchdog, run! \N Dialogue: 0,0:22:18.68,0:22:22.74,Default,,0000,0000,0000,,Run Everybody! Try! Go!\NIt's the terrible watch dog! Dialogue: 0,0:22:22.74,0:22:27.65,Default,,0000,0000,0000,,{\i1}(Lethargians Echo Each Other Nervously){\i0} Dialogue: 0,0:22:27.65,0:22:30.42,Default,,0000,0000,0000,,Milo ({\i1}Calmly{\i0}): Terrible...watchdog? Dialogue: 0,0:22:30.42,0:22:39.59,Default,,0000,0000,0000,,{\i1}(Dog Barks and Growls,\NDramatic Music Plays){\i0} Dialogue: 0,0:22:50.86,0:22:57.31,Default,,0000,0000,0000,,{\i1}(Marching Band Music Plays){\i0} Dialogue: 0,0:22:57.31,0:23:00.70,Default,,0000,0000,0000,,Tock: Here, what's this? \NWhat are you doing here? Dialogue: 0,0:23:00.70,0:23:04.03,Default,,0000,0000,0000,,Milo ({\i1}Yawns{\i0}): Just killing time. Dialogue: 0,0:23:04.03,0:23:07.25,Default,,0000,0000,0000,,({\i1}Alarm Sounds Loudly{\i0})\NTock: Killing time?!?! Dialogue: 0,0:23:07.25,0:23:12.21,Default,,0000,0000,0000,,({\i1}Alarm Sounds Loudly{\i0})\N({\i1}Tock Stops the Alarm{\i0})\N Dialogue: 0,0:23:12.21,0:23:18.87,Default,,0000,0000,0000,,Tock: Look son, it's bad enough wasting time without killing it. Come on, get ahold of yourself! Dialogue: 0,0:23:18.87,0:23:25.52,Default,,0000,0000,0000,,You can't spend the rest of your life in the Doldrums.\NHow did you get here anyway? Dialogue: 0,0:23:25.52,0:23:30.67,Default,,0000,0000,0000,,Milo ({\i1}Yawning{\i0}): Ah, it was easy.\NI guess I just wasn't thinking. Dialogue: 0,0:23:30.67,0:23:38.05,Default,,0000,0000,0000,,Tock: Heh. Precisely. You got here by not thinking,\Nand now you've got to think your way out. Dialogue: 0,0:23:38.05,0:23:42.67,Default,,0000,0000,0000,,Milo: {\i1}(Sighs){\i0} Go away. I was sleep...\N({\i1}Alarm Clock Sounds{\i0}) Dialogue: 0,0:23:42.67,0:23:45.39,Default,,0000,0000,0000,,Milo: Besides, it's against the law to think. Dialogue: 0,0:23:45.39,0:23:47.34,Default,,0000,0000,0000,,{\i1}(Dramatic Music Plays){\i0}\N{\i1}(Lethargians Growl){\i0} Dialogue: 0,0:23:47.34,0:23:49.04,Default,,0000,0000,0000,,Tock: You've got to get out of here, quick! Dialogue: 0,0:23:49.04,0:23:52.59,Default,,0000,0000,0000,,I know you haven't had much practice,\Nbut you've got to start thinking! Dialogue: 0,0:23:52.59,0:23:54.08,Default,,0000,0000,0000,,{\i1}(Lethargians Growl){\i0}\N Dialogue: 0,0:23:54.08,0:23:56.89,Default,,0000,0000,0000,,Milo: ..Too much work to think. {\i1}(Yawns){\i0} Dialogue: 0,0:23:56.89,0:24:00.95,Default,,0000,0000,0000,,I'd rather not do...({\i1}yawns{\i0}) anything. Dialogue: 0,0:24:00.95,0:24:05.43,Default,,0000,0000,0000,,Tock: The Lethargians don't want you to do anything,\Neven eating or breathing. Dialogue: 0,0:24:05.43,0:24:11.90,Default,,0000,0000,0000,,Milo: Breathing? But I've always breathed!\NI can't stop now. Dialogue: 0,0:24:11.90,0:24:15.35,Default,,0000,0000,0000,,Tock: Then get started thinking. Think boy, think! Dialogue: 0,0:24:15.35,0:24:17.12,Default,,0000,0000,0000,,Milo: What do I think about? Dialogue: 0,0:24:17.12,0:24:20.41,Default,,0000,0000,0000,,Tock: Think of birds that swim, and fish that fly. Dialogue: 0,0:24:20.41,0:24:29.48,Default,,0000,0000,0000,,Milo: Uh, let's see. Birds that swim... ({\i1}Ding{\i0})\NAnd fish that fly...({\i1}Ding{\i0}) Dialogue: 0,0:24:29.48,0:24:33.17,Default,,0000,0000,0000,,Tock: Words that begin with "J."\N({\i1}Motor Starts{\i0}) \N Dialogue: 0,0:24:33.17,0:24:37.54,Default,,0000,0000,0000,,Tock: It's working, it's working! Keep thinking! \NDinosaur insteps, potato ice cream. Dialogue: 0,0:24:37.54,0:24:38.87,Default,,0000,0000,0000,,({\i1}Engine Revving{\i0}) Dialogue: 0,0:24:38.87,0:24:41.28,Default,,0000,0000,0000,,Milo: Uh, potato insteps and dinosaur ice cream. Dialogue: 0,0:24:41.28,0:24:44.67,Default,,0000,0000,0000,,Tock: Faster boy, faster.\NDeoxyribonucleic acid! Dialogue: 0,0:24:44.67,0:24:48.37,Default,,0000,0000,0000,,Milo: Deosi-ribe-banana-clay-castle! Dialogue: 0,0:24:48.37,0:24:51.65,Default,,0000,0000,0000,,Tock: Albert Einstein. E= MC squared. Dialogue: 0,0:24:51.65,0:24:54.00,Default,,0000,0000,0000,,Milo {\i1}(copying Tock){\i0}: Albert Einstein. E= MC squared. Dialogue: 0,0:24:54.00,0:24:55.26,Default,,0000,0000,0000,,Tock: William Shakespeare! Dialogue: 0,0:24:55.26,0:24:57.48,Default,,0000,0000,0000,,Milo: Anthony Trollope, Isaac Newton! Dialogue: 0,0:24:57.48,0:25:00.77,Default,,0000,0000,0000,,Tock: Faster boy, faster!\NRoger Bacon, John Stuart Mill. Dialogue: 0,0:25:00.77,0:25:05.02,Default,,0000,0000,0000,,{\i1}(Climatic Music, \NLethargians Growling){\i0}\N Dialogue: 0,0:25:05.02,0:25:06.59,Default,,0000,0000,0000,,{\i1}(Alarm Sounds){\i0} Dialogue: 0,0:25:06.59,0:25:14.94,Default,,0000,0000,0000,,Milo: February. F-e-b-r-u-a-r-y.\N15x86=1,290. And carry the 3! Dialogue: 0,0:25:14.99,0:25:21.95,Default,,0000,0000,0000,,({\i1}Dramatic Music Plays, Ends with Crash{\i0}) Dialogue: 0,0:25:21.95,0:25:30.57,Default,,0000,0000,0000,,({\i1}Alarm Sounds Loudly{\i0})\N{\i1}(Begins Normal Ticking After Tock Turns It Off){\i0} Dialogue: 0,0:25:30.57,0:25:35.29,Default,,0000,0000,0000,,Tick: Whew. For a minute I was afraid\NI'd snapped my main spring. Dialogue: 0,0:25:35.29,0:25:42.17,Default,,0000,0000,0000,,You must excuse my gruff conduct, but you see\Nit's traditional for watch dogs to be ferocious. Dialogue: 0,0:25:42.17,0:25:47.62,Default,,0000,0000,0000,,Milo: I thought you were just great, but are you sure it's alright...to leave those Lethargians back there alone? Dialogue: 0,0:25:47.62,0:25:55.61,Default,,0000,0000,0000,,Tock: Oh, I don't just watch Lethargians, I watch boys too. And right now, I'd say, you needed a watchdog. Dialogue: 0,0:25:55.61,0:26:00.62,Default,,0000,0000,0000,,And anyway I just {\i1}love{\i0} automobile rides!\N({\i1}Pleasant Music Plays in Background{\i0}) Dialogue: 0,0:26:00.62,0:26:04.44,Default,,0000,0000,0000,,Milo: I'm very pleased to have you along.\NMy name is Milo. Dialogue: 0,0:26:04.44,0:26:10.29,Default,,0000,0000,0000,,Tock: Milo. That's a strange name for a boy.\NMy name is Tock. Dialogue: 0,0:26:10.29,0:26:15.58,Default,,0000,0000,0000,,Milo: Well, I mean uh-well- isn't that kind of a strange name...for a dog? Dialogue: 0,0:26:15.58,0:26:19.65,Default,,0000,0000,0000,,Tock: Oh, no. How many names can you give a watchdog? Dialogue: 0,0:26:19.65,0:26:24.22,Default,,0000,0000,0000,,Actually, my name is Tick-Tock.\NMy friends call me Tock. Dialogue: 0,0:26:24.22,0:26:27.83,Default,,0000,0000,0000,,Milo: May I call you Tock?\NIt's about time I had a friend. Dialogue: 0,0:26:27.83,0:26:33.06,Default,,0000,0000,0000,,Tock: It's about time. Time? \NBut time is your friend. Dialogue: 0,0:26:33.06,0:26:37.32,Default,,0000,0000,0000,,Time marches on, time and tide wait for no man- Dialogue: 0,0:26:37.32,0:26:41.27,Default,,0000,0000,0000,,Tock ({\i1}Singing): Time. Time. Time. Time.{\i0} Dialogue: 0,0:26:41.27,0:26:44.92,Default,,0000,0000,0000,,{\i1}Time is a gift, fleeting and swift,{\i0}\N{\i1}Ticking and tocking itself away,{\i0} Dialogue: 0,0:26:44.92,0:26:49.38,Default,,0000,0000,0000,,{\i1}Itself away, a way of saying better beware,{\i0} Dialogue: 0,0:26:49.38,0:26:53.38,Default,,0000,0000,0000,,{\i1}Time is a gift, precious and rare, \NTake it and make of it all you can.{\i0} Dialogue: 0,0:26:53.38,0:26:56.74,Default,,0000,0000,0000,,{\i1}Use all you can, \Nthere's not a moment to spare.{\i0} Dialogue: 0,0:26:56.74,0:27:01.30,Default,,0000,0000,0000,,{\i1}So, take a second to look around,\NSee a sight, hear a sound.{\i0} Dialogue: 0,0:27:01.30,0:27:07.42,Default,,0000,0000,0000,,{\i1}Take a minute to concentrate, \NAnalyze...Contemplate!{\i0} Dialogue: 0,0:27:07.42,0:27:11.47,Default,,0000,0000,0000,,{\i1}Take an hour and change the fate of the world!{\i0} Dialogue: 0,0:27:11.47,0:27:15.38,Default,,0000,0000,0000,,{\i1}Time is a gift, given to you,\NGiven to give you the time you need,{\i0} Dialogue: 0,0:27:15.38,0:27:19.69,Default,,0000,0000,0000,,{\i1}The time you need to have the time of your life!{\i0} Dialogue: 0,0:27:19.69,0:27:27.15,Default,,0000,0000,0000,,{\i1}Time ticks hastily away,\NTake time to save it every day!{\i0} Dialogue: 0,0:27:27.15,0:27:33.10,Default,,0000,0000,0000,,{\i1}Time saved, in the nick of time,\NIs golden time.{\i0} Dialogue: 0,0:27:33.10,0:27:34.70,Default,,0000,0000,0000,,{\i1}Milo: Time, time, time, time.{\i0} Dialogue: 0,0:27:34.70,0:27:37.41,Default,,0000,0000,0000,,{\i1}(Milo and Tock Begin Doing Rounds, \NSinging Different Lyrics Simultaneously in Harmony){\i0} Dialogue: 0,0:27:37.41,0:27:39.46,Default,,0000,0000,0000,,{\i1}Milo: Time is a gift, fleeting and swift,\NTock: Times...ticks...{\i0} Dialogue: 0,0:27:39.46,0:27:41.36,Default,,0000,0000,0000,,{\i1}Milo: Ticking and tocking itself away.\NTock: ...Hastily. {\i0} Dialogue: 0,0:27:41.36,0:27:45.33,Default,,0000,0000,0000,,{\i1}Milo: Itself a way of saying better beware.\NTock: Time to save it every day.{\i0} Dialogue: 0,0:27:45.33,0:27:47.22,Default,,0000,0000,0000,,{\i1}Milo: Time is a gift, precious and rare.\NTock: Time...saved...{\i0} Dialogue: 0,0:27:47.22,0:27:49.10,Default,,0000,0000,0000,,{\i1}Milo: Take it and make of it all you can.\NTock: ..in the nick of time.{\i0} Dialogue: 0,0:27:49.10,0:27:52.90,Default,,0000,0000,0000,,{\i1}Milo: Use all you can, there's not a moment to spare.\NTock: Is golden time...{\i0} Dialogue: 0,0:27:52.90,0:27:55.43,Default,,0000,0000,0000,,{\i1}Milo: So take a second to look around,\NTock: So just stop and{\i0} Dialogue: 0,0:27:55.43,0:27:57.26,Default,,0000,0000,0000,,{\i1}Milo: See a sight, hear a sound.\NTock: ...look around.{\i0} Dialogue: 0,0:27:57.26,0:27:59.42,Default,,0000,0000,0000,,{\i1}Milo: Take a minute to concentrate.\NTock: And concentrate. {\i0} Dialogue: 0,0:27:59.42,0:28:03.59,Default,,0000,0000,0000,,{\i1}Milo: Analyze, Contemplate.\NTock (echoes): Analyze. Contemplate. {\i0} Dialogue: 0,0:28:03.59,0:28:07.24,Default,,0000,0000,0000,,{\i1}Milo: Take an hour, and change the fate of the world!\NTock: Take an hour, and change the fate of the world!{\i0} Dialogue: 0,0:28:07.24,0:28:09.66,Default,,0000,0000,0000,,{\i1}Milo: Time to give, given to you,\NTock: Time...time...time...{\i0} Dialogue: 0,0:28:09.66,0:28:10.99,Default,,0000,0000,0000,,{\i1}Milo: Given to give to the time you need:\NTock: Time...{\i0} Dialogue: 0,0:28:10.99,0:28:15.43,Default,,0000,0000,0000,,{\i1}Milo: The time you need to have the time of your life!\NTock: Time...of your life.{\i0} Dialogue: 0,0:28:15.43,0:28:26.39,Default,,0000,0000,0000,,{\i1}Milo/Tock together:\NThe time you need to have the time of your life....!{\i0} Dialogue: 0,0:28:28.62,0:28:34.45,Default,,0000,0000,0000,,Milo: Golly! I've never seen such a- \N...a beautiful country, Tock. What country is it? Dialogue: 0,0:28:34.45,0:28:39.60,Default,,0000,0000,0000,,Tock: Well, it used to be called the Kingdom of Wisdom, \Nuntil the old King died. Dialogue: 0,0:28:39.60,0:28:47.71,Default,,0000,0000,0000,,But then, it was divided into two states. On one side, Dictionopolis, the Kingdom of Words. Dialogue: 0,0:28:47.71,0:28:54.25,Default,,0000,0000,0000,,It's ruled by King Azaz, who has an iron law that all words are more important than numbers. Dialogue: 0,0:28:54.25,0:29:00.91,Default,,0000,0000,0000,,The other side is Digitopolis, the Kingdom of Mathematics, ruled by the Mathemagician. Dialogue: 0,0:29:00.91,0:29:05.05,Default,,0000,0000,0000,,His law is that numbers are more important than words. Dialogue: 0,0:29:05.05,0:29:10.97,Default,,0000,0000,0000,,And over there, in the mountains of ignorance, \Nthe demons are gathering, just waiting... Dialogue: 0,0:29:10.97,0:29:11.91,Default,,0000,0000,0000,,{\i1}(Thunder Roars){\i0}\N Dialogue: 0,0:29:11.91,0:29:21.24,Default,,0000,0000,0000,,And beyond those mountains, Milo, is our only chance.\NThe C-a-s-t-l-e in the A-i-r. Dialogue: 0,0:29:21.24,0:29:23.73,Default,,0000,0000,0000,,Milo: Well that's where I'm going.\NThe Castle in the Air. Dialogue: 0,0:29:23.73,0:29:31.38,Default,,0000,0000,0000,,({\i1}Thunder Roars Loudly{\i0})\N({\i1}Dramatic Music Plays{\i0}) Dialogue: 0,0:29:31.38,0:29:34.64,Default,,0000,0000,0000,,Tock: Don't say that again, Milo.\NIt makes the demons very angry. Dialogue: 0,0:29:34.64,0:29:40.61,Default,,0000,0000,0000,,But at least there's one sane and intelligent man left in this country: Chroma the Great. Dialogue: 0,0:29:40.61,0:29:42.50,Default,,0000,0000,0000,,That's one of his best rainbows. Dialogue: 0,0:29:42.50,0:29:44.94,Default,,0000,0000,0000,,Milo: Hey! There goes the Whether Man. Dialogue: 0,0:29:44.94,0:29:49.48,Default,,0000,0000,0000,,Whether Man: Have you found my way yet?\NI hope it isn't mildewed. Dialogue: 0,0:29:49.48,0:29:51.71,Default,,0000,0000,0000,,Tock: Come on, Milo. Let's go. We're wasting ti- Dialogue: 0,0:29:51.71,0:29:54.91,Default,,0000,0000,0000,,Milo: I know, I know. We're wasting time. Dialogue: 0,0:29:54.91,0:30:01.68,Default,,0000,0000,0000,,{\i1}(Pleasant, Traveling Music Plays){\i0} Dialogue: 0,0:30:01.68,0:30:09.83,Default,,0000,0000,0000,,Tock: Stop! \N({\i1}Car Breaks Loudly{\i0}) Dialogue: 0,0:30:09.83,0:30:11.36,Default,,0000,0000,0000,,Milo: What's that?\N Dialogue: 0,0:30:11.36,0:30:16.18,Default,,0000,0000,0000,,Tock: Hmm...Unless I'm very much mistaken,\Nyou just missed running into the abode Dialogue: 0,0:30:16.18,0:30:18.96,Default,,0000,0000,0000,,of Kakofonous A. Dischord.\N(*Cacophonous) Dialogue: 0,0:30:19.31,0:30:22.54,Default,,0000,0000,0000,,Kakofonous A. Dischord (KAD): Ahh, whooo!!\N Dialogue: 0,0:30:22.54,0:30:27.29,Default,,0000,0000,0000,,({\i1}Honks Horn{\i0}) Beautiful, isn't it. \N({\i1}Honks Horn{\i0}) Dialogue: 0,0:30:27.29,0:30:34.94,Default,,0000,0000,0000,,KAD ({\i1}singing): But.. Of all the beautiful things in life, that nature has provided. (Horn Honks){\i0} Dialogue: 0,0:30:34.94,0:30:44.73,Default,,0000,0000,0000,,{\i1}A daffodil. A buttercup.{\i0}\N{\i1}A bird...(bird tweets a melody).{\i0} Dialogue: 0,0:30:44.73,0:30:48.72,Default,,0000,0000,0000,,({\i1}KAD hums/mumbles to himself, laughs){\i0} Dialogue: 0,0:30:48.72,0:30:55.07,Default,,0000,0000,0000,,KAD: {\i1}The loveliest things of all to me,{\i0}\N{\i1}I long ago decided.{\i0} Dialogue: 0,0:30:55.07,0:31:03.66,Default,,0000,0000,0000,,{\i1}Cannot be seen,...they only can,{\i0}\N{\i1}be heard!{\i0} Dialogue: 0,0:31:03.66,0:31:08.16,Default,,0000,0000,0000,,{\i1}(Music and Pots Begin Banging in Rhythm){\i0} Dialogue: 0,0:31:08.16,0:31:11.67,Default,,0000,0000,0000,,({\i1}Pots Continue to Clang, Thunder Roars){\i0}\NKAD: I..I..give people noise. Dialogue: 0,0:31:11.67,0:31:15.26,Default,,0000,0000,0000,,({\i1}Pots Continue to Clang, Thunder Roars){\i0}\NWonderful, deafening, earsplitting noise. Dialogue: 0,0:31:15.26,0:31:19.04,Default,,0000,0000,0000,,({\i1}Whistle Blows{\i0})\NKAD: Whistles and squeaks, screeches galore. Dialogue: 0,0:31:19.04,0:31:22.59,Default,,0000,0000,0000,,({\i1}Tambourine Jingles{\i0})\NKAD: Jingles and jangles, oh how I adore all that- Dialogue: 0,0:31:22.59,0:31:26.02,Default,,0000,0000,0000,,KAD: Noise, noise! Marvelous noise! Dialogue: 0,0:31:26.02,0:31:29.67,Default,,0000,0000,0000,,({\i1}Glass Shatters Repeatedly{\i0})\NKAD: Horrible, hideous. Awful, insidious- Dialogue: 0,0:31:29.67,0:31:32.69,Default,,0000,0000,0000,,({\i1}Glass Shatters Repeatedly{\i0})\NKAD: Noise, noise, noise! Dialogue: 0,0:31:32.69,0:31:35.02,Default,,0000,0000,0000,,({\i1}Glass Continues to Shatter{\i0}) Dialogue: 0,0:31:35.02,0:31:37.57,Default,,0000,0000,0000,,({\i1}Relative Calm Carnival Music Plays in Background{\i0})\NKAD: You don't look well my boy. Dialogue: 0,0:31:37.57,0:31:41.55,Default,,0000,0000,0000,,({\i1}Relatively Calm Carnival Music Plays in Background{\i0})\NKAD: Hey here, let's have a look at you ({\i1}Horn Honks{\i0}) Dialogue: 0,0:31:41.55,0:31:47.55,Default,,0000,0000,0000,,KAD: Just as I suspected, you are suffering\Nfrom a severe lack of noise. Dialogue: 0,0:31:47.55,0:31:50.34,Default,,0000,0000,0000,,KAD: Now, this'll fix you right up. Dialogue: 0,0:31:50.34,0:31:55.09,Default,,0000,0000,0000,,({\i1}Cacophony of noise "poured" into cup{\i0})\NKAD: Honking horns, screeching trains, bells, shouts, Dialogue: 0,0:31:55.09,0:31:58.75,Default,,0000,0000,0000,,({\i1}Cacophony of noise "poured" into cup{\i0})\NKAD: Shrieks, gurgling drains. And all the rest of- Dialogue: 0,0:31:58.75,0:32:02.81,Default,,0000,0000,0000,,KAD: -those wonderfully unpleasant sounds \Nwe use so much of today. \N Dialogue: 0,0:32:02.81,0:32:04.52,Default,,0000,0000,0000,,({\i1}Cacophony Continues{\i0}) Dialogue: 0,0:32:04.52,0:32:09.05,Default,,0000,0000,0000,,KAD: Now here, take this and you'll never \Nhave to hear a pleasant sound again. Dialogue: 0,0:32:09.05,0:32:14.47,Default,,0000,0000,0000,,Milo: No! No- no thank you. I don't want to be cured of pleasant sounds. Dialogue: 0,0:32:14.47,0:32:20.77,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Continues{\i0})\NKAD: Well now, that's very unusual. \NHowever, nothing odd. Dialogue: 0,0:32:20.77,0:32:23.75,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Continues{\i0})\NKAD: I'll just give it the Awful Dynne. Dialogue: 0,0:32:23.75,0:32:26.37,Default,,0000,0000,0000,,Milo: The Awful Dynne? *(Din). Dialogue: 0,0:32:26.37,0:32:30.78,Default,,0000,0000,0000,,({\i1}Noises Sounds as They Pour into the Lamp{\i0}) Dialogue: 0,0:32:30.78,0:32:37.61,Default,,0000,0000,0000,,Dynne: Whoa hahaha! Ahhh, that was good, Master. Dialogue: 0,0:32:37.61,0:32:40.27,Default,,0000,0000,0000,,KAD: This is my assistant, the Awful Dynne. Dialogue: 0,0:32:40.27,0:32:44.59,Default,,0000,0000,0000,,Milo: Gee, I don't think I've ever met\Nan awful Dynne before. Dialogue: 0,0:32:44.59,0:32:49.13,Default,,0000,0000,0000,,KAD: What?? Never met an Awful Dynne before? \NOh you must be mistaken. Dialogue: 0,0:32:49.13,0:32:53.79,Default,,0000,0000,0000,,When you're playing in your room and making a lot of noise, what do they tell you to stop? Dialogue: 0,0:32:53.79,0:32:58.30,Default,,0000,0000,0000,,({\i1}Drums Play Loudly{\i0})\NMilo: Why, the- the awful din! ({\i1}Dynne Laughs{\i0}) Dialogue: 0,0:32:58.30,0:33:03.40,Default,,0000,0000,0000,,KAD: And when the street is being repaired with about 50 jackhammers going all day, ({\i1}Jackhammer Noise{\i0}) Dialogue: 0,0:33:03.40,0:33:07.63,Default,,0000,0000,0000,,KAD...what does everybody complain of?\NMilo: The awful din! Dialogue: 0,0:33:07.63,0:33:14.92,Default,,0000,0000,0000,,KAD: Right, and now my valued assistant will show you var-de-ous (*various) examples from my rare, exotic, Dialogue: 0,0:33:14.92,0:33:18.62,Default,,0000,0000,0000,,and seldom heard...noises.\NDynne? ({\i1}Horn Honks{\i0}) Dialogue: 0,0:33:18.62,0:33:20.55,Default,,0000,0000,0000,,{\i1}Dynne laughs/begins singing){\i0} Dialogue: 0,0:33:20.55,0:33:30.72,Default,,0000,0000,0000,,{\i1}Dynne: Didja...ever hear an elephant tap dance, on a tin roof late at night? / That's noise...beautiful noise!{\i0} Dialogue: 0,0:33:30.72,0:33:39.13,Default,,0000,0000,0000,,{\i1}Did you ever hear a centipede crying...when his shoes don't fit him right? / That's noise... beautiful noise!{\i0} Dialogue: 0,0:33:39.13,0:33:44.92,Default,,0000,0000,0000,,{\i1}Did you ever hear a hungry dinosaur\Nhiccup on a windy day?{\i0} Dialogue: 0,0:33:44.92,0:33:51.24,Default,,0000,0000,0000,,{\i1}Did you ever hear a nervous butterfly\Nnibble on a cheese soufflé?{\i0} Dialogue: 0,0:33:51.24,0:33:54.64,Default,,0000,0000,0000,,{\i1}(Carnival Music, Awful Dynne Laughs){\i0} Dialogue: 0,0:33:54.64,0:33:58.59,Default,,0000,0000,0000,,KAD: Ah, yes. Noise is very fashionable today! Dialogue: 0,0:33:58.59,0:34:04.63,Default,,0000,0000,0000,,Why I can hardly fill the orders for noise pills, racket lotion, clamor salve, and hubbub tonic! Dialogue: 0,0:34:04.63,0:34:11.81,Default,,0000,0000,0000,,Years ago, well everyone wanted pleasant sounds.\NBut today, all they want is - Dialogue: 0,0:34:11.81,0:34:17.55,Default,,0000,0000,0000,,({\i1}Loud Noises Coincide With Lyrics){\i0}\N{\i1}KAD: Crash! Bing! Bang! Boom! Ah! Plunk! Ding! Doo!{\i0} Dialogue: 0,0:34:17.55,0:34:20.80,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Plays in Background{\i0})\NKAD: {\i1}Noise, noise, nerve jangling noise,{\i0} Dialogue: 0,0:34:20.80,0:34:24.24,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Plays in Background{\i0})\NKAD: Battering, Chattering, Shattering Noise! Dialogue: 0,0:34:24.24,0:34:28.35,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Plays in Background{\i0})\NKAD: Gurgles and screams, all of that stuff! Dialogue: 0,0:34:28.35,0:34:31.40,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Plays in Background{\i0})\NKAD: Tickle my eardrums, I can't get enough- Dialogue: 0,0:34:31.40,0:34:35.40,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Plays in Background{\i0})\NKAD: of that noise, noise, marvelous noise! Dialogue: 0,0:34:35.40,0:34:38.72,Default,,0000,0000,0000,,({\i1}Cacophony of Noise Plays in Background{\i0})\NKAD: Horrible, hideous, awful, insidious! Dialogue: 0,0:34:38.72,0:34:48.20,Default,,0000,0000,0000,,(Music Plays in Background, Followed by Cacophony)\NKAD: Noise, noise, noise!! Dialogue: 0,0:34:48.20,0:34:53.84,Default,,0000,0000,0000,,{\i1}(Speeding Music Plays){\i0} Dialogue: 0,0:34:57.84,0:35:03.48,Default,,0000,0000,0000,,{\i1}(Pleasant, Holiday-Like Music Plays){\i0} Dialogue: 0,0:35:10.34,0:35:13.35,Default,,0000,0000,0000,,Tock: Looks like a beautiful crop, \Ndoesn't it, Milo? Dialogue: 0,0:35:13.35,0:35:18.52,Default,,0000,0000,0000,,I've never seen fatter W's.\NAnd those A's look delicious! Dialogue: 0,0:35:18.52,0:35:21.32,Default,,0000,0000,0000,,Milo: Are those letters growing on those trees? Dialogue: 0,0:35:21.32,0:35:24.08,Default,,0000,0000,0000,,Tock: Well, money doesn't grow on trees, does it? Dialogue: 0,0:35:24.08,0:35:28.60,Default,,0000,0000,0000,,Milo: No. It's just that I've never seen letters\Ngrowing on trees, either. Dialogue: 0,0:35:28.60,0:35:31.12,Default,,0000,0000,0000,,{\i1}(Time is a Gift Music Begins)\NMilo/Tock Sing Simultaneously Again{\i0} Dialogue: 0,0:35:32.29,0:35:34.46,Default,,0000,0000,0000,,{\i1}Milo: Take a minute to concentrate.\NTock: And Con-cen-trate.{\i0} Dialogue: 0,0:35:34.46,0:35:38.47,Default,,0000,0000,0000,,{\i1}Milo: Analyze. Contemplate.\NTock (echoing): Analyze. Contemplate.{\i0} Dialogue: 0,0:35:38.47,0:35:42.47,Default,,0000,0000,0000,,{\i1}Milo: Take an hour and change the fate of the wor-ld!\NTock: Take an hour and change the fate of the wor-ld!{\i0} Dialogue: 0,0:35:42.47,0:35:44.46,Default,,0000,0000,0000,,{\i1}Milo: Time to give, given to you,\NTock: Time...time...time...{\i0} Dialogue: 0,0:35:44.46,0:35:46.18,Default,,0000,0000,0000,,{\i1}Milo: Given to give you the time you need,\NTick: Time...Time...{\i0} Dialogue: 0,0:35:46.18,0:35:49.100,Default,,0000,0000,0000,,{\i1}Milo: The time you need to have the time of your life.\NTock: Time...of your life.{\i0} Dialogue: 0,0:35:49.100,0:36:00.65,Default,,0000,0000,0000,,{\i1}Milo/Tock Together: The time you need to have the time \Nof your life!!!...{\i0} Dialogue: 0,0:36:00.65,0:36:03.01,Default,,0000,0000,0000,,{\i1}(Music Concludes Dramatically){\i0} Dialogue: 0,0:36:03.01,0:36:04.43,Default,,0000,0000,0000,,Soldier L: Greetings. \NSoldier M: Salutations. Dialogue: 0,0:36:04.43,0:36:05.83,Default,,0000,0000,0000,,Soldier N: Welcome. \NSoldier O: Good Afternoon. Dialogue: 0,0:36:05.83,0:36:09.44,Default,,0000,0000,0000,,Soldier P: Hi.\N({\i1}Sound of Soldier P Whisked to Back of Line{\i0})\N Dialogue: 0,0:36:09.44,0:36:12.34,Default,,0000,0000,0000,,Milo: Why, thank you. And Hi! Dialogue: 0,0:36:12.34,0:36:14.62,Default,,0000,0000,0000,,Soldier L: By order of Azaz the Unabridged, Dialogue: 0,0:36:14.62,0:36:15.92,Default,,0000,0000,0000,,Soldier M: King of Dictionopolis, Dialogue: 0,0:36:15.92,0:36:17.09,Default,,0000,0000,0000,,Solider N: Monarch of Letters, Dialogue: 0,0:36:17.09,0:36:20.91,Default,,0000,0000,0000,,Soldier O: Emperor of Phrases, Sentences, \Nand Miscellaneous Figures of Speech, Dialogue: 0,0:36:20.91,0:36:23.93,Default,,0000,0000,0000,,Soldier P: We offer you the hospitality of our kingdom. Dialogue: 0,0:36:23.93,0:36:25.01,Default,,0000,0000,0000,,Soldier L: Country,\NSoldier M: State, Dialogue: 0,0:36:25.01,0:36:27.09,Default,,0000,0000,0000,,Soldier N: Commonwealth,\NSolider O: Palatinate. Dialogue: 0,0:36:27.09,0:36:28.51,Default,,0000,0000,0000,,Soldier O: Royal Banquet,\NSoldier N: Tonight, Dialogue: 0,0:36:28.51,0:36:29.100,Default,,0000,0000,0000,,Soldier M: In Your Honor,\NSoldier L: Seven Sharp. Dialogue: 0,0:36:29.100,0:36:34.22,Default,,0000,0000,0000,,Soldier P: Be there. \N({\i1}Sound of Soldier P Whisked to Back of Line{\i0}) Dialogue: 0,0:36:34.42,0:36:35.77,Default,,0000,0000,0000,,Soldier L: Goodbye.\NSoldier M: Adieu.\N Dialogue: 0,0:36:35.77,0:36:37.42,Default,,0000,0000,0000,,Soldier N: Arrivederci.\NSolider O: So Long. Dialogue: 0,0:36:37.42,0:36:39.01,Default,,0000,0000,0000,,Soldier Five: Ciao! Dialogue: 0,0:36:39.01,0:36:44.19,Default,,0000,0000,0000,,Milo: Bye.\N({\i1}Music Indicating Tip-Toeing of Soldier P{\i0}) Dialogue: 0,0:36:44.19,0:36:47.22,Default,,0000,0000,0000,,Milo: I never knew words could be so confusing. Dialogue: 0,0:36:47.22,0:36:50.72,Default,,0000,0000,0000,,Tock: Only confusing, Milo,\Nwhen you use a lot to say a little. Dialogue: 0,0:36:50.72,0:36:53.46,Default,,0000,0000,0000,,({\i1}Vendors Yelling to Attract Customers){\i0}\NMan: Catchphrases! Dialogue: 0,0:36:53.46,0:36:58.27,Default,,0000,0000,0000,,Man B: Step right up, ladies and gentlemen. Get your fresh picked ifs, ands, and buts, right off the farm. Dialogue: 0,0:36:58.27,0:37:02.48,Default,,0000,0000,0000,,British Man: Nice whats, wheres, whiches, whens, and whos. Get 'em by the where, get 'em by the batch. Dialogue: 0,0:37:02.48,0:37:04.60,Default,,0000,0000,0000,,Man: Halfbaked ideas here. Halfbaked Ideas. Dialogue: 0,0:37:04.60,0:37:07.76,Default,,0000,0000,0000,,Man: Meaty words here. Chops, steaks, venison. Dialogue: 0,0:37:07.76,0:37:10.57,Default,,0000,0000,0000,,Man: Poetic Words. Sublime words. Dialogue: 0,0:37:10.57,0:37:13.34,Default,,0000,0000,0000,,Man: Step right up, step right up. \NFancy, best quality words right 'ere. Dialogue: 0,0:37:13.34,0:37:16.90,Default,,0000,0000,0000,,How 'bout you young man?\NHow 'bout a nice bag full of pronouns! Dialogue: 0,0:37:16.90,0:37:19.88,Default,,0000,0000,0000,,Or maybe you'd like our special assortment of adjectives. ({\i1}Vendor's Voice Fades Into Background{\i0}) Dialogue: 0,0:37:19.88,0:37:23.70,Default,,0000,0000,0000,,Milo: Boy, wait'll Ralph hears me use these!\N Dialogue: 0,0:37:23.70,0:37:26.24,Default,,0000,0000,0000,,How much are these, sir? Dialogue: 0,0:37:26.24,0:37:30.08,Default,,0000,0000,0000,,Vendor: And were you thinking of using all of 'em \Nin the same sentence? Dialogue: 0,0:37:30.08,0:37:32.68,Default,,0000,0000,0000,,Milo: Why ye- yes, sir. Dialogue: 0,0:37:32.68,0:37:34.60,Default,,0000,0000,0000,,Vendor: Well, ({\i1}laughing{\i0}) I'll tell you what, lad. Dialogue: 0,0:37:34.60,0:37:38.76,Default,,0000,0000,0000,,Why don't you just take a bag full of \Nhappys and goods to start with? Dialogue: 0,0:37:38.76,0:37:44.35,Default,,0000,0000,0000,,Very useful for Happy Birthday, Happy New Year, happy days, and happy-go-lucky. Dialogue: 0,0:37:44.35,0:37:50.55,Default,,0000,0000,0000,,Useful too for good morning, good afternoon, good evening, good riddance, and goodbye! Dialogue: 0,0:37:50.55,0:37:54.82,Default,,0000,0000,0000,,Man: Nouns by the pound! Nouns by the pound! Dialogue: 0,0:37:54.82,0:38:01.24,Default,,0000,0000,0000,,Man B: Step right up, ladies and gentlemen. Do it yourself. Make up your own words. Be creative! Dialogue: 0,0:38:01.24,0:38:03.91,Default,,0000,0000,0000,,Have fun! Start a language! Dialogue: 0,0:38:03.91,0:38:08.88,Default,,0000,0000,0000,,Milo: That looks pretty difficult, Tock. \NI'm not much good at making up words. Dialogue: 0,0:38:08.88,0:38:12.34,Default,,0000,0000,0000,,Bee: Perhaps I can be of assistance.\NMilo: Look out! Dialogue: 0,0:38:12.34,0:38:16.95,Default,,0000,0000,0000,,Bee: A-S-S-I-S-T-A-N-C-E\NMilo: Tock, look out! Dialogue: 0,0:38:16.95,0:38:20.16,Default,,0000,0000,0000,,Tock: It's alright, Milo. It's just the Spelling Bee. Dialogue: 0,0:38:20.16,0:38:28.37,Default,,0000,0000,0000,,Bee: Yes, please don't be alarmed. A-L-A-R-M-E-D. Alarmed. I know boys are often afraid of bees. Dialogue: 0,0:38:28.37,0:38:37.93,Default,,0000,0000,0000,,B-E-E-S. Bees. But let me assure your my intentions are peaceful. P-E-A-C-E-F-U-L. Dialogue: 0,0:38:37.93,0:38:39.36,Default,,0000,0000,0000,,Milo: And you don't sting? Dialogue: 0,0:38:39.36,0:38:49.12,Default,,0000,0000,0000,,Bee: Sting? ({\i1}Laughs{\i0}). Oh I can sting, but I don't. However, I can spell anything. A-N-Y-T-H-I-N-G. Dialogue: 0,0:38:49.12,0:38:50.54,Default,,0000,0000,0000,,Milo: Anything? Dialogue: 0,0:38:50.54,0:38:56.10,Default,,0000,0000,0000,,Bee: Any word that has ever been written in any language, any where. Dialogue: 0,0:38:56.10,0:39:02.34,Default,,0000,0000,0000,,Humbug: Balderdash. Let me repeat. Balderdash.\N Dialogue: 0,0:39:02.34,0:39:04.83,Default,,0000,0000,0000,,Bee: Balderdash?! Why you- Dialogue: 0,0:39:04.83,0:39:13.57,Default,,0000,0000,0000,,Humbug: Come now. Don't be ill-mannered.\NIsn't someone going to introduce me to this little boy? Dialogue: 0,0:39:13.57,0:39:16.75,Default,,0000,0000,0000,,Fine, manly little fellow. Dialogue: 0,0:39:16.75,0:39:22.20,Default,,0000,0000,0000,,Bee: This is the Humbug. H-U-M-B-U-G. \NA very dislikable fellow. Dialogue: 0,0:39:22.20,0:39:27.37,Default,,0000,0000,0000,,Humbug: Nonsense. Everyone loves a humbug. Dialogue: 0,0:39:27.37,0:39:35.17,Default,,0000,0000,0000,,({\i1}Humbug Laughs{\i0}). Insectious Humbugious. \NIf I may use the Latin. Dialogue: 0,0:39:35.17,0:39:42.70,Default,,0000,0000,0000,,Bee: "Insectious Humbugious"? Why, you fraud! \NYou can't even spell your own name. Dialogue: 0,0:39:42.70,0:39:50.99,Default,,0000,0000,0000,,Humbug: A slavish concern for the composition of words \Nis the sign of a bankrupt intellect. Dialogue: 0,0:39:50.99,0:39:57.47,Default,,0000,0000,0000,,Be gone, odious wasp!\NYou smell of decayed syllables. Dialogue: 0,0:39:57.47,0:40:04.24,Default,,0000,0000,0000,,Bee: Odious wasp?! How dare you!\N Dialogue: 0,0:40:04.24,0:40:10.06,Default,,0000,0000,0000,,En garde! E-N G-A-R-D-E. Dialogue: 0,0:40:10.06,0:40:13.98,Default,,0000,0000,0000,,{\i1}(Bee Buzzing Angrily){\i0} Dialogue: 0,0:40:33.67,0:40:36.04,Default,,0000,0000,0000,,({\i1}Bee Screeching to a Halt){\i0} Dialogue: 0,0:40:36.04,0:40:37.37,Default,,0000,0000,0000,,{\i1}(Bee Buzzing Loudly){\i0} Dialogue: 0,0:40:37.37,0:40:43.13,Default,,0000,0000,0000,,Humbug: Back! Back! \NBack I say.\N Dialogue: 0,0:40:43.13,0:40:49.15,Default,,0000,0000,0000,,Didactic Drone! \NVerbose vermin! Dialogue: 0,0:40:49.15,0:40:52.47,Default,,0000,0000,0000,,({\i1}Sounds of Dueling{\i0}) Dialogue: 0,0:40:52.47,0:40:56.12,Default,,0000,0000,0000,,Back! \NParsimonious Word Miser! \N Dialogue: 0,0:40:56.12,0:40:57.99,Default,,0000,0000,0000,,({\i1}Sounds of Dueling{\i0}) Dialogue: 0,0:40:57.99,0:41:02.59,Default,,0000,0000,0000,,Overbearing Dragon Fly! Touché! Dialogue: 0,0:41:04.58,0:41:09.96,Default,,0000,0000,0000,,Bee: Touché. T-O-U-C-H-E.\N({\i1}Sounds of Dueling{\i0}) Dialogue: 0,0:41:09.96,0:41:12.85,Default,,0000,0000,0000,,({\i1}Sounds of Dueling{\i0}) Dialogue: 0,0:41:12.85,0:41:16.40,Default,,0000,0000,0000,,Humbug: Yeow!!\N({\i1}Dramatic Music Plays{\i0}) Dialogue: 0,0:41:16.40,0:41:20.14,Default,,0000,0000,0000,,({\i1}Dramatic Music Continues,\NSounds of Buildings Falling){\i0} Dialogue: 0,0:41:21.30,0:41:26.04,Default,,0000,0000,0000,,({\i1}Sounds of Wood Breaking,\NStands Crashing to the Ground{\i0}) Dialogue: 0,0:41:32.95,0:41:38.68,Default,,0000,0000,0000,,({\i1}Music of Dismay as\NWords Fall to Ground{\i0}) Dialogue: 0,0:41:52.82,0:41:57.92,Default,,0000,0000,0000,,Shrift: Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! Guilty! \NI've never seen anyone so guilty. Dialogue: 0,0:41:57.92,0:42:00.52,Default,,0000,0000,0000,,Milo: Uh-oh.\N({\i1}Siren Blares{\i0}) Dialogue: 0,0:42:02.89,0:42:08.74,Default,,0000,0000,0000,,Shrift: Guilty! Guilty! Guilty!\NJust as I thought, you again! Dialogue: 0,0:42:08.74,0:42:14.08,Default,,0000,0000,0000,,Shrift: Guilty of sowing confusion.\NUpsetting the alphabet cart. Dialogue: 0,0:42:14.08,0:42:15.68,Default,,0000,0000,0000,,Milo: Apple cart. Dialogue: 0,0:42:15.68,0:42:19.50,Default,,0000,0000,0000,,Shrift: Correcting an officer. \NBreaking havoc. Dialogue: 0,0:42:19.50,0:42:22.55,Default,,0000,0000,0000,,Mincing words. \N({\i1}Alarm Rings{\i0}) Dialogue: 0,0:42:22.55,0:42:25.67,Default,,0000,0000,0000,,And having a dog with an unauthorized alarm.\N Dialogue: 0,0:42:25.67,0:42:30.29,Default,,0000,0000,0000,,({\i1}Tock Barks{\i0})\NShrift: And illegal barking. Dialogue: 0,0:42:30.29,0:42:33.85,Default,,0000,0000,0000,,Shrift: I sentence you both to \Nsix million years in prison. Dialogue: 0,0:42:33.85,0:42:38.49,Default,,0000,0000,0000,,Milo: Six million years?\NBut- but only a judge can sentence you! Dialogue: 0,0:42:38.49,0:42:43.85,Default,,0000,0000,0000,,Shrift: Good point. ({\i1}Magic Music{\i0}).\NI sentence you both to six million years in prison. Dialogue: 0,0:42:43.85,0:42:46.86,Default,,0000,0000,0000,,({\i1}Gavel Bangs{\i0}) \NShrift: Come along. I'll take you to the dungeon. Dialogue: 0,0:42:46.86,0:42:52.06,Default,,0000,0000,0000,,Milo: But- but you can't. I mean- \Nonly a jailer can put you in prison. Dialogue: 0,0:42:52.06,0:42:55.59,Default,,0000,0000,0000,,Shrift: Good point. ({\i1}Magic Music{\i0}). Dialogue: 0,0:42:55.59,0:42:58.36,Default,,0000,0000,0000,,I am also the jailer.\NCome on, come on! Dialogue: 0,0:42:58.36,0:43:04.93,Default,,0000,0000,0000,,Humbug: Keep your chin up, my boy. Maybe they'll take a million years off for good behavior. Dialogue: 0,0:43:04.93,0:43:11.97,Default,,0000,0000,0000,,Bee: Be the "e" of good hope. H-O-P-E. Dialogue: 0,0:43:11.97,0:43:19.51,Default,,0000,0000,0000,,({\i1}Somber Marching Music{\i0}) Dialogue: 0,0:43:19.51,0:43:21.98,Default,,0000,0000,0000,,Shrift: You'll find it quite pleasant down here. Dialogue: 0,0:43:21.98,0:43:23.73,Default,,0000,0000,0000,,Milo: Isn't it a little dark? Dialogue: 0,0:43:23.73,0:43:29.20,Default,,0000,0000,0000,,Shrift: Of course it's dark. Dungeons are always dark. If they weren't dark, they wouldn't be so unpleasant. Dialogue: 0,0:43:29.20,0:43:32.48,Default,,0000,0000,0000,,Milo: But you said it would be pleasant down here.\NWhich- Dialogue: 0,0:43:32.48,0:43:40.39,Default,,0000,0000,0000,,Shrift: Precisely. Which (*Witch).\NYou can always chat with a Which if you get lonely. Dialogue: 0,0:43:41.38,0:43:48.88,Default,,0000,0000,0000,,Shrift: This is it, all the comforts of home.\N({\i1}Door Creaks/Slams{\i0}) See you in six million years! Dialogue: 0,0:43:48.88,0:43:51.73,Default,,0000,0000,0000,,{\i1}Frightening Music Plays{\i0} Dialogue: 0,0:44:00.33,0:44:05.21,Default,,0000,0000,0000,,Which: Oh, there you are! How do you do? Dialogue: 0,0:44:05.21,0:44:07.53,Default,,0000,0000,0000,,Milo: (hesistates) Hello. Dialogue: 0,0:44:07.53,0:44:09.43,Default,,0000,0000,0000,,Which: Come in, come in, come in. Dialogue: 0,0:44:09.43,0:44:13.47,Default,,0000,0000,0000,,Milo: You'd better be very careful, m'am.\NThere's a witch around here somewhere. Dialogue: 0,0:44:13.47,0:44:20.91,Default,,0000,0000,0000,,Which: Well, of course there is! I am she.\NFaintly Macabre, the not-so-wicked Which. Dialogue: 0,0:44:20.91,0:44:25.76,Default,,0000,0000,0000,,There, you see? Official Which: Kingdom of Wisdom. Dialogue: 0,0:44:25.76,0:44:29.20,Default,,0000,0000,0000,,Milo: Oh, a Which! Like the Whether Man. Dialogue: 0,0:44:29.20,0:44:34.63,Default,,0000,0000,0000,,Which: Of course! The Whether Man is my brother.\NAt least he used to be. Dialogue: 0,0:44:34.63,0:44:38.94,Default,,0000,0000,0000,,I don't know whether he still is,\NI haven't seen him in years! Dialogue: 0,0:44:38.94,0:44:43.18,Default,,0000,0000,0000,,Have a cookie.\NThe question marks are delicious! Dialogue: 0,0:44:43.18,0:44:44.76,Default,,0000,0000,0000,,Milo: What does a Which do? Dialogue: 0,0:44:44.76,0:44:49.46,Default,,0000,0000,0000,,Which: Well, I used to help people choose which words to use- Dialogue: 0,0:44:49.46,0:44:54.27,Default,,0000,0000,0000,,Which were the most proper and fitting words\Nfor any and all occasions. Dialogue: 0,0:44:54.27,0:44:58.01,Default,,0000,0000,0000,,But when Rhyme and Reason were banished- Dialogue: 0,0:44:58.01,0:45:00.18,Default,,0000,0000,0000,,Milo: Rhyme? And Reason? Dialogue: 0,0:45:00.18,0:45:04.76,Default,,0000,0000,0000,,Which: Yes, Milo. When the two kings had their terrible quarrel- Dialogue: 0,0:45:04.76,0:45:10.97,Default,,0000,0000,0000,,{\i1}(Adventerous Music Begins){\i0} Dialogue: 0,0:45:10.97,0:45:18.09,Default,,0000,0000,0000,,Which: When King Azaz insisted that words were far more important than numbers, Dialogue: 0,0:45:18.09,0:45:22.47,Default,,0000,0000,0000,,and hence {\i1}his{\i0} kingdom was truly the greater, Dialogue: 0,0:45:22.47,0:45:28.42,Default,,0000,0000,0000,,and when Mathemagician claimed that numbers\Nwere much more important than words, Dialogue: 0,0:45:28.42,0:45:34.14,Default,,0000,0000,0000,,and therefore {\i1}his{\i0} kingdom was supreme, \Nwhy then naturally, Dialogue: 0,0:45:34.14,0:45:41.04,Default,,0000,0000,0000,,they asked the Princess of Sweet Rhyme, and the Princess of Pure Reason to settle the question. Dialogue: 0,0:45:41.04,0:45:46.31,Default,,0000,0000,0000,,Milo: And what did they decide? What is the most important? Words or numbers? Dialogue: 0,0:45:46.31,0:45:52.74,Default,,0000,0000,0000,,Which: The princesses decided that words and numbers are of equal value. Dialogue: 0,0:45:52.74,0:45:57.44,Default,,0000,0000,0000,,Tock: In the cloak of knowledge, one is the warp\Nand the other in the woof. Dialogue: 0,0:45:57.44,0:46:03.56,Default,,0000,0000,0000,,Which: But you see Milo, \Nthis decision infuriated the two kings, Dialogue: 0,0:46:03.56,0:46:14.05,Default,,0000,0000,0000,,and they banished the princesses to the \NCastle in the Air. ({\i1}Dramatic Music Plays{\i0}) Dialogue: 0,0:46:14.05,0:46:17.81,Default,,0000,0000,0000,,And I was thrown into this dungeon. Dialogue: 0,0:46:17.81,0:46:21.89,Default,,0000,0000,0000,,Tock: And that's why people don't seem to care anymore which words they use, Dialogue: 0,0:46:21.89,0:46:23.96,Default,,0000,0000,0000,,as long as they use lots of 'em. Dialogue: 0,0:46:23.96,0:46:28.97,Default,,0000,0000,0000,,Milo: And that's why there's no rhyme or reason around here, and everybody thinks {\i1}he's{\i0} so good! Dialogue: 0,0:46:28.97,0:46:37.48,Default,,0000,0000,0000,,Hey! Maybe we can rescue them, and rescue you too Mrs. Faintly...in about six million years. Dialogue: 0,0:46:37.48,0:46:39.42,Default,,0000,0000,0000,,Soldier L: Ah, there you are.\NSoldier M: Where have you been? Dialogue: 0,0:46:39.42,0:46:42.25,Default,,0000,0000,0000,,Soldier N: Been looking all over for you.\NSoldier O: Royal banquet is about to begin. Dialogue: 0,0:46:42.25,0:46:44.40,Default,,0000,0000,0000,,Soldier P: Soup's on. Dialogue: 0,0:46:44.40,0:46:47.81,Default,,0000,0000,0000,,Milo: I still have to serve my sentence\Nof six million years in prison. Dialogue: 0,0:46:47.81,0:46:50.38,Default,,0000,0000,0000,,Soldier L: No time for sentences.\NSoldier M: No time for words. Dialogue: 0,0:46:50.38,0:46:53.44,Default,,0000,0000,0000,,Soldier N: Condemn boy to hearty meal.\NSoldier O: Prisons are for the birds. Dialogue: 0,0:46:53.44,0:46:55.29,Default,,0000,0000,0000,,Soldier P: Jailbirds. Dialogue: 0,0:46:56.27,0:46:58.73,Default,,0000,0000,0000,,Soldier L: Mustn't keep Azaz waiting.\NSoldier M: Things get hungry, too. Dialogue: 0,0:46:58.73,0:47:02.16,Default,,0000,0000,0000,,Soldier N: Royal banquet's just beginning.\NSoldier O: Just in time for royal stew. Dialogue: 0,0:47:02.16,0:47:03.25,Default,,0000,0000,0000,,Soldier P: Chow (Ciao). Dialogue: 0,0:47:03.25,0:47:07.23,Default,,0000,0000,0000,,Milo: Goodbye Mrs. Macabre, don't worry.\NI'll find a way to rescue you. Dialogue: 0,0:47:07.23,0:47:09.74,Default,,0000,0000,0000,,{\i1}(Cheerful Music){\i0} Dialogue: 0,0:47:09.74,0:47:13.34,Default,,0000,0000,0000,,Tock: Bye, Faintly. We'll be back. Dialogue: 0,0:47:13.34,0:47:17.53,Default,,0000,0000,0000,,({\i1}Glittery Tones Play As Which's Tears Fall{\i0}) Dialogue: 0,0:47:17.53,0:47:22.42,Default,,0000,0000,0000,,({\i1}Royal Trumpets Sound{\i0}) Dialogue: 0,0:47:25.78,0:47:31.37,Default,,0000,0000,0000,,Soldier: His Majesty, the Supreme Ruler of Semantics,\NMost Eminent Chieftain of Participles, Dialogue: 0,0:47:31.37,0:47:38.11,Default,,0000,0000,0000,,Lord and Master of Words, Super Sovereign of Syntax,\NChief Potentate of Adverbs and Prepositions. Dialogue: 0,0:47:38.11,0:47:41.97,Default,,0000,0000,0000,,({\i1}Soldier P Whizzing to Grab Chair){\i0}\NKing Azaz the Unabridged. Dialogue: 0,0:47:41.97,0:47:45.14,Default,,0000,0000,0000,,Milo: If you please, sir.\N({\i1}Azaz Bristles At "Sir"){\i0} Dialogue: 0,0:47:45.14,0:47:49.65,Default,,0000,0000,0000,,Milo: Your majesty. My name is Milo, \Nand this is Tock, my watchdog. Dialogue: 0,0:47:49.65,0:47:52.10,Default,,0000,0000,0000,,And we've been sentenced to six million years for- Dialogue: 0,0:47:52.10,0:47:58.55,Default,,0000,0000,0000,,Azaz: Ahhh! Six million?\NThat's not a sentence, that's a number. Dialogue: 0,0:47:58.55,0:48:06.86,Default,,0000,0000,0000,,It's against the law to mention numbers here in Dictionopolis. Words are the only things that matter. Dialogue: 0,0:48:06.86,0:48:08.58,Default,,0000,0000,0000,,Milo: I'm sorry your kingship, sir. Dialogue: 0,0:48:08.58,0:48:11.43,Default,,0000,0000,0000,,Azaz: After all, me boy- Dialogue: 0,0:48:11.43,0:48:16.18,Default,,0000,0000,0000,,{\i1}(Singing) You couldn't have one fine day\Nwithout the "day," could you?{\i0} Dialogue: 0,0:48:16.18,0:48:20.58,Default,,0000,0000,0000,,{\i1}You couldn't have tea for two\Nwithout the "tea," could you?{\i0} Dialogue: 0,0:48:20.58,0:48:25.53,Default,,0000,0000,0000,,{\i1}You couldn't have three blind mice,\Nwithout the "mice," could you?{\i0} Dialogue: 0,0:48:25.53,0:48:32.94,Default,,0000,0000,0000,,So you see, Milo, words are really, very valuable things. Dialogue: 0,0:48:32.94,0:48:38.92,Default,,0000,0000,0000,,{\i1}If you think a great thought, how do you write it down?\NWords!{\i0} Dialogue: 0,0:48:38.92,0:48:44.56,Default,,0000,0000,0000,,{\i1}If you spot a brush fire, how do you warn the town?\NWords!{\i0} Dialogue: 0,0:48:44.56,0:48:53.11,Default,,0000,0000,0000,,{\i1}If you have opinions, how do you speak your piece?\NIf you rent a castle, how do you read your lease?{\i0} Dialogue: 0,0:48:53.11,0:49:04.16,Default,,0000,0000,0000,,{\i1}If you know a good joke, how do you tell a friend?\NWords, words! That's how.{\i0} Dialogue: 0,0:49:04.16,0:49:08.17,Default,,0000,0000,0000,,{\i1}Words in a word are amazing. You can read 'em,\Nyou can write 'em, you can sing 'em,{\i0} Dialogue: 0,0:49:08.17,0:49:14.06,Default,,0000,0000,0000,,{\i1}and recite 'em, underline them. Misdefine them.\NThey're amazing!{\i0} Dialogue: 0,0:49:14.06,0:49:16.59,Default,,0000,0000,0000,,{\i1}Words in a word are fantastic!{\i0} Dialogue: 0,0:49:16.59,0:49:18.80,Default,,0000,0000,0000,,{\i1}You can hint 'em, you can say 'em,\Nyou can print 'em, you can pray 'em.{\i0} Dialogue: 0,0:49:18.80,0:49:24.47,Default,,0000,0000,0000,,{\i1}Emphasize them and despise them. They're fantastic!{\i0} Dialogue: 0,0:49:24.47,0:49:29.53,Default,,0000,0000,0000,,{\i1}String them into sentences and thoughts profound.{\i0} Dialogue: 0,0:49:29.53,0:49:36.35,Default,,0000,0000,0000,,{\i1}We'll abound, in a symphony of spoken sound,\Ntruth is found, beauty crowned.{\i0} Dialogue: 0,0:49:36.35,0:49:39.29,Default,,0000,0000,0000,,{\i1}In other words,\Nwords in a word are delicious!{\i0} Dialogue: 0,0:49:39.29,0:49:41.85,Default,,0000,0000,0000,,{\i1}You can taste 'em, you can treat 'em,\Nyou can waste 'em, you can 'eat em.{\i0} Dialogue: 0,0:49:41.85,0:49:48.92,Default,,0000,0000,0000,,{\i1}And digest them, I suggest them!\NThey're delicious!{\i0} Dialogue: 0,0:49:48.92,0:49:53.33,Default,,0000,0000,0000,,{\i1}(King Sighs) Words.\N (Music Ends Dramatically){\i0} Dialogue: 0,0:49:53.33,0:50:01.60,Default,,0000,0000,0000,,Azaz: Speechers, speechers. Time for speeches.\NYou my boy, as our guest, may speak first. Dialogue: 0,0:50:05.17,0:50:12.68,Default,,0000,0000,0000,,Milo ({\i1}clears throat{\i0}): Your Majesty, uh Ladies and Gentlemen, I would like to take this opportunity- Dialogue: 0,0:50:12.68,0:50:14.70,Default,,0000,0000,0000,,Azaz ({\i1}claps{\i0}): Enough, next. Dialogue: 0,0:50:14.70,0:50:17.66,Default,,0000,0000,0000,,Tock: Soup bones, dog biscuits,\Nporter house steak, carpet slippers. Dialogue: 0,0:50:17.66,0:50:21.72,Default,,0000,0000,0000,,Humbug: Roast turkey, mashed potatoes,\Nvanilla ice cream. Dialogue: 0,0:50:21.72,0:50:23.21,Default,,0000,0000,0000,,Soldier L: Veal Cutlet Parmesan. Dialogue: 0,0:50:23.21,0:50:24.68,Default,,0000,0000,0000,,Soldier M: Eggplant Florentine. Dialogue: 0,0:50:24.68,0:50:26.43,Default,,0000,0000,0000,,Soldier N: Eggs goldenrod. Dialogue: 0,0:50:26.43,0:50:28.32,Default,,0000,0000,0000,,Soldier O: Jones sausage, "reosh." Dialogue: 0,0:50:28.32,0:50:34.03,Default,,0000,0000,0000,,Azaz: Pate de foie gras, soupe a l'oignon, faisan sous cloche, salade endive, fromages et fruits et demi-tasse." Dialogue: 0,0:50:34.03,0:50:43.06,Default,,0000,0000,0000,,({\i1}Servants Marching, \NMusic in Rhythm with Chewing{\i0}) Dialogue: 0,0:50:46.58,0:50:49.70,Default,,0000,0000,0000,,Food ({\i1}whispering{\i0}): Your majesty, ladies and- Dialogue: 0,0:50:49.70,0:50:55.58,Default,,0000,0000,0000,,Milo: But that's my speech!\NI didn't know I was going to have to eat my words. Dialogue: 0,0:50:55.58,0:51:00.69,Default,,0000,0000,0000,,King ({\i1}chewing{\i0}): Of- of course you do.\NThat's what we're all doing. Dialogue: 0,0:51:00.69,0:51:04.11,Default,,0000,0000,0000,,({\i1}Chews{\i0}). You, you, you should have made a tastier speech.\N Dialogue: 0,0:51:04.11,0:51:08.46,Default,,0000,0000,0000,,({\i1}Gasps{\i0}). I seem to have a touch of indigestion. Dialogue: 0,0:51:08.46,0:51:10.94,Default,,0000,0000,0000,,Milo: Perhaps you've eaten too much too quickly. Dialogue: 0,0:51:10.94,0:51:16.44,Default,,0000,0000,0000,,Azaz: Too be sure, too much, too quickly.\NI most certainly haven't eaten too little, too slowly. Dialogue: 0,0:51:16.44,0:51:21.50,Default,,0000,0000,0000,,Or too much, too slowly. Or too little, too quickly.\NOr taken all day to eat nothing. Dialogue: 0,0:51:21.50,0:51:23.77,Default,,0000,0000,0000,,Or eaten everything in no time at all.\N({\i1}Chair Creaks{\i0}) Dialogue: 0,0:51:23.77,0:51:25.56,Default,,0000,0000,0000,,Milo: But wouldn't that be just as bad? Dialogue: 0,0:51:25.56,0:51:31.69,Default,,0000,0000,0000,,Azaz: You mean just as good.\NThings which are "just as bad" also are equally good. Dialogue: 0,0:51:31.69,0:51:35.08,Default,,0000,0000,0000,,Try to look at the bright side of things, Milo. Dialogue: 0,0:51:35.08,0:51:39.73,Default,,0000,0000,0000,,Milo: I don't know what side of anything to look at. \NEverything is so confusing! Dialogue: 0,0:51:39.73,0:51:42.15,Default,,0000,0000,0000,,And all your words only make things worse. Dialogue: 0,0:51:42.15,0:51:45.54,Default,,0000,0000,0000,,Azaz: How true.\NWords seem to have lost their meaning. Dialogue: 0,0:51:45.54,0:51:50.34,Default,,0000,0000,0000,,Milo: But there must be something you can do about it.\NCouldn't you pass a law- or something? Dialogue: 0,0:51:50.34,0:51:56.06,Default,,0000,0000,0000,,Azaz: We have almost as many laws as we have words,\Nbut the laws don't make any sense either. Dialogue: 0,0:51:56.06,0:52:03.88,Default,,0000,0000,0000,,Milo: Perhaps you might allow- I mean uh, because you are a wise and -and righteous and just king, Dialogue: 0,0:52:03.88,0:52:07.84,Default,,0000,0000,0000,,you might allow...Rhyme and- and Reason to return? Dialogue: 0,0:52:07.84,0:52:11.06,Default,,0000,0000,0000,,Azaz: How nice that would be... Dialogue: 0,0:52:11.06,0:52:16.13,Default,,0000,0000,0000,,No! No, no never!\NNot while that stubborn brother of mine... Dialogue: 0,0:52:17.48,0:52:22.08,Default,,0000,0000,0000,,(*Gently) Things always did go very well \Nwhen they were here. Dialogue: 0,0:52:22.08,0:52:23.54,Default,,0000,0000,0000,,(*Gruffly) I won't allow it! Dialogue: 0,0:52:23.54,0:52:25.67,Default,,0000,0000,0000,,Milo: Why not? Dialogue: 0,0:52:25.67,0:52:31.38,Default,,0000,0000,0000,,Azaz: ({\i1}Gently{\i0}) Why not?\N({\i1}Gruffly{\i0}) Why not, indeed! Dialogue: 0,0:52:31.38,0:52:35.10,Default,,0000,0000,0000,,Azaz: ({\i1}Gently{\i0}) Yes. Why not? \NMy boy, Dialogue: 0,0:52:35.10,0:52:43.66,Default,,0000,0000,0000,,I cannot tell you how it would solve all our problems,\Nif only you could bring back Rhyme and Reason. Dialogue: 0,0:52:43.66,0:52:47.57,Default,,0000,0000,0000,,({\i1}Humbug Snores{\i0})\NBee: Odious wasp, eh? ({\i1}Bee Zooms{\i0}) Dialogue: 0,0:52:47.57,0:52:50.62,Default,,0000,0000,0000,,Bee: Didactic Drone? Dialogue: 0,0:52:55.25,0:52:58.47,Default,,0000,0000,0000,,Bee: Parsimonious word miser, is it? Dialogue: 0,0:52:58.47,0:53:04.36,Default,,0000,0000,0000,,Azaz: Perhaps someone else among my faithful court would volunteer to join this brave boy Dialogue: 0,0:53:04.36,0:53:08.33,Default,,0000,0000,0000,,in his efforts to rescue Rhyme and Reason? Dialogue: 0,0:53:10.16,0:53:13.75,Default,,0000,0000,0000,,{\i1}(Music of Dismay Plays){\i0}\NAzaz: No volunteers? Dialogue: 0,0:53:13.75,0:53:20.32,Default,,0000,0000,0000,,({\i1}Humbug Snores{\i0})\NBee: Insectious Humbugious, ey? We'll see. Dialogue: 0,0:53:22.62,0:53:28.24,Default,,0000,0000,0000,,Azaz: Wonderful! A volunteer!\NCongratulations. Dialogue: 0,0:53:28.24,0:53:32.82,Default,,0000,0000,0000,,Milo: That's great! With the Humbug's help, \NI know we can do it! Dialogue: 0,0:53:32.82,0:53:40.24,Default,,0000,0000,0000,,Azaz: Goodbye, my boy. Here, in this bag, \Nare all the words and ideas I know. Dialogue: 0,0:53:40.24,0:53:45.04,Default,,0000,0000,0000,,With them, you may ask all the questions which \Nhave never been answered. Dialogue: 0,0:53:45.04,0:53:48.39,Default,,0000,0000,0000,,And answer all the questions which \Nhave never been asked. Dialogue: 0,0:53:48.39,0:53:54.65,Default,,0000,0000,0000,,All the great books of the past, \Nand all the ones yet to come, are in that bag. Dialogue: 0,0:53:54.65,0:54:03.35,Default,,0000,0000,0000,,Go now. But remember, use these words well,\Nand there is no obstacle you cannot overcome. Dialogue: 0,0:54:03.35,0:54:05.60,Default,,0000,0000,0000,,Azaz: Goodbye.\NMilo/Tock: Goodbye! Dialogue: 0,0:54:05.60,0:54:08.74,Default,,0000,0000,0000,,Milo: And thank you. Goodbye!\NAzaz: Goodbye! ({\i1}Music Begins{\i0}) Dialogue: 0,0:54:13.01,0:54:17.23,Default,,0000,0000,0000,,({\i1}Car Hits Bump in Road{\i0})\NHumbug: Owwwwww!!!! \N Dialogue: 0,0:54:19.24,0:54:24.91,Default,,0000,0000,0000,,({\i1}Adventurous Music Plays{\i0}) Dialogue: 0,0:54:29.11,0:54:33.48,Default,,0000,0000,0000,,Milo: Wow, what a mess!\NHow will we ever get through that? Dialogue: 0,0:54:33.48,0:54:39.27,Default,,0000,0000,0000,,{\i1}(Music of Confidence){\i0}\N(Humbug Knocks/Kicks Wood)* Dialogue: 0,0:54:39.27,0:54:44.63,Default,,0000,0000,0000,,Humbug: It is of no use my lad.\NThe wall is absolutely impenetrable. Dialogue: 0,0:54:44.63,0:54:53.78,Default,,0000,0000,0000,,However, your heroic effort shall not be unrewarded. \NOur eternal gratitude will be yours. Dialogue: 0,0:54:53.78,0:54:55.15,Default,,0000,0000,0000,,Shall we start back? Dialogue: 0,0:54:55.15,0:54:58.07,Default,,0000,0000,0000,,Milo: Now look here, Mr. Humbug.\NIf you think for one minute that- Dialogue: 0,0:54:58.07,0:55:00.82,Default,,0000,0000,0000,,Dodecahedron: I say young man,\Nwhat seems to be your problem? Dialogue: 0,0:55:00.82,0:55:02.50,Default,,0000,0000,0000,,Milo: Who are you? Dialogue: 0,0:55:02.50,0:55:07.57,Default,,0000,0000,0000,,Dodecahedron: My angles are many, my sides are not few. I'm the Dodecahedron, and who are you? Dialogue: 0,0:55:07.57,0:55:09.87,Default,,0000,0000,0000,,Milo: What's a dode-kaheadrun? Dialogue: 0,0:55:09.87,0:55:14.37,Default,,0000,0000,0000,,Tock: As I remember it, it's a twelve-sided\Nmathematical shape. Dialogue: 0,0:55:14.37,0:55:21.04,Default,,0000,0000,0000,,Dodecahedron: See for yourself. I usually use one at a time... saves wear and tear. Dialogue: 0,0:55:21.04,0:55:23.92,Default,,0000,0000,0000,,By the way, what was your problem? Dialogue: 0,0:55:23.92,0:55:26.60,Default,,0000,0000,0000,,Milo: We have to get to Digitopolis to ask the Mathema- Dialogue: 0,0:55:26.60,0:55:29.65,Default,,0000,0000,0000,,Dodecahedron: The only way to get there is through the Numbers Mine. Dialogue: 0,0:55:29.65,0:55:34.35,Default,,0000,0000,0000,,Milo: Numbers Mine? But we can't get through there.\NThe entrance is blocked tight. Dialogue: 0,0:55:34.35,0:55:37.71,Default,,0000,0000,0000,,Tock: Milo, you remember how you\Ngot us out of the Doldrums? Dialogue: 0,0:55:37.71,0:55:41.46,Default,,0000,0000,0000,,Milo: Yeah, maybe we can think our way through! Dialogue: 0,0:55:41.46,0:55:43.97,Default,,0000,0000,0000,,Dodecahedron: Can you remember any mathematics? Dialogue: 0,0:55:43.97,0:55:49.79,Default,,0000,0000,0000,,Milo: Let's see. Things that are equal to the same thing are equal to each other. Dialogue: 0,0:55:49.79,0:55:54.62,Default,,0000,0000,0000,,({\i1}Wood Cracking{\i0}) Dialogue: 0,0:55:56.71,0:56:03.19,Default,,0000,0000,0000,,Dodecahedron: 0, 1, 1, 2, 3, 5, 8, 13 is known as the- Dialogue: 0,0:56:04.19,0:56:05.47,Default,,0000,0000,0000,,Milo: Fibonacci Series! Dialogue: 0,0:56:05.47,0:56:09.31,Default,,0000,0000,0000,,({\i1}Wood Cracking{\i0}) Dialogue: 0,0:56:09.31,0:56:12.72,Default,,0000,0000,0000,,Dodecahedron: Vectors have both magnitude and directions... Dialogue: 0,0:56:12.72,0:56:15.31,Default,,0000,0000,0000,,Milo: Scalars have only magnitude! Dialogue: 0,0:56:15.31,0:56:20.04,Default,,0000,0000,0000,,({\i1}Door Crashes/Crashes on Ground{\i0}) Dialogue: 0,0:56:20.04,0:56:22.09,Default,,0000,0000,0000,,Milo: We did it, we did it! Dialogue: 0,0:56:22.09,0:56:23.44,Default,,0000,0000,0000,,Humbug: ({\i1}Laughs{\i0}) Yes, yes. Dialogue: 0,0:56:23.44,0:56:29.14,Default,,0000,0000,0000,,We handled that brilliantly, my boy.\N'Tis a good thing we knew the Fibonacci Series, eh? Dialogue: 0,0:56:29.14,0:56:33.38,Default,,0000,0000,0000,,({\i1}Laughs{\i0}) Yes, ee-dee. Dialogue: 0,0:56:33.38,0:56:38.92,Default,,0000,0000,0000,,({\i1}Pleasant Flute Music Plays{\i0}) Dialogue: 0,0:56:41.40,0:56:46.10,Default,,0000,0000,0000,,Milo: Golly. And I used to think numbers\Nweren't important or valuable. Dialogue: 0,0:56:46.10,0:56:50.66,Default,,0000,0000,0000,,Mathemagician: Not important? Not valuable? Dialogue: 0,0:56:50.66,0:56:52.80,Default,,0000,0000,0000,,Humbug: It's- it's the Mathemagician. Dialogue: 0,0:56:52.80,0:57:00.83,Default,,0000,0000,0000,,Mathemagician: By the 4,827, 659 hairs on my head,\NI'll tell you what's important. Dialogue: 0,0:57:00.83,0:57:06.15,Default,,0000,0000,0000,,Mathemagician ({\i1}singing): You couldn't have 1 fine day without the 1, could you?{\i0} Dialogue: 0,0:57:06.15,0:57:11.26,Default,,0000,0000,0000,,{\i1}You couldn't have tea for 2 \Nwithout the 2, could you?{\i0} Dialogue: 0,0:57:11.26,0:57:18.36,Default,,0000,0000,0000,,{\i1}You couldn't have 3 blind mice\Nwithout the 3, so you see?{\i0} Dialogue: 0,0:57:18.36,0:57:27.57,Default,,0000,0000,0000,,{\i1}Numbers are the 4, 5, 6, 7, 8-\NWonders of the World!{\i0} Dialogue: 0,0:57:27.57,0:57:33.48,Default,,0000,0000,0000,,{\i1}If you had a big plan, how would you know how big?\NNumbers!{\i0} Dialogue: 0,0:57:33.48,0:57:39.30,Default,,0000,0000,0000,,{\i1}If you had a high hope, how would you know how high? \NNumbers!{\i0} Dialogue: 0,0:57:39.30,0:57:43.51,Default,,0000,0000,0000,,{\i1}If you had a deep bog, \Nhow would you know how deep?{\i0} Dialogue: 0,0:57:43.51,0:57:47.55,Default,,0000,0000,0000,,{\i1}If you had a close call, \Nhow would you know how close?{\i0} Dialogue: 0,0:57:47.55,0:57:51.88,Default,,0000,0000,0000,,{\i1}If you had a wide choice, \Nhow would you know how wide?{\i0} Dialogue: 0,0:57:51.88,0:57:57.82,Default,,0000,0000,0000,,{\i1}Numbers! Numbers! That's how! {\i0} Dialogue: 0,0:57:57.82,0:58:05.84,Default,,0000,0000,0000,,{\i1}Numbers can be decimated, verified, manipulated, carried forward, backward, and replaced.{\i0} Dialogue: 0,0:58:05.84,0:58:12.56,Default,,0000,0000,0000,,{\i1}Numbers can be added to, subtracted from,\Ndivided into, multiplied by, crossed out, and erased.{\i0} Dialogue: 0,0:58:12.56,0:58:19.84,Default,,0000,0000,0000,,{\i1}But not with words. \NYou're stuck with words.{\i0} Dialogue: 0,0:58:19.84,0:58:26.28,Default,,0000,0000,0000,,Words are things you have to keep, have to watch, have to weigh, have to mind, have to know, have to say. Dialogue: 0,0:58:26.28,0:58:33.06,Default,,0000,0000,0000,,{\i1}(Singing) But it's amazing what a digit or two can do.{\i0} Dialogue: 0,0:58:33.06,0:58:41.52,Default,,0000,0000,0000,,{\i1}Why anything you cannot figure out,\Nthey figure out for you.{\i0} Dialogue: 0,0:58:41.52,0:58:45.92,Default,,0000,0000,0000,,{\i1}And when troubles mount \Nand they become too much to bear.{\i0} Dialogue: 0,0:58:45.92,0:58:48.95,Default,,0000,0000,0000,,({\i1}Bag Drops Heavily{\i0})\N{\i1}Never Fear.{\i0}\N Dialogue: 0,0:58:48.95,0:58:51.90,Default,,0000,0000,0000,,(Talking) Just divide them and divide them. Dialogue: 0,0:58:51.90,0:58:57.88,Default,,0000,0000,0000,,And divide 'em, and divide 'em, and divide 'em, and divide 'em, and divide 'em, until they disappear. Dialogue: 0,0:58:59.06,0:59:10.46,Default,,0000,0000,0000,,{\i1}Nothing counts like numbers. Numbers! \NNumbers, wonderful numbers!{\i0} Dialogue: 0,0:59:10.46,0:59:15.06,Default,,0000,0000,0000,,{\i1}Those Dewey decimal dearies,\Nsquare root and mix them in series,{\i0} Dialogue: 0,0:59:15.06,0:59:19.89,Default,,0000,0000,0000,,{\i1}They give the heart inspiration,\Nno words can bring such elation!{\i0} Dialogue: 0,0:59:19.89,0:59:26.24,Default,,0000,0000,0000,,{\i1}1 to 9, they're the most.\NPour the wine, drink a toast to-{\i0} Dialogue: 0,0:59:26.24,0:59:31.36,Default,,0000,0000,0000,,{\i1}Numbers!\N(Music Ends Dramatically){\i0} Dialogue: 0,0:59:32.96,0:59:35.16,Default,,0000,0000,0000,,Mathemagician: Welcome to my workshop! Dialogue: 0,0:59:35.16,0:59:37.36,Default,,0000,0000,0000,,Humbug: Very impressive, Your Majesty. Dialogue: 0,0:59:37.36,0:59:45.32,Default,,0000,0000,0000,,But, could you show us the biggest number there is? \NHeh, heh. That will give him something to figure out. Dialogue: 0,0:59:45.32,0:59:47.16,Default,,0000,0000,0000,,Mathemagician: Very well, Sir Humbug. Dialogue: 0,0:59:47.16,0:59:50.01,Default,,0000,0000,0000,,What's the biggest number you can think of? Dialogue: 0,0:59:50.01,0:59:57.86,Default,,0000,0000,0000,,Humbug: 9,999,999, 000,999 and 9/10. Dialogue: 0,0:59:57.86,1:00:01.23,Default,,0000,0000,0000,,Mathemagician: Very good. Now add 1 to it. Dialogue: 0,1:00:01.23,1:00:03.13,Default,,0000,0000,0000,,Humbug: Add 1? Dialogue: 0,1:00:03.13,1:00:10.50,Default,,0000,0000,0000,,Mathemagician: Now add 1 to that. Add 1 again. Add 1 again. Add 1 again. Add 1 agai- Dialogue: 0,1:00:10.50,1:00:13.09,Default,,0000,0000,0000,,Milo: But he'd never be able to stop that way. Dialogue: 0,1:00:13.09,1:00:18.53,Default,,0000,0000,0000,,Mathemagician: Never. For the number you hope for is always at least one more than the one you have. Dialogue: 0,1:00:18.53,1:00:21.55,Default,,0000,0000,0000,,And that's so large that if you start saying it yesterday, Dialogue: 0,1:00:21.55,1:00:25.88,Default,,0000,0000,0000,,you wouldn't finish 'til tomorrow. \NI hope that's clear to you. Dialogue: 0,1:00:25.88,1:00:29.73,Default,,0000,0000,0000,,Milo: Nothing's very clear to me.\NHere, or in Dictionopolis. Dialogue: 0,1:00:29.73,1:00:34.24,Default,,0000,0000,0000,,Mathemagician: ({\i1}Gruffly{\i0}) Right! It's all the fault of that wretched brother of mine, King Azaz. Dialogue: 0,1:00:34.24,1:00:39.66,Default,,0000,0000,0000,,{\i1}(Gently){\i0} Ever since the little princesses left, \Nnothing make sense. Dialogue: 0,1:00:39.66,1:00:41.91,Default,,0000,0000,0000,,{\i1}(Gruffly){\i0} And it's all his fault! Dialogue: 0,1:00:41.91,1:00:46.98,Default,,0000,0000,0000,,Milo: {\i1}(clears throat){\i0} If you please sir,\Nwe'd like to rescue Rhyme and Reason. Dialogue: 0,1:00:46.98,1:00:52.91,Default,,0000,0000,0000,,Mathemagician: ({\i1}Gruffly{\i0}) Rescue Rhyme and Reason?!\N({\i1}Gently{\i0}) Rescue Rhyme and Reason? Dialogue: 0,1:00:52.91,1:00:58.72,Default,,0000,0000,0000,,What a wonderful idea!\N({\i1}Gruffly{\i0}) Wait, has Azaz agreed to it? Dialogue: 0,1:00:58.72,1:01:00.26,Default,,0000,0000,0000,,Tock: Yes sir, he has. Dialogue: 0,1:01:00.26,1:01:04.12,Default,,0000,0000,0000,,Mathemagician: Then I don't. We've never agreed on \Nanything, and we never will. Dialogue: 0,1:01:04.14,1:01:07.38,Default,,0000,0000,0000,,Milo: And if I can prove otherwise,\Ncan we have permission to go? Dialogue: 0,1:01:07.38,1:01:09.59,Default,,0000,0000,0000,,Mathemagician: Of course, of course. Dialogue: 0,1:01:09.59,1:01:14.83,Default,,0000,0000,0000,,Milo: Very well then. Now if Azaz agrees with something, then you disagree, correct? Dialogue: 0,1:01:14.83,1:01:15.84,Default,,0000,0000,0000,,Mathemagician: Correct. Dialogue: 0,1:01:15.84,1:01:20.14,Default,,0000,0000,0000,,Milo: And anything Azaz disagrees with,\Nyou agree, is that correct? Dialogue: 0,1:01:20.14,1:01:21.88,Default,,0000,0000,0000,,Mathemagician: ({\i1}blowing{\i0}) Correct. Dialogue: 0,1:01:21.88,1:01:25.46,Default,,0000,0000,0000,,Milo: Then each of you agrees that\Nhe will disagree with the other, right? Dialogue: 0,1:01:25.46,1:01:26.50,Default,,0000,0000,0000,,Mathemagician: Right. Dialogue: 0,1:01:26.50,1:01:31.31,Default,,0000,0000,0000,,Milo: Then you admit that you do agree with Azaz about something. You agree about disagreeing! Dialogue: 0,1:01:31.31,1:01:33.96,Default,,0000,0000,0000,,{\i1}(Surprised Music){\i0} Dialogue: 0,1:01:33.96,1:01:37.14,Default,,0000,0000,0000,,Mathemagician: I've been tricked!\N Dialogue: 0,1:01:37.14,1:01:40.97,Default,,0000,0000,0000,,({\i1}Music of Dismay Plays{\i0}) Dialogue: 0,1:01:40.97,1:01:45.14,Default,,0000,0000,0000,,Mathemagician: Again, I want to thank you for showing me how foolish and stupid I've been. Dialogue: 0,1:01:45.14,1:01:52.47,Default,,0000,0000,0000,,But this gift can supply you with all the numbers, theorems, equations, and mathematical ideas Dialogue: 0,1:01:52.47,1:01:59.29,Default,,0000,0000,0000,,the world has ever known, or ever will know.\NUse it well, and there is nothing it can't do for you. Dialogue: 0,1:01:59.29,1:02:00.60,Default,,0000,0000,0000,,Milo: Thank you! Dialogue: 0,1:02:00.60,1:02:03.65,Default,,0000,0000,0000,,Mathemagician: Goodbye and good luck.\NMilo: Goodbye. Dialogue: 0,1:02:03.65,1:02:06.46,Default,,0000,0000,0000,,Mathemagician: Goodbye.\NMilo: Goodbye! Dialogue: 0,1:02:06.46,1:02:12.28,Default,,0000,0000,0000,,({\i1}Violin/Tambourine Music Plays{\i0}) Dialogue: 0,1:02:23.98,1:02:27.06,Default,,0000,0000,0000,,Milo: Tock, look! \NIs that a demon? Dialogue: 0,1:02:27.06,1:02:29.66,Default,,0000,0000,0000,,Humbug: Quick, let's go back! Dialogue: 0,1:02:29.66,1:02:34.91,Default,,0000,0000,0000,,Tock: No, no, no. That's the man I told you about.\NThat's Chroma the Great. Dialogue: 0,1:02:34.91,1:02:37.61,Default,,0000,0000,0000,,The one sane man left in this country. Dialogue: 0,1:02:37.61,1:02:42.05,Default,,0000,0000,0000,,Milo: You mean the one who conducts rainbows, \Nand sunrises and sunsets and things? Dialogue: 0,1:02:42.05,1:02:48.54,Default,,0000,0000,0000,,Tock: Right. We're lucky. It looks like he's ready to conduct today's sunset. Watch! Dialogue: 0,1:02:48.54,1:02:53.28,Default,,0000,0000,0000,,{\i1}(Birds/Bugs Chirping{\i0}) Dialogue: 0,1:02:53.28,1:02:56.98,Default,,0000,0000,0000,,{\i1}(Conductor's Baton Raps \Non Music Stand){\i0} Dialogue: 0,1:02:56.98,1:03:02.21,Default,,0000,0000,0000,,{\i1}(Birds/Bugs Continue Chirping){\i0} Dialogue: 0,1:03:05.19,1:03:11.96,Default,,0000,0000,0000,,{\i1}(Mystical Music Plays){\i0} Dialogue: 0,1:03:17.67,1:03:23.28,Default,,0000,0000,0000,,{\i1}(Music/Chimes Correspond With Movement \Nof Chroma's Fingers{\i0}) Dialogue: 0,1:03:33.85,1:03:37.78,Default,,0000,0000,0000,,({\i1}Pleasant Music Plays/Chimes Continue){\i0} Dialogue: 0,1:04:01.54,1:04:04.32,Default,,0000,0000,0000,,Milo: That was a very beautiful sunset, sir. Dialogue: 0,1:04:04.32,1:04:09.36,Default,,0000,0000,0000,,Chroma: Why, thank you my boy. \NI've only been practicing since the world began. Dialogue: 0,1:04:09.36,1:04:11.75,Default,,0000,0000,0000,,Sometime, I'll get it just right. Dialogue: 0,1:04:11.75,1:04:13.68,Default,,0000,0000,0000,,Milo: I thought it was perfect. Dialogue: 0,1:04:13.68,1:04:15.63,Default,,0000,0000,0000,,Chroma: You ought to see my lightning,\Nand fireworks! Dialogue: 0,1:04:15.63,1:04:17.60,Default,,0000,0000,0000,,({\i1}Wand Chiming{\i0}) Dialogue: 0,1:04:17.60,1:04:22.98,Default,,0000,0000,0000,,Chroma: ({\i1}Yawns{\i0}) Well, good night my boy. Dialogue: 0,1:04:22.98,1:04:27.18,Default,,0000,0000,0000,,Oh, don't forget to wake me at 5:23, for the sunrise. Dialogue: 0,1:04:27.18,1:04:32.44,Default,,0000,0000,0000,,Oh. I really, really must get some sleep. Dialogue: 0,1:04:33.42,1:04:37.05,Default,,0000,0000,0000,,Tock ({\i1}loud whisper{\i0}): Milo, Milo! \NCome on, we're wasting time. Dialogue: 0,1:04:37.05,1:04:40.60,Default,,0000,0000,0000,,Milo ({\i1}loud whisper{\i0}): I can't! I have to wake \NChroma for the sunrise. Dialogue: 0,1:04:40.60,1:04:43.76,Default,,0000,0000,0000,,Humbug {\i1}(loud whisper){\i0}: Why don't you conduct \Nthe sunrise yourself, Milo? Dialogue: 0,1:04:43.76,1:04:45.17,Default,,0000,0000,0000,,{\i1}(Humbug Laughs Menacingly to Himself){\i0} Dialogue: 0,1:04:45.17,1:04:49.63,Default,,0000,0000,0000,,Humbug ({\i1}loud whisper{\i0}): Save us a lot of time!\NAnd you won't have to disturb Chroma- at all! Dialogue: 0,1:04:49.63,1:04:53.80,Default,,0000,0000,0000,,Milo: Hey, that's a great idea, I'll do it! Dialogue: 0,1:04:53.80,1:04:59.55,Default,,0000,0000,0000,,Tock: Why, you fool! What did you tell him to do that for? \NDo you know what trouble he can- Dialogue: 0,1:04:59.55,1:05:04.08,Default,,0000,0000,0000,,{\i1}(Conductor's Baton Raps\Non Music Stand){\i0} Dialogue: 0,1:05:17.30,1:05:19.48,Default,,0000,0000,0000,,Tock: No, Milo. No! Dialogue: 0,1:05:20.71,1:05:23.71,Default,,0000,0000,0000,,({\i1}Pleasant Music Plays{\i0}) Dialogue: 0,1:05:42.90,1:05:48.89,Default,,0000,0000,0000,,{\i1}(Frightening Music Begins){\i0} Dialogue: 0,1:05:53.15,1:05:57.60,Default,,0000,0000,0000,,({\i1}Sounds of Explosions{\i0}) Dialogue: 0,1:06:02.30,1:06:03.92,Default,,0000,0000,0000,,({\i1}Thunder Clasps{\i0}) Dialogue: 0,1:06:03.92,1:06:06.50,Default,,0000,0000,0000,,({\i1}Siren-Like, Warped Music Begins{\i0}) Dialogue: 0,1:06:06.50,1:06:07.98,Default,,0000,0000,0000,,Tock ({\i1}slow, warped voice{\i0}): Oh no. Dialogue: 0,1:06:11.87,1:06:17.48,Default,,0000,0000,0000,,(Warped Music Continues*) Dialogue: 0,1:06:18.81,1:06:24.41,Default,,0000,0000,0000,,Tock: Come on, come on! We have to get out of here \Nbefore Chroma wakes up. Dialogue: 0,1:06:24.41,1:06:27.36,Default,,0000,0000,0000,,{\i1}(Warped Time is a Gift Music Plays){\i0} Dialogue: 0,1:06:27.36,1:06:32.60,Default,,0000,0000,0000,,Milo: Now there's no sense any place. \NAnd it's all my fault. Dialogue: 0,1:06:32.60,1:06:37.27,Default,,0000,0000,0000,,({\i1}Warped Adventurous Music Plays{\i0}) Dialogue: 0,1:07:02.74,1:07:06.74,Default,,0000,0000,0000,,Senses Taker: Names? I must have your names \Nbefore you can proceed. Dialogue: 0,1:07:06.74,1:07:09.11,Default,,0000,0000,0000,,Milo: Well uh, this is the Humbug.\NSenses Taker: Humbug. Dialogue: 0,1:07:09.11,1:07:10.85,Default,,0000,0000,0000,,Milo: This is Tock.\NSenses Taker: Tock. Dialogue: 0,1:07:10.85,1:07:12.80,Default,,0000,0000,0000,,Milo: And my name is Milo. Now can we go? Dialogue: 0,1:07:12.80,1:07:15.98,Default,,0000,0000,0000,,Senses Taker: Milo. \NOoh...I haven't had an "M" in ages. Dialogue: 0,1:07:15.98,1:07:18.45,Default,,0000,0000,0000,,Now then, if you'll just tell me: Dialogue: 0,1:07:18.45,1:07:21.18,Default,,0000,0000,0000,,when you were born; where you were born; \Nwhy you we born; Dialogue: 0,1:07:21.18,1:07:24.02,Default,,0000,0000,0000,,how old you are; how old you were then; \Nwhat grade you're in; Dialogue: 0,1:07:24.02,1:07:26.62,Default,,0000,0000,0000,,Your shoe size; shirt size; \Ncollar size; hat size; Dialogue: 0,1:07:26.62,1:07:33.75,Default,,0000,0000,0000,,and the names and bank references of six people who can verify this information- then you can go. Dialogue: 0,1:07:33.75,1:07:36.01,Default,,0000,0000,0000,,Milo: What do you need all this for?\NWe're in a hurry. Dialogue: 0,1:07:36.01,1:07:42.79,Default,,0000,0000,0000,,Senses Taker: I'm the official Senses (*Census) Taker. I must have this information before I take your senses. Dialogue: 0,1:07:42.79,1:07:45.50,Default,,0000,0000,0000,,So now, if you will fill out in triplicate: Dialogue: 0,1:07:45.50,1:07:49.26,Default,,0000,0000,0000,,your height; your weight; how many ice cream cones you eat in a week; how many you don't eat in a week; Dialogue: 0,1:07:49.26,1:07:51.25,Default,,0000,0000,0000,,Senses Taker: how many you would like-\NMilo: We can't waste the time. We've got to get to the Dialogue: 0,1:07:51.25,1:07:55.03,Default,,0000,0000,0000,,Milo: Castle in the Air! \N({\i1}Thunder Roars{\i0}) Dialogue: 0,1:07:56.55,1:08:01.50,Default,,0000,0000,0000,,Senses Taker: That does it! Now I'm going to take your sense of duty, your sense of precaution, Dialogue: 0,1:08:01.50,1:08:06.84,Default,,0000,0000,0000,,({\i1}Menancing Voice{\i0}) and especially, \Nyour sense of direction. Dialogue: 0,1:08:06.84,1:08:08.69,Default,,0000,0000,0000,,({\i1}Spinning Music Plays{\i0}) Dialogue: 0,1:08:08.69,1:08:13.54,Default,,0000,0000,0000,,Tock: Milo! The bottle of laughter! Use this bottle \Nof laughter I got from Dr. Dischord. Dialogue: 0,1:08:13.54,1:08:16.55,Default,,0000,0000,0000,,He can't take away our sense of humor!\N Dialogue: 0,1:08:16.55,1:08:22.58,Default,,0000,0000,0000,,({\i1}Bottle Pops Open,\NLaughing Begins in Car{\i0}) Dialogue: 0,1:08:28.66,1:08:30.55,Default,,0000,0000,0000,,Senses Taker: ({\i1}Gruffly{\i0}) Stop That! \N Dialogue: 0,1:08:30.55,1:08:35.64,Default,,0000,0000,0000,,Senses Taker: ({\i1}Laughs{\i0}) Stop that, stop that at - \N({\i1}Laughs{\i0}) at- at once. Dialogue: 0,1:08:36.94,1:08:39.36,Default,,0000,0000,0000,,({\i1}Laughing Continues{\i0}) Dialogue: 0,1:08:41.20,1:08:50.54,Default,,0000,0000,0000,,Senses Taker ({\i1}Laughing{\i0}): Stop...stop. \NWoooo! Heee! Dialogue: 0,1:08:51.91,1:08:56.62,Default,,0000,0000,0000,,({\i1}Ominous, Adventurous Music Plays{\i0}) Dialogue: 0,1:09:04.71,1:09:06.77,Default,,0000,0000,0000,,Terrible Trivium: Hello, little boy. Dialogue: 0,1:09:06.77,1:09:07.75,Default,,0000,0000,0000,,Milo ({\i1}breathing heavily{\i0}): Huh? Dialogue: 0,1:09:07.75,1:09:13.50,Default,,0000,0000,0000,,Terrible Trivium: Welcome to you, your faithful dog, \Nand that handsome gentleman. Dialogue: 0,1:09:13.50,1:09:18.12,Default,,0000,0000,0000,,I'm so terribly happy to see all of you. \NBut before you travel on, Dialogue: 0,1:09:18.12,1:09:23.21,Default,,0000,0000,0000,,I wonder if you could spare me a little time, \Nand assist me with a few trivial tasks. Dialogue: 0,1:09:23.21,1:09:26.25,Default,,0000,0000,0000,,Humbug: Why of course!\NWe're in no hurry. Dialogue: 0,1:09:26.25,1:09:27.94,Default,,0000,0000,0000,,Tock (whispering): Don't do it, Milo. Dialogue: 0,1:09:27.94,1:09:34.02,Default,,0000,0000,0000,,Milo: But Tock, we need all the friends we can get up here! Besides, it's only for a little while. Dialogue: 0,1:09:34.02,1:09:38.26,Default,,0000,0000,0000,,Terrible Trivium: Now young man, if you will take those exquisite tweezers, Dialogue: 0,1:09:38.26,1:09:42.84,Default,,0000,0000,0000,,and move this pile of sand from here to here. Dialogue: 0,1:09:42.84,1:09:43.89,Default,,0000,0000,0000,,Milo: With these?! Dialogue: 0,1:09:43.89,1:09:45.66,Default,,0000,0000,0000,,Terrible Trivium: Of course. Dialogue: 0,1:09:45.66,1:09:53.09,Default,,0000,0000,0000,,And you sir, have the privilege of taking this delicate needle and digging a hole through this cliff. Dialogue: 0,1:09:53.09,1:09:57.76,Default,,0000,0000,0000,,Humbug: Why, thank you, sir! \NAn exacting assignment, quite worthy of my talents. Dialogue: 0,1:09:57.76,1:10:00.75,Default,,0000,0000,0000,,I shall enjoy it to no end. Dialogue: 0,1:10:00.75,1:10:04.14,Default,,0000,0000,0000,,Tock (whispering): Don't be a fool, bug! \NI think this bird is the Terrible Tri- Dialogue: 0,1:10:04.14,1:10:09.64,Default,,0000,0000,0000,,Terrible Trivium: And you sir, get to take this eyedropper, \Nand empty that well. Dialogue: 0,1:10:09.64,1:10:12.71,Default,,0000,0000,0000,,Milo: But these tasks don't seem very important. Dialogue: 0,1:10:12.71,1:10:15.03,Default,,0000,0000,0000,,Terrible Trivium: Of course they're not important. Dialogue: 0,1:10:15.03,1:10:21.91,Default,,0000,0000,0000,,If you always do the easy and useless jobs, you'll never have to worry about the important ones. Dialogue: 0,1:10:21.91,1:10:23.44,Default,,0000,0000,0000,,Humbug: Right. Dialogue: 0,1:10:24.43,1:10:28.01,Default,,0000,0000,0000,,Tock: Now I know who you are, \Nyou're the Terrible Trivium! Dialogue: 0,1:10:28.01,1:10:29.57,Default,,0000,0000,0000,,Terrible Trivium: Quite correct. Dialogue: 0,1:10:29.57,1:10:36.50,Default,,0000,0000,0000,,The Terrible Trivium, demon of petty tasks and worthless jobs. Ogre of wasted effort. Dialogue: 0,1:10:36.50,1:10:39.24,Default,,0000,0000,0000,,Milo: Come on, Humbug! Let's get outta here! Dialogue: 0,1:10:39.24,1:10:43.93,Default,,0000,0000,0000,,Terrible Trivium: And friend to lazy \Nand foolish people everywhere. Dialogue: 0,1:10:43.93,1:10:47.32,Default,,0000,0000,0000,,{\i1}(Tock Barks Loudly, \NTerrible Trivium Boings Into Tree){\i0} Dialogue: 0,1:10:47.32,1:10:49.05,Default,,0000,0000,0000,,Tock: Run Milo, Run! Dialogue: 0,1:10:49.05,1:10:51.49,Default,,0000,0000,0000,,{\i1}Intriguing Jazzy Music Plays{\i0} Dialogue: 0,1:10:51.49,1:10:54.52,Default,,0000,0000,0000,,Terrible Trivium: Come back, come back! Dialogue: 0,1:10:54.52,1:10:59.52,Default,,0000,0000,0000,,There are so many things to take away, \Nand things to bring back. Dialogue: 0,1:10:59.52,1:11:03.01,Default,,0000,0000,0000,,Humbug: So many stamps to lick, \Nso many pencils to sharpen. Dialogue: 0,1:11:03.01,1:11:05.77,Default,,0000,0000,0000,,Terrible Trivium: There are so many holes to dig, Dialogue: 0,1:11:05.77,1:11:07.49,Default,,0000,0000,0000,,Humbug: So many nails to straighten, Dialogue: 0,1:11:07.49,1:11:09.36,Default,,0000,0000,0000,,Terrible Trivium: so many doodles to doodle. Dialogue: 0,1:11:09.36,1:11:10.99,Default,,0000,0000,0000,,Humbug: so many goofs to off. Dialogue: 0,1:11:10.99,1:11:16.85,Default,,0000,0000,0000,,Terrible Trivium: Come back! \NThere are so many useless things yet to do. Dialogue: 0,1:11:16.85,1:11:23.05,Default,,0000,0000,0000,,Humbug: There are strings to tie, nits to pick, \Nfingernails to bite, paperclips to unbend- Dialogue: 0,1:11:23.05,1:11:25.54,Default,,0000,0000,0000,,({\i1}Gasps{\i0}) -Lives to save! Dialogue: 0,1:11:26.89,1:11:34.57,Default,,0000,0000,0000,,Demon of Insincerity: Run, run, he's still after us. This way, this way, hurry. I'm your friend. Up here, quickly! Dialogue: 0,1:11:34.57,1:11:40.54,Default,,0000,0000,0000,,I'll help ya! Good, good, straight ahead. \NHurry! You're doing great. Dialogue: 0,1:11:40.54,1:11:41.78,Default,,0000,0000,0000,,Tock: Yeow! Dialogue: 0,1:11:41.78,1:11:44.07,Default,,0000,0000,0000,,({\i1}Loud Crash on Ground{\i0}) Dialogue: 0,1:11:44.07,1:11:47.05,Default,,0000,0000,0000,,Insincerity: Mwhahaha! Trapped ya, didn't I? Dialogue: 0,1:11:47.05,1:11:54.78,Default,,0000,0000,0000,,I'm the long-nosed, green-eyed, curly haired, wide-mouthed, bowlegged, big-footed monster. Dialogue: 0,1:11:54.78,1:12:03.20,Default,,0000,0000,0000,,And if I do say so myself, I'm one of the most dreaded fiends in the whole wide wilderness! Bwhahaha! Dialogue: 0,1:12:03.20,1:12:05.52,Default,,0000,0000,0000,,Humbug: It sounds like we're doomed. Dialogue: 0,1:12:05.52,1:12:09.96,Default,,0000,0000,0000,,Milo: "Sounds" is right.\NIf there's one thing I've learned around here, Dialogue: 0,1:12:09.96,1:12:12.66,Default,,0000,0000,0000,,it's that people aren't always what they say they are. Dialogue: 0,1:12:12.66,1:12:17.72,Default,,0000,0000,0000,,Insincerity: With awful hideous me here, \Nyou wouldn't dare try to escape. Bwhahaha! Dialogue: 0,1:12:17.72,1:12:22.45,Default,,0000,0000,0000,,Why I'll tear anyone apart that tries to get out of there. Dialogue: 0,1:12:22.45,1:12:27.75,Default,,0000,0000,0000,,For I'm the long-nosed, green-eyed, curly-haired,\Nwide-mouthed, thick-necked, broad-shouldered, Dialogue: 0,1:12:27.75,1:12:35.48,Default,,0000,0000,0000,,roundbodied, short-armed, bowlegged, big-footed monster. One false move and I'll...(looks at Milo) Dialogue: 0,1:12:35.48,1:12:43.99,Default,,0000,0000,0000,,I"ll..I- I'll, I'll chew up the lot of ya. I'll rip ya to ribbons. \NI'll turn ya to hamburger, I'll- I'll, Dialogue: 0,1:12:43.99,1:12:48.30,Default,,0000,0000,0000,,({\i1}Milo Taps Fingers and Whistles{\i0}) \N({\i1}Discouraged{\i0}) Actually, I'm the Demon of Insincerity. Dialogue: 0,1:12:48.30,1:12:54.48,Default,,0000,0000,0000,,I don't mean what I say. I don't mean what I do. \NI- I'm just mean, I guess. Dialogue: 0,1:12:54.48,1:12:59.13,Default,,0000,0000,0000,,Now you had to go and spoil everything! \N Dialogue: 0,1:12:59.13,1:13:02.72,Default,,0000,0000,0000,,({\i1}Insincerity Cries Loudly{\i0}) Dialogue: 0,1:13:02.72,1:13:08.70,Default,,0000,0000,0000,,Humbug: Well, if he's typical of the monsters around here, we have nothing to worry about. \N Dialogue: 0,1:13:08.70,1:13:12.83,Default,,0000,0000,0000,,({\i1}Dramatic Music Plays{\i0}) Dialogue: 0,1:13:12.83,1:13:16.12,Default,,0000,0000,0000,,Tock: It's the Gelatinous Giant!\N Dialogue: 0,1:13:16.12,1:13:24.86,Default,,0000,0000,0000,,Gelatinous Giant ({\i1}Booming Voice{\i0}): And what have we here? Aha! I see! Breakfast. Dialogue: 0,1:13:24.86,1:13:27.06,Default,,0000,0000,0000,,Milo: Wait! I have a better idea. Dialogue: 0,1:13:27.06,1:13:34.17,Default,,0000,0000,0000,,Gelatinous Giant: An Idea? Ahh. \NIf there is one thing I can't swallow, it's an idea. Dialogue: 0,1:13:34.17,1:13:38.80,Default,,0000,0000,0000,,Milo: Well, it just so happens that I have a bag full \Nof all the ideas in the world right here. Dialogue: 0,1:13:38.80,1:13:46.12,Default,,0000,0000,0000,,Gelatinous Giant: No. No, no, no! Don't open it! \NLeave well enough alone. Dialogue: 0,1:13:46.12,1:13:50.86,Default,,0000,0000,0000,,Don't take chances. \NKeep things as they are. Dialogue: 0,1:13:50.86,1:14:05.33,Default,,0000,0000,0000,,({\i1}Voice Slows Down/Fades While Melting{\i0}) \NChanges are so... frightening. No...new...ideas. Dialogue: 0,1:14:07.49,1:14:11.16,Default,,0000,0000,0000,,Milo: Tock, Humbug, look! \N Dialogue: 0,1:14:11.16,1:14:12.75,Default,,0000,0000,0000,,({\i1}Magical Music Plays{\i0}) Dialogue: 0,1:14:12.75,1:14:16.79,Default,,0000,0000,0000,,Milo: The Castle in the Air. \NAt last, we've made it! We've made it! Dialogue: 0,1:14:16.79,1:14:20.85,Default,,0000,0000,0000,,Humbug: Yahaha! Vic-tory! \NHaha! Victory at last. Dialogue: 0,1:14:20.85,1:14:23.85,Default,,0000,0000,0000,,Tock: We've done it! \NHumbug: Perseverance Prevailed! Dialogue: 0,1:14:23.85,1:14:26.61,Default,,0000,0000,0000,,Milo: No problems, clear sailing!\N Dialogue: 0,1:14:26.61,1:14:32.86,Default,,0000,0000,0000,,({\i1}Monsters Growl in Background,\NDramatic Music Plays{\i0}) Dialogue: 0,1:14:35.55,1:14:39.35,Default,,0000,0000,0000,,({\i1}Milo Screeches to a Halt)\N(Demons Breathe Heavily){\i0} Dialogue: 0,1:14:39.35,1:14:41.31,Default,,0000,0000,0000,,Tock: The Demons of Ignorance. Dialogue: 0,1:14:41.31,1:14:46.81,Default,,0000,0000,0000,,Demons: Down with the enemies of ignorance! \NThere they are, get 'em! Dialogue: 0,1:14:46.81,1:14:52.58,Default,,0000,0000,0000,,Tock: There's a Horrible Hopping Hindsight. \NAnd the Gorgons of Hate and Malice. Dialogue: 0,1:14:52.58,1:14:55.90,Default,,0000,0000,0000,,There's the Threadbare Excuse. \N Dialogue: 0,1:14:55.90,1:14:59.90,Default,,0000,0000,0000,,Humbug: ({\i1}laughing nervously{\i0}) \NWha- Wha- What are we going to do now? Dialogue: 0,1:14:59.90,1:15:04.16,Default,,0000,0000,0000,,Milo: Do? Why we're going to make a stand right here. Dialogue: 0,1:15:04.16,1:15:09.95,Default,,0000,0000,0000,,({\i1}Menacing Music Plays){\i0} Dialogue: 0,1:15:09.95,1:15:12.53,Default,,0000,0000,0000,,Humbug: I think jumping might be safer. Dialogue: 0,1:15:12.53,1:15:18.84,Default,,0000,0000,0000,,Milo: King Azaz and the Mathemagician said there's nothing I can't do if I use words and numbers right. Dialogue: 0,1:15:18.84,1:15:25.44,Default,,0000,0000,0000,,And I have a hunch if I use 'em together, \Nthat I can do anything. Now, who's first? Dialogue: 0,1:15:25.44,1:15:27.87,Default,,0000,0000,0000,,Tock: There's the Hideous Two-Faced Hypocrite. Dialogue: 0,1:15:27.87,1:15:32.57,Default,,0000,0000,0000,,Milo: Two-Faced Hypocrite. Hmm, let's see. Dialogue: 0,1:15:32.57,1:15:36.05,Default,,0000,0000,0000,,V for victory over a Two-Faced Hypocrite. Dialogue: 0,1:15:36.05,1:15:41.86,Default,,0000,0000,0000,,Now, if you take away the two faces, that leaves V/(h). Dialogue: 0,1:15:41.86,1:15:44.39,Default,,0000,0000,0000,,({\i1}Bag Jingles{\i0}) Dialogue: 0,1:15:44.73,1:15:47.97,Default,,0000,0000,0000,,Forthright. This should be the answer. Dialogue: 0,1:15:47.97,1:15:50.60,Default,,0000,0000,0000,,All we need is a 4. Dialogue: 0,1:15:50.60,1:15:54.84,Default,,0000,0000,0000,,({\i1}4 Stretches, Dramatic, Fast-Paced Music Plays{\i0}) \N Dialogue: 0,1:15:54.84,1:15:57.23,Default,,0000,0000,0000,,({\i1}Loud Crash{\i0}) Dialogue: 0,1:16:00.66,1:16:07.48,Default,,0000,0000,0000,,Humbug: Well done, my boy. Well done. \NIf there's one thing I can't abide, it's a hypocrite. Dialogue: 0,1:16:07.48,1:16:10.78,Default,,0000,0000,0000,,Tock: Milo, quick! \NIt's the Overbearing Know-it-all. Dialogue: 0,1:16:10.78,1:16:13.58,Default,,0000,0000,0000,,Overbearing Know-it-all: You should have stayed home \Nand minded your own business. Dialogue: 0,1:16:13.58,1:16:17.05,Default,,0000,0000,0000,,You'll never listen to your betters.\NI tried to tell you, but oh no. Dialogue: 0,1:16:17.05,1:16:21.04,Default,,0000,0000,0000,,({\i1}Snarles{\i0}). Heh-heh, \NI'm always right about these things. Dialogue: 0,1:16:21.04,1:16:27.04,Default,,0000,0000,0000,,Milo: I think I know just the word for him. Humility. \NThis should do the job nicely. Dialogue: 0,1:16:27.04,1:16:30.04,Default,,0000,0000,0000,,({\i1}4 Stretches, Whizzing Noise{\i0}) Dialogue: 0,1:16:30.04,1:16:31.52,Default,,0000,0000,0000,,Overbearing Know-it-all: i told you! I told you! Dialogue: 0,1:16:31.52,1:16:33.32,Default,,0000,0000,0000,,({\i1}Boom{\i0}) Dialogue: 0,1:16:34.25,1:16:37.45,Default,,0000,0000,0000,,({\i1}Air Releases From Overbearing Know-it-all{\i0}) Dialogue: 0,1:16:37.45,1:16:39.77,Default,,0000,0000,0000,,({\i1}Explosion{\i0}) Dialogue: 0,1:16:39.77,1:16:44.80,Default,,0000,0000,0000,,Terrible Trivium: There are so many things to take away, \Nand things to bring back. Dialogue: 0,1:16:44.80,1:16:51.72,Default,,0000,0000,0000,,So many holes to dig, so many doodles to doodle, \Nso many useless things yet to do. Dialogue: 0,1:16:51.72,1:16:58.18,Default,,0000,0000,0000,,{\i1}(Frightening, Fast-Paced Music Plays){\i0} Dialogue: 0,1:16:58.18,1:17:01.39,Default,,0000,0000,0000,,({\i1}Cannon Sounds{\i0}) \N Dialogue: 0,1:17:02.42,1:17:03.67,Default,,0000,0000,0000,,Terrible Trivium: Oh no. Dialogue: 0,1:17:03.67,1:17:04.88,Default,,0000,0000,0000,,({\i1}Loud Bang{\i0}) Dialogue: 0,1:17:07.43,1:17:11.38,Default,,0000,0000,0000,,({\i1}Daunting Music Plays){\i0} Dialogue: 0,1:17:12.52,1:17:17.40,Default,,0000,0000,0000,,{\i1}(Thunder Roars, Dramatic Music Continues){\i0} Dialogue: 0,1:17:23.69,1:17:26.16,Default,,0000,0000,0000,,Tock: Run everybody, run! Dialogue: 0,1:17:26.16,1:17:29.86,Default,,0000,0000,0000,,({\i1}Dramatic Music Continues,\NDemon(s) Growl{\i0}) Dialogue: 0,1:17:36.08,1:17:38.58,Default,,0000,0000,0000,,({\i1}Zap from Tail{\i0}) Dialogue: 0,1:17:46.00,1:17:50.98,Default,,0000,0000,0000,,({\i1}Tock Barks Loudly,\NDramatic Music Continues{\i0}) Dialogue: 0,1:17:50.98,1:17:57.26,Default,,0000,0000,0000,,{\i1}(Demon(s) Claw Slams On Ground){\i0} Dialogue: 0,1:17:57.26,1:18:00.51,Default,,0000,0000,0000,,({\i1}Bag Rustling{\i0}) Dialogue: 0,1:18:01.74,1:18:05.48,Default,,0000,0000,0000,,({\i1}Demon(s) Growl){\i0} Dialogue: 0,1:18:05.48,1:18:10.21,Default,,0000,0000,0000,,{\i1}(Weapon Whirring){\i0} Dialogue: 0,1:18:10.21,1:18:15.32,Default,,0000,0000,0000,,{\i1}(Dramatic Music){\i0} Dialogue: 0,1:18:15.32,1:18:23.22,Default,,0000,0000,0000,,Demon(s): Nooo! Nooo! Dialogue: 0,1:18:26.84,1:18:34.06,Default,,0000,0000,0000,,Milo: Tock, Tock. Are you alright? \NPlease, say something Tock. Dialogue: 0,1:18:34.06,1:18:36.78,Default,,0000,0000,0000,,Please tick or something. Dialogue: 0,1:18:38.22,1:18:44.06,Default,,0000,0000,0000,,He's not ticking! \NOh Humbug, his main spring's broken. Dialogue: 0,1:18:44.06,1:18:50.14,Default,,0000,0000,0000,,He stopped ticking. You'll have to watch him now. \NI've to get Rhyme and Reason. Dialogue: 0,1:18:50.14,1:18:53.22,Default,,0000,0000,0000,,Humbug: Hurry, Milo. Hurry! Dialogue: 0,1:18:54.50,1:18:58.84,Default,,0000,0000,0000,,({\i1}Fancy Music Plays{\i0}) Dialogue: 0,1:19:24.34,1:19:27.59,Default,,0000,0000,0000,,Reason: Welcome, Milo, to the Castle in the Air. Dialogue: 0,1:19:27.59,1:19:32.86,Default,,0000,0000,0000,,Milo: But- but how do you know who I am? \NAnd I mean, are you the princesses? Dialogue: 0,1:19:32.86,1:19:38.39,Default,,0000,0000,0000,,Reason: Yes, my dear. \NThis is my sister, the Princess of Sweet Rhyme. Dialogue: 0,1:19:38.39,1:19:41.81,Default,,0000,0000,0000,,And I am called the Princess of Pure Reason. Dialogue: 0,1:19:41.81,1:19:46.29,Default,,0000,0000,0000,,Rhyme: And as for knowing who you are, \Nwhy- we sent for you. Dialogue: 0,1:19:46.29,1:19:48.31,Default,,0000,0000,0000,,Milo: Se- Sent for me? Dialogue: 0,1:19:48.31,1:19:53.36,Default,,0000,0000,0000,,Rhyme: Yes. You see Milo, we had to find a boy \Nwho was so bored Dialogue: 0,1:19:53.36,1:20:00.51,Default,,0000,0000,0000,,he would go anywhere and do almost anything to get away from it all. Only such a boy could rescue us. Dialogue: 0,1:20:00.51,1:20:09.28,Default,,0000,0000,0000,,Reason: But he also had to have courage. And curiosity. \NAnd kindness. That's why we chose you. Dialogue: 0,1:20:09.28,1:20:14.62,Default,,0000,0000,0000,,Milo: But you don't know! I've made so many mistakes! \NI've messed up the whole sky and I've- Dialogue: 0,1:20:14.62,1:20:17.24,Default,,0000,0000,0000,,Rhyme: Never feel badly about making mistakes. Dialogue: 0,1:20:17.24,1:20:21.39,Default,,0000,0000,0000,,Reason: Because often you'll learn more by being wrong for the right reasons- Dialogue: 0,1:20:21.39,1:20:24.57,Default,,0000,0000,0000,,Rhyme: than you do by being right \Nfor the wrong reasons. Dialogue: 0,1:20:24.57,1:20:31.78,Default,,0000,0000,0000,,Milo: What about Tock? He's broken! Or dead, or rundown. Or whatever watchdogs do. Dialogue: 0,1:20:31.78,1:20:33.80,Default,,0000,0000,0000,,We've gotta help him! Dialogue: 0,1:20:33.80,1:20:36.57,Default,,0000,0000,0000,,Reason: We can help everyone now, Milo. Dialogue: 0,1:20:36.57,1:20:40.73,Default,,0000,0000,0000,,Milo: You mean now that King Azaz and the Mathemagician have agreed to disagree- Dialogue: 0,1:20:40.73,1:20:47.76,Default,,0000,0000,0000,,Rhyme: Yes, Milo. Now that you have helped them to understand how foolish they were to disagree at all. Dialogue: 0,1:20:47.76,1:20:51.57,Default,,0000,0000,0000,,Milo: But how can we get down? \NThe stairway is gone! Dialogue: 0,1:20:51.57,1:20:55.43,Default,,0000,0000,0000,,Rhyme: I think you mean, "whether" we can get down, \Ndon't you, Milo? Dialogue: 0,1:20:55.43,1:21:00.67,Default,,0000,0000,0000,,Because, unless I'm mistaken, \Nhere comes your old friend the Whether Man. Dialogue: 0,1:21:00.67,1:21:05.100,Default,,0000,0000,0000,,Whether Man: Well now, well now, well now, if it isn't the little boy who got lost trying to find his way. Dialogue: 0,1:21:05.100,1:21:12.19,Default,,0000,0000,0000,,Expect everything I always say, and the unexpected never happens. Eh, but never mind that. Dialogue: 0,1:21:12.19,1:21:18.98,Default,,0000,0000,0000,,What you really need now is a "how," isn't it? \NAnd perhaps a- a "here" to go with it. Dialogue: 0,1:21:18.98,1:21:22.71,Default,,0000,0000,0000,,With a "here's how," you can do anything! Dialogue: 0,1:21:22.71,1:21:26.82,Default,,0000,0000,0000,,Oh, and it's also an excellent way of \Ngetting from one place to another. Dialogue: 0,1:21:26.82,1:21:29.39,Default,,0000,0000,0000,,({\i1}Upbeat Music Plays{\i0}) Dialogue: 0,1:21:29.39,1:21:34.20,Default,,0000,0000,0000,,Milo: Here's how. \N({\i1}Floating. Magic Music Plays{\i0}) Dialogue: 0,1:21:48.08,1:21:53.100,Default,,0000,0000,0000,,({\i1}Tock Begins Ticking){\i0}\N Dialogue: 0,1:21:53.100,1:21:57.75,Default,,0000,0000,0000,,{\i1}(Tock's Alarm Sounds){\i0} Dialogue: 0,1:21:57.75,1:22:02.66,Default,,0000,0000,0000,,Milo: Tock, oh Tock! ({\i1}Laughing{\i0}) You're alright!\N Dialogue: 0,1:22:02.66,1:22:04.14,Default,,0000,0000,0000,,({\i1}Tock Licks Milo{\i0}) Dialogue: 0,1:22:04.14,1:22:07.80,Default,,0000,0000,0000,,Humbug: Heh! Egad! \NI'm gorgeous! Dialogue: 0,1:22:07.80,1:22:12.38,Default,,0000,0000,0000,,Whether Man: Come along, come along, come along! \NWe don't want to miss the great celebration! Dialogue: 0,1:22:21.75,1:22:27.97,Default,,0000,0000,0000,,{\i1}(Tock's Alarm Sounds, Tock Turns it Off){\i0}\N{\i1}(Time is a Gift Plays Double Tempo In Background){\i0} Dialogue: 0,1:22:27.97,1:22:34.48,Default,,0000,0000,0000,,Tock: I really thought I busted my mainspring that time. \NAre you alright, lad? Dialogue: 0,1:22:34.48,1:22:40.50,Default,,0000,0000,0000,,Milo: Oh yes! And look Tock. Rhyme and Reason are straightening out the mess I made of the sky. Dialogue: 0,1:22:40.50,1:22:43.63,Default,,0000,0000,0000,,({\i1}Dramatic Music Plays{\i0}) Dialogue: 0,1:22:43.63,1:22:48.41,Default,,0000,0000,0000,,({\i1}Chroma Snoring Lightly{\i0}) Dialogue: 0,1:22:48.41,1:22:52.54,Default,,0000,0000,0000,,Chroma: Oh. 5:23. Right on time. Dialogue: 0,1:22:52.54,1:22:57.22,Default,,0000,0000,0000,,({\i1}Dramatic Music Continues{\i0}) Dialogue: 0,1:23:05.17,1:23:11.58,Default,,0000,0000,0000,,{\i1}Choir Singing: Henceforth, and forthwith, \NLet it be known by all men,{\i0} Dialogue: 0,1:23:11.58,1:23:18.19,Default,,0000,0000,0000,,{\i1}That Rhyme and Reason \Nreign once more!{\i0}\N Dialogue: 0,1:23:18.19,1:23:24.79,Default,,0000,0000,0000,,{\i1}Time is made the most of now!\N(Tock Joins Choir): Even seconds count!{\i0} Dialogue: 0,1:23:24.79,1:23:31.76,Default,,0000,0000,0000,,{\i1}Time we save, we boast of now\NAs our savings mount.{\i0} Dialogue: 0,1:23:31.76,1:23:38.58,Default,,0000,0000,0000,,{\i1}(Shrift Joins Singing) Henceforth, and forthwith,\NLet it be known by all...{\i0} Dialogue: 0,1:23:38.58,1:23:41.96,Default,,0000,0000,0000,,Shrift: Everyone's innocent until proven guilty. \N({\i1}Siren Begins{\i0}) Dialogue: 0,1:23:41.96,1:23:45.80,Default,,0000,0000,0000,,Shrift: Innocent! Innocent! Innocent! Innocent! Innocent! Innocent! Innocent! ({\i1}Shrift's voice fades){\i0} Dialogue: 0,1:23:45.80,1:23:52.29,Default,,0000,0000,0000,,{\i1}Choir: Rhyme and Reason Reign Once More!\NDodecahedron: Rhyme and Reason Reign Once More!{\i0} Dialogue: 0,1:23:52.29,1:23:58.78,Default,,0000,0000,0000,,{\i1}Choir/Humbug: Herewith and Therewith, \NLet everyone take note now,{\i0} Dialogue: 0,1:23:58.78,1:24:05.40,Default,,0000,0000,0000,,(Whether Man Joins Singing with Humbug/Choir):\NThat sense and sanity prevail!* Dialogue: 0,1:24:05.40,1:24:08.60,Default,,0000,0000,0000,,Chroma: When we look, we see again. Dialogue: 0,1:24:08.60,1:24:18.75,Default,,0000,0000,0000,,{\i1}KAD: Listen and we hear! (Horn Honks)\NMelody flows free again, Dischords disappear.{\i0} Dialogue: 0,1:24:18.75,1:24:25.76,Default,,0000,0000,0000,,{\i1}Which/Choir: Herewith and Therewith,\NLet it be known by all,{\i0} Dialogue: 0,1:24:25.76,1:24:30.13,Default,,0000,0000,0000,,Bee: A-L-L. All! Dialogue: 0,1:24:30.13,1:24:39.78,Default,,0000,0000,0000,,{\i1}Choir: Sense and sanity prevail!\NChoir/Which: Sense and sanity prevail!{\i0} Dialogue: 0,1:24:39.78,1:24:47.18,Default,,0000,0000,0000,,{\i1}Choir: Henceforth and forthwith,\NLet it be known by each man,{\i0} Dialogue: 0,1:24:47.18,1:24:54.20,Default,,0000,0000,0000,,{\i1}That Rhyme and Reason reign once more...\N(Choir Fades){\i0} Dialogue: 0,1:24:54.20,1:24:58.29,Default,,0000,0000,0000,,Azaz: Numbers all add up again.\N({\i1}Choir: Numbers all add up again.){\i0} Dialogue: 0,1:24:58.29,1:25:01.90,Default,,0000,0000,0000,,Mathemagician: Words are for the wise. \N({\i1}Choir: Words are for the wise.){\i0} Dialogue: 0,1:25:01.90,1:25:05.87,Default,,0000,0000,0000,,{\i1}Soldiers (in union): Hark! We're one with cup again!{\i0}\NSoldier Five: Cheers! Dialogue: 0,1:25:05.87,1:25:08.96,Default,,0000,0000,0000,,{\i1}Azaz/Mathemagician: Reason's on the rise!{\i0} Dialogue: 0,1:25:08.96,1:25:18.07,Default,,0000,0000,0000,,{\i1}Cast/Choir: Henceforth and forthwith,\NLet it be known by all...{\i0} Dialogue: 0,1:25:18.07,1:25:25.46,Default,,0000,0000,0000,,{\i1}Choir: Rhyme and Reason reign once more,{\i0}\N{\i1}Sense and sanity prevail...{\i0} Dialogue: 0,1:25:25.46,1:25:38.89,Default,,0000,0000,0000,,{\i1}Choir: Rhyme and Reason reign once more{\i0}\N({\i1}Rhyme and Reason reign once more....{\i0}) Dialogue: 0,1:25:38.89,1:25:41.95,Default,,0000,0000,0000,,({\i1}Music Concludes Dramatically){\i0} Dialogue: 0,1:25:41.95,1:25:47.73,Default,,0000,0000,0000,,({\i1}Traveling/Spinning Music{\i0}) Dialogue: 0,1:25:49.47,1:25:50.94,Default,,0000,0000,0000,,({\i1}Crash{\i0}) Dialogue: 0,1:25:50.94,1:25:55.61,Default,,0000,0000,0000,,({\i1}Spinning Music Plays{\i0}) Dialogue: 0,1:25:56.90,1:26:00.12,Default,,0000,0000,0000,,({\i1}Tollbooth Horn Honks Loudly){\i0} Dialogue: 0,1:26:00.12,1:26:10.28,Default,,0000,0000,0000,,({\i1}Tollbooth Makes Bubbling Noises \NAs It Disappears{\i0}) Dialogue: 0,1:26:10.28,1:26:18.40,Default,,0000,0000,0000,,({\i1}Mysterious Music Plays{\i0}) Dialogue: 0,1:26:28.91,1:26:32.72,Default,,0000,0000,0000,,Ralph: Where are you Milo? Milo! Dialogue: 0,1:26:32.72,1:26:35.16,Default,,0000,0000,0000,,Milo: Ralph? Are you still there?! Dialogue: 0,1:26:35.16,1:26:37.41,Default,,0000,0000,0000,,Ralph: Where have you been for the last five minutes? Dialogue: 0,1:26:37.41,1:26:42.24,Default,,0000,0000,0000,,Milo: Where've I been the last five minutes? \NFive minutes?! Ralph, are you crazy? Dialogue: 0,1:26:42.24,1:26:46.11,Default,,0000,0000,0000,,Ralph: Well I was waiting!\NMilo: Just listen, can't ya understand, I've just come Dialogue: 0,1:26:46.11,1:26:53.43,Default,,0000,0000,0000,,Milo: back from the most wonderful place in the world. \NAnd Ralph, guess what? I messed up a sunrise. Dialogue: 0,1:26:53.43,1:26:56.48,Default,,0000,0000,0000,,Ralph: That's silly! How do you mess up a sunrise? Dialogue: 0,1:26:56.48,1:27:03.99,Default,,0000,0000,0000,,Milo: Well somebody has to conduct it. How else would you get the reds and the oranges and the yellows? Dialogue: 0,1:27:03.99,1:27:08.64,Default,,0000,0000,0000,,Ralph? Are you listenin'? \NRalph, are you there? Dialogue: 0,1:27:08.64,1:27:12.86,Default,,0000,0000,0000,,Ralph: I can't talk to you now. \NThere's something funny in my bedroom. Dialogue: 0,1:27:12.86,1:27:15.39,Default,,0000,0000,0000,,Milo: Something funny in your bedroom? Dialogue: 0,1:27:15.39,1:27:18.72,Default,,0000,0000,0000,,Ralph: Yeah! \NIt's a big box. Dialogue: 0,1:27:18.72,1:27:21.31,Default,,0000,0000,0000,,Milo: A big box? Dialogue: 0,1:27:21.31,1:27:24.55,Default,,0000,0000,0000,,({\i1}Climatic Music Plays{\i0}) Dialogue: 0,1:27:24.55,1:27:26.92,Default,,0000,0000,0000,,Milo: Oh boy. Dialogue: 0,1:27:27.58,1:27:32.56,Default,,0000,0000,0000,,Female Choir: {\i1}Time is a gift, precious and rare,\Ntake it and make of it all you can, use all you-{\i0} Dialogue: 0,1:27:32.56,1:27:36.62,Default,,0000,0000,0000,,{\i1}Male Choir: Eyes are a gift, given to you, \NGiven to give you the world to see-{\i0} Dialogue: 0,1:27:36.62,1:27:41.74,Default,,0000,0000,0000,,{\i1}Female Choir: Life is a gift, given to you, \NGiven to give you the time you need.{\i0} Dialogue: 0,1:27:41.74,1:27:46.02,Default,,0000,0000,0000,,{\i1}Choir: No hope is too high, Milo.{\i0} Dialogue: 0,1:27:46.02,1:27:50.93,Default,,0000,0000,0000,,({\i1}Hopeful Music{\i0}) Dialogue: 0,1:27:53.11,1:27:57.44,Default,,0000,0000,0000,,({\i1}Milo, Open Your Eyes \NMusic Begins){\i0} Dialogue: 0,1:28:00.90,1:28:07.32,Default,,0000,0000,0000,,{\i1}Choir: No hope is too high, Milo. \NNo dream too big to dream.{\i0} Dialogue: 0,1:28:07.32,1:28:15.40,Default,,0000,0000,0000,,{\i1}You can climb a clould,\Nto a sunshine beat.{\i0}\N Dialogue: 0,1:28:15.40,1:28:23.41,Default,,0000,0000,0000,,{\i1}Polish up your silver spoon, \Nsay the word and call the tune.{\i0} Dialogue: 0,1:28:23.41,1:28:31.15,Default,,0000,0000,0000,,{\i1}All the world's your great balloon,\NCome and catch the moon...{\i0} Dialogue: 0,1:28:31.15,1:28:35.33,Default,,0000,0000,0000,,{\i1}Milo, open your eyes.{\i0} Dialogue: 0,1:28:35.33,1:28:44.43,Default,,0000,0000,0000,,{\i1}Look around you and see,\NSee how wonderful life can be...{\i0} Dialogue: 0,1:28:44.43,1:28:51.98,Default,,0000,0000,0000,,{\i1}Milo...\NMilo...{\i0} Dialogue: 0,1:29:05.46,1:29:11.83,Default,,0000,0000,0000,,{\i1}1969 MGM Theme Plays{\i0}