WEBVTT 00:00:01.623 --> 00:00:04.615 Let’s face it, that button has something that draws us to it. 00:00:04.639 --> 00:00:06.376 We can’t resist pressing it. 00:00:06.400 --> 00:00:09.129 Just as curiosity sparks our interest in our surroundings, 00:00:09.153 --> 00:00:12.065 it’s the question of what might happen if we press that button 00:00:12.090 --> 00:00:13.391 that makes it irresistible. 00:00:13.518 --> 00:00:16.104 Today almost everything, even this talk, begins or ends 00:00:16.129 --> 00:00:17.571 by pressing a button. 00:00:17.595 --> 00:00:19.734 Now buttons are nothing new, 00:00:19.758 --> 00:00:21.813 when TV became mainstream, we had buttons, 00:00:21.838 --> 00:00:25.029 but they just changed the channels, nothing surprising. 00:00:25.593 --> 00:00:28.657 After the age of passive TV viewing videogames arrived. 00:00:29.979 --> 00:00:32.595 Nothing crazy, but now buttons did something else. 00:00:32.621 --> 00:00:35.524 They had more than a single purpose and became programmable, 00:00:35.549 --> 00:00:38.825 so now you had to press them to know what they did. 00:00:40.301 --> 00:00:43.236 That sparked our curiosity: the mystery of the button. 00:00:44.174 --> 00:00:46.214 Then the 80s came along. 00:00:46.477 --> 00:00:50.947 I grew up when videogames became popular, especially game consoles. 00:00:51.647 --> 00:00:55.228 This was the start of interactive entertainment mediated by technology. 00:00:56.284 --> 00:00:59.238 Although I lost often, as you can see, I got hooked. 00:00:59.263 --> 00:01:02.016 With that upbringing, I wanted everything to have buttons. 00:01:02.040 --> 00:01:05.614 Even if nowadays they don't have a button's shape or are invisible 00:01:06.104 --> 00:01:08.137 The button leads to an interaction. 00:01:08.983 --> 00:01:13.449 In the first videogames, the "bad guy" didn't do much. 00:01:13.473 --> 00:01:15.408 He moved left and right, maybe he jumped! 00:01:15.433 --> 00:01:17.518 It was more control than interaction. 00:01:18.522 --> 00:01:21.900 The digital artist Jim Campbell said something that struck me: 00:01:21.925 --> 00:01:24.625 “I feel as though I can interact with my cat, 00:01:24.650 --> 00:01:26.425 but not with an ant.” 00:01:26.449 --> 00:01:28.177 This picture explains it. 00:01:28.202 --> 00:01:31.900 This simple fact made me rethink what I understood as interaction, 00:01:31.925 --> 00:01:34.864 which is usually considered from a technological point of view 00:01:34.889 --> 00:01:36.355 rather than a human one. 00:01:36.379 --> 00:01:40.310 From then on, I have tried to learn as much as I can about interaction. 00:01:40.334 --> 00:01:43.364 To do that I went back to its very origin. 00:01:44.474 --> 00:01:48.858 One of the clearest examples of technology applied to interaction 00:01:48.882 --> 00:01:50.830 is the magic lantern. 00:01:50.854 --> 00:01:53.433 It was the first image projector in history, 00:01:53.458 --> 00:01:56.538 a distant relative of what we know today as “augmented reality". 00:01:57.284 --> 00:02:01.234 It was invented by the German scholar Athanasius Kircher in the 17th century. 00:02:01.258 --> 00:02:04.986 It was used to project images in theatre performances. 00:02:05.010 --> 00:02:08.782 Or to project images through smoke to create never before seen illusions, 00:02:08.806 --> 00:02:11.079 known as phantasmagoria. 00:02:12.206 --> 00:02:16.600 An interesting fact is that the same technique used to create this, 00:02:16.625 --> 00:02:20.518 called “Pepper's ghost” which created an optical illusion in three dimensions 00:02:20.543 --> 00:02:23.466 is still used today to create holographic images. 00:02:25.020 --> 00:02:28.124 I was inspired by this idea, light that projected images, 00:02:28.148 --> 00:02:32.263 so in 2006, along with Alberto Garcia, I developed this project 00:02:32.287 --> 00:02:34.035 “very originally” named Magic Torch, 00:02:34.059 --> 00:02:37.186 tapping into the element of surprise and magic. 00:02:38.232 --> 00:02:41.121 We developed this little device 00:02:41.145 --> 00:02:44.191 full of microchips, transistors, and other electrical components 00:02:44.216 --> 00:02:47.283 that didn’t do anything but helped to make it mysterious. 00:02:47.307 --> 00:02:49.339 Some people were almost afraid to touch it. 00:02:49.363 --> 00:02:54.116 Once the torch was on, all sorts of images followed the light 00:02:58.574 --> 00:02:59.644 [ MAGIC] 00:02:59.669 --> 00:03:03.072 It was a very simple project but I learned quite a lot. 00:03:03.097 --> 00:03:05.485 I learned that magic was the key. 00:03:05.509 --> 00:03:06.976 Since magic isn’t my thing 00:03:07.001 --> 00:03:10.367 I focused on technology as a means to create astonishment. 00:03:10.391 --> 00:03:14.250 In 2011, I took on a little project called “Water Drops.” 00:03:14.274 --> 00:03:16.797 I had a hard time naming this one as well. 00:03:17.470 --> 00:03:20.375 I installed a faucet that did not have water running but 00:03:20.399 --> 00:03:22.224 you could hear it dripping. 00:03:22.248 --> 00:03:25.357 If you covered the tap with your hands, the water accumulated 00:03:25.382 --> 00:03:30.035 and once you dropped them, you would hear the accumulated water fall. 00:03:30.059 --> 00:03:32.807 I could bring forth that feeling of magic 00:03:32.831 --> 00:03:34.924 playing with your senses 00:03:34.948 --> 00:03:38.292 and the fact that they sometimes clash with logic and reason. 00:03:38.382 --> 00:03:43.536 (Dripping sound) 00:03:45.451 --> 00:03:47.828 Yes, I could have chosen a more tasteful faucet 00:03:47.853 --> 00:03:51.026 but it was the only one with enough space to insert the sensors. 00:03:51.051 --> 00:03:52.090 [EXTRA-ORDINARY] 00:03:52.115 --> 00:03:53.511 I learned that 00:03:53.536 --> 00:03:57.234 through technology, an ordinary object can become extraordinary. 00:03:57.938 --> 00:04:01.366 In this project called Building Music, making a play on words, 00:04:01.390 --> 00:04:03.926 building music as well as having a musical building, 00:04:03.951 --> 00:04:06.920 we made a huge musical instrument out of a building. 00:04:06.944 --> 00:04:10.410 Each window played a different musical note or sound 00:04:10.434 --> 00:04:14.030 and with the light of a torch, the audience could create melodies. 00:04:14.860 --> 00:04:17.208 All the music you hear in the video was created 00:04:17.233 --> 00:04:19.690 by the participants playing with the building. 00:04:19.714 --> 00:04:22.739 (Music) 00:04:31.632 --> 00:04:34.472 It was interesting to observe how the shape of each building 00:04:34.497 --> 00:04:37.587 and most of all, each participant with the same notes available 00:04:37.611 --> 00:04:39.910 created very different melodies. 00:04:39.934 --> 00:04:43.393 The beauty of designing interactive projects is exactly that. 00:04:43.416 --> 00:04:46.098 The creator is always surprised, because the participants 00:04:46.123 --> 00:04:47.639 always do something unexpected. 00:04:47.663 --> 00:04:49.786 It's guaranteed. 00:04:50.355 --> 00:04:52.206 A work of art is never complete 00:04:52.231 --> 00:04:53.231 [Artwork - Observer] 00:04:53.256 --> 00:04:55.676 until it reaches the observer. 00:04:55.701 --> 00:04:58.434 In these interactive projects, we take it very literally: 00:04:58.458 --> 00:05:00.883 with no audience, there is no project. 00:05:00.908 --> 00:05:04.247 That is why it is imperative to make the audience want to participate. 00:05:04.272 --> 00:05:05.294 [PLEASE, INTERACT] 00:05:05.319 --> 00:05:07.444 The interaction must overcome that barrier 00:05:07.469 --> 00:05:10.383 and spark curiosity, awakening the senses. 00:05:10.407 --> 00:05:12.772 For example, we all know 00:05:12.797 --> 00:05:15.161 we love to look at ourselves. 00:05:15.185 --> 00:05:17.552 We are amused by gazing at our own reflection, 00:05:17.576 --> 00:05:19.634 or at best by our shadow. 00:05:19.658 --> 00:05:22.235 That is what lead to Magnéticos (Magnetics), 00:05:22.260 --> 00:05:25.307 a project where you saw yourself reflected through your shadow 00:05:25.331 --> 00:05:27.199 and you could interact with it. 00:05:27.223 --> 00:05:30.802 In this case, household objects that we all collect, 00:05:30.826 --> 00:05:33.974 were irresistibly drawn to your shadow 00:05:33.998 --> 00:05:36.198 and turned into an outer shell. 00:05:36.222 --> 00:05:40.631 The next idea was: "sure, we love to look at ourselves, 00:05:40.655 --> 00:05:42.992 but it’s a lot better with an audience". 00:05:43.016 --> 00:05:45.364 And why not see ourselves as the stars 00:05:45.388 --> 00:05:47.665 in one of the most visited places in the world? 00:05:48.873 --> 00:05:53.190 In this project, giant models interacted with pedestrians in Times Square. 00:05:54.860 --> 00:05:57.643 To give some background, this intersection has 00:05:57.667 --> 00:06:02.433 an average of 350.000 visitors every day. 00:06:02.457 --> 00:06:07.675 Until then, people looked at the screens 00:06:07.699 --> 00:06:10.204 an average of less than 6 seconds. 00:06:10.229 --> 00:06:12.391 This project multiplied this figure by 20, 00:06:12.415 --> 00:06:14.633 now people spent more than 2 minutes watching, 00:06:14.657 --> 00:06:17.195 or rather, interacting with the screen. 00:06:17.219 --> 00:06:21.952 The key was to make the participant the center of attention, 00:06:21.976 --> 00:06:24.226 the focus of interest in such a crowded place. 00:06:24.250 --> 00:06:26.355 The models did all sorts of things to you. 00:06:26.379 --> 00:06:29.277 They could draw a picture of you, fling you in the air, 00:06:29.567 --> 00:06:31.865 they could kiss you and turn into a frog, 00:06:32.175 --> 00:06:35.270 They could even teletransport you to Egypt if they wanted to. 00:06:37.514 --> 00:06:41.435 So far, since the beginning of this project in 2010 00:06:41.459 --> 00:06:43.804 we have set up 30 different types of interactions 00:06:43.828 --> 00:06:45.472 to keep surprising the public 00:06:45.496 --> 00:06:47.410 and of course we will set up more. 00:06:47.829 --> 00:06:49.836 We could call this compulsory interaction, 00:06:49.861 --> 00:06:52.630 you walk by and the model plays with you. 00:06:53.412 --> 00:06:55.759 We recorded the models against a green screen, 00:06:55.783 --> 00:06:58.636 then we developed computer visual technology 00:06:58.660 --> 00:07:01.174 that allowed us to identify and recognize each person 00:07:01.199 --> 00:07:03.273 that walked in front of the screen. 00:07:03.297 --> 00:07:07.327 The system then mixes it all in real time to make the interactions happen. 00:07:11.510 --> 00:07:13.223 And speaking of having an audience, 00:07:13.248 --> 00:07:15.320 many of us have dreamed of being rock stars. 00:07:16.381 --> 00:07:20.604 And what could beat being the star of a rock band with your friends or family? 00:07:21.557 --> 00:07:24.405 This project was installed in a store in Times Square 00:07:24.429 --> 00:07:26.974 where we set up a photo booth 00:07:26.998 --> 00:07:28.918 that used facial recognition technology 00:07:28.942 --> 00:07:32.411 to copy your face onto a music video 00:07:32.435 --> 00:07:34.071 where you are the main character. 00:07:35.809 --> 00:07:37.982 In a matter of seconds the video was generated 00:07:38.007 --> 00:07:40.323 and projected onto the building across the street 00:07:40.348 --> 00:07:42.941 so you could have a knockout performance guaranteed. 00:07:44.117 --> 00:07:45.954 In order to create this music video, 00:07:45.978 --> 00:07:48.597 the musicians had special marks on their faces 00:07:48.622 --> 00:07:51.874 to allow the facial recognition technology to use the visitor's face, 00:07:51.899 --> 00:07:53.675 like in the following clip. 00:07:53.700 --> 00:07:55.589 (Music) 00:08:03.159 --> 00:08:07.175 And just as half of us have wanted to be rock stars, 00:08:07.199 --> 00:08:09.713 who hasn’t ever dreamed of being a super hero? 00:08:10.343 --> 00:08:11.755 I know I have. 00:08:12.462 --> 00:08:15.503 This project goes back to the idea of extraordinary 00:08:16.149 --> 00:08:19.009 with a very straightforward concept: 00:08:19.033 --> 00:08:23.456 you could fly over buildings by transforming into a superhero. 00:08:26.246 --> 00:08:28.302 (Music and robotic sounds) 00:08:38.789 --> 00:08:42.890 And like any superhero, not only could you fly 00:08:42.914 --> 00:08:45.136 but also shoot laser beams, have super speed, 00:08:45.160 --> 00:08:48.421 clone yourself and many more superpowers inspired by classic comics. 00:08:48.662 --> 00:08:52.869 I discovered that there are many types of superheroes among us. 00:08:53.484 --> 00:08:56.563 Some who apply themselves, 00:08:56.587 --> 00:09:00.062 Some who look forward to the future... thoughtful. 00:09:00.086 --> 00:09:01.849 Some are happy... 00:09:01.873 --> 00:09:03.663 …very happy 00:09:03.709 --> 00:09:06.406 And some are real pros. 00:09:07.529 --> 00:09:10.854 So far we have given superpowers to 1.600 people 00:09:10.878 --> 00:09:12.779 and we hope to continue doing so. 00:09:12.803 --> 00:09:15.320 Although some may turn into supervillains. 00:09:18.305 --> 00:09:20.994 In developing this project we also learned that Wikipedia 00:09:21.019 --> 00:09:23.926 has a categorized list of superpowers that is 12 pages long, 00:09:23.950 --> 00:09:26.024 it is truly remarkable! 00:09:26.048 --> 00:09:29.169 (Applause) 00:09:30.089 --> 00:09:32.487 As if it had official status, you know. 00:09:33.349 --> 00:09:35.665 Just as superhero fiction 00:09:35.689 --> 00:09:38.297 has reached Wikipedia as a reality of our time, 00:09:38.321 --> 00:09:40.789 today we are living in the golden age of technology. 00:09:41.157 --> 00:09:44.308 For some years now, we’ve had cameras with software 00:09:44.332 --> 00:09:46.909 that can literally recognize where someone is, 00:09:46.933 --> 00:09:49.336 where his arm or hand is. 00:09:49.360 --> 00:09:52.317 They can see and understand depth in pixels. 00:09:53.278 --> 00:09:56.216 In the months to come, the next versions of these devices 00:09:56.240 --> 00:10:00.295 will be able to tell someone’s heartbeat without even touching them. 00:10:00.319 --> 00:10:03.996 It is technology like this that makes possible the projects I have shown you. 00:10:04.611 --> 00:10:08.765 But the key to all of this is not in the technology and devices 00:10:08.789 --> 00:10:12.365 but rather the reactions caused by the magic of technology. 00:10:12.389 --> 00:10:17.472 Those reactions, the surprise, the curiosity, the unimaginable. 00:10:17.496 --> 00:10:20.503 They are and always have been, the driving forces of technology. 00:10:21.206 --> 00:10:24.736 We must strive to surprise ourselves in order to keep surprising the world. 00:10:24.761 --> 00:10:25.801 (Applause)