1 00:00:01,623 --> 00:00:04,615 Let’s face it, that button has something that draws us to it. 2 00:00:04,639 --> 00:00:06,376 We can’t resist pressing it. 3 00:00:06,400 --> 00:00:09,129 Just as curiosity sparks our interest in our surroundings, 4 00:00:09,153 --> 00:00:12,065 it’s the question of what might happen if we press that button 5 00:00:12,090 --> 00:00:13,391 that makes it irresistible. 6 00:00:13,518 --> 00:00:16,104 Today almost everything, even this talk, begins or ends 7 00:00:16,129 --> 00:00:17,571 by pressing a button. 8 00:00:17,595 --> 00:00:19,734 Now buttons are nothing new, 9 00:00:19,758 --> 00:00:21,813 when TV became mainstream, we had buttons, 10 00:00:21,838 --> 00:00:25,029 but they just changed the channels, nothing surprising. 11 00:00:25,593 --> 00:00:28,657 After the age of passive TV viewing videogames arrived. 12 00:00:29,979 --> 00:00:32,595 Nothing crazy, but now buttons did something else. 13 00:00:32,621 --> 00:00:35,524 They had more than a single purpose and became programmable, 14 00:00:35,549 --> 00:00:38,825 so now you had to press them to know what they did. 15 00:00:40,301 --> 00:00:43,236 That sparked our curiosity: the mystery of the button. 16 00:00:44,174 --> 00:00:46,214 Then the 80s came along. 17 00:00:46,477 --> 00:00:50,947 I grew up when videogames became popular, especially game consoles. 18 00:00:51,647 --> 00:00:55,228 This was the start of interactive entertainment mediated by technology. 19 00:00:56,284 --> 00:00:59,238 Although I lost often, as you can see, I got hooked. 20 00:00:59,263 --> 00:01:02,016 With that upbringing, I wanted everything to have buttons. 21 00:01:02,040 --> 00:01:05,614 Even if nowadays they don't have a button's shape or are invisible 22 00:01:06,104 --> 00:01:08,137 The button leads to an interaction. 23 00:01:08,983 --> 00:01:13,449 In the first videogames, the "bad guy" didn't do much. 24 00:01:13,473 --> 00:01:15,408 He moved left and right, maybe he jumped! 25 00:01:15,433 --> 00:01:17,518 It was more control than interaction. 26 00:01:18,522 --> 00:01:21,900 The digital artist Jim Campbell said something that struck me: 27 00:01:21,925 --> 00:01:24,625 “I feel as though I can interact with my cat, 28 00:01:24,650 --> 00:01:26,425 but not with an ant.” 29 00:01:26,449 --> 00:01:28,177 This picture explains it. 30 00:01:28,202 --> 00:01:31,900 This simple fact made me rethink what I understood as interaction, 31 00:01:31,925 --> 00:01:34,864 which is usually considered from a technological point of view 32 00:01:34,889 --> 00:01:36,355 rather than a human one. 33 00:01:36,379 --> 00:01:40,310 From then on, I have tried to learn as much as I can about interaction. 34 00:01:40,334 --> 00:01:43,364 To do that I went back to its very origin. 35 00:01:44,474 --> 00:01:48,858 One of the clearest examples of technology applied to interaction 36 00:01:48,882 --> 00:01:50,830 is the magic lantern. 37 00:01:50,854 --> 00:01:53,433 It was the first image projector in history, 38 00:01:53,458 --> 00:01:56,538 a distant relative of what we know today as “augmented reality". 39 00:01:57,284 --> 00:02:01,234 It was invented by the German scholar Athanasius Kircher in the 17th century. 40 00:02:01,258 --> 00:02:04,986 It was used to project images in theatre performances. 41 00:02:05,010 --> 00:02:08,782 Or to project images through smoke to create never before seen illusions, 42 00:02:08,806 --> 00:02:11,079 known as phantasmagoria. 43 00:02:12,206 --> 00:02:16,600 An interesting fact is that the same technique used to create this, 44 00:02:16,625 --> 00:02:20,518 called “Pepper's ghost” which created an optical illusion in three dimensions 45 00:02:20,543 --> 00:02:23,466 is still used today to create holographic images. 46 00:02:25,020 --> 00:02:28,124 I was inspired by this idea, light that projected images, 47 00:02:28,148 --> 00:02:32,263 so in 2006, along with Alberto Garcia, I developed this project 48 00:02:32,287 --> 00:02:34,035 “very originally” named Magic Torch, 49 00:02:34,059 --> 00:02:37,186 tapping into the element of surprise and magic. 50 00:02:38,232 --> 00:02:41,121 We developed this little device 51 00:02:41,145 --> 00:02:44,191 full of microchips, transistors, and other electrical components 52 00:02:44,216 --> 00:02:47,283 that didn’t do anything but helped to make it mysterious. 53 00:02:47,307 --> 00:02:49,339 Some people were almost afraid to touch it. 54 00:02:49,363 --> 00:02:54,116 Once the torch was on, all sorts of images followed the light 55 00:02:58,574 --> 00:02:59,644 [ MAGIC] 56 00:02:59,669 --> 00:03:03,072 It was a very simple project but I learned quite a lot. 57 00:03:03,097 --> 00:03:05,485 I learned that magic was the key. 58 00:03:05,509 --> 00:03:06,976 Since magic isn’t my thing 59 00:03:07,001 --> 00:03:10,367 I focused on technology as a means to create astonishment. 60 00:03:10,391 --> 00:03:14,250 In 2011, I took on a little project called “Water Drops.” 61 00:03:14,274 --> 00:03:16,797 I had a hard time naming this one as well. 62 00:03:17,470 --> 00:03:20,375 I installed a faucet that did not have water running but 63 00:03:20,399 --> 00:03:22,224 you could hear it dripping. 64 00:03:22,248 --> 00:03:25,357 If you covered the tap with your hands, the water accumulated 65 00:03:25,382 --> 00:03:30,035 and once you dropped them, you would hear the accumulated water fall. 66 00:03:30,059 --> 00:03:32,807 I could bring forth that feeling of magic 67 00:03:32,831 --> 00:03:34,924 playing with your senses 68 00:03:34,948 --> 00:03:38,292 and the fact that they sometimes clash with logic and reason. 69 00:03:38,382 --> 00:03:43,536 (Dripping sound) 70 00:03:45,451 --> 00:03:47,828 Yes, I could have chosen a more tasteful faucet 71 00:03:47,853 --> 00:03:51,026 but it was the only one with enough space to insert the sensors. 72 00:03:51,051 --> 00:03:52,090 [EXTRA-ORDINARY] 73 00:03:52,115 --> 00:03:53,511 I learned that 74 00:03:53,536 --> 00:03:57,234 through technology, an ordinary object can become extraordinary. 75 00:03:57,938 --> 00:04:01,366 In this project called Building Music, making a play on words, 76 00:04:01,390 --> 00:04:03,926 building music as well as having a musical building, 77 00:04:03,951 --> 00:04:06,920 we made a huge musical instrument out of a building. 78 00:04:06,944 --> 00:04:10,410 Each window played a different musical note or sound 79 00:04:10,434 --> 00:04:14,030 and with the light of a torch, the audience could create melodies. 80 00:04:14,860 --> 00:04:17,208 All the music you hear in the video was created 81 00:04:17,233 --> 00:04:19,690 by the participants playing with the building. 82 00:04:19,714 --> 00:04:22,739 (Music) 83 00:04:31,632 --> 00:04:34,472 It was interesting to observe how the shape of each building 84 00:04:34,497 --> 00:04:37,587 and most of all, each participant with the same notes available 85 00:04:37,611 --> 00:04:39,910 created very different melodies. 86 00:04:39,934 --> 00:04:43,393 The beauty of designing interactive projects is exactly that. 87 00:04:43,416 --> 00:04:46,098 The creator is always surprised, because the participants 88 00:04:46,123 --> 00:04:47,639 always do something unexpected. 89 00:04:47,663 --> 00:04:49,786 It's guaranteed. 90 00:04:50,355 --> 00:04:52,206 A work of art is never complete 91 00:04:52,231 --> 00:04:53,231 [Artwork - Observer] 92 00:04:53,256 --> 00:04:55,676 until it reaches the observer. 93 00:04:55,701 --> 00:04:58,434 In these interactive projects, we take it very literally: 94 00:04:58,458 --> 00:05:00,883 with no audience, there is no project. 95 00:05:00,908 --> 00:05:04,247 That is why it is imperative to make the audience want to participate. 96 00:05:04,272 --> 00:05:05,294 [PLEASE, INTERACT] 97 00:05:05,319 --> 00:05:07,444 The interaction must overcome that barrier 98 00:05:07,469 --> 00:05:10,383 and spark curiosity, awakening the senses. 99 00:05:10,407 --> 00:05:12,772 For example, we all know 100 00:05:12,797 --> 00:05:15,161 we love to look at ourselves. 101 00:05:15,185 --> 00:05:17,552 We are amused by gazing at our own reflection, 102 00:05:17,576 --> 00:05:19,634 or at best by our shadow. 103 00:05:19,658 --> 00:05:22,235 That is what lead to Magnéticos (Magnetics), 104 00:05:22,260 --> 00:05:25,307 a project where you saw yourself reflected through your shadow 105 00:05:25,331 --> 00:05:27,199 and you could interact with it. 106 00:05:27,223 --> 00:05:30,802 In this case, household objects that we all collect, 107 00:05:30,826 --> 00:05:33,974 were irresistibly drawn to your shadow 108 00:05:33,998 --> 00:05:36,198 and turned into an outer shell. 109 00:05:36,222 --> 00:05:40,631 The next idea was: "sure, we love to look at ourselves, 110 00:05:40,655 --> 00:05:42,992 but it’s a lot better with an audience". 111 00:05:43,016 --> 00:05:45,364 And why not see ourselves as the stars 112 00:05:45,388 --> 00:05:47,665 in one of the most visited places in the world? 113 00:05:48,873 --> 00:05:53,190 In this project, giant models interacted with pedestrians in Times Square. 114 00:05:54,860 --> 00:05:57,643 To give some background, this intersection has 115 00:05:57,667 --> 00:06:02,433 an average of 350.000 visitors every day. 116 00:06:02,457 --> 00:06:07,675 Until then, people looked at the screens 117 00:06:07,699 --> 00:06:10,204 an average of less than 6 seconds. 118 00:06:10,229 --> 00:06:12,391 This project multiplied this figure by 20, 119 00:06:12,415 --> 00:06:14,633 now people spent more than 2 minutes watching, 120 00:06:14,657 --> 00:06:17,195 or rather, interacting with the screen. 121 00:06:17,219 --> 00:06:21,952 The key was to make the participant the center of attention, 122 00:06:21,976 --> 00:06:24,226 the focus of interest in such a crowded place. 123 00:06:24,250 --> 00:06:26,355 The models did all sorts of things to you. 124 00:06:26,379 --> 00:06:29,277 They could draw a picture of you, fling you in the air, 125 00:06:29,567 --> 00:06:31,865 they could kiss you and turn into a frog, 126 00:06:32,175 --> 00:06:35,270 They could even teletransport you to Egypt if they wanted to. 127 00:06:37,514 --> 00:06:41,435 So far, since the beginning of this project in 2010 128 00:06:41,459 --> 00:06:43,804 we have set up 30 different types of interactions 129 00:06:43,828 --> 00:06:45,472 to keep surprising the public 130 00:06:45,496 --> 00:06:47,410 and of course we will set up more. 131 00:06:47,829 --> 00:06:49,836 We could call this compulsory interaction, 132 00:06:49,861 --> 00:06:52,630 you walk by and the model plays with you. 133 00:06:53,412 --> 00:06:55,759 We recorded the models against a green screen, 134 00:06:55,783 --> 00:06:58,636 then we developed computer visual technology 135 00:06:58,660 --> 00:07:01,174 that allowed us to identify and recognize each person 136 00:07:01,199 --> 00:07:03,273 that walked in front of the screen. 137 00:07:03,297 --> 00:07:07,327 The system then mixes it all in real time to make the interactions happen. 138 00:07:11,510 --> 00:07:13,223 And speaking of having an audience, 139 00:07:13,248 --> 00:07:15,320 many of us have dreamed of being rock stars. 140 00:07:16,381 --> 00:07:20,604 And what could beat being the star of a rock band with your friends or family? 141 00:07:21,557 --> 00:07:24,405 This project was installed in a store in Times Square 142 00:07:24,429 --> 00:07:26,974 where we set up a photo booth 143 00:07:26,998 --> 00:07:28,918 that used facial recognition technology 144 00:07:28,942 --> 00:07:32,411 to copy your face onto a music video 145 00:07:32,435 --> 00:07:34,071 where you are the main character. 146 00:07:35,809 --> 00:07:37,982 In a matter of seconds the video was generated 147 00:07:38,007 --> 00:07:40,323 and projected onto the building across the street 148 00:07:40,348 --> 00:07:42,941 so you could have a knockout performance guaranteed. 149 00:07:44,117 --> 00:07:45,954 In order to create this music video, 150 00:07:45,978 --> 00:07:48,597 the musicians had special marks on their faces 151 00:07:48,622 --> 00:07:51,874 to allow the facial recognition technology to use the visitor's face, 152 00:07:51,899 --> 00:07:53,675 like in the following clip. 153 00:07:53,700 --> 00:07:55,589 (Music) 154 00:08:03,159 --> 00:08:07,175 And just as half of us have wanted to be rock stars, 155 00:08:07,199 --> 00:08:09,713 who hasn’t ever dreamed of being a super hero? 156 00:08:10,343 --> 00:08:11,755 I know I have. 157 00:08:12,462 --> 00:08:15,503 This project goes back to the idea of extraordinary 158 00:08:16,149 --> 00:08:19,009 with a very straightforward concept: 159 00:08:19,033 --> 00:08:23,456 you could fly over buildings by transforming into a superhero. 160 00:08:26,246 --> 00:08:28,302 (Music and robotic sounds) 161 00:08:38,789 --> 00:08:42,890 And like any superhero, not only could you fly 162 00:08:42,914 --> 00:08:45,136 but also shoot laser beams, have super speed, 163 00:08:45,160 --> 00:08:48,421 clone yourself and many more superpowers inspired by classic comics. 164 00:08:48,662 --> 00:08:52,869 I discovered that there are many types of superheroes among us. 165 00:08:53,484 --> 00:08:56,563 Some who apply themselves, 166 00:08:56,587 --> 00:09:00,062 Some who look forward to the future... thoughtful. 167 00:09:00,086 --> 00:09:01,849 Some are happy... 168 00:09:01,873 --> 00:09:03,663 …very happy 169 00:09:03,709 --> 00:09:06,406 And some are real pros. 170 00:09:07,529 --> 00:09:10,854 So far we have given superpowers to 1.600 people 171 00:09:10,878 --> 00:09:12,779 and we hope to continue doing so. 172 00:09:12,803 --> 00:09:15,320 Although some may turn into supervillains. 173 00:09:18,305 --> 00:09:20,994 In developing this project we also learned that Wikipedia 174 00:09:21,019 --> 00:09:23,926 has a categorized list of superpowers that is 12 pages long, 175 00:09:23,950 --> 00:09:26,024 it is truly remarkable! 176 00:09:26,048 --> 00:09:29,169 (Applause) 177 00:09:30,089 --> 00:09:32,487 As if it had official status, you know. 178 00:09:33,349 --> 00:09:35,665 Just as superhero fiction 179 00:09:35,689 --> 00:09:38,297 has reached Wikipedia as a reality of our time, 180 00:09:38,321 --> 00:09:40,789 today we are living in the golden age of technology. 181 00:09:41,157 --> 00:09:44,308 For some years now, we’ve had cameras with software 182 00:09:44,332 --> 00:09:46,909 that can literally recognize where someone is, 183 00:09:46,933 --> 00:09:49,336 where his arm or hand is. 184 00:09:49,360 --> 00:09:52,317 They can see and understand depth in pixels. 185 00:09:53,278 --> 00:09:56,216 In the months to come, the next versions of these devices 186 00:09:56,240 --> 00:10:00,295 will be able to tell someone’s heartbeat without even touching them. 187 00:10:00,319 --> 00:10:03,996 It is technology like this that makes possible the projects I have shown you. 188 00:10:04,611 --> 00:10:08,765 But the key to all of this is not in the technology and devices 189 00:10:08,789 --> 00:10:12,365 but rather the reactions caused by the magic of technology. 190 00:10:12,389 --> 00:10:17,472 Those reactions, the surprise, the curiosity, the unimaginable. 191 00:10:17,496 --> 00:10:20,503 They are and always have been, the driving forces of technology. 192 00:10:21,206 --> 00:10:24,736 We must strive to surprise ourselves in order to keep surprising the world. 193 00:10:24,761 --> 00:10:25,801 (Applause)