0:00:01.623,0:00:04.615 Let’s face it, that button has something[br]that draws us to it. 0:00:04.639,0:00:06.376 We can’t resist pressing it. 0:00:06.400,0:00:09.129 Just as curiosity sparks our interest[br]in our surroundings, 0:00:09.153,0:00:12.065 it’s the question of what might happen[br]if we press that button 0:00:12.090,0:00:13.391 that makes it irresistible. 0:00:13.518,0:00:16.104 Today almost everything,[br]even this talk, begins or ends 0:00:16.129,0:00:17.571 by pressing a button. 0:00:17.595,0:00:19.734 Now buttons are nothing new, 0:00:19.758,0:00:21.813 when TV became mainstream,[br]we had buttons, 0:00:21.838,0:00:25.029 but they just changed the channels,[br]nothing surprising. 0:00:25.593,0:00:28.657 After the age of passive TV viewing[br]videogames arrived. 0:00:29.979,0:00:32.595 Nothing crazy, but now buttons[br]did something else. 0:00:32.621,0:00:35.524 They had more than a single purpose[br]and became programmable, 0:00:35.549,0:00:38.825 so now you had to press them[br]to know what they did. 0:00:40.301,0:00:43.236 That sparked our curiosity:[br]the mystery of the button. 0:00:44.174,0:00:46.214 Then the 80s came along. 0:00:46.477,0:00:50.947 I grew up when videogames became popular,[br]especially game consoles. 0:00:51.647,0:00:55.228 This was the start of interactive[br]entertainment mediated by technology. 0:00:56.284,0:00:59.238 Although I lost often, as you can see,[br]I got hooked. 0:00:59.263,0:01:02.016 With that upbringing,[br]I wanted everything to have buttons. 0:01:02.040,0:01:05.614 Even if nowadays they don't have[br]a button's shape or are invisible 0:01:06.104,0:01:08.137 The button leads to an interaction. 0:01:08.983,0:01:13.449 In the first videogames,[br]the "bad guy" didn't do much. 0:01:13.473,0:01:15.408 He moved left and right,[br]maybe he jumped! 0:01:15.433,0:01:17.518 It was more control than interaction. 0:01:18.522,0:01:21.900 The digital artist Jim Campbell said[br]something that struck me: 0:01:21.925,0:01:24.625 “I feel as though[br]I can interact with my cat, 0:01:24.650,0:01:26.425 but not with an ant.” 0:01:26.449,0:01:28.177 This picture explains it. 0:01:28.202,0:01:31.900 This simple fact made me rethink[br]what I understood as interaction, 0:01:31.925,0:01:34.864 which is usually considered from[br]a technological point of view 0:01:34.889,0:01:36.355 rather than a human one. 0:01:36.379,0:01:40.310 From then on, I have tried to learn[br]as much as I can about interaction. 0:01:40.334,0:01:43.364 To do that I went back to its very origin. 0:01:44.474,0:01:48.858 One of the clearest examples[br]of technology applied to interaction 0:01:48.882,0:01:50.830 is the magic lantern. 0:01:50.854,0:01:53.433 It was the first[br]image projector in history, 0:01:53.458,0:01:56.538 a distant relative of what we know[br]today as “augmented reality". 0:01:57.284,0:02:01.234 It was invented by the German scholar[br]Athanasius Kircher in the 17th century. 0:02:01.258,0:02:04.986 It was used to project images[br]in theatre performances. 0:02:05.010,0:02:08.782 Or to project images through smoke[br]to create never before seen illusions, 0:02:08.806,0:02:11.079 known as phantasmagoria. 0:02:12.206,0:02:16.600 An interesting fact is that the same[br]technique used to create this, 0:02:16.625,0:02:20.518 called “Pepper's ghost” which created[br]an optical illusion in three dimensions 0:02:20.543,0:02:23.466 is still used today to create[br]holographic images. 0:02:25.020,0:02:28.124 I was inspired by this idea,[br]light that projected images, 0:02:28.148,0:02:32.263 so in 2006, along with Alberto Garcia,[br]I developed this project 0:02:32.287,0:02:34.035 “very originally” named Magic Torch, 0:02:34.059,0:02:37.186 tapping into the element[br]of surprise and magic. 0:02:38.232,0:02:41.121 We developed this little device 0:02:41.145,0:02:44.191 full of microchips, transistors,[br]and other electrical components 0:02:44.216,0:02:47.283 that didn’t do anything[br]but helped to make it mysterious. 0:02:47.307,0:02:49.339 Some people were[br]almost afraid to touch it. 0:02:49.363,0:02:54.116 Once the torch was on, all sorts[br]of images followed the light 0:02:58.574,0:02:59.644 [ MAGIC] 0:02:59.669,0:03:03.072 It was a very simple project[br]but I learned quite a lot. 0:03:03.097,0:03:05.485 I learned that magic was the key. 0:03:05.509,0:03:06.976 Since magic isn’t my thing 0:03:07.001,0:03:10.367 I focused on technology[br]as a means to create astonishment. 0:03:10.391,0:03:14.250 In 2011, I took on a little project[br]called “Water Drops.” 0:03:14.274,0:03:16.797 I had a hard time[br]naming this one as well. 0:03:17.470,0:03:20.375 I installed a faucet that did not have[br]water running but 0:03:20.399,0:03:22.224 you could hear it dripping. 0:03:22.248,0:03:25.357 If you covered the tap with[br]your hands, the water accumulated 0:03:25.382,0:03:30.035 and once you dropped them,[br]you would hear the accumulated water fall. 0:03:30.059,0:03:32.807 I could bring forth that feeling of magic 0:03:32.831,0:03:34.924 playing with your senses 0:03:34.948,0:03:38.292 and the fact that they sometimes[br]clash with logic and reason. 0:03:38.382,0:03:43.536 (Dripping sound) 0:03:45.451,0:03:47.828 Yes, I could have chosen[br]a more tasteful faucet 0:03:47.853,0:03:51.026 but it was the only one[br]with enough space to insert the sensors. 0:03:51.051,0:03:52.090 [EXTRA-ORDINARY] 0:03:52.115,0:03:53.511 I learned that 0:03:53.536,0:03:57.234 through technology, an ordinary[br]object can become extraordinary. 0:03:57.938,0:04:01.366 In this project called Building Music,[br]making a play on words, 0:04:01.390,0:04:03.926 building music as well as[br]having a musical building, 0:04:03.951,0:04:06.920 we made a huge musical[br]instrument out of a building. 0:04:06.944,0:04:10.410 Each window played a different[br]musical note or sound 0:04:10.434,0:04:14.030 and with the light of a torch,[br]the audience could create melodies. 0:04:14.860,0:04:17.208 All the music you hear[br]in the video was created 0:04:17.233,0:04:19.690 by the participants playing[br]with the building. 0:04:19.714,0:04:22.739 (Music) 0:04:31.632,0:04:34.472 It was interesting to observe how[br]the shape of each building 0:04:34.497,0:04:37.587 and most of all, each participant[br]with the same notes available 0:04:37.611,0:04:39.910 created very different melodies. 0:04:39.934,0:04:43.393 The beauty of designing interactive[br]projects is exactly that. 0:04:43.416,0:04:46.098 The creator is always surprised,[br]because the participants 0:04:46.123,0:04:47.639 always do something unexpected. 0:04:47.663,0:04:49.786 It's guaranteed. 0:04:50.355,0:04:52.206 A work of art is never complete 0:04:52.231,0:04:53.231 [Artwork - Observer] 0:04:53.256,0:04:55.676 until it reaches the observer. 0:04:55.701,0:04:58.434 In these interactive projects,[br]we take it very literally: 0:04:58.458,0:05:00.883 with no audience, there is no project. 0:05:00.908,0:05:04.247 That is why it is imperative to make[br]the audience want to participate. 0:05:04.272,0:05:05.294 [PLEASE, INTERACT] 0:05:05.319,0:05:07.444 The interaction must overcome that barrier 0:05:07.469,0:05:10.383 and spark curiosity, awakening the senses. 0:05:10.407,0:05:12.772 For example, we all know 0:05:12.797,0:05:15.161 we love to look at ourselves. 0:05:15.185,0:05:17.552 We are amused by gazing[br]at our own reflection, 0:05:17.576,0:05:19.634 or at best by our shadow. 0:05:19.658,0:05:22.235 That is what lead to[br]Magnéticos (Magnetics), 0:05:22.260,0:05:25.307 a project where you saw yourself[br]reflected through your shadow 0:05:25.331,0:05:27.199 and you could interact with it. 0:05:27.223,0:05:30.802 In this case, household[br]objects that we all collect, 0:05:30.826,0:05:33.974 were irresistibly drawn to your shadow 0:05:33.998,0:05:36.198 and turned into an outer shell. 0:05:36.222,0:05:40.631 The next idea was: "sure,[br]we love to look at ourselves, 0:05:40.655,0:05:42.992 but it’s a lot better with an audience". 0:05:43.016,0:05:45.364 And why not see ourselves as the stars 0:05:45.388,0:05:47.665 in one of the most visited[br]places in the world? 0:05:48.873,0:05:53.190 In this project, giant models interacted[br]with pedestrians in Times Square. 0:05:54.860,0:05:57.643 To give some background,[br]this intersection has 0:05:57.667,0:06:02.433 an average of[br]350.000 visitors every day. 0:06:02.457,0:06:07.675 Until then, people looked[br]at the screens 0:06:07.699,0:06:10.204 an average of less than 6 seconds. 0:06:10.229,0:06:12.391 This project multiplied[br]this figure by 20, 0:06:12.415,0:06:14.633 now people spent more than[br]2 minutes watching, 0:06:14.657,0:06:17.195 or rather, interacting with the screen. 0:06:17.219,0:06:21.952 The key was to make the participant[br]the center of attention, 0:06:21.976,0:06:24.226 the focus of interest[br]in such a crowded place. 0:06:24.250,0:06:26.355 The models did all sorts of things to you. 0:06:26.379,0:06:29.277 They could draw a picture[br]of you, fling you in the air, 0:06:29.567,0:06:31.865 they could kiss you[br]and turn into a frog, 0:06:32.175,0:06:35.270 They could even teletransport you[br]to Egypt if they wanted to. 0:06:37.514,0:06:41.435 So far, since the beginning[br]of this project in 2010 0:06:41.459,0:06:43.804 we have set up 30 different[br]types of interactions 0:06:43.828,0:06:45.472 to keep surprising the public 0:06:45.496,0:06:47.410 and of course we will set up more. 0:06:47.829,0:06:49.836 We could call this compulsory interaction, 0:06:49.861,0:06:52.630 you walk by and the model plays with you. 0:06:53.412,0:06:55.759 We recorded the models[br]against a green screen, 0:06:55.783,0:06:58.636 then we developed[br]computer visual technology 0:06:58.660,0:07:01.174 that allowed us to identify[br]and recognize each person 0:07:01.199,0:07:03.273 that walked in front of the screen. 0:07:03.297,0:07:07.327 The system then mixes it all in real time[br]to make the interactions happen. 0:07:11.510,0:07:13.223 And speaking of having an audience, 0:07:13.248,0:07:15.320 many of us have dreamed[br]of being rock stars. 0:07:16.381,0:07:20.604 And what could beat being the star of[br]a rock band with your friends or family? 0:07:21.557,0:07:24.405 This project was installed[br]in a store in Times Square 0:07:24.429,0:07:26.974 where we set up a photo booth 0:07:26.998,0:07:28.918 that used facial recognition technology 0:07:28.942,0:07:32.411 to copy your face onto a music video 0:07:32.435,0:07:34.071 where you are the main character. 0:07:35.809,0:07:37.982 In a matter of seconds[br]the video was generated 0:07:38.007,0:07:40.323 and projected onto[br]the building across the street 0:07:40.348,0:07:42.941 so you could have[br]a knockout performance guaranteed. 0:07:44.117,0:07:45.954 In order to create this music video, 0:07:45.978,0:07:48.597 the musicians had special[br]marks on their faces 0:07:48.622,0:07:51.874 to allow the facial recognition[br]technology to use the visitor's face, 0:07:51.899,0:07:53.675 like in the following clip. 0:07:53.700,0:07:55.589 (Music) 0:08:03.159,0:08:07.175 And just as half of us have[br]wanted to be rock stars, 0:08:07.199,0:08:09.713 who hasn’t ever dreamed[br]of being a super hero? 0:08:10.343,0:08:11.755 I know I have. 0:08:12.462,0:08:15.503 This project goes back[br]to the idea of extraordinary 0:08:16.149,0:08:19.009 with a very straightforward concept: 0:08:19.033,0:08:23.456 you could fly over buildings[br]by transforming into a superhero. 0:08:26.246,0:08:28.302 (Music and robotic sounds) 0:08:38.789,0:08:42.890 And like any superhero,[br]not only could you fly 0:08:42.914,0:08:45.136 but also shoot laser beams,[br]have super speed, 0:08:45.160,0:08:48.421 clone yourself and many more[br]superpowers inspired by classic comics. 0:08:48.662,0:08:52.869 I discovered that there are many[br]types of superheroes among us. 0:08:53.484,0:08:56.563 Some who apply themselves, 0:08:56.587,0:09:00.062 Some who look forward[br]to the future... thoughtful. 0:09:00.086,0:09:01.849 Some are happy... 0:09:01.873,0:09:03.663 …very happy 0:09:03.709,0:09:06.406 And some are real pros. 0:09:07.529,0:09:10.854 So far we have given superpowers[br]to 1.600 people 0:09:10.878,0:09:12.779 and we hope to continue doing so. 0:09:12.803,0:09:15.320 Although some may[br]turn into supervillains. 0:09:18.305,0:09:20.994 In developing this project[br]we also learned that Wikipedia 0:09:21.019,0:09:23.926 has a categorized list of superpowers[br]that is 12 pages long, 0:09:23.950,0:09:26.024 it is truly remarkable! 0:09:26.048,0:09:29.169 (Applause) 0:09:30.089,0:09:32.487 As if it had official status, you know. 0:09:33.349,0:09:35.665 Just as superhero fiction 0:09:35.689,0:09:38.297 has reached Wikipedia[br]as a reality of our time, 0:09:38.321,0:09:40.789 today we are living[br]in the golden age of technology. 0:09:41.157,0:09:44.308 For some years now, we’ve had[br]cameras with software 0:09:44.332,0:09:46.909 that can literally recognize[br]where someone is, 0:09:46.933,0:09:49.336 where his arm or hand is. 0:09:49.360,0:09:52.317 They can see and[br]understand depth in pixels. 0:09:53.278,0:09:56.216 In the months to come,[br]the next versions of these devices 0:09:56.240,0:10:00.295 will be able to tell someone’s heartbeat[br]without even touching them. 0:10:00.319,0:10:03.996 It is technology like this that makes[br]possible the projects I have shown you. 0:10:04.611,0:10:08.765 But the key to all of this is not[br]in the technology and devices 0:10:08.789,0:10:12.365 but rather the reactions caused[br]by the magic of technology. 0:10:12.389,0:10:17.472 Those reactions, the surprise,[br]the curiosity, the unimaginable. 0:10:17.496,0:10:20.503 They are and always have been,[br]the driving forces of technology. 0:10:21.206,0:10:24.736 We must strive to surprise ourselves[br]in order to keep surprising the world. 0:10:24.761,0:10:25.801 (Applause)