1 00:00:06,552 --> 00:00:08,950 Do you ever struggle to find the perfect description 2 00:00:08,950 --> 00:00:10,881 when trying to convey an idea? 3 00:00:10,881 --> 00:00:12,199 Like a foggy picture, 4 00:00:12,199 --> 00:00:14,336 adjectives and modifiers fail to depict 5 00:00:14,336 --> 00:00:15,828 what's in your mind. 6 00:00:15,828 --> 00:00:18,700 Illustrators often face a similar challenge, 7 00:00:18,700 --> 00:00:20,369 especially when attempting to explain 8 00:00:20,369 --> 00:00:22,749 complex and difficult concepts. 9 00:00:22,749 --> 00:00:24,752 Sometimes the imagery is intangible 10 00:00:24,752 --> 00:00:28,355 or way too complicated to explain with a picture. 11 00:00:28,355 --> 00:00:31,381 Although complex information could be relayed 12 00:00:31,381 --> 00:00:33,118 using charts and stats, 13 00:00:33,118 --> 00:00:34,895 this could get pretty boring. 14 00:00:34,895 --> 00:00:36,999 Instead, just like when writing an essay 15 00:00:36,999 --> 00:00:39,309 to describe, for example, emotions, 16 00:00:39,309 --> 00:00:41,853 illustrators can use visual metaphors 17 00:00:41,853 --> 00:00:44,321 to bring to life difficult concepts. 18 00:00:44,321 --> 00:00:46,449 Just as a written metaphor is a description 19 00:00:46,449 --> 00:00:48,399 that relates one object to another, 20 00:00:48,399 --> 00:00:51,123 a visual metaphor uses imagery to suggest 21 00:00:51,123 --> 00:00:54,890 a particular association or point of similarity. 22 00:00:59,273 --> 00:01:01,243 Our lesson "Big Data" is a great example 23 00:01:01,243 --> 00:01:03,466 of a situation where visual metaphors 24 00:01:03,466 --> 00:01:06,328 played a huge role in explaining the concept. 25 00:01:06,328 --> 00:01:09,039 What is Big Data in the first place? 26 00:01:09,039 --> 00:01:10,544 Good question! 27 00:01:10,544 --> 00:01:13,301 Big Data is a huge amount of digital information 28 00:01:13,301 --> 00:01:15,968 produced worldwide on a daily basis, 29 00:01:15,968 --> 00:01:17,918 challenging us to find solutions 30 00:01:17,918 --> 00:01:18,673 for storing, 31 00:01:18,673 --> 00:01:19,415 analyzing, 32 00:01:19,415 --> 00:01:22,001 and also imagining it visually. 33 00:01:22,001 --> 00:01:24,082 Quite an elusive concept! 34 00:01:24,082 --> 00:01:26,070 How should we depict this? 35 00:01:30,224 --> 00:01:32,229 Let's take a look at our "Big Data" script. 36 00:01:32,229 --> 00:01:34,615 We start with smaller computer servers 37 00:01:34,615 --> 00:01:36,282 that branch out into bigger networks 38 00:01:36,282 --> 00:01:37,487 to produce data, 39 00:01:37,487 --> 00:01:38,850 then even bigger networks 40 00:01:38,850 --> 00:01:41,153 and production of even more data. 41 00:01:41,153 --> 00:01:42,673 You see where we're going with this -- 42 00:01:42,673 --> 00:01:45,839 an object growing and branching out in many directions 43 00:01:45,839 --> 00:01:48,120 and producing something as a result? 44 00:01:48,120 --> 00:01:49,651 Does that remind you of something? 45 00:01:49,651 --> 00:01:51,547 Just like those computer networks, 46 00:01:51,547 --> 00:01:53,731 a tree grows and branches out 47 00:01:53,731 --> 00:01:56,758 to produce more leaves each year. 48 00:01:56,758 --> 00:01:58,702 And every year, just as the data accumulates 49 00:01:58,702 --> 00:02:00,011 and faces us with a challenge 50 00:02:00,011 --> 00:02:01,689 to find storage solutions, 51 00:02:01,689 --> 00:02:03,767 it gets harder to collect those piles of leaves 52 00:02:03,767 --> 00:02:05,819 when they fall off the tree. 53 00:02:05,819 --> 00:02:08,915 Aha! There's our visual metaphor! 54 00:02:11,991 --> 00:02:13,649 Okay, so we have the script, 55 00:02:13,649 --> 00:02:14,231 audio, 56 00:02:14,231 --> 00:02:15,738 and a visual metaphor. 57 00:02:15,738 --> 00:02:17,543 The next step in visual development 58 00:02:17,543 --> 00:02:18,819 is to design the characters 59 00:02:18,819 --> 00:02:20,796 and environments of the animation. 60 00:02:20,796 --> 00:02:22,044 To do so, we think 61 00:02:22,044 --> 00:02:23,800 of an appropriate and appealing style 62 00:02:23,800 --> 00:02:25,960 to illustrate the ideas 63 00:02:25,960 --> 00:02:26,925 and help the viewer better understand 64 00:02:26,925 --> 00:02:28,475 what they're hearing. 65 00:02:28,475 --> 00:02:29,779 Let's go back to the script 66 00:02:29,779 --> 00:02:32,201 and see if we can find any clues there. 67 00:02:32,201 --> 00:02:34,507 Our story starts in the 1960s 68 00:02:34,507 --> 00:02:36,809 when the first computer networks were built. 69 00:02:36,809 --> 00:02:38,616 This decade will serve as a good point 70 00:02:38,616 --> 00:02:41,147 to make the stylistic choice for our animation 71 00:02:41,147 --> 00:02:43,195 as it will allow us to refer to artwork 72 00:02:43,195 --> 00:02:44,569 from that era. 73 00:02:44,569 --> 00:02:45,271 You may want to start 74 00:02:45,271 --> 00:02:46,604 by looking at some art books 75 00:02:46,604 --> 00:02:49,675 (design, illustrations, cartoons, etc.) 76 00:02:49,675 --> 00:02:50,854 from that era 77 00:02:50,854 --> 00:02:53,435 and find a style that may our own purpose. 78 00:02:53,435 --> 00:02:54,272 Look closely, 79 00:02:54,272 --> 00:02:55,156 study the material, 80 00:02:55,156 --> 00:02:56,630 and try to understand the choices 81 00:02:56,630 --> 00:02:59,740 artists of that time made and why. 82 00:02:59,740 --> 00:03:03,207 For example, the 1960s minimalist animation style 83 00:03:03,207 --> 00:03:04,585 was a significant departure 84 00:03:04,585 --> 00:03:06,201 from the cinematic realism 85 00:03:06,201 --> 00:03:08,791 that was popular in animated films at the time. 86 00:03:08,791 --> 00:03:11,093 The choice to use limited animation techniques 87 00:03:11,093 --> 00:03:13,760 was originally made for budgetary reasons, 88 00:03:13,760 --> 00:03:15,344 but it became a signature style 89 00:03:15,344 --> 00:03:18,962 that influenced many future generations of animators. 90 00:03:18,962 --> 00:03:20,459 In this stylistic approach, 91 00:03:20,459 --> 00:03:22,143 the simplified characters, 92 00:03:22,143 --> 00:03:23,127 flat backgrounds, 93 00:03:23,127 --> 00:03:25,142 and angular shapes come together 94 00:03:25,142 --> 00:03:28,053 to create new interpretations of reality, 95 00:03:28,053 --> 00:03:29,628 which also sounds like a good place 96 00:03:29,628 --> 00:03:32,862 to begin visualizing our own Big Data. 97 00:03:37,984 --> 00:03:40,041 Well, let's try an experiment. 98 00:03:40,994 --> 00:03:43,496 "In the 1980s islands of similar networks 99 00:03:43,496 --> 00:03:44,909 speaking different dialects 100 00:03:44,909 --> 00:03:47,161 sprung up all over Europe and the States, 101 00:03:47,161 --> 00:03:50,619 making remote access possible but tortuous." 102 00:03:50,619 --> 00:03:51,744 Is this better? 103 00:03:51,744 --> 00:03:54,079 "In the 1980s islands of similar networks 104 00:03:54,079 --> 00:03:55,400 speaking different dialects 105 00:03:55,400 --> 00:03:57,830 sprung up all over Europe and the States, 106 00:03:57,830 --> 00:04:00,944 making remote access possible but tortuous. 107 00:04:00,944 --> 00:04:03,046 To make it easy for our physicists across the world 108 00:04:03,046 --> 00:04:05,571 to access the ever-expanding Big Data 109 00:04:05,571 --> 00:04:07,413 stored at CERN without traveling, 110 00:04:07,413 --> 00:04:08,823 the networks needed to be talking 111 00:04:08,823 --> 00:04:10,461 with the same language." 112 00:04:10,461 --> 00:04:11,576 As you probably observed, 113 00:04:11,576 --> 00:04:13,637 graphic representations are a great way 114 00:04:13,637 --> 00:04:15,681 to capture the interest of your audience. 115 00:04:15,681 --> 00:04:18,233 By depicting what you want to present and explain 116 00:04:18,233 --> 00:04:20,188 with strong, memorable visuals, 117 00:04:20,188 --> 00:04:22,808 you can communicate your idea more effectively. 118 00:04:22,808 --> 00:04:24,358 So, now, challenge yourself. 119 00:04:24,358 --> 00:04:26,076 Think of an abstract concept 120 00:04:26,076 --> 00:04:28,444 that cannot be explained with simple words. 121 00:04:28,444 --> 00:04:29,609 Go ahead and try your hand 122 00:04:29,609 --> 00:04:31,780 at visually developing that idea.