WEBVTT 00:00:07.828 --> 00:00:08.831 Have you ever dreamt 00:00:08.831 --> 00:00:10.784 you had the power of magical flight? 00:00:11.034 --> 00:00:12.584 As a child I was exposed 00:00:12.584 --> 00:00:15.544 to two very beautiful and extensive mythologies. 00:00:15.744 --> 00:00:18.876 I grew up immersed in the classical myths of ancient Greece, 00:00:18.886 --> 00:00:21.429 and the dreamtime of the Australian aboriginal people. 00:00:21.679 --> 00:00:23.808 So I developed an addiction 00:00:23.808 --> 00:00:26.187 for grand, interconnected narratives 00:00:26.187 --> 00:00:28.497 that involved magical flight and time travel. 00:00:28.607 --> 00:00:32.196 I was inspired by these stories of gods, heroes and spirits, 00:00:32.196 --> 00:00:35.261 facing and conquering terrifying monsters, 00:00:35.261 --> 00:00:38.646 travelling across the landscape, singing the world into existence. 00:00:38.646 --> 00:00:42.310 My childhood was one long road trip through antiquity. 00:00:42.310 --> 00:00:45.057 So these stories were passed down to me orally 00:00:45.057 --> 00:00:49.023 in the very sacred places where the stories took place. 00:00:49.023 --> 00:00:52.429 Here I am having a family picnic on Mount Olympus, 00:00:52.429 --> 00:00:55.089 where the Greek gods lived – Well, they weren't actually real, 00:00:55.089 --> 00:00:58.661 but for me as a child, they felt so close and so alive. 00:00:58.661 --> 00:01:01.291 So I learnt from a very young age the importance 00:01:01.291 --> 00:01:04.867 of being able to elegantly blur fiction with reality. 00:01:04.867 --> 00:01:06.973 Mythology is important. NOTE Paragraph 00:01:06.973 --> 00:01:10.413 Every culture has their myths to dream and live by. 00:01:10.413 --> 00:01:12.312 Every culture has this. 00:01:12.312 --> 00:01:15.229 So beyond entertainment and spectacle 00:01:15.229 --> 00:01:19.287 the function of myth is to teach us to cope with loss. 00:01:25.738 --> 00:01:27.598 But what I loved most about myth 00:01:27.598 --> 00:01:30.807 is that it prevented me from thinking in a linear way, 00:01:30.807 --> 00:01:33.423 and an ideological shift took place for me, 00:01:33.423 --> 00:01:36.390 from the contained and finite story 00:01:36.039 --> 00:01:38.656 with a very distinctive beginning, middle and end 00:01:38.656 --> 00:01:41.967 to infinitely expanding story worlds, 00:01:41.967 --> 00:01:45.278 that force you to see the inter-connectedness of everything. 00:01:45.278 --> 00:01:48.590 So with a childhood of being addicted to these infinite worlds, 00:01:48.590 --> 00:01:52.957 you can imagine my delight when jumping forward 25 years in time 00:01:52.957 --> 00:01:55.430 and I've landed at this job at the BBC, 00:01:55.430 --> 00:01:59.522 where I'm given responsibility for commissioning transmedia 00:01:59.537 --> 00:02:02.239 for the BBC's most iconic show: Dr Who. 00:02:05.236 --> 00:02:07.960 As a child when I watched Dr Who, I found it really scary, 00:02:07.960 --> 00:02:10.161 I used to watch behind the sofa. 00:02:10.161 --> 00:02:12.849 And occasionally I still have to avert my gaze; 00:02:12.849 --> 00:02:15.093 the monsters still terrify me. 00:02:15.093 --> 00:02:17.303 That's because the essence of Dr Who 00:02:17.303 --> 00:02:19.974 has stayed constant across its 48-year history. 00:02:20.685 --> 00:02:24.207 It's the longest running science fiction series ever created 00:02:24.207 --> 00:02:27.210 and its longevity is due to the fact that it's more than just sci-fi: 00:02:27.210 --> 00:02:28.927 it's an anthology show. 00:02:28.927 --> 00:02:32.853 It crosses all genres from drama to horror to comedy 00:02:32.853 --> 00:02:35.650 and it's created to thrill the child in all of us. 00:02:35.650 --> 00:02:39.065 And of course, who doesn't want to take a magical time ride 00:02:39.065 --> 00:02:43.838 to save the world as indeed the Doctor does in every episode. 00:02:45.651 --> 00:02:47.138 Who is the Doctor? 00:02:47.138 --> 00:02:50.061 He's a Time lord who travels back and forth in time 00:02:50.061 --> 00:02:52.863 in a police box Time Machine, 00:02:52.863 --> 00:02:56.779 tiny on the outside, massive on the inside, called the Tardis. 00:02:59.400 --> 00:03:02.107 The first time I visited the Dr Who's setting in Wales, 00:03:02.107 --> 00:03:04.054 it was definitely a career highlight. 00:03:04.054 --> 00:03:06.762 There I was in the Tardis with the Doctor's sonic screwdriver, 00:03:07.522 --> 00:03:08.874 amazing, 00:03:08.874 --> 00:03:10.957 such is the magical sway of the story. 00:03:10.957 --> 00:03:12.706 I knew I was on a set 00:03:12.706 --> 00:03:15.566 but at that moment, once again, fiction and reality blurred 00:03:15.566 --> 00:03:17.396 and I thought to myself, 00:03:17.396 --> 00:03:20.297 "How fantastic would it be to give all Dr Who fans 00:03:20.297 --> 00:03:23.263 this experience of not just watching the show, 00:03:23.263 --> 00:03:27.293 but being able to step into this deep mythological space for themselves. 00:03:27.293 --> 00:03:30.792 What if you could actually be the Doctor and save the Universe?" 00:03:30.792 --> 00:03:33.440 So this is the motive that led us to design 00:03:33.440 --> 00:03:35.288 the Dr Who adventure games. 00:03:36.328 --> 00:03:40.246 In 2010 the BBC created 17 episodes of Dr Who. 00:03:40.896 --> 00:03:45.921 13 TV episodes and 4 extra episodes that were actually games, 00:03:45.921 --> 00:03:49.636 3 hours of extra game play within each. 00:03:49.636 --> 00:03:51.979 This has been, I think, a very unique moment 00:03:51.979 --> 00:03:54.591 in television and transmedia history 00:03:54.591 --> 00:03:59.953 to finally have this type of seamless TV transmedia story world integration. 00:04:01.723 --> 00:04:03.636 One of my favourite moments 00:04:03.636 --> 00:04:06.878 was when I took the game's designers to the Tardis 00:04:06.878 --> 00:04:09.260 to collaborate with the show's team. 00:04:09.260 --> 00:04:11.077 Charles, the game writer, asked, 00:04:11.077 --> 00:04:13.229 "What's that door over there?", 00:04:13.709 --> 00:04:16.490 and they replied, "That's your door. Take it, use it 00:04:16.490 --> 00:04:18.689 do what you like with it, 00:04:18.689 --> 00:04:21.786 take the Doctor to places that we can't take him on the telly". 00:04:21.786 --> 00:04:26.899 So, in that moment, after years of working across the silos, 00:04:26.899 --> 00:04:29.215 traditional media organisations, 00:04:29.215 --> 00:04:31.111 desperately trying to get people to understand 00:04:31.111 --> 00:04:33.217 how transmedia couldn't reach their stories, 00:04:33.217 --> 00:04:37.152 In that moment we'd finally achieved, what we thought was impossible, 00:04:37.152 --> 00:04:39.846 to get into the very DNA of a production 00:04:39.846 --> 00:04:44.579 and create stories and characters on par with the rest of the franchise. 00:04:44.579 --> 00:04:48.384 With these games we've managed to future-proof the audience 00:04:48.384 --> 00:04:50.303 for the new generation of kids, 00:04:50.303 --> 00:04:52.244 but also to give the die-hard fans 00:04:52.244 --> 00:04:54.930 the ability to step into a Time Machine. 00:04:56.547 --> 00:05:01.081 I know I've been gushing in a very Dr Who geeky manner right now 00:05:01.081 --> 00:05:03.900 about this show. It's an occupational hazard! 00:05:03.900 --> 00:05:07.264 But, I think all the most amazing and effective transmedia 00:05:07.264 --> 00:05:09.633 is born out of connecting with your inner fan. 00:05:09.633 --> 00:05:13.992 Without the feverish passion of a fan, you can't deliver the best experience. 00:05:13.992 --> 00:05:16.418 You've got to tap into the collective unconscious, 00:05:16.418 --> 00:05:20.930 the muse, the universe, whatever you want to call this unlimited energy 00:05:20.930 --> 00:05:23.373 that is the origin of all grand narratives. 00:05:23.373 --> 00:05:26.444 I tried to get to this non-verbal place. 00:05:26.444 --> 00:05:29.934 At the core of the story, where I'm not thinking but feeling. 00:05:29.934 --> 00:05:32.085 It's like learning a new language. 00:05:32.085 --> 00:05:33.708 Once you start dreaming in a language, 00:05:33.708 --> 00:05:35.651 you know you've finally mastered it. 00:05:38.551 --> 00:05:41.785 As story-tellers we need to we need to tap into mythology 00:05:41.785 --> 00:05:43.645 to reach into this collective unconscious 00:05:43.645 --> 00:05:45.368 and tell the stories that matter, 00:05:45.368 --> 00:05:49.979 the stories that help people deal with the secret pains of life, 00:05:49.979 --> 00:05:51.712 that no one is immune to 00:05:51.712 --> 00:05:55.770 the things we all have to face at some point of love and loss, 00:05:55.770 --> 00:05:59.308 and love and loss, 00:05:59.339 --> 00:06:01.257 this never-ending dance of life. 00:06:01.257 --> 00:06:04.413 It's in the most recent episode of Dr Who: 00:06:04.413 --> 00:06:07.426 the Doctor is lamenting his impending death, 00:06:07.426 --> 00:06:11.739 for even Time lords can't avoid this very real pain. 00:06:11.739 --> 00:06:16.805 We can use transmedia to try ideas out in a game space 00:06:16.835 --> 00:06:18.102 before the real world 00:06:18.102 --> 00:06:20.201 to understand consequences, 00:06:20.201 --> 00:06:24.071 to connect with each other through magic travels through time and space. 00:06:26.541 --> 00:06:28.928 Magical mythologies are an essential tool 00:06:28.928 --> 00:06:31.246 to helping people through the cycle of life. 00:06:31.246 --> 00:06:33.175 It's the perfect way to ease people 00:06:33.175 --> 00:06:35.894 through beginnings, endings and transitions 00:06:35.894 --> 00:06:39.043 in a way that leads to actual change in their life. 00:06:39.043 --> 00:06:41.280 At the beginning of my life, 00:06:41.280 --> 00:06:42.597 my mother told me stories 00:06:42.597 --> 00:06:44.624 to help me cope with the years ahead of me; 00:06:44.624 --> 00:06:47.221 of the Greek gods and how they dealt with life's traumas. 00:06:47.831 --> 00:06:49.214 At the end of her life, 00:06:49.214 --> 00:06:53.734 I told her stories that helped her confront her last days with courage. 00:06:53.734 --> 00:06:58.646 What if we could comfort, inspire and encourage each other with transmedia? 00:06:58.646 --> 00:07:01.209 What if we could take that Dr Who approach, 00:07:01.209 --> 00:07:04.424 that successful recipe of 48 years of entertaining, 00:07:04.424 --> 00:07:06.096 and find a unique way 00:07:06.096 --> 00:07:09.973 to add a magical layer onto our very real world stories? 00:07:09.973 --> 00:07:13.794 (Applause)