WEBVTT 00:00:00.952 --> 00:00:05.136 Two months ago, my kids and I huddled around a cell phone 00:00:05.160 --> 00:00:07.456 watching the live stream of the Game Awards, 00:00:07.480 --> 00:00:10.376 one of the video game industry's biggest nights. 00:00:10.400 --> 00:00:14.056 They announced the nominees for the Game for Impact, 00:00:14.080 --> 00:00:17.136 an award that's given to a thought-provoking video game 00:00:17.160 --> 00:00:20.936 with a profound prosocial message or meaning. 00:00:20.960 --> 00:00:22.656 They opened the envelope 00:00:22.680 --> 00:00:25.896 and they read the title of our video game. 00:00:25.920 --> 00:00:27.296 An award ... 00:00:27.320 --> 00:00:29.136 for impact. 00:00:29.160 --> 00:00:30.856 It was almost funny, actually, 00:00:30.880 --> 00:00:33.536 because I always thought that winning an award like that 00:00:33.560 --> 00:00:36.216 would have this huge impact on my life, 00:00:36.240 --> 00:00:39.000 but I found that the opposite is true. NOTE Paragraph 00:00:39.840 --> 00:00:41.256 The big nights, 00:00:41.280 --> 00:00:43.376 the accomplishments -- 00:00:43.400 --> 00:00:44.976 they fade. 00:00:45.000 --> 00:00:48.416 But the hardest nights of my life have stuck with me, 00:00:48.440 --> 00:00:50.936 impacting who I am 00:00:50.960 --> 00:00:52.680 and what I do. NOTE Paragraph 00:00:53.360 --> 00:00:59.560 In 2010, my third son, Joel, was diagnosed with a rare and aggressive brain tumor. 00:01:00.480 --> 00:01:02.416 And before that year was finished, 00:01:02.440 --> 00:01:04.976 doctors sat my husband and I down 00:01:05.000 --> 00:01:08.256 and let us know that his tumor had returned 00:01:08.280 --> 00:01:13.000 despite the most aggressive chemotherapy and radiation that they could offer him. 00:01:14.080 --> 00:01:15.976 On that terrible night, 00:01:16.000 --> 00:01:20.096 after learning that Joel had perhaps four months to live, 00:01:20.120 --> 00:01:22.976 I cuddled up with my two older sons in bed -- 00:01:23.000 --> 00:01:25.536 they were five and three at the time -- 00:01:25.560 --> 00:01:28.656 and I never really knew how much they understood, 00:01:28.680 --> 00:01:32.376 so I started telling them a bedtime story. 00:01:32.400 --> 00:01:36.256 I told them about this very brave knight named Joel 00:01:36.280 --> 00:01:40.920 and his adventure fighting a terrible dragon called cancer. 00:01:41.720 --> 00:01:44.776 Every night, I told them more of the story, 00:01:44.800 --> 00:01:46.816 but I never let the story end. 00:01:46.840 --> 00:01:49.976 I was just building up a context that they could understand 00:01:50.000 --> 00:01:52.256 and hoping that our prayers would be answered 00:01:52.280 --> 00:01:54.776 and I would never have to tell them that that knight, 00:01:54.800 --> 00:01:57.096 who had fought so bravely, 00:01:57.120 --> 00:01:58.656 was done fighting 00:01:58.680 --> 00:02:00.960 and could rest now, forever. NOTE Paragraph 00:02:02.440 --> 00:02:06.936 Fortunately, I never did have to finish that bedtime story. 00:02:06.960 --> 00:02:09.136 My children outgrew it. 00:02:09.160 --> 00:02:13.256 Joel responded better than anyone expected to palliative treatment, 00:02:13.280 --> 00:02:14.936 and so instead of months, 00:02:14.960 --> 00:02:21.240 we spent years learning how to love our dying child with all of our hearts. 00:02:22.080 --> 00:02:24.616 Learning to recognize that shameful feeling 00:02:24.640 --> 00:02:27.536 of holding back just a little love 00:02:27.560 --> 00:02:30.416 to try to spare ourselves just a little pain 00:02:30.440 --> 00:02:33.000 somewhere further down the road. 00:02:33.760 --> 00:02:36.216 We pushed past that self-preservation 00:02:36.240 --> 00:02:41.160 because Joel was worth loving even if that love could crush us. 00:02:42.200 --> 00:02:46.640 And that lesson of intense vulnerability has changed me ... 00:02:47.440 --> 00:02:50.000 more than any award ever could. NOTE Paragraph 00:02:50.400 --> 00:02:53.736 We started living like Joel could live, 00:02:53.760 --> 00:02:59.000 and we began developing a video game called "That Dragon, Cancer." 00:02:59.920 --> 00:03:02.040 It was the story of Joel. 00:03:02.760 --> 00:03:06.256 It was the story of hope in the shadow of death. 00:03:06.280 --> 00:03:07.800 It was the story of faith 00:03:08.640 --> 00:03:10.096 and doubt, 00:03:10.120 --> 00:03:15.240 and the realization that a wrestle with doubt is a part of faith -- 00:03:16.120 --> 00:03:17.680 maybe the biggest part of it. 00:03:18.560 --> 00:03:22.016 It was a story that began as a miracle 00:03:22.040 --> 00:03:24.480 and ended as a memorial. NOTE Paragraph 00:03:25.840 --> 00:03:27.936 (Music) NOTE Paragraph 00:03:27.960 --> 00:03:29.216 (Giggle) NOTE Paragraph 00:03:29.240 --> 00:03:30.576 (Clapping) NOTE Paragraph 00:03:30.600 --> 00:03:34.176 (Music) NOTE Paragraph 00:03:34.200 --> 00:03:37.256 (Video) Dad: Bouncing around, do you like that? NOTE Paragraph 00:03:37.280 --> 00:03:38.496 (Giggle) NOTE Paragraph 00:03:38.520 --> 00:03:39.736 I love your giggle. NOTE Paragraph 00:03:39.760 --> 00:03:41.920 (Music) NOTE Paragraph 00:03:46.320 --> 00:03:47.760 (Giggle) NOTE Paragraph 00:03:49.600 --> 00:03:54.360 [A Journey of Hope In the Shadow of Death] NOTE Paragraph 00:03:55.280 --> 00:03:58.296 [That Dragon, Cancer] NOTE Paragraph 00:03:58.320 --> 00:04:01.400 (Music) NOTE Paragraph 00:04:03.560 --> 00:04:05.456 When you play "That Dragon, Cancer," 00:04:05.480 --> 00:04:09.456 you're transformed into a witness of Joel's life, 00:04:09.480 --> 00:04:11.656 exploring an emotional landscape, 00:04:11.680 --> 00:04:17.216 clicking to discover more of what we as a family felt and experienced. 00:04:17.240 --> 00:04:21.776 It feels a little bit like analyzing interactive poetry 00:04:21.800 --> 00:04:24.136 because every game mechanic is a metaphor, 00:04:24.160 --> 00:04:26.536 and so the more the player asks themselves 00:04:26.560 --> 00:04:30.496 what we as designers were trying to express and why, 00:04:30.520 --> 00:04:32.880 the richer the experience becomes. NOTE Paragraph 00:04:33.400 --> 00:04:36.416 We took that vulnerability that Joel taught us, 00:04:36.440 --> 00:04:39.000 and we encoded the game with it. 00:04:39.520 --> 00:04:43.096 Players expect their video games to offer them branching narrative 00:04:43.120 --> 00:04:46.656 so that every decision that they make feels important 00:04:46.680 --> 00:04:49.376 and can change the outcome of the game. 00:04:49.400 --> 00:04:52.176 We subverted that principle of game design, 00:04:52.200 --> 00:04:55.576 collapsing the choices in on the player 00:04:55.600 --> 00:04:57.376 so that they discover for themselves 00:04:57.400 --> 00:05:01.600 that there is nothing that they can do that will change the outcome for Joel. 00:05:02.280 --> 00:05:08.056 And they feel that discovery as deeply and desperately as we felt it 00:05:08.080 --> 00:05:12.256 on nights when we held Joel in our arms praying for hours, 00:05:12.280 --> 00:05:17.720 stubbornly holding out hope for a grace that we could not create for ourselves. NOTE Paragraph 00:05:18.960 --> 00:05:20.320 We'd all prefer to win, 00:05:21.160 --> 00:05:23.520 but when you discover that you can't win, 00:05:24.560 --> 00:05:26.200 what do you value instead? NOTE Paragraph 00:05:27.600 --> 00:05:29.816 I never planned to write video games, 00:05:29.840 --> 00:05:32.376 but these moments that really change our lives, 00:05:32.400 --> 00:05:36.520 they often come as the result of our hardship -- and not our glory. 00:05:37.520 --> 00:05:39.616 When we thought that Joel could live, 00:05:39.640 --> 00:05:41.776 I left the game designing to my husband. 00:05:41.800 --> 00:05:43.856 I chimed in here and there 00:05:43.880 --> 00:05:46.856 with a scene or two and some suggestions. 00:05:46.880 --> 00:05:49.520 But after the night that Joel died, 00:05:50.480 --> 00:05:51.896 the passion, 00:05:51.920 --> 00:05:56.096 the possibility of sharing Joel's life through our video game -- 00:05:56.120 --> 00:05:58.256 it was something that I couldn't resist. 00:05:58.280 --> 00:05:59.616 I started writing more, 00:05:59.640 --> 00:06:02.056 I sat in on our team's design meetings, 00:06:02.080 --> 00:06:05.176 I added more ideas and I helped direct scenes. 00:06:05.200 --> 00:06:10.096 And I discovered that creating a video game is telling a story, 00:06:10.120 --> 00:06:12.856 but with an entirely new vocabulary. 00:06:12.880 --> 00:06:18.416 All the same elements of imagination and symbolism are there, 00:06:18.440 --> 00:06:21.056 but they're just partnered with player agency 00:06:21.080 --> 00:06:23.080 and system responsiveness. 00:06:24.080 --> 00:06:25.736 It's challenging work. 00:06:25.760 --> 00:06:28.776 I have to think in a totally new way to do it, 00:06:28.800 --> 00:06:30.456 but I love it. 00:06:30.480 --> 00:06:33.080 And I wouldn't have known that without Joel. NOTE Paragraph 00:06:34.280 --> 00:06:36.576 Maybe you're a little surprised 00:06:36.600 --> 00:06:41.680 by our choice to share our story of terminal cancer through a video game. 00:06:42.360 --> 00:06:45.696 Perhaps you're even thinking like so many people before you: 00:06:45.720 --> 00:06:48.040 cancer is not a game. 00:06:49.280 --> 00:06:51.456 Well, tell that to any pediatric cancer parent 00:06:51.480 --> 00:06:55.416 that's ever taken an exam glove and blown it up into a balloon, 00:06:55.440 --> 00:06:58.176 or transformed a syringe into a rocket ship, 00:06:58.200 --> 00:07:02.336 or let their child ride their IV pole through the hospital halls 00:07:02.360 --> 00:07:04.040 like it was a race car. 00:07:04.880 --> 00:07:06.976 Because when you have children, 00:07:07.000 --> 00:07:08.840 everything is a game. 00:07:09.640 --> 00:07:13.576 And when your young child experiences something traumatic, 00:07:13.600 --> 00:07:17.656 you work even harder to make sure that their life feels like a game 00:07:17.680 --> 00:07:21.560 because children naturally explore their worlds through play. 00:07:22.320 --> 00:07:25.256 While cancer can steal many things from a family, 00:07:25.280 --> 00:07:26.880 it shouldn't steal play. NOTE Paragraph 00:07:27.880 --> 00:07:31.456 If you're listening to me and you're trying to imagine this family 00:07:31.480 --> 00:07:35.696 that revolves entirely around a dying child, 00:07:35.720 --> 00:07:39.736 and you can't imagine joy as part of that picture, 00:07:39.760 --> 00:07:42.816 then we were right to share our story with you, 00:07:42.840 --> 00:07:46.496 because that season of our life was hard. 00:07:46.520 --> 00:07:49.296 Unspeakably hard at times, 00:07:49.320 --> 00:07:51.400 but it was also pure hope, 00:07:52.000 --> 00:07:53.616 deep love 00:07:53.640 --> 00:07:56.520 and joy like I have never experienced since. 00:07:57.720 --> 00:08:01.856 Our video game was our attempt to share that world 00:08:01.880 --> 00:08:04.096 with people who hadn't experienced it before, 00:08:04.120 --> 00:08:07.920 because we never could imagine that world until it became ours. NOTE Paragraph 00:08:09.200 --> 00:08:12.240 We made a video game that's hard to play. 00:08:13.360 --> 00:08:15.616 It will never be a blockbuster. 00:08:15.640 --> 00:08:19.376 People have to prepare themselves to invest emotionally 00:08:19.400 --> 00:08:22.920 in a story that they know will break their hearts. 00:08:23.880 --> 00:08:26.216 But when our hearts break, 00:08:26.240 --> 00:08:28.560 they heal a little differently. 00:08:30.000 --> 00:08:34.895 My broken heart has been healing with a new and a deeper compassion -- 00:08:34.919 --> 00:08:37.856 a desire to sit with people in their pain, 00:08:37.880 --> 00:08:40.895 to hear their stories and try to help tell them 00:08:40.919 --> 00:08:42.880 so that they know that they're seen. NOTE Paragraph 00:08:44.600 --> 00:08:48.936 On the night when "That Dragon, Cancer" won the Game for Impact Award, 00:08:48.960 --> 00:08:50.376 we cheered, 00:08:50.400 --> 00:08:53.576 we smiled and we talked about Joel 00:08:53.600 --> 00:08:55.856 and the impact he had on our life -- 00:08:55.880 --> 00:08:59.976 on all of those hard and hopeful nights that we shared with him 00:09:00.000 --> 00:09:01.456 when he changed our hearts 00:09:01.480 --> 00:09:07.360 and taught us so much more about life and love and faith and purpose. 00:09:08.560 --> 00:09:14.320 That award will never mean as much to me as even a single photograph of my son, 00:09:15.200 --> 00:09:19.856 but it does represent all of the people who his life has impacted, 00:09:19.880 --> 00:09:21.976 people I'll never meet. 00:09:22.000 --> 00:09:24.360 They write me emails sometimes. 00:09:24.880 --> 00:09:30.336 They tell me that they miss Joel, even though they never met him. 00:09:30.360 --> 00:09:35.000 They describe the tears that they've shed for my son, 00:09:35.920 --> 00:09:39.736 and it makes my burden of grief just a little bit lighter 00:09:39.760 --> 00:09:41.856 knowing that it's shared with a 10-year-old 00:09:41.880 --> 00:09:43.896 watching a YouTube playthrough, 00:09:43.920 --> 00:09:48.136 or a doctor playing on his airplane with a smartphone, 00:09:48.160 --> 00:09:53.600 or a professor introducing Joel to her first-year philosophy students. NOTE Paragraph 00:09:54.800 --> 00:09:58.400 We made a video game that's hard to play. 00:09:59.280 --> 00:10:02.216 But that feels just right to me, 00:10:02.240 --> 00:10:04.816 because the hardest moments of our lives 00:10:04.840 --> 00:10:08.320 change us more than any goal we could ever accomplish. 00:10:09.320 --> 00:10:11.976 Tragedy has shifted my heart 00:10:12.000 --> 00:10:15.040 more than any dream I could ever see come true. NOTE Paragraph 00:10:16.120 --> 00:10:17.336 Thank you. NOTE Paragraph 00:10:17.360 --> 00:10:21.598 (Applause)