1 00:00:00,952 --> 00:00:05,136 Two months ago, my kids and I huddled around a cell phone 2 00:00:05,160 --> 00:00:07,456 watching the live stream of the Game Awards, 3 00:00:07,480 --> 00:00:10,376 one of the video game industry's biggest nights. 4 00:00:10,400 --> 00:00:14,056 They announced the nominees for the Game for Impact, 5 00:00:14,080 --> 00:00:17,136 an award that's given to a thought-provoking video game 6 00:00:17,160 --> 00:00:20,936 with a profound prosocial message or meaning. 7 00:00:20,960 --> 00:00:22,656 They opened the envelope 8 00:00:22,680 --> 00:00:25,896 and they read the title of our video game. 9 00:00:25,920 --> 00:00:27,296 An award ... 10 00:00:27,320 --> 00:00:29,136 for impact. 11 00:00:29,160 --> 00:00:30,856 It was almost funny, actually, 12 00:00:30,880 --> 00:00:33,536 because I always thought that winning an award like that 13 00:00:33,560 --> 00:00:36,216 would have this huge impact on my life, 14 00:00:36,240 --> 00:00:39,000 but I found that the opposite is true. 15 00:00:39,840 --> 00:00:41,256 The big nights, 16 00:00:41,280 --> 00:00:43,376 the accomplishments -- 17 00:00:43,400 --> 00:00:44,976 they fade. 18 00:00:45,000 --> 00:00:48,416 But the hardest nights of my life have stuck with me, 19 00:00:48,440 --> 00:00:50,936 impacting who I am 20 00:00:50,960 --> 00:00:52,680 and what I do. 21 00:00:53,360 --> 00:00:59,560 In 2010, my third son, Joel, was diagnosed with a rare and aggressive brain tumor. 22 00:01:00,480 --> 00:01:02,416 And before that year was finished, 23 00:01:02,440 --> 00:01:04,976 doctors sat my husband and I down 24 00:01:05,000 --> 00:01:08,256 and let us know that his tumor had returned 25 00:01:08,280 --> 00:01:13,000 despite the most aggressive chemotherapy and radiation that they could offer him. 26 00:01:14,080 --> 00:01:15,976 On that terrible night, 27 00:01:16,000 --> 00:01:20,096 after learning that Joel had perhaps four months to live, 28 00:01:20,120 --> 00:01:22,976 I cuddled up with my two older sons in bed -- 29 00:01:23,000 --> 00:01:25,536 they were five and three at the time -- 30 00:01:25,560 --> 00:01:28,656 and I never really knew how much they understood, 31 00:01:28,680 --> 00:01:32,376 so I started telling them a bedtime story. 32 00:01:32,400 --> 00:01:36,256 I told them about this very brave knight named Joel 33 00:01:36,280 --> 00:01:40,920 and his adventure fighting a terrible dragon called cancer. 34 00:01:41,720 --> 00:01:44,776 Every night, I told them more of the story, 35 00:01:44,800 --> 00:01:46,816 but I never let the story end. 36 00:01:46,840 --> 00:01:49,976 I was just building up a context that they could understand 37 00:01:50,000 --> 00:01:52,256 and hoping that our prayers would be answered 38 00:01:52,280 --> 00:01:54,776 and I would never have to tell them that that knight, 39 00:01:54,800 --> 00:01:57,096 who had fought so bravely, 40 00:01:57,120 --> 00:01:58,656 was done fighting 41 00:01:58,680 --> 00:02:00,960 and could rest now, forever. 42 00:02:02,440 --> 00:02:06,936 Fortunately, I never did have to finish that bedtime story. 43 00:02:06,960 --> 00:02:09,136 My children outgrew it. 44 00:02:09,160 --> 00:02:13,256 Joel responded better than anyone expected to palliative treatment, 45 00:02:13,280 --> 00:02:14,936 and so instead of months, 46 00:02:14,960 --> 00:02:21,240 we spent years learning how to love our dying child with all of our hearts. 47 00:02:22,080 --> 00:02:24,616 Learning to recognize that shameful feeling 48 00:02:24,640 --> 00:02:27,536 of holding back just a little love 49 00:02:27,560 --> 00:02:30,416 to try to spare ourselves just a little pain 50 00:02:30,440 --> 00:02:33,000 somewhere further down the road. 51 00:02:33,760 --> 00:02:36,216 We pushed past that self-preservation 52 00:02:36,240 --> 00:02:41,160 because Joel was worth loving even if that love could crush us. 53 00:02:42,200 --> 00:02:46,640 And that lesson of intense vulnerability has changed me ... 54 00:02:47,440 --> 00:02:50,000 more than any award ever could. 55 00:02:50,400 --> 00:02:53,736 We started living like Joel could live, 56 00:02:53,760 --> 00:02:59,000 and we began developing a video game called "That Dragon, Cancer." 57 00:02:59,920 --> 00:03:02,040 It was the story of Joel. 58 00:03:02,760 --> 00:03:06,256 It was the story of hope in the shadow of death. 59 00:03:06,280 --> 00:03:07,800 It was the story of faith 60 00:03:08,640 --> 00:03:10,096 and doubt, 61 00:03:10,120 --> 00:03:15,240 and the realization that a wrestle with doubt is a part of faith -- 62 00:03:16,120 --> 00:03:17,680 maybe the biggest part of it. 63 00:03:18,560 --> 00:03:22,016 It was a story that began as a miracle 64 00:03:22,040 --> 00:03:24,480 and ended as a memorial. 65 00:03:25,840 --> 00:03:27,936 (Music) 66 00:03:27,960 --> 00:03:29,216 (Giggle) 67 00:03:29,240 --> 00:03:30,576 (Clapping) 68 00:03:30,600 --> 00:03:34,176 (Music) 69 00:03:34,200 --> 00:03:37,256 (Video) Dad: Bouncing around, do you like that? 70 00:03:37,280 --> 00:03:38,496 (Giggle) 71 00:03:38,520 --> 00:03:39,736 I love your giggle. 72 00:03:39,760 --> 00:03:41,920 (Music) 73 00:03:46,320 --> 00:03:47,760 (Giggle) 74 00:03:49,600 --> 00:03:54,360 [A Journey of Hope In the Shadow of Death] 75 00:03:55,280 --> 00:03:58,296 [That Dragon, Cancer] 76 00:03:58,320 --> 00:04:01,400 (Music) 77 00:04:03,560 --> 00:04:05,456 When you play "That Dragon, Cancer," 78 00:04:05,480 --> 00:04:09,456 you're transformed into a witness of Joel's life, 79 00:04:09,480 --> 00:04:11,656 exploring an emotional landscape, 80 00:04:11,680 --> 00:04:17,216 clicking to discover more of what we as a family felt and experienced. 81 00:04:17,240 --> 00:04:21,776 It feels a little bit like analyzing interactive poetry 82 00:04:21,800 --> 00:04:24,136 because every game mechanic is a metaphor, 83 00:04:24,160 --> 00:04:26,536 and so the more the player asks themselves 84 00:04:26,560 --> 00:04:30,496 what we as designers were trying to express and why, 85 00:04:30,520 --> 00:04:32,880 the richer the experience becomes. 86 00:04:33,400 --> 00:04:36,416 We took that vulnerability that Joel taught us, 87 00:04:36,440 --> 00:04:39,000 and we encoded the game with it. 88 00:04:39,520 --> 00:04:43,096 Players expect their video games to offer them branching narrative 89 00:04:43,120 --> 00:04:46,656 so that every decision that they make feels important 90 00:04:46,680 --> 00:04:49,376 and can change the outcome of the game. 91 00:04:49,400 --> 00:04:52,176 We subverted that principle of game design, 92 00:04:52,200 --> 00:04:55,576 collapsing the choices in on the player 93 00:04:55,600 --> 00:04:57,376 so that they discover for themselves 94 00:04:57,400 --> 00:05:01,600 that there is nothing that they can do that will change the outcome for Joel. 95 00:05:02,280 --> 00:05:08,056 And they feel that discovery as deeply and desperately as we felt it 96 00:05:08,080 --> 00:05:12,256 on nights when we held Joel in our arms praying for hours, 97 00:05:12,280 --> 00:05:17,720 stubbornly holding out hope for a grace that we could not create for ourselves. 98 00:05:18,960 --> 00:05:20,320 We'd all prefer to win, 99 00:05:21,160 --> 00:05:23,520 but when you discover that you can't win, 100 00:05:24,560 --> 00:05:26,200 what do you value instead? 101 00:05:27,600 --> 00:05:29,816 I never planned to write video games, 102 00:05:29,840 --> 00:05:32,376 but these moments that really change our lives, 103 00:05:32,400 --> 00:05:36,520 they often come as the result of our hardship -- and not our glory. 104 00:05:37,520 --> 00:05:39,616 When we thought that Joel could live, 105 00:05:39,640 --> 00:05:41,776 I left the game designing to my husband. 106 00:05:41,800 --> 00:05:43,856 I chimed in here and there 107 00:05:43,880 --> 00:05:46,856 with a scene or two and some suggestions. 108 00:05:46,880 --> 00:05:49,520 But after the night that Joel died, 109 00:05:50,480 --> 00:05:51,896 the passion, 110 00:05:51,920 --> 00:05:56,096 the possibility of sharing Joel's life through our video game -- 111 00:05:56,120 --> 00:05:58,256 it was something that I couldn't resist. 112 00:05:58,280 --> 00:05:59,616 I started writing more, 113 00:05:59,640 --> 00:06:02,056 I sat in on our team's design meetings, 114 00:06:02,080 --> 00:06:05,176 I added more ideas and I helped direct scenes. 115 00:06:05,200 --> 00:06:10,096 And I discovered that creating a video game is telling a story, 116 00:06:10,120 --> 00:06:12,856 but with an entirely new vocabulary. 117 00:06:12,880 --> 00:06:18,416 All the same elements of imagination and symbolism are there, 118 00:06:18,440 --> 00:06:21,056 but they're just partnered with player agency 119 00:06:21,080 --> 00:06:23,080 and system responsiveness. 120 00:06:24,080 --> 00:06:25,736 It's challenging work. 121 00:06:25,760 --> 00:06:28,776 I have to think in a totally new way to do it, 122 00:06:28,800 --> 00:06:30,456 but I love it. 123 00:06:30,480 --> 00:06:33,080 And I wouldn't have known that without Joel. 124 00:06:34,280 --> 00:06:36,576 Maybe you're a little surprised 125 00:06:36,600 --> 00:06:41,680 by our choice to share our story of terminal cancer through a video game. 126 00:06:42,360 --> 00:06:45,696 Perhaps you're even thinking like so many people before you: 127 00:06:45,720 --> 00:06:48,040 cancer is not a game. 128 00:06:49,280 --> 00:06:51,456 Well, tell that to any pediatric cancer parent 129 00:06:51,480 --> 00:06:55,416 that's ever taken an exam glove and blown it up into a balloon, 130 00:06:55,440 --> 00:06:58,176 or transformed a syringe into a rocket ship, 131 00:06:58,200 --> 00:07:02,336 or let their child ride their IV pole through the hospital halls 132 00:07:02,360 --> 00:07:04,040 like it was a race car. 133 00:07:04,880 --> 00:07:06,976 Because when you have children, 134 00:07:07,000 --> 00:07:08,840 everything is a game. 135 00:07:09,640 --> 00:07:13,576 And when your young child experiences something traumatic, 136 00:07:13,600 --> 00:07:17,656 you work even harder to make sure that their life feels like a game 137 00:07:17,680 --> 00:07:21,560 because children naturally explore their worlds through play. 138 00:07:22,320 --> 00:07:25,256 While cancer can steal many things from a family, 139 00:07:25,280 --> 00:07:26,880 it shouldn't steal play. 140 00:07:27,880 --> 00:07:31,456 If you're listening to me and you're trying to imagine this family 141 00:07:31,480 --> 00:07:35,696 that revolves entirely around a dying child, 142 00:07:35,720 --> 00:07:39,736 and you can't imagine joy as part of that picture, 143 00:07:39,760 --> 00:07:42,816 then we were right to share our story with you, 144 00:07:42,840 --> 00:07:46,496 because that season of our life was hard. 145 00:07:46,520 --> 00:07:49,296 Unspeakably hard at times, 146 00:07:49,320 --> 00:07:51,400 but it was also pure hope, 147 00:07:52,000 --> 00:07:53,616 deep love 148 00:07:53,640 --> 00:07:56,520 and joy like I have never experienced since. 149 00:07:57,720 --> 00:08:01,856 Our video game was our attempt to share that world 150 00:08:01,880 --> 00:08:04,096 with people who hadn't experienced it before, 151 00:08:04,120 --> 00:08:07,920 because we never could imagine that world until it became ours. 152 00:08:09,200 --> 00:08:12,240 We made a video game that's hard to play. 153 00:08:13,360 --> 00:08:15,616 It will never be a blockbuster. 154 00:08:15,640 --> 00:08:19,376 People have to prepare themselves to invest emotionally 155 00:08:19,400 --> 00:08:22,920 in a story that they know will break their hearts. 156 00:08:23,880 --> 00:08:26,216 But when our hearts break, 157 00:08:26,240 --> 00:08:28,560 they heal a little differently. 158 00:08:30,000 --> 00:08:34,895 My broken heart has been healing with a new and a deeper compassion -- 159 00:08:34,919 --> 00:08:37,856 a desire to sit with people in their pain, 160 00:08:37,880 --> 00:08:40,895 to hear their stories and try to help tell them 161 00:08:40,919 --> 00:08:42,880 so that they know that they're seen. 162 00:08:44,600 --> 00:08:48,936 On the night when "That Dragon, Cancer" won the Game for Impact Award, 163 00:08:48,960 --> 00:08:50,376 we cheered, 164 00:08:50,400 --> 00:08:53,576 we smiled and we talked about Joel 165 00:08:53,600 --> 00:08:55,856 and the impact he had on our life -- 166 00:08:55,880 --> 00:08:59,976 on all of those hard and hopeful nights that we shared with him 167 00:09:00,000 --> 00:09:01,456 when he changed our hearts 168 00:09:01,480 --> 00:09:07,360 and taught us so much more about life and love and faith and purpose. 169 00:09:08,560 --> 00:09:14,320 That award will never mean as much to me as even a single photograph of my son, 170 00:09:15,200 --> 00:09:19,856 but it does represent all of the people who his life has impacted, 171 00:09:19,880 --> 00:09:21,976 people I'll never meet. 172 00:09:22,000 --> 00:09:24,360 They write me emails sometimes. 173 00:09:24,880 --> 00:09:30,336 They tell me that they miss Joel, even though they never met him. 174 00:09:30,360 --> 00:09:35,000 They describe the tears that they've shed for my son, 175 00:09:35,920 --> 00:09:39,736 and it makes my burden of grief just a little bit lighter 176 00:09:39,760 --> 00:09:41,856 knowing that it's shared with a 10-year-old 177 00:09:41,880 --> 00:09:43,896 watching a YouTube playthrough, 178 00:09:43,920 --> 00:09:48,136 or a doctor playing on his airplane with a smartphone, 179 00:09:48,160 --> 00:09:53,600 or a professor introducing Joel to her first-year philosophy students. 180 00:09:54,800 --> 00:09:58,400 We made a video game that's hard to play. 181 00:09:59,280 --> 00:10:02,216 But that feels just right to me, 182 00:10:02,240 --> 00:10:04,816 because the hardest moments of our lives 183 00:10:04,840 --> 00:10:08,320 change us more than any goal we could ever accomplish. 184 00:10:09,320 --> 00:10:11,976 Tragedy has shifted my heart 185 00:10:12,000 --> 00:10:15,040 more than any dream I could ever see come true. 186 00:10:16,120 --> 00:10:17,336 Thank you. 187 00:10:17,360 --> 00:10:21,598 (Applause)