WEBVTT 00:00:01.118 --> 00:00:05.356 Two months ago my kids and I huddled around a cell phone 00:00:05.356 --> 00:00:07.846 watching the live stream of the Game Awards, 00:00:07.846 --> 00:00:10.452 one of the of video game industry's biggest nights. 00:00:10.692 --> 00:00:14.309 They announced the nominees for the Game for Impact, 00:00:14.309 --> 00:00:17.506 an award that's given to a thought-provoking video game 00:00:17.506 --> 00:00:21.121 with a profound pro-social message or meaning. 00:00:21.277 --> 00:00:22.993 They open the envelope, 00:00:22.993 --> 00:00:26.236 and they read the title of our video game. 00:00:26.236 --> 00:00:27.729 An award ... 00:00:27.729 --> 00:00:29.090 for impact. 00:00:29.423 --> 00:00:31.138 It was almost funny actually 00:00:31.138 --> 00:00:33.753 because I always thought that winning an award like that 00:00:33.753 --> 00:00:36.527 would have this huge impact on my life, 00:00:36.527 --> 00:00:39.579 but I found that the opposite is true. 00:00:40.012 --> 00:00:41.726 The big nights, 00:00:41.726 --> 00:00:43.665 the accoplishments -- 00:00:43.665 --> 00:00:45.077 they fade. 00:00:45.309 --> 00:00:48.717 But the hardest nights of my life have stuck with me, 00:00:48.717 --> 00:00:51.345 impacting who I am 00:00:51.345 --> 00:00:53.392 and what I do. NOTE Paragraph 00:00:53.648 --> 00:01:00.114 In 2010, my third son Joel was diagnosed with a rare and aggressive brain tumor. 00:01:00.660 --> 00:01:02.787 And before that year was finished, 00:01:02.787 --> 00:01:05.308 doctors sat my husband and I down 00:01:05.308 --> 00:01:08.683 and let us know that his tumor had returned 00:01:08.683 --> 00:01:13.725 despite the most aggressive chemotherapy and radiation that they could offer him. 00:01:14.206 --> 00:01:16.399 On that terrible night, 00:01:16.399 --> 00:01:20.520 after learning that Joel had perhaps four months to live, 00:01:20.520 --> 00:01:23.018 I cuddled up with my two older sons in bed. 00:01:23.292 --> 00:01:25.782 They were five and three at the time, 00:01:25.782 --> 00:01:29.023 and I never really knew how much they understood, 00:01:29.023 --> 00:01:32.228 so I started telling them a bedtime story. 00:01:32.520 --> 00:01:36.602 I told them about this very brave knight named Joel, 00:01:36.602 --> 00:01:41.580 and his adventure fighting a terrible dragon called cancer. 00:01:41.891 --> 00:01:45.232 Every night I told them more of the story, 00:01:45.232 --> 00:01:47.163 but I never let the story end. 00:01:47.163 --> 00:01:50.173 I was just building up a context that they could understand, 00:01:50.173 --> 00:01:52.652 and hoping that our prayers would be answered 00:01:52.652 --> 00:01:55.088 and I'd never have to tell them that that knight, 00:01:55.088 --> 00:01:57.275 who had fought so bravely, 00:01:57.275 --> 00:02:01.725 was done fighting and could rest now forever. NOTE Paragraph 00:02:02.681 --> 00:02:06.536 Fortunately, I never did have to finish that bedtime story. 00:02:07.171 --> 00:02:09.490 My children outgrew it. 00:02:09.490 --> 00:02:13.636 Joel responded better than anyone expected to palliative treatment, 00:02:13.636 --> 00:02:15.340 and so instead of months, 00:02:15.340 --> 00:02:21.596 we spent years learning how to love our dying child with all of our hearts. 00:02:22.215 --> 00:02:24.933 Learning to recognize that [shameful] feeling 00:02:24.933 --> 00:02:27.949 of holding back just a little love 00:02:27.949 --> 00:02:30.824 to try to spare ourselves just a little pain 00:02:30.825 --> 00:02:33.508 somewhere further down the road. 00:02:33.922 --> 00:02:38.902 We pushed past that self-preservation because Joel was worth loving 00:02:38.902 --> 00:02:41.826 even if that love could crush us. 00:02:42.498 --> 00:02:47.710 And that lesson of intense vulnerability has changed me ... 00:02:47.710 --> 00:02:50.132 more than any award ever could. NOTE Paragraph 00:02:50.687 --> 00:02:54.058 We started living like Joel could live, 00:02:54.058 --> 00:02:59.670 and we began developing a video game called "That Dragon, Cancer." 00:03:00.228 --> 00:03:02.548 It was the story of Joel. 00:03:03.005 --> 00:03:06.421 It was the story of hope in the shadow of death. 00:03:06.421 --> 00:03:10.503 It was the story of faith and doubt, 00:03:10.503 --> 00:03:16.451 and the realization that a wrestle with doubt is a part of faith -- 00:03:16.451 --> 00:03:18.346 maybe the biggest part of it. 00:03:18.792 --> 00:03:22.284 It was a story that began as a miracle 00:03:22.284 --> 00:03:24.954 and ended as a memorial. NOTE Paragraph 00:03:26.154 --> 00:03:28.206 (Music) NOTE Paragraph 00:03:28.206 --> 00:03:29.308 (Giggle) NOTE Paragraph 00:03:29.308 --> 00:03:30.538 (Clapping) NOTE Paragraph 00:03:30.538 --> 00:03:34.538 (Music) NOTE Paragraph 00:03:34.538 --> 00:03:37.733 (Video) Dad: Bouncing around, do you like that? NOTE Paragraph 00:03:37.733 --> 00:03:38.733 (Giggle) NOTE Paragraph 00:03:38.733 --> 00:03:40.323 I love your giggle. NOTE Paragraph 00:03:40.323 --> 00:03:44.323 (Music) NOTE Paragraph 00:03:46.814 --> 00:03:47.814 (Giggle) NOTE Paragraph 00:03:47.814 --> 00:03:49.923 (Music) NOTE Paragraph 00:03:49.923 --> 00:03:53.469 [A Journey of Hope In the Shadow of Death] NOTE Paragraph 00:03:53.469 --> 00:03:55.557 (Music) NOTE Paragraph 00:03:55.557 --> 00:03:58.305 [That Dragon, Cancer] NOTE Paragraph 00:03:58.305 --> 00:04:01.405 (Music) NOTE Paragraph 00:04:03.836 --> 00:04:05.758 When you play "That Dragon, Cancer," 00:04:05.758 --> 00:04:09.688 you're transformed into a witness of Joel's life, 00:04:09.688 --> 00:04:11.874 exploring an emotional landscape, 00:04:11.874 --> 00:04:16.846 clicking to discover more of what we as a family felt and experienced. 00:04:17.410 --> 00:04:22.131 It feels a little bit like analyzing interactive poetry 00:04:22.131 --> 00:04:24.401 because every game mechanic is a metaphor, 00:04:24.401 --> 00:04:26.851 and so the more the player asks themselves 00:04:26.851 --> 00:04:30.851 what we as designers were trying to express and why, 00:04:30.851 --> 00:04:33.521 the richer the experience becomes. 00:04:33.699 --> 00:04:36.674 We took that vulnerability that Joel taught us, 00:04:36.674 --> 00:04:39.542 and we encoded the game with it. 00:04:39.758 --> 00:04:43.409 Players expect their video games to offer them branching narrative 00:04:43.409 --> 00:04:47.080 so that every decision that they make feels important 00:04:47.080 --> 00:04:49.900 and can change the outcome of the game. 00:04:49.900 --> 00:04:52.697 We subverted that principle of game design, 00:04:52.697 --> 00:04:55.924 collapsing the choices in on the player 00:04:55.924 --> 00:04:57.774 so that they discover for themselves 00:04:57.774 --> 00:05:02.112 that there is nothing that they can do that will change the outcome for Joel. 00:05:02.499 --> 00:05:08.545 And they feel that discovery as deeply and desperately as we felt it 00:05:08.545 --> 00:05:12.637 on nights when we held Joel in our arms praying for hours, 00:05:12.637 --> 00:05:17.971 stubbornly holding out hope for a grace that we could not create for ourselves. NOTE Paragraph 00:05:19.121 --> 00:05:21.596 We'd all prefer to win, 00:05:21.596 --> 00:05:24.954 but when you discover that you can't win, 00:05:24.954 --> 00:05:27.155 what do you value instead? 00:05:27.758 --> 00:05:30.193 I never planned to write video games, 00:05:30.193 --> 00:05:32.616 but these moments that really change our lives, 00:05:32.616 --> 00:05:37.362 they often come as the result of our hardship and not our glory. 00:05:37.739 --> 00:05:39.925 When we thought that Joel could live, 00:05:39.925 --> 00:05:42.387 I left the game designing to my husband. 00:05:42.387 --> 00:05:45.422 I chimed in here and there with a scene or two 00:05:45.422 --> 00:05:47.071 and some suggestions, 00:05:47.071 --> 00:05:50.853 but after the night that Joel died, 00:05:50.853 --> 00:05:52.290 the passion, 00:05:52.290 --> 00:05:56.528 the possibility of sharing Joel's life through our video game -- 00:05:56.528 --> 00:05:58.606 it was something that I couldn't resist. 00:05:58.606 --> 00:06:00.016 I started writing more, 00:06:00.019 --> 00:06:02.420 I sat in on our team's design meetings, 00:06:02.420 --> 00:06:03.794 I added more ideas 00:06:03.794 --> 00:06:05.377 and I helped direct scenes. 00:06:05.377 --> 00:06:10.368 And I discovered that creating a video game is telling a story, 00:06:10.368 --> 00:06:12.679 but with an entirely new vocabulary. 00:06:12.950 --> 00:06:18.751 All the same elements of imagination and symbolism are there, 00:06:18.751 --> 00:06:21.401 but they're just partnered with player agency 00:06:21.401 --> 00:06:23.735 and system responsiveness. 00:06:24.275 --> 00:06:25.942 It's challenging work. 00:06:26.093 --> 00:06:29.101 I have to think in a totally new way to do it, 00:06:29.101 --> 00:06:30.751 but I love it. 00:06:30.751 --> 00:06:34.096 And I wouldn't have known that without Joel. NOTE Paragraph 00:06:34.551 --> 00:06:36.929 Maybe you're a little surprised 00:06:36.929 --> 00:06:41.918 by our choice to share our story of terminal cancer through a video game. 00:06:42.588 --> 00:06:45.993 Perhaps you're even thinking like so many people before you, 00:06:45.993 --> 00:06:48.918 cancer is not a game. 00:06:49.526 --> 00:06:51.853 Well, tell that to any pediatric cancer parent 00:06:51.853 --> 00:06:55.741 that's ever taken an exam glove and blown it up into a balloon, 00:06:55.741 --> 00:06:58.552 or transformed a syringe into a rocket ship, 00:06:58.552 --> 00:07:02.695 or let their child ride their IV pole through the hospital halls 00:07:02.695 --> 00:07:04.877 like it was a race car. 00:07:05.155 --> 00:07:07.248 Because when you have children, 00:07:07.248 --> 00:07:09.604 everything is a game. 00:07:09.953 --> 00:07:13.841 And when your young child experiences something traumatic, 00:07:13.841 --> 00:07:18.082 you work even harder to make sure that their life feels like a game 00:07:18.096 --> 00:07:22.407 because children naturally explore their worlds through play. 00:07:22.628 --> 00:07:25.627 While cancer can steal many things from a family, 00:07:25.627 --> 00:07:27.440 it shouldn't steal play. NOTE Paragraph 00:07:28.074 --> 00:07:29.349 If you're listening to me, 00:07:29.349 --> 00:07:31.928 and you're trying to imagine this family 00:07:31.928 --> 00:07:36.087 that revolves entirely around a dying child 00:07:36.087 --> 00:07:40.098 and you can't imagine joy as part of that picture, 00:07:40.098 --> 00:07:43.127 then we were right to share our story with you, 00:07:43.127 --> 00:07:46.862 because that season of our life was hard. 00:07:46.862 --> 00:07:49.545 Unspeakably hard at times, 00:07:49.545 --> 00:07:52.287 but it was also pure hope, 00:07:52.287 --> 00:07:53.952 deep love 00:07:53.952 --> 00:07:57.578 and joy like I have never experienced since. 00:07:57.868 --> 00:08:02.128 Our video game was our attempt to share that world 00:08:02.128 --> 00:08:04.456 with people who hadn't experienced it before, 00:08:04.456 --> 00:08:08.935 because we never could imagine that world until it became ours. NOTE Paragraph 00:08:09.406 --> 00:08:13.303 We made a video game that's hard to play. 00:08:13.584 --> 00:08:15.749 It will never be a blockbuster. 00:08:15.961 --> 00:08:19.622 People have to prepare themselves to invest emotionally 00:08:19.622 --> 00:08:23.719 in a story that they know will break their hearts. 00:08:24.036 --> 00:08:26.563 But when our hearts break, 00:08:26.563 --> 00:08:29.092 they heal a little differently. 00:08:30.199 --> 00:08:35.168 My broken heart has been healing with a new and a deeper compassion -- 00:08:35.168 --> 00:08:38.255 a desire to sit with people in their pain, 00:08:38.255 --> 00:08:41.316 to hear their stories and try to help tell them 00:08:41.316 --> 00:08:44.196 so that they know that they're seen. NOTE Paragraph 00:08:44.847 --> 00:08:49.268 On the night when "That Dragon, Cancer" won the Game for Impact Award, 00:08:49.269 --> 00:08:50.705 we cheered, 00:08:50.705 --> 00:08:51.708 we smiled, 00:08:51.708 --> 00:08:54.029 and we talked about Joel, 00:08:54.029 --> 00:08:56.253 and the impact he had on our life -- 00:08:56.253 --> 00:09:00.468 on all of those hard and hopeful nights that we shared with him 00:09:00.468 --> 00:09:01.789 when he changed our hearts 00:09:01.789 --> 00:09:07.929 and taught us so much more about life and love and faith and purpose. 00:09:08.856 --> 00:09:15.392 That award will never mean as much to me as even a single photograph of my son, 00:09:15.392 --> 00:09:19.835 but it does represent all of the people who his life has impacted. 00:09:20.114 --> 00:09:21.826 People I'll never meet. 00:09:22.243 --> 00:09:24.732 They write me emails sometimes. 00:09:25.168 --> 00:09:30.263 They tell me that they miss Joel even though they never met him. 00:09:30.559 --> 00:09:36.171 They describe the tears that they've shed for my son, 00:09:36.171 --> 00:09:40.144 and it makes my burden of grief just a little bit lighter 00:09:40.144 --> 00:09:42.294 knowing that it's shared with a 10-year-old 00:09:42.294 --> 00:09:44.342 watching a Youtube playthrough, 00:09:44.342 --> 00:09:48.282 or a doctor playing on his airplane with a smartphone, 00:09:48.282 --> 00:09:53.837 or a professor introducing Joel to her first-year philosophy students. NOTE Paragraph 00:09:54.924 --> 00:09:58.868 We made a video game that's hard to play. 00:09:59.613 --> 00:10:02.482 But that feels just right to me, 00:10:02.482 --> 00:10:05.172 because the hardest moments of our lives 00:10:05.172 --> 00:10:09.001 change us more than any goal we could ever accomplish. 00:10:09.497 --> 00:10:12.363 Tragedy has shifted my heart 00:10:12.363 --> 00:10:15.634 more than any dream I could ever see come true. NOTE Paragraph 00:10:16.251 --> 00:10:17.880 Thank you. NOTE Paragraph 00:10:17.880 --> 00:10:19.588 (Applause)