WEBVTT 00:00:00.586 --> 00:00:02.054 PROBLEM: "Construct a circle 00:00:02.054 --> 00:00:03.538 circumscribing the triangle." 00:00:03.538 --> 00:00:06.906 So that would be a circle that touches the vertices 00:00:06.906 --> 00:00:09.595 the three vertices of this triangle. 00:00:09.595 --> 00:00:12.703 So we can construct it using a compass 00:00:12.703 --> 00:00:14.578 and a straight edge, or a virtual compass 00:00:14.578 --> 00:00:15.784 and a virtual straight edge. 00:00:15.784 --> 00:00:17.087 So what we want to do is to center the circle 00:00:17.087 --> 00:00:20.735 at the perpendicular bisectors of the sides. 00:00:20.735 --> 00:00:21.696 Or sometimes that's called 00:00:21.696 --> 00:00:24.824 the 'circumcenter' of this triangle. 00:00:24.824 --> 00:00:27.058 So let's do that. 00:00:27.058 --> 00:00:29.567 And so let's think about – 00:00:29.567 --> 00:00:32.781 Let's try to construct where the perpendicular 00:00:32.781 --> 00:00:36.052 bisectors of the sides are. 00:00:36.052 --> 00:00:38.827 So let me put a circle right over here whose radius 00:00:38.827 --> 00:00:41.330 is longer than this side right over here. 00:00:41.330 --> 00:00:45.563 Now let me get one that has the same size. 00:00:45.563 --> 00:00:46.988 So let me make it the same size 00:00:46.988 --> 00:00:49.261 as the one I just did. 00:00:49.261 --> 00:00:51.458 And let me put it right over here. 00:00:51.458 --> 00:00:53.949 And this allows us to construct 00:00:53.949 --> 00:00:58.267 a perpendicular bisector. 00:00:58.267 --> 00:01:02.215 If I go through that point and this point right over here, 00:01:02.215 --> 00:01:06.165 this bisects this side over here, 00:01:06.165 --> 00:01:08.079 and it's at a right angle. 00:01:08.079 --> 00:01:10.016 So now let's do that for the other sides. 00:01:10.016 --> 00:01:12.657 So if I move this over here, 00:01:12.657 --> 00:01:14.955 and I really just have to do it for one of the other sides, 00:01:14.955 --> 00:01:17.435 because the intersection of two lines 00:01:17.435 --> 00:01:19.100 is going to give me a point. 00:01:19.100 --> 00:01:20.069 So I can do it 00:01:20.069 --> 00:01:21.412 for this side right over here. 00:01:21.412 --> 00:01:24.155 Let me scroll down so that you can see a bit clearer. 00:01:24.155 --> 00:01:27.102 So let me add another straight edge right over here. 00:01:27.102 --> 00:01:29.395 so I'm going to go through that point, 00:01:29.411 --> 00:01:31.623 and I'm going to go through this point. 00:01:31.623 --> 00:01:38.106 So that's the perpendicular bisector of 00:01:38.106 --> 00:01:39.518 this side right over here. 00:01:39.518 --> 00:01:41.592 And now I could do the third sided 00:01:41.592 --> 00:01:43.458 and it should intersect at that point. 00:01:43.458 --> 00:01:45.493 I'm not being ultra, ultra-precise. 00:01:45.493 --> 00:01:46.222 But I'm close enough. 00:01:46.222 --> 00:01:48.224 And now I just have to center one of these circles. 00:01:48.224 --> 00:01:50.663 Let me move one of these away. 00:01:50.663 --> 00:01:52.881 So let me just get rid of this one. 00:01:52.881 --> 00:01:55.320 And now I just have to move this circle 00:01:55.320 --> 00:01:58.656 to the circumcenter and adjust its radius so that 00:01:58.656 --> 00:02:03.142 it gets pretty close to touching the three sides, 00:02:03.142 --> 00:02:06.033 the three vertices of this triangle. 00:02:06.033 --> 00:02:07.230 It doesn't have to be perfect. 00:02:07.230 --> 00:02:09.268 I think this exercise has some margin for error. 00:02:09.268 --> 00:02:12.145 But they really want to see that you've made 00:02:12.145 --> 00:02:15.516 an attempt at drawing the perpendicular bisectors 00:02:15.516 --> 00:02:18.092 of the sides, and to find the circumcenter, 00:02:18.092 --> 00:02:21.467 and then you put a circle right over there.