1 00:00:06,412 --> 00:00:10,558 You and a fellow castaway are stranded on a desert island 2 00:00:10,558 --> 00:00:13,610 playing dice for the last banana. 3 00:00:13,610 --> 00:00:15,604 You've agreed on these rules: 4 00:00:15,604 --> 00:00:17,146 You'll roll two dice, 5 00:00:17,146 --> 00:00:21,069 and if the biggest number is one, two, three or four, 6 00:00:21,069 --> 00:00:23,353 player one wins. 7 00:00:23,353 --> 00:00:28,326 If the biggest number is five or six, player two wins. 8 00:00:28,326 --> 00:00:30,154 Let's try twice more. 9 00:00:30,154 --> 00:00:33,247 Here, player one wins, 10 00:00:33,247 --> 00:00:35,971 and here it's player two. 11 00:00:35,971 --> 00:00:37,741 So who do you want to be? 12 00:00:37,741 --> 00:00:42,207 At first glance, it may seem like player one has the advantage 13 00:00:42,207 --> 00:00:46,222 since she'll win if any one of four numbers is the highest, 14 00:00:46,222 --> 00:00:47,236 but actually, 15 00:00:47,236 --> 00:00:53,619 player two has an approximately 56% chance of winning each match. 16 00:00:53,619 --> 00:00:57,527 One way to see that is to list all the possible combinations you could get 17 00:00:57,527 --> 00:00:59,527 by rolling two dice, 18 00:00:59,527 --> 00:01:02,674 and then count up the ones that each player wins. 19 00:01:02,674 --> 00:01:05,308 These are the possibilities for the yellow die. 20 00:01:05,308 --> 00:01:07,784 These are the possibilities for the blue die. 21 00:01:07,784 --> 00:01:13,214 Each cell in the chart shows a possible combination when you roll both dice. 22 00:01:13,214 --> 00:01:15,269 If you roll a four and then a five, 23 00:01:15,269 --> 00:01:17,445 we'll mark a player two victory in this cell. 24 00:01:17,445 --> 00:01:22,496 A three and a one gives player one a victory here. 25 00:01:22,496 --> 00:01:24,817 There are 36 possible combinations, 26 00:01:24,817 --> 00:01:28,091 each with exactly the same chance of happening. 27 00:01:28,091 --> 00:01:31,236 Mathematicians call these equiprobable events. 28 00:01:31,236 --> 00:01:34,801 Now we can see why the first glance was wrong. 29 00:01:34,801 --> 00:01:37,466 Even though player one has four winning numbers, 30 00:01:37,466 --> 00:01:39,560 and player two only has two, 31 00:01:39,560 --> 00:01:43,704 the chance of each number being the greatest is not the same. 32 00:01:43,704 --> 00:01:48,681 There is only a one in 36 chance that one will be the highest number. 33 00:01:48,681 --> 00:01:52,857 But there's an 11 in 36 chance that six will be the highest. 34 00:01:52,857 --> 00:01:55,586 So if any of these combinations are rolled, 35 00:01:55,586 --> 00:01:57,473 player one will win. 36 00:01:57,473 --> 00:01:59,668 And if any of these combinations are rolled, 37 00:01:59,668 --> 00:02:01,397 player two will win. 38 00:02:01,397 --> 00:02:03,719 Out of the 36 possible combinations, 39 00:02:03,719 --> 00:02:09,819 16 give the victory to player one, and 20 give player two the win. 40 00:02:09,819 --> 00:02:12,163 You could think about it this way, too. 41 00:02:12,163 --> 00:02:14,359 The only way player one can win 42 00:02:14,359 --> 00:02:18,639 is if both dice show a one, two, three or four. 43 00:02:18,639 --> 00:02:21,596 A five or six would mean a win for player two. 44 00:02:21,596 --> 00:02:26,705 The chance of one die showing one, two, three or four is four out of six. 45 00:02:26,705 --> 00:02:30,556 The result of each die roll is independent from the other. 46 00:02:30,556 --> 00:02:33,869 And you can calculate the joint probability of independent events 47 00:02:33,869 --> 00:02:36,386 by multiplying their probabilities. 48 00:02:36,386 --> 00:02:40,822 So the chance of getting a one, two, three or four on both dice 49 00:02:40,822 --> 00:02:46,279 is 4/6 times 4/6, or 16/36. 50 00:02:46,279 --> 00:02:48,467 Because someone has to win, 51 00:02:48,467 --> 00:02:54,502 the chance of player two winning is 36/36 minus 16/36, 52 00:02:54,502 --> 00:02:57,303 or 20/36. 53 00:02:57,303 --> 00:03:01,409 Those are the exact same probabilities we got by making our table. 54 00:03:01,409 --> 00:03:04,045 But this doesn't mean that player two will win, 55 00:03:04,045 --> 00:03:09,413 or even that if you played 36 games as player two, you'd win 20 of them. 56 00:03:09,413 --> 00:03:12,624 That's why events like dice rolling are called random. 57 00:03:12,624 --> 00:03:15,903 Even though you can calculate the theoretical probability 58 00:03:15,903 --> 00:03:17,415 of each outcome, 59 00:03:17,415 --> 00:03:22,070 you might not get the expected results if you examine just a few events. 60 00:03:22,070 --> 00:03:26,417 But if you repeat those random events many, many, many times, 61 00:03:26,417 --> 00:03:30,357 the frequency of a specific outcome, like a player two win, 62 00:03:30,357 --> 00:03:33,418 will approach its theoretical probability, 63 00:03:33,418 --> 00:03:36,372 that value we got by writing down all the possibilities 64 00:03:36,372 --> 00:03:39,039 and counting up the ones for each outcome. 65 00:03:39,039 --> 00:03:42,994 So, if you sat on that desert island playing dice forever, 66 00:03:42,994 --> 00:03:46,913 player two would eventually win 56% of the games, 67 00:03:46,913 --> 00:03:49,995 and player one would win 44%. 68 00:03:49,995 --> 00:03:53,564 But by then, of course, the banana would be long gone.