0:00:06.412,0:00:10.558 You and a fellow castaway[br]are stranded on a desert island 0:00:10.558,0:00:13.610 playing dice for the last banana. 0:00:13.610,0:00:15.604 You've agreed on these rules: 0:00:15.604,0:00:17.146 You'll roll two dice, 0:00:17.146,0:00:21.069 and if the biggest number [br]is one, two, three or four, 0:00:21.069,0:00:23.353 player one wins. 0:00:23.353,0:00:28.326 If the biggest number is five or six, [br]player two wins. 0:00:28.326,0:00:30.154 Let's try twice more. 0:00:30.154,0:00:33.247 Here, player one wins, 0:00:33.247,0:00:35.971 and here it's player two. 0:00:35.971,0:00:37.741 So who do you want to be? 0:00:37.741,0:00:42.207 At first glance, it may seem [br]like player one has the advantage 0:00:42.207,0:00:46.222 since she'll win if any one [br]of four numbers is the highest, 0:00:46.222,0:00:47.236 but actually, 0:00:47.236,0:00:53.619 player two has an approximately[br]56% chance of winning each match. 0:00:53.619,0:00:57.527 One way to see that is to list all[br]the possible combinations you could get 0:00:57.527,0:00:59.527 by rolling two dice, 0:00:59.527,0:01:02.674 and then count up [br]the ones that each player wins. 0:01:02.674,0:01:05.308 These are the possibilities[br]for the yellow die. 0:01:05.308,0:01:07.784 These are the possibilities [br]for the blue die. 0:01:07.784,0:01:13.214 Each cell in the chart shows a possible[br]combination when you roll both dice. 0:01:13.214,0:01:15.269 If you roll a four and then a five, 0:01:15.269,0:01:17.445 we'll mark a player two [br]victory in this cell. 0:01:17.445,0:01:22.496 A three and a one gives [br]player one a victory here. 0:01:22.496,0:01:24.817 There are 36 possible combinations, 0:01:24.817,0:01:28.091 each with exactly the same [br]chance of happening. 0:01:28.091,0:01:31.236 Mathematicians call these[br]equiprobable events. 0:01:31.236,0:01:34.801 Now we can see why [br]the first glance was wrong. 0:01:34.801,0:01:37.466 Even though player one [br]has four winning numbers, 0:01:37.466,0:01:39.560 and player two only has two, 0:01:39.560,0:01:43.704 the chance of each number [br]being the greatest is not the same. 0:01:43.704,0:01:48.681 There is only a one in 36 chance[br]that one will be the highest number. 0:01:48.681,0:01:52.857 But there's an 11 in 36 chance [br]that six will be the highest. 0:01:52.857,0:01:55.586 So if any of these [br]combinations are rolled, 0:01:55.586,0:01:57.473 player one will win. 0:01:57.473,0:01:59.668 And if any of these [br]combinations are rolled, 0:01:59.668,0:02:01.397 player two will win. 0:02:01.397,0:02:03.719 Out of the 36 possible combinations, 0:02:03.719,0:02:09.819 16 give the victory to player one,[br]and 20 give player two the win. 0:02:09.819,0:02:12.163 You could think about it this way, too. 0:02:12.163,0:02:14.359 The only way player one can win 0:02:14.359,0:02:18.639 is if both dice show [br]a one, two, three or four. 0:02:18.639,0:02:21.596 A five or six would mean [br]a win for player two. 0:02:21.596,0:02:26.705 The chance of one die showing one, two,[br]three or four is four out of six. 0:02:26.705,0:02:30.556 The result of each die roll [br]is independent from the other. 0:02:30.556,0:02:33.869 And you can calculate the joint [br]probability of independent events 0:02:33.869,0:02:36.386 by multiplying their probabilities. 0:02:36.386,0:02:40.822 So the chance of getting a one, two, [br]three or four on both dice 0:02:40.822,0:02:46.279 is 4/6 times 4/6, or 16/36. 0:02:46.279,0:02:48.467 Because someone has to win, 0:02:48.467,0:02:54.502 the chance of player two winning[br]is 36/36 minus 16/36, 0:02:54.502,0:02:57.303 or 20/36. 0:02:57.303,0:03:01.409 Those are the exact same probabilities[br]we got by making our table. 0:03:01.409,0:03:04.045 But this doesn't mean [br]that player two will win, 0:03:04.045,0:03:09.413 or even that if you played 36 games[br]as player two, you'd win 20 of them. 0:03:09.413,0:03:12.624 That's why events like dice rolling [br]are called random. 0:03:12.624,0:03:15.903 Even though you can calculate [br]the theoretical probability 0:03:15.903,0:03:17.415 of each outcome, 0:03:17.415,0:03:22.070 you might not get the expected results[br]if you examine just a few events. 0:03:22.070,0:03:26.417 But if you repeat those random events[br]many, many, many times, 0:03:26.417,0:03:30.357 the frequency of a specific outcome,[br]like a player two win, 0:03:30.357,0:03:33.418 will approach its theoretical probability, 0:03:33.418,0:03:36.372 that value we got by writing down [br]all the possibilities 0:03:36.372,0:03:39.039 and counting up the ones for each outcome. 0:03:39.039,0:03:42.994 So, if you sat on that desert island[br]playing dice forever, 0:03:42.994,0:03:46.913 player two would eventually [br]win 56% of the games, 0:03:46.913,0:03:49.995 and player one would win 44%. 0:03:49.995,0:03:53.564 But by then, of course, the banana[br]would be long gone.