WEBVTT 00:00:06.412 --> 00:00:10.558 You and a fellow castaway are stranded on a desert island 00:00:10.558 --> 00:00:13.610 playing dice for the last banana. 00:00:13.610 --> 00:00:15.604 You've agreed on these rules: 00:00:15.604 --> 00:00:17.146 You'll roll two dice, 00:00:17.146 --> 00:00:21.069 and if the biggest number is one, two, three or four, 00:00:21.069 --> 00:00:23.353 player one wins. 00:00:23.353 --> 00:00:28.326 If the biggest number is five or six, player two wins. 00:00:28.326 --> 00:00:30.154 Let's try twice more. 00:00:30.154 --> 00:00:33.247 Here, player one wins, 00:00:33.247 --> 00:00:35.971 and here it's player two. 00:00:35.971 --> 00:00:37.741 So who do you want to be? 00:00:37.741 --> 00:00:42.207 At first glance, it may seem like player one has the advantage 00:00:42.207 --> 00:00:46.222 since she'll win if any one of four numbers is the highest, 00:00:46.222 --> 00:00:47.236 but actually, 00:00:47.236 --> 00:00:53.619 player two has an approximately 56% chance of winning each match. 00:00:53.619 --> 00:00:57.527 One way to see that is to list all the possible combinations you could get 00:00:57.527 --> 00:00:59.527 by rolling two dice, 00:00:59.527 --> 00:01:02.674 and then count up the ones that each player wins. 00:01:02.674 --> 00:01:05.308 These are the possibilities for the yellow die. 00:01:05.308 --> 00:01:07.784 These are the possibilities for the blue die. 00:01:07.784 --> 00:01:13.214 Each cell in the chart shows a possible combination when you roll both dice. 00:01:13.214 --> 00:01:15.269 If you roll a four and then a five, 00:01:15.269 --> 00:01:17.445 we'll mark a player two victory in this cell. 00:01:17.445 --> 00:01:22.496 A three and a one gives player one a victory here. 00:01:22.496 --> 00:01:24.817 There are 36 possible combinations, 00:01:24.817 --> 00:01:28.091 each with exactly the same chance of happening. 00:01:28.091 --> 00:01:31.236 Mathematicians call these equiprobable events. 00:01:31.236 --> 00:01:34.801 Now we can see why the first glance was wrong. 00:01:34.801 --> 00:01:37.466 Even though player one has four winning numbers, 00:01:37.466 --> 00:01:39.560 and player two only has two, 00:01:39.560 --> 00:01:43.704 the chance of each number being the greatest is not the same. 00:01:43.704 --> 00:01:48.681 There is only a one in 36 chance that one will be the highest number. 00:01:48.681 --> 00:01:52.857 But there's an 11 in 36 chance that six will be the highest. 00:01:52.857 --> 00:01:55.586 So if any of these combinations are rolled, 00:01:55.586 --> 00:01:57.473 player one will win. 00:01:57.473 --> 00:01:59.668 And if any of these combinations are rolled, 00:01:59.668 --> 00:02:01.397 player two will win. 00:02:01.397 --> 00:02:03.719 Out of the 36 possible combinations, 00:02:03.719 --> 00:02:09.819 16 give the victory to player one, and 20 give player two the win. 00:02:09.819 --> 00:02:12.163 You could think about it this way, too. 00:02:12.163 --> 00:02:14.359 The only way player one can win 00:02:14.359 --> 00:02:18.639 is if both dice show a one, two, three or four. 00:02:18.639 --> 00:02:21.596 A five or six would mean a win for player two. 00:02:21.596 --> 00:02:26.705 The chance of one die showing one, two, three or four is four out of six. 00:02:26.705 --> 00:02:30.556 The result of each die roll is independent from the other. 00:02:30.556 --> 00:02:33.869 And you can calculate the joint probability of independent events 00:02:33.869 --> 00:02:36.386 by multiplying their probabilities. 00:02:36.386 --> 00:02:40.822 So the chance of getting a one, two, three or four on both dice 00:02:40.822 --> 00:02:46.279 is 4/6 times 4/6, or 16/36. 00:02:46.279 --> 00:02:48.467 Because someone has to win, 00:02:48.467 --> 00:02:54.502 the chance of player two winning is 36/36 minus 16/36, 00:02:54.502 --> 00:02:57.303 or 20/36. 00:02:57.303 --> 00:03:01.409 Those are the exact same probabilities we got by making our table. 00:03:01.409 --> 00:03:04.045 But this doesn't mean that player two will win, 00:03:04.045 --> 00:03:09.413 or even that if you played 36 games as player two, you'd win 20 of them. 00:03:09.413 --> 00:03:12.624 That's why events like dice rolling are called random. 00:03:12.624 --> 00:03:15.903 Even though you can calculate the theoretical probability 00:03:15.903 --> 00:03:17.415 of each outcome, 00:03:17.415 --> 00:03:22.070 you might not get the expected results if you examine just a few events. 00:03:22.070 --> 00:03:26.417 But if you repeat those random events many, many, many times, 00:03:26.417 --> 00:03:30.357 the frequency of a specific outcome, like a player two win, 00:03:30.357 --> 00:03:33.418 will approach its theoretical probability, 00:03:33.418 --> 00:03:36.372 that value we got by writing down all the possibilities 00:03:36.372 --> 00:03:39.039 and counting up the ones for each outcome. 00:03:39.039 --> 00:03:42.994 So, if you sat on that desert island playing dice forever, 00:03:42.994 --> 00:03:46.913 player two would eventually win 56% of the games, 00:03:46.913 --> 00:03:49.995 and player one would win 44%. 00:03:49.995 --> 00:03:53.564 But by then, of course, the banana would be long gone.