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Arrays of Objects (Video Version)

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    Let's keep exploring
    what we can do with objects.
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    We're back with the program
    that we used in the functions tutorial.
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    This program has this drawWinston
    function which knows how to draw
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    Winston at a certain X and Y.
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    And then down here,
    we call drawWinston four times,
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    each with a different set
    of X and Y coordinates.
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    Well, you know me, when I look
    at those four drawWinston calls
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    that are so similar looking,
    all I can think about is how much better
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    it would be if we could use a loop
    and just call it one time inside the loop
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    changing the X and Y
    in each iteration of the loop.
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    So, to do that, we need to find
    a way to store these X and Y positions
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    in an array so we can loop through it.
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    Well, we have two sets of values,
    so what we could do is have two arrays,
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    one for X positions
    and one for Y positions.
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    So, X positions we might have 99,
    294, 101, and 294,
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    and Y positions
    we'll have 117, 117, 316, 316.
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    Okay, and now we can loop through
    those with our for-loop var i = 0;
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    i < xPositions.length; i++
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    So we're going through each element
    in xPositions and we'll say
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    drawWinston(xPositions[i],
    yPositions[i]);
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    Okay, so, let's see
    if that works by deleting...
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    Alright, that worked.
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    So now we can actually just call this,
    we just have this one line of code
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    that does drawWinston,
    but it does it for every position
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    in the xPositions array.
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    So, we can go and add more to this
    and by saying like... 10,
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    then we add 1, and then 1,
    and then 1, and then 100, and 1.
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    Now, now it's getting to look
    a little bit messy and I don't like it
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    because it's really hard for me to see
    which Xs relate to which Ys.
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    I want to be able to look at a glance
    and know what my X and Y pairs are,
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    instead of having to make sure
    that I perfectly align them up
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    above each other, like this maybe.
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    So, I want to find a different way
    of storing these positions.
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    One idea is that we could
    actually store them as objects.
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    Think about it, each position is
    really two bits of information:
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    the X and the Y. So, we could have
    an object which has X and Y properties,
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    and then we could have an array
    of objects with all these X
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    and Y positions.
    So, let's do that.
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    We'll say var positions equals an array.
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    But, each element, instead of being
    a number, is going to be an object.
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    So, here we have our curly brackets
    and then we're just going to say
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    X: 99, Y: 117.
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    Okay, so now we have one
    of our positions in here,
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    and then we'll go add another one here.
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    Alright, X should be 294, 117,
    the third one is going to be 101,
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    316, and the final one is 294 and 316.
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    Okay, so now we have an array
    of objects where each object has
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    X and Y properties in it.
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    So down here, in our for loop
    we'll just change this to iterate
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    through positions.length.
    Then we'll pass in the object.
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    Now, right now it's passing
    the entire object, but we want to pass
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    the X and the Y, so we need
    positions[i].x and positions[i].y.
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    Tada!
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    Now, we can get rid
    of these old, clustered arrays.
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    Great, so this looks a lot nicer to me
    and makes the code much more readable,
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    and any time we can have
    more readable code, it's better.
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    It also makes it easier to add,
    so if I want to add one,
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    I'll actually just add the pair together,
    and then we can say X is 200, Y, 200,
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    get a little Winston in the middle there.
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    Cool.
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    Now I want to show you something
    even fancier than this.
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    Notice how our function right now
    accepts two numbers
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    and then uses those two numbers.
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    Well, we could change our function
    so that it expects an object
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    and then it gets the X
    and Y from that object,
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    meaning that down here
    we could just pass the object.
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    Let's try that.
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    We pass the object, now it's broken.
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    That's because our function
    still is expecting two objects
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    and it's only getting one,
    so we'll change it
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    to say it's getting facePosition,
    and now we get an error
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    that faceX is not defined
    because before we were passing in faceX
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    as an argument but now it doesn't exist,
    we're only getting an object.
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    So, what we could do, is save
    the X position from the object
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    inside the faceX variable.
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    So we're saying that we got this object,
    we know this object has an X property,
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    so we're just going to store
    that into the faceX variable.
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    We can do the same thing
    with Y, so faceY = facePosition.y.
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    Tada!
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    And then, you know, the rest
    of the function uses faceX and faceY.
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    Now, we have to make sure
    that we spell them correctly,
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    if we did xx, it's not going to work
    because that's not what it is down here
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    in our array of objects,
    so it needs to match.
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    This is pretty neat because now you can
    have arrays of objects,
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    you can have functions
    that take in objects
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    and you'll really find that your programs
    can be very powerful with the way
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    that they structure their data
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    especially since it's so often
    to want to pair X and Y together,
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    I think you'll find them
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    especially useful in all your drawing
    and animation programs here.
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    So, go to it and have fun!
Title:
Arrays of Objects (Video Version)
Description:

This is just a screen grab of our interactive coding talk-through, prepared to make captioning and translation easier. It is better to watch our talk-throughs here:
https://www.khanacademy.org/cs/programming/

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Video Language:
English
Duration:
06:12

English subtitles

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