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Intro to Animation (Video Version)

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    There are lots of ways
    to make something look animated,
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    but the basic principle
    is always the same.
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    If you take a bunch
    of drawings or pictures
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    where each one is just
    a little different from the last one,
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    and flip through them fast enough,
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    it'll look like your picture is moving.
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    Back in the good old days,
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    they used to draw
    all these pictures by hand
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    and it would take so long just to make
    a three-second animation.
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    Luckily for us, we live in the future.
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    It's actually really easy to make
    a simple animation with code.
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    And I will show you how!
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    Over on the right, you can see
    there is a cute little car
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    on a lovely yellow background.
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    And yes, yes I did design
    that car myself, thanks.
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    Anyways, over here
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    you can see we are setting
    this beautiful background color.
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    And the car doesn't have any outlines,
    so we're calling this noStroke() function.
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    And then here we're making
    a new variable, x, the position of the car
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    and giving it a value of 10.
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    And you can see
    that if we change this value,
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    then it moves the car back and forth.
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    Bring him up to 10.
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    And then over here we're setting
    the fill color of the car
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    and drawing two rectangles
    for the car body.
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    So, it looks like this first rectangle
    is for the bottom
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    and this rectangle is for the top.
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    And then here we're doing
    the same thing with the wheels.
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    We set the fill color
    and draw two ellipses:
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    One at "x + 25"
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    and "x + 75".
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    And finally we get to the new stuff.
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    This thing here is called
    a function definition.
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    You'll learn all about those later,
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    so for now, kinda just look at it
    and memorize what it looks like.
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    The important things to notice are
    this word "draw" and these brackets.
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    This opening bracket here
    and this closing bracket here.
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    This whole thing is what we call
    the draw loop, or the animation loop.
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    And everything that you put
    inside these brackets
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    gets run over and over again
    really, really fast.
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    That's why it's called a loop.
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    And then everything outside these brackets
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    gets run only once
    at the very beginning of the program.
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    So the first step in animating is to move
    all your drawing code into the brackets
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    so that your picture
    will get drawn over and over.
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    So let's do that.
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    I'm just going to pull
    all this drawing code
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    and then plop it down inside my loop.
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    And to remind myself that this
    block of code goes inside these brackets,
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    I'm just going to indent it all
    by selecting everything and pressing Tab.
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    And now I know that this code
    is inside the brackets.
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    So as you can tell,
    everything just looks totally the same;
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    nothing has changed.
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    Because the first time
    we run this draw loop,
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    the computer's going to go,
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    "Okay, make a new variable x,
    set it to 10, draw two rectangles,
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    draw two ellipses."
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    And then it's going to go
    all the way back to the top and say,
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    "Make a new variable x, set it to 10,
    draw two rectangles, draw two ellipses."
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    And then, "Make a new variable x,
    set it to 10, draw two rec--"
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    same exact thing.
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    Nothing has changed, so duh,
    you're not going to see any animation.
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    It's just drawing the same rectangles
    and ellipses on top of the old ones.
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    Remember what we said: if we want
    to make something look animated,
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    you need to change your drawing
    a little bit at a time.
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    So if I want my car to move forward,
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    I should change the value
    of this x variable, right?
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    So yeah, let's just make it...11.
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    Ah!! No!! But now it's just going
    to be 11 every single time.
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    How the heck am I supposed to get
    the value of x to keep changing
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    when the computer just runs
    the same code over and over?
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    Okay, watch this magic trick.
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    Remember, this var x
    makes a new variable.
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    When we have it inside
    the draw loop like this,
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    it makes a new variable
    called "x" every single time.
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    What we need to do is make
    this variable outside the draw loop.
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    That way it will only make it once.
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    And then, every time the computer
    runs this code and sees the variable x,
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    it'll reuse the same variable from before
    using the last value we assigned to it.
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    So I'm just gonna do that;
    I'm gonna take this variable
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    and we're gonna make it
    outside of the draw loop.
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    So right now it's only making
    that variable once.
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    And every time it runs into
    this variable x
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    it's gonna reuse the same variable.
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    And right now the last value
    we assigned to it was 11,
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    so it's always gonna be 11.
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    And here's where the magic comes in.
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    Somewhere in the draw loop,
    we're gonna change the value of x
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    to be a little more
    than it used to be, like this:
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    x gets the old value of x
    plus, let's say, 1.
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    Yay! It works!
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    Except, it's so smeary.
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    And if you're wondering
    why it looks that way,
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    it's because we forgot to draw
    this background inside the draw loop.
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    So it's drawing the car
    over and over again,
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    but you can see all the old cars
    underneath the new one.
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    So if I just pull this line
    into the top of the draw loop, like that,
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    and then press "Restart"
    so I can see my car again...
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    Yay! It's so perfect!
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    And if we wanna make the car go faster,
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    we can just change how much
    we increase x by every time.
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    So if we make it 10, whoo!
    It's off the screen!
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    And I can even make it negative,
    so x - 10 and...
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    Here it comes!
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    Make it positive again,
    whoops...
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    There it goes.
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    So here are the important things
    to remember:
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    This thing right here
    is called the draw loop.
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    You should put
    your drawing code inside here
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    so it'll get drawn over and over again.
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    And then, you wanna make
    a variable outside your draw loop.
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    It's super important to make
    the variable outside the draw loop
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    so we can reuse the same one every time.
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    Then inside the draw loop right here,
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    we're gonna change
    the variable a little bit,
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    usually by setting it to its old value,
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    plus some number--
    plus or minus some number.
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    And finally, you wanna use your variable
    somewhere in your drawing code
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    so that your drawing
    looks different every time.
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    And... that's it!
Title:
Intro to Animation (Video Version)
Description:

This is just a screen grab of our interactive coding talk-through, prepared to make captioning and translation easier. It is better to watch our talk-throughs here:
https://www.khanacademy.org/cs/programming/

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Video Language:
English
Duration:
05:11

English subtitles

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