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ontrack-media.net/.../GM2L6.mp4

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    [silence]
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    So I heard you didn't really
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    get the transformations,
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    but I think I can help you
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    out a little bit.
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    So, transform just means
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    change something.
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    You already know that.
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    And in geometry,
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    there are some
    types of transformations
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    that are helpful to know about.
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    So, the main thing is
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    you have a first thing
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    and then a second thing.
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    So, one shape changes
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    into another shape.
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    And, the first one's called
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    the pre-image,
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    and the next one's
    called the image.
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    So, "pre" just means before.
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    Just remember that,
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    like pre-liminary and
    pre-historic
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    and then the next image.
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    So, the first kind
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    is a reflection.
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    And again, you know what
    this means already,
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    but a reflection in geometry
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    just means that
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    you've flipped something
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    over an axis.
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    So, you could even look
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    at your hands.
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    This hand is a reflection
    of the other hand.
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    So, they've just flipped
    onto each other,
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    or you could think about a
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    um, like a landscape scene.
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    If you look at a lake
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    that's reflecting,
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    like the mountains,
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    then it's just,
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    the axis is that line
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    of where the lake starts.
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    So, that's a good way
    to remember.
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    Another kind
    is called a rotation,
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    and you know what that is too.
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    But a rotation just means
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    you're switching a shape
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    onto a rotating axis.
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    So, like this.
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    And, another way to think
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    about a rotation
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    is two reflections.
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    And, that doesn't need
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    to be confusing.
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    All you need to know is that
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    if you have one thing
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    reflected onto another
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    and then it reflects again,
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    it ends up being a rotation.
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    So...
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    That's a good way to
    remember that too.
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    And, one more type
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    is called a translation.
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    So, this is just like a slide.
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    So, just like this
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    moving over here.
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    That's a translation.
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    Another way to think
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    about a translation is again,
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    two reflections,
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    but this time the reflections
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    are in a straight line.
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    So, if you reflect
    this hand...here
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    and you reflect it
    one more time,
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    then this hand
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    has reflected over here.
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    So, sorry
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    this hand has translated
    over here.
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    So, these types, um,
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    of transformations
    are called isometric.
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    A translation, a rotation,
    and a reflection
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    are all
    isometric transformations.
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    That just means same.
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    So, when you start out
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    with a pre-image,
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    it will always be the same size
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    and shape as the image.
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    But, there's one more type
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    of transformation
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    that isn't isometric,
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    and that's called dilation.
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    And, if you ever go
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    to the eye doctor,
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    and they dilate your eyes,
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    it means they made them
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    really big so that they could
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    see inside them.
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    So, when you dilate a shape,
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    you make it either
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    smaller or bigger,
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    one of those two.
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    So, one more term
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    is a glide reflection.
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    And a glide reflection
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    is exactly what it sounds like.
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    It's just one reflection
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    plus one translation,
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    and these can be
    in either order.
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    You could either
    translate and then reflect
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    or you could
    reflect and then translate.
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    Either way.
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    [pause]
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    So, transformations are helpful,
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    because we can know about
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    something called a tessellation.
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    And a tessellation is
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    just a repeating shape,
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    but only certain types
    of shapes can repeat
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    in patterns that don't overlap.
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    So, if we had like
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    a crazy star or something,
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    it wouldn't tessellate,
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    because it's a weird shape.
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    But, if we had just like
    a square or a rectangle,
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    it'll tessellate perfectly,
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    because they can overlap
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    in any sort of pattern.
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    So like, it's why we can have
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    a brick wall or something,
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    you know.
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    They can...
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    they perfectly fit
    next to each other
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    and on top of each other.
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    But, if you need to know
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    what types of shapes
    can tessellate,
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    we can remember
    by angle measure.
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    So, if all the angles of a shape
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    equal 360 degrees,
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    then they'll be able
    to tessellate.
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    So, sometimes you can look
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    at a shape and figure it out.
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    Other times, maybe you can't.
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    So, if you need to remember
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    what types of shapes can,
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    if all the angles that meet up
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    equal 360,
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    then you're in business.
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    You can tessellate.
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    So, you know rectangles can,
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    like in this picture.
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    But then in the next one,
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    we have two different shapes.
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    We have squares and triangles,
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    and you can see that
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    all these angles together,
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    the 90 plus 90 plus
    60 plus 60 plus 60
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    equals 360 degrees.
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    And, if you just add up
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    all the angles that touch
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    and they equal 360,
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    then you can see,
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    like right here,
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    that they tessellate perfectly.
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