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Digital molds: looking beyond 3D printing - Benjamin Peters at TEDxBeaconStreet

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    So let's start by talking
    about 3D printing.
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    3D printing is a lot like
    normal printing,
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    but it's in 3D.
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    (Laughter)
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    Not that kind of 3D.
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    But more like this.
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    3D printing refers to additive
    manufactoring techniques
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    that build objects layer by layer,
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    starting from nothing
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    and ending up with
    a completed physical object.
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    A common exageration is
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    a 3D printer is just like
    a Star Strek replicator,
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    you can make anything.
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    Although you can make
    very complex geometries
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    with a wide variety of materials
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    like plastics, powders and metals.
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    3D printing does have its limitations.
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    This is why we have
    so many kinds of 3D printers.
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    These are a lot of
    different varieties that exist,
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    of different kinds of additive
    manufacturing techniques
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    that fall within
    the field of 3D printing.
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    The true magic of 3D printing
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    isn't it being a Star Trek replicator.
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    It's how we use it.
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    A 3D printer is used by designers
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    to generate their parts
    in the real world.
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    So, you can take a design,
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    plug it in the printer
    and it'll print it out for you.
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    And you can take
    that part in your hands,
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    make adjustments to it,
    change your design
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    and print another one.
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    So it's used for iterative design,
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    and it actually checks parts
    with the real world.
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    So it's a really useful tool.
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    A disadvantage of 3D printing
    is that it's actually pretty slow.
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    So we have a really nice
    little 3D printed cup
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    over here on the left
    with an integrated straw.
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    Pretty cool!
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    That takes about the same
    amount of time to print
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    or to manufacture
    as these plastic cups
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    or a hundred packs of 50 plastic cups,
    so 5,000 plastic cups.
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    So it's about the same amount
    of manufacturing time,
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    That's low-balling it.
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    So, this layer by layer
    additive process is pretty slow
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    compared to a formative
    manufacturing technique.
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    So, I started to gain interest
    in 3D printing,
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    when I was in
    my senior year at MIT.
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    And I wanted to make a printer
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    that was really fast and really cheap
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    and printing with
    a wide variety of materials.
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    So I was a little disappointed
    to find out
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    that these goals were kind of
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    what the entire 3D printing industry
    was already working on.
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    (Laughter)
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    So, I decided, I needed to take
    a different approach
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    if I was going to make
    a big impact in this field.
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    So, I kinda looked at the trends
    that exist within fabrication tools
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    and you can plot them
    on this graph here
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    where the flexibility and speed
    of a fabrication process
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    are inversely proportional.
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    So 3D printing on the left is
    very flexible, but pretty slow,
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    and injection molding on the right,
    making legos is very fast,
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    but can only make the parts
    the mold is designed to make.
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    And I needed something
    that was both fast and flexible.
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    Instead of our breakthrough technology
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    that jumps out of the curve
    and then I found out
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    about a little known field called
    reconfigurable pin tooling,
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    probably haven't heard of it.
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    Essentially, the idea
    is to have a bed of pins
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    that are adjustable in height
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    and with those pins,
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    you can generate a surface
    for use in molding
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    or for other applications,
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    this is from science fiction,
    this isn't real.
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    (Laughter)
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    I was surprised to find out
    interesting facts though.
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    This is the first patent
    in reconfigurable pin tooling,
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    in 1863, that's 150 years ago.
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    But in comparison to 3D printing,
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    the first pattern in
    3D printing was in 1984,
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    that's 29 years ago.
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    So, if reconfigurable pin tooling is
    so cool and such an old idea,
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    why are there no
    reconfigurable pin tools?
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    While so many different 3D printers
    exist on the commercial shelves.
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    Well, it turns out there are
    just really hard to make.
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    So, this is a pin art toy,
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    you'll probably be familiar with this.
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    This is the most classic example
    of a reconfigurable pin tool.
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    And if I were to make this
    electronically reconfigurable,
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    I would have to add a motor
    to everyone of these pins, right?
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    And there's about a thousand pins
    in this sort of cheap desktop toy.
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    A thousand motors
    is a lot of motors
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    and that's a really significant
    engineering challenge.
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    You probably or you might
    have seen this video
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    which actually came out
    this last week.
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    This is a really cool example
    of a reconfigurable pin display,
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    that some of my friends
    made at the MIT media lab.
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    And this device
    is individually actuated,
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    so all the pins have
    a single motor on each one.
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    There's 900 pins within
    3 inches resolution,
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    and it was used for haptic interface
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    and for making experimental services.
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    So, if I wanted a surface
    that was high resolution to use as mold,
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    why can't I do this?
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    Why can't I make this surface
    super high resolution?
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    Math. That's why.
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    (Laughter)
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    Math is fighting me on this one.
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    When I increase the resolution,
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    I get this quadratic scaling
    of the area,
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    so length times width is area,
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    and that's a nonlinear term.
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    So, when we get
    to high resolutions,
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    this becomes a really big problem.
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    We get huge numbers
    of pins to control,
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    massive numbers of motors
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    and it just becomes
    totally unfeasible,
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    and everything falls apart.
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    So faced with this hopelesness,
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    I decided to do this
    for my PhD and Masters.
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    (Laughter)
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    And undergraduate thesis.
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    And I've been working on it
    for about 3 years now.
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    And I've developed
    a number of techniques
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    to actuate pins and to move pins.
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    These are some of the prototypes
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    and I actually won
    an award for one of them,
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    which is the reason I'm here,
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    because I got picked up after that.
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    I was kinda disappointed
    in all of them so far.
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    Until recently, and that's kinda of
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    what I wanted to talk
    to you about today.
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    So, I had an interesting idea
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    when I was working
    on a different project,
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    not the reconfigurable
    pin tooling project,
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    but I was working on a machine
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    that had a lot of vibrations in it
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    and what happened is that
    I was attaching a part to it
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    and the screws in that part
    kept on coming loose.
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    And it was really frustating at first,
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    but then I realised that
    I could actually use
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    this pattern vibration to turn out screws,
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    which is actually a really good way
    of getting linear actuation.
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    So moving something along its axis.
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    So, what I decided to do is apply this
    to reconfigurable pin tooling.
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    And here it is.
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    It actually works pretty good.
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    This an array of screws,
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    that has a specific pattern
    of vibration applied to it,
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    and that causes selective screws
    within the array
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    to actually turn out and
    turn them back in as well.
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    And it works like this:
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    this is a schematic
    of the actuaction here.
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    We have dislocations within
    the square array of screws
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    and if you dislocate it just right,
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    around the screw you want
    to turn and you reset it,
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    you get a non linear torque
    applied to one of the screws,
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    and you get motion,
    so pretty cool.
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    And the coolest thing about this
    is that the only actuator you need,
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    the only motor you need
    for this array is for the edge pieces.
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    So the edges are always
    going to scale linearly
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    with the resolution versus
    the number of pins scaling
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    this huge quadratic term.
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    And all the pins actually
    are just little screws.
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    Screws are very cheap,
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    and you get can cheap
    linear actuators on the edges
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    for vibration.
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    And this works really well
    at high resolutions
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    because that ratio becomes
    higher and higher,
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    as you get higher in resolution.
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    The ratio between linear and
    quadratic terms within the array.
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    With me so far?
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    (Laughter)
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    So, after doing this project,
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    I'm actually pretty confident
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    now more so than
    I have been in the past,
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    that this HD pin surface
    could be a reality,
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    and you could see one of these
    on your desktop
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    and download a file into it
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    and have it reconfigure its surface
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    into an arbitruary file
    that you found online
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    and you use it as a design tool
    because you could use it as a mold
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    instead of just 3D printing objects
    layer by layer
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    or along with a 3D printer as well.
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    So, it's really just
    a close cousin to 3D printing
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    versus any sort of replacement.
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    And here it is,
    this is kind of the pitch,
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    the digital mold as the next tool
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    to help form and shape the future
    of personal fabrication.
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    That's it.
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    (Applause)
Title:
Digital molds: looking beyond 3D printing - Benjamin Peters at TEDxBeaconStreet
Description:

A digitally controlled, re-configurable mold is a device often seen in science fiction. Like the common pin art toy, a digital mold is made up of a dense array of parallel, moving pins and can quickly generate any desired surface shape. Realizing the potential benefits such a device could have for manufacturing and prototyping, Ben has developed technology that makes a low cost, high resolution, digital mold a reality.

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
09:51

English subtitles

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