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The irresistible attraction of interactivity | Julio Obelleiro | TEDxMadrid

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    Let’s face it, that button has something
    that draws us to it.
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    We can’t resist pressing it.
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    Just as curiosity sparks our interest
    in our surroundings,
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    it’s the question of what might happen
    if we press that button
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    that makes it irresistible.
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    Today almost everything,
    even this talk, begins or ends
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    by pressing a button.
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    Now buttons are nothing new,
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    when TV became mainstream,
    we had buttons,
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    but they just changed the channels,
    nothing surprising.
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    After the age of passive TV viewing
    videogames arrived.
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    Nothing crazy, but now buttons
    did something else.
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    They had more than a single purpose
    and became programmable,
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    so now you had to press them
    to know what they did.
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    That sparked our curiosity:
    the mystery of the button.
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    Then the 80s came along.
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    I grew up when videogames became popular,
    especially game consoles.
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    This was the start of interactive
    entertainment mediated by technology.
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    Although I lost often, as you can see,
    I got hooked.
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    With that upbringing,
    I wanted everything to have buttons.
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    Even if nowadays they don't have
    a button's shape or are invisible
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    The button leads to an interaction.
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    In the first videogames,
    the "bad guy" didn't do much.
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    He moved left and right,
    maybe he jumped!
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    It was more control than interaction.
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    The digital artist Jim Campbell said
    something that struck me:
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    “I feel as though
    I can interact with my cat,
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    but not with an ant.”
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    This picture explains it.
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    This simple fact made me rethink
    what I understood as interaction,
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    which is usually considered from
    a technological point of view
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    rather than a human one.
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    From then on, I have tried to learn
    as much as I can about interaction.
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    To do that I went back to its very origin.
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    One of the clearest examples
    of technology applied to interaction
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    is the magic lantern.
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    It was the first
    image projector in history,
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    a distant relative of what we know
    today as “augmented reality".
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    It was invented by the German scholar
    Athanasius Kircher in the 17th century.
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    It was used to project images
    in theatre performances.
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    Or to project images through smoke
    to create never before seen illusions,
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    known as phantasmagoria.
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    An interesting fact is that the same
    technique used to create this,
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    called “Pepper's ghost” which created
    an optical illusion in three dimensions
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    is still used today to create
    holographic images.
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    I was inspired by this idea,
    light that projected images,
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    so in 2006, along with Alberto Garcia,
    I developed this project
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    “very originally” named Magic Torch,
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    tapping into the element
    of surprise and magic.
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    We developed this little device
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    full of microchips, transistors,
    and other electrical components
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    that didn’t do anything
    but helped to make it mysterious.
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    Some people were
    almost afraid to touch it.
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    Once the torch was on, all sorts
    of images followed the light
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    [ MAGIC]
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    It was a very simple project
    but I learned quite a lot.
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    I learned that magic was the key.
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    Since magic isn’t my thing
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    I focused on technology
    as a means to create astonishment.
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    In 2011, I took on a little project
    called “Water Drops.”
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    I had a hard time
    naming this one as well.
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    I installed a faucet that did not have
    water running but
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    you could hear it dripping.
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    If you covered the tap with
    your hands, the water accumulated
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    and once you dropped them,
    you would hear the accumulated water fall.
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    I could bring forth that feeling of magic
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    playing with your senses
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    and the fact that they sometimes
    clash with logic and reason.
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    (Dripping sound)
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    Yes, I could have chosen
    a more tasteful faucet
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    but it was the only one
    with enough space to insert the sensors.
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    [EXTRA-ORDINARY]
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    I learned that
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    through technology, an ordinary
    object can become extraordinary.
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    In this project called Building Music,
    making a play on words,
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    building music as well as
    having a musical building,
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    we made a huge musical
    instrument out of a building.
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    Each window played a different
    musical note or sound
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    and with the light of a torch,
    the audience could create melodies.
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    All the music you hear
    in the video was created
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    by the participants playing
    with the building.
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    (Music)
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    It was interesting to observe how
    the shape of each building
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    and most of all, each participant
    with the same notes available
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    created very different melodies.
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    The beauty of designing interactive
    projects is exactly that.
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    The creator is always surprised,
    because the participants
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    always do something unexpected.
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    It's guaranteed.
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    A work of art is never complete
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    [Artwork - Observer]
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    until it reaches the observer.
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    In these interactive projects,
    we take it very literally:
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    with no audience, there is no project.
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    That is why it is imperative to make
    the audience want to participate.
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    [PLEASE, INTERACT]
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    The interaction must overcome that barrier
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    and spark curiosity, awakening the senses.
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    For example, we all know
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    we love to look at ourselves.
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    We are amused by gazing
    at our own reflection,
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    or at best by our shadow.
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    That is what lead to
    Magnéticos (Magnetics),
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    a project where you saw yourself
    reflected through your shadow
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    and you could interact with it.
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    In this case, household
    objects that we all collect,
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    were irresistibly drawn to your shadow
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    and turned into an outer shell.
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    The next idea was: "sure,
    we love to look at ourselves,
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    but it’s a lot better with an audience".
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    And why not see ourselves as the stars
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    in one of the most visited
    places in the world?
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    In this project, giant models interacted
    with pedestrians in Times Square.
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    To give some background,
    this intersection has
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    an average of
    350.000 visitors every day.
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    Until then, people looked
    at the screens
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    an average of less than 6 seconds.
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    This project multiplied
    this figure by 20,
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    now people spent more than
    2 minutes watching,
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    or rather, interacting with the screen.
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    The key was to make the participant
    the center of attention,
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    the focus of interest
    in such a crowded place.
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    The models did all sorts of things to you.
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    They could draw a picture
    of you, fling you in the air,
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    they could kiss you
    and turn into a frog,
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    They could even teletransport you
    to Egypt if they wanted to.
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    So far, since the beginning
    of this project in 2010
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    we have set up 30 different
    types of interactions
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    to keep surprising the public
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    and of course we will set up more.
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    We could call this compulsory interaction,
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    you walk by and the model plays with you.
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    We recorded the models
    against a green screen,
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    then we developed
    computer visual technology
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    that allowed us to identify
    and recognize each person
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    that walked in front of the screen.
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    The system then mixes it all in real time
    to make the interactions happen.
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    And speaking of having an audience,
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    many of us have dreamed
    of being rock stars.
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    And what could beat being the star of
    a rock band with your friends or family?
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    This project was installed
    in a store in Times Square
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    where we set up a photo booth
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    that used facial recognition technology
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    to copy your face onto a music video
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    where you are the main character.
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    In a matter of seconds
    the video was generated
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    and projected onto
    the building across the street
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    so you could have
    a knockout performance guaranteed.
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    In order to create this music video,
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    the musicians had special
    marks on their faces
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    to allow the facial recognition
    technology to use the visitor's face,
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    like in the following clip.
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    (Music)
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    And just as half of us have
    wanted to be rock stars,
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    who hasn’t ever dreamed
    of being a super hero?
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    I know I have.
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    This project goes back
    to the idea of extraordinary
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    with a very straightforward concept:
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    you could fly over buildings
    by transforming into a superhero.
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    (Music and robotic sounds)
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    And like any superhero,
    not only could you fly
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    but also shoot laser beams,
    have super speed,
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    clone yourself and many more
    superpowers inspired by classic comics.
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    I discovered that there are many
    types of superheroes among us.
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    Some who apply themselves,
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    Some who look forward
    to the future... thoughtful.
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    Some are happy...
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    …very happy
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    And some are real pros.
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    So far we have given superpowers
    to 1.600 people
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    and we hope to continue doing so.
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    Although some may
    turn into supervillains.
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    In developing this project
    we also learned that Wikipedia
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    has a categorized list of superpowers
    that is 12 pages long,
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    it is truly remarkable!
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    (Applause)
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    As if it had official status, you know.
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    Just as superhero fiction
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    has reached Wikipedia
    as a reality of our time,
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    today we are living
    in the golden age of technology.
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    For some years now, we’ve had
    cameras with software
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    that can literally recognize
    where someone is,
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    where his arm or hand is.
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    They can see and
    understand depth in pixels.
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    In the months to come,
    the next versions of these devices
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    will be able to tell someone’s heartbeat
    without even touching them.
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    It is technology like this that makes
    possible the projects I have shown you.
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    But the key to all of this is not
    in the technology and devices
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    but rather the reactions caused
    by the magic of technology.
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    Those reactions, the surprise,
    the curiosity, the unimaginable.
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    They are and always have been,
    the driving forces of technology.
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    We must strive to surprise ourselves
    in order to keep surprising the world.
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    (Applause)
Title:
The irresistible attraction of interactivity | Julio Obelleiro | TEDxMadrid
Speaker:
Julio Obelleiro
Description:

This talk was given at a local TEDx event, produced independently of the TED Conferences.
Julio Obelleiro, one of the most prominent interactive designers of Spain, invites us to follow him in a journey through his most interesting work, and to discover the magic of interactive, the sense of surprise and the pleasure of the unexpected reaction.

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Video Language:
Spanish
Duration:
10:39

English subtitles

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