The irresistible attraction of interactivity | Julio Obelleiro | TEDxMadrid
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0:02 - 0:05Let’s face it, that button has something
that draws us to it. -
0:05 - 0:06We can’t resist pressing it.
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0:06 - 0:09Just as curiosity sparks our interest
in our surroundings, -
0:09 - 0:12it’s the question of what might happen
if we press that button -
0:12 - 0:13that makes it irresistible.
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0:14 - 0:16Today almost everything,
even this talk, begins or ends -
0:16 - 0:18by pressing a button.
-
0:18 - 0:20Now buttons are nothing new,
-
0:20 - 0:22when TV became mainstream,
we had buttons, -
0:22 - 0:25but they just changed the channels,
nothing surprising. -
0:26 - 0:29After the age of passive TV viewing
videogames arrived. -
0:30 - 0:33Nothing crazy, but now buttons
did something else. -
0:33 - 0:36They had more than a single purpose
and became programmable, -
0:36 - 0:39so now you had to press them
to know what they did. -
0:40 - 0:43That sparked our curiosity:
the mystery of the button. -
0:44 - 0:46Then the 80s came along.
-
0:46 - 0:51I grew up when videogames became popular,
especially game consoles. -
0:52 - 0:55This was the start of interactive
entertainment mediated by technology. -
0:56 - 0:59Although I lost often, as you can see,
I got hooked. -
0:59 - 1:02With that upbringing,
I wanted everything to have buttons. -
1:02 - 1:06Even if nowadays they don't have
a button's shape or are invisible -
1:06 - 1:08The button leads to an interaction.
-
1:09 - 1:13In the first videogames,
the "bad guy" didn't do much. -
1:13 - 1:15He moved left and right,
maybe he jumped! -
1:15 - 1:18It was more control than interaction.
-
1:19 - 1:22The digital artist Jim Campbell said
something that struck me: -
1:22 - 1:25“I feel as though
I can interact with my cat, -
1:25 - 1:26but not with an ant.”
-
1:26 - 1:28This picture explains it.
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1:28 - 1:32This simple fact made me rethink
what I understood as interaction, -
1:32 - 1:35which is usually considered from
a technological point of view -
1:35 - 1:36rather than a human one.
-
1:36 - 1:40From then on, I have tried to learn
as much as I can about interaction. -
1:40 - 1:43To do that I went back to its very origin.
-
1:44 - 1:49One of the clearest examples
of technology applied to interaction -
1:49 - 1:51is the magic lantern.
-
1:51 - 1:53It was the first
image projector in history, -
1:53 - 1:57a distant relative of what we know
today as “augmented reality". -
1:57 - 2:01It was invented by the German scholar
Athanasius Kircher in the 17th century. -
2:01 - 2:05It was used to project images
in theatre performances. -
2:05 - 2:09Or to project images through smoke
to create never before seen illusions, -
2:09 - 2:11known as phantasmagoria.
-
2:12 - 2:17An interesting fact is that the same
technique used to create this, -
2:17 - 2:21called “Pepper's ghost” which created
an optical illusion in three dimensions -
2:21 - 2:23is still used today to create
holographic images. -
2:25 - 2:28I was inspired by this idea,
light that projected images, -
2:28 - 2:32so in 2006, along with Alberto Garcia,
I developed this project -
2:32 - 2:34“very originally” named Magic Torch,
-
2:34 - 2:37tapping into the element
of surprise and magic. -
2:38 - 2:41We developed this little device
-
2:41 - 2:44full of microchips, transistors,
and other electrical components -
2:44 - 2:47that didn’t do anything
but helped to make it mysterious. -
2:47 - 2:49Some people were
almost afraid to touch it. -
2:49 - 2:54Once the torch was on, all sorts
of images followed the light -
2:59 - 3:00[ MAGIC]
-
3:00 - 3:03It was a very simple project
but I learned quite a lot. -
3:03 - 3:05I learned that magic was the key.
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3:06 - 3:07Since magic isn’t my thing
-
3:07 - 3:10I focused on technology
as a means to create astonishment. -
3:10 - 3:14In 2011, I took on a little project
called “Water Drops.” -
3:14 - 3:17I had a hard time
naming this one as well. -
3:17 - 3:20I installed a faucet that did not have
water running but -
3:20 - 3:22you could hear it dripping.
-
3:22 - 3:25If you covered the tap with
your hands, the water accumulated -
3:25 - 3:30and once you dropped them,
you would hear the accumulated water fall. -
3:30 - 3:33I could bring forth that feeling of magic
-
3:33 - 3:35playing with your senses
-
3:35 - 3:38and the fact that they sometimes
clash with logic and reason. -
3:38 - 3:44(Dripping sound)
-
3:45 - 3:48Yes, I could have chosen
a more tasteful faucet -
3:48 - 3:51but it was the only one
with enough space to insert the sensors. -
3:51 - 3:52[EXTRA-ORDINARY]
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3:52 - 3:54I learned that
-
3:54 - 3:57through technology, an ordinary
object can become extraordinary. -
3:58 - 4:01In this project called Building Music,
making a play on words, -
4:01 - 4:04building music as well as
having a musical building, -
4:04 - 4:07we made a huge musical
instrument out of a building. -
4:07 - 4:10Each window played a different
musical note or sound -
4:10 - 4:14and with the light of a torch,
the audience could create melodies. -
4:15 - 4:17All the music you hear
in the video was created -
4:17 - 4:20by the participants playing
with the building. -
4:20 - 4:23(Music)
-
4:32 - 4:34It was interesting to observe how
the shape of each building -
4:34 - 4:38and most of all, each participant
with the same notes available -
4:38 - 4:40created very different melodies.
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4:40 - 4:43The beauty of designing interactive
projects is exactly that. -
4:43 - 4:46The creator is always surprised,
because the participants -
4:46 - 4:48always do something unexpected.
-
4:48 - 4:50It's guaranteed.
-
4:50 - 4:52A work of art is never complete
-
4:52 - 4:53[Artwork - Observer]
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4:53 - 4:56until it reaches the observer.
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4:56 - 4:58In these interactive projects,
we take it very literally: -
4:58 - 5:01with no audience, there is no project.
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5:01 - 5:04That is why it is imperative to make
the audience want to participate. -
5:04 - 5:05[PLEASE, INTERACT]
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5:05 - 5:07The interaction must overcome that barrier
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5:07 - 5:10and spark curiosity, awakening the senses.
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5:10 - 5:13For example, we all know
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5:13 - 5:15we love to look at ourselves.
-
5:15 - 5:18We are amused by gazing
at our own reflection, -
5:18 - 5:20or at best by our shadow.
-
5:20 - 5:22That is what lead to
Magnéticos (Magnetics), -
5:22 - 5:25a project where you saw yourself
reflected through your shadow -
5:25 - 5:27and you could interact with it.
-
5:27 - 5:31In this case, household
objects that we all collect, -
5:31 - 5:34were irresistibly drawn to your shadow
-
5:34 - 5:36and turned into an outer shell.
-
5:36 - 5:41The next idea was: "sure,
we love to look at ourselves, -
5:41 - 5:43but it’s a lot better with an audience".
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5:43 - 5:45And why not see ourselves as the stars
-
5:45 - 5:48in one of the most visited
places in the world? -
5:49 - 5:53In this project, giant models interacted
with pedestrians in Times Square. -
5:55 - 5:58To give some background,
this intersection has -
5:58 - 6:02an average of
350.000 visitors every day. -
6:02 - 6:08Until then, people looked
at the screens -
6:08 - 6:10an average of less than 6 seconds.
-
6:10 - 6:12This project multiplied
this figure by 20, -
6:12 - 6:15now people spent more than
2 minutes watching, -
6:15 - 6:17or rather, interacting with the screen.
-
6:17 - 6:22The key was to make the participant
the center of attention, -
6:22 - 6:24the focus of interest
in such a crowded place. -
6:24 - 6:26The models did all sorts of things to you.
-
6:26 - 6:29They could draw a picture
of you, fling you in the air, -
6:30 - 6:32they could kiss you
and turn into a frog, -
6:32 - 6:35They could even teletransport you
to Egypt if they wanted to. -
6:38 - 6:41So far, since the beginning
of this project in 2010 -
6:41 - 6:44we have set up 30 different
types of interactions -
6:44 - 6:45to keep surprising the public
-
6:45 - 6:47and of course we will set up more.
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6:48 - 6:50We could call this compulsory interaction,
-
6:50 - 6:53you walk by and the model plays with you.
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6:53 - 6:56We recorded the models
against a green screen, -
6:56 - 6:59then we developed
computer visual technology -
6:59 - 7:01that allowed us to identify
and recognize each person -
7:01 - 7:03that walked in front of the screen.
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7:03 - 7:07The system then mixes it all in real time
to make the interactions happen. -
7:12 - 7:13And speaking of having an audience,
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7:13 - 7:15many of us have dreamed
of being rock stars. -
7:16 - 7:21And what could beat being the star of
a rock band with your friends or family? -
7:22 - 7:24This project was installed
in a store in Times Square -
7:24 - 7:27where we set up a photo booth
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7:27 - 7:29that used facial recognition technology
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7:29 - 7:32to copy your face onto a music video
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7:32 - 7:34where you are the main character.
-
7:36 - 7:38In a matter of seconds
the video was generated -
7:38 - 7:40and projected onto
the building across the street -
7:40 - 7:43so you could have
a knockout performance guaranteed. -
7:44 - 7:46In order to create this music video,
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7:46 - 7:49the musicians had special
marks on their faces -
7:49 - 7:52to allow the facial recognition
technology to use the visitor's face, -
7:52 - 7:54like in the following clip.
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7:54 - 7:56(Music)
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8:03 - 8:07And just as half of us have
wanted to be rock stars, -
8:07 - 8:10who hasn’t ever dreamed
of being a super hero? -
8:10 - 8:12I know I have.
-
8:12 - 8:16This project goes back
to the idea of extraordinary -
8:16 - 8:19with a very straightforward concept:
-
8:19 - 8:23you could fly over buildings
by transforming into a superhero. -
8:26 - 8:28(Music and robotic sounds)
-
8:39 - 8:43And like any superhero,
not only could you fly -
8:43 - 8:45but also shoot laser beams,
have super speed, -
8:45 - 8:48clone yourself and many more
superpowers inspired by classic comics. -
8:49 - 8:53I discovered that there are many
types of superheroes among us. -
8:53 - 8:57Some who apply themselves,
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8:57 - 9:00Some who look forward
to the future... thoughtful. -
9:00 - 9:02Some are happy...
-
9:02 - 9:04…very happy
-
9:04 - 9:06And some are real pros.
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9:08 - 9:11So far we have given superpowers
to 1.600 people -
9:11 - 9:13and we hope to continue doing so.
-
9:13 - 9:15Although some may
turn into supervillains. -
9:18 - 9:21In developing this project
we also learned that Wikipedia -
9:21 - 9:24has a categorized list of superpowers
that is 12 pages long, -
9:24 - 9:26it is truly remarkable!
-
9:26 - 9:29(Applause)
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9:30 - 9:32As if it had official status, you know.
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9:33 - 9:36Just as superhero fiction
-
9:36 - 9:38has reached Wikipedia
as a reality of our time, -
9:38 - 9:41today we are living
in the golden age of technology. -
9:41 - 9:44For some years now, we’ve had
cameras with software -
9:44 - 9:47that can literally recognize
where someone is, -
9:47 - 9:49where his arm or hand is.
-
9:49 - 9:52They can see and
understand depth in pixels. -
9:53 - 9:56In the months to come,
the next versions of these devices -
9:56 - 10:00will be able to tell someone’s heartbeat
without even touching them. -
10:00 - 10:04It is technology like this that makes
possible the projects I have shown you. -
10:05 - 10:09But the key to all of this is not
in the technology and devices -
10:09 - 10:12but rather the reactions caused
by the magic of technology. -
10:12 - 10:17Those reactions, the surprise,
the curiosity, the unimaginable. -
10:17 - 10:21They are and always have been,
the driving forces of technology. -
10:21 - 10:25We must strive to surprise ourselves
in order to keep surprising the world. -
10:25 - 10:26(Applause)
- Title:
- The irresistible attraction of interactivity | Julio Obelleiro | TEDxMadrid
- Speaker:
- Julio Obelleiro
- Description:
-
This talk was given at a local TEDx event, produced independently of the TED Conferences.
Julio Obelleiro, one of the most prominent interactive designers of Spain, invites us to follow him in a journey through his most interesting work, and to discover the magic of interactive, the sense of surprise and the pleasure of the unexpected reaction. - Video Language:
- Spanish
- Duration:
- 10:39
Maggie S (Amara staff) edited English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amara Bot edited English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amara Bot edited English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amaranta Heredia Jaén approved English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amaranta Heredia Jaén accepted English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amaranta Heredia Jaén edited English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amaranta Heredia Jaén edited English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid | ||
Amaranta Heredia Jaén edited English subtitles for La irresistible seducción de lo interactivo | Julio Obelleiro | TEDxMadrid |