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A 12-year-old app developer

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    I've always had a fascination
    for computers and technology,
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    and I made a few apps for the iPhone,
    iPod touch, and iPad.
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    I'd like to share a couple with you today.
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    My first app was a unique
    fortune teller called "Earth Fortune"
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    that would display
    different colors of Earth
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    depending on what your fortune was.
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    My favorite and most successful app
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    is "Bustin Jieber," which is --
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    (Laughter)
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    which is a Justin Bieber whack-a-mole.
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    (Laughter)
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    I created it because
    a lot of people at school
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    disliked Justin Bieber a little bit,
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    so I decided to make the app.
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    So I went to work programming it,
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    and I released it
    just before the holidays in 2010.
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    A lot of people ask me,
    how did I make these?
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    A lot of times it's because
    the person who asked the question
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    wants to make an app also.
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    A lot of kids these days
    like to play games,
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    but now they want to make them,
    and it's difficult,
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    because not many kids know where to go
    to find out how to make a program.
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    I mean, for soccer,
    you could go to a soccer team.
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    For violin, you could get
    lessons for a violin.
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    But what if you want to make an app?
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    And the kid's parents might have done
    some of these things when they were young,
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    but not many parents have written apps.
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    (Laughter)
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    Where do you go to find out
    how to make an app?
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    Well, this is how I approached it,
    this is what I did.
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    First of all, I've been programming
    in multiple other programming languages
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    to get the basics down,
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    such as Python, C, Java, etc.
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    And then Apple released the iPhone,
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    and with it, the iPhone
    software development kit,
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    and the software development kit
    is a suite of tools
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    for creating and programming
    an iPhone app.
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    This opened up a whole new world
    of possibilities for me,
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    and after playing with the software
    development kit a little bit,
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    I made a couple of apps,
    I made some test apps.
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    One of them happened to be
    "Earth Fortune,"
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    and I was ready to put
    "Earth Fortune" on the App Store,
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    and so I persuaded my parents
    to pay the 99 dollar fee
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    to be able to put my apps
    on the App Store.
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    They agreed, and now I have
    apps on the App Store.
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    I've gotten a lot of interest
    and encouragement
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    from my family, friends, teachers
    and even people at the Apple Store,
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    and that's been a huge help to me.
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    I've gotten a lot
    of inspiration from Steve Jobs,
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    and I've started an app club at school,
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    and a teacher at my school
    is kindly sponsoring my app club.
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    Any student at my school can come
    and learn how to design an app.
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    This is so I can share
    my experiences with others.
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    There's these programs
    called the iPad Pilot Program,
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    and some districts have them.
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    I'm fortunate enough to be part of one.
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    A big challenge is,
    how should the iPads be used,
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    and what apps should we put on the iPads?
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    So we're getting feedback
    from teachers at the school
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    to see what kind of apps they'd like.
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    When we design the app and we sell it,
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    it will be free to local districts;
    and other districts that we sell to --
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    all the money from that will go
    into the local ed foundations.
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    These days, students usually know
    a little bit more than teachers
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    with the technology.
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    (Laughter)
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    So --
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    (Laughter)
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    Sorry.
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    (Laughter)
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    So this is a resource to teachers,
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    and educators should recognize
    this resource and make good use of it.
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    (Laughter)
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    I'd like to finish up by saying
    what I'd like to do in the future.
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    First of all, I'd like to create
    more apps, more games.
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    I'm working with a third party
    company to make an app.
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    I'd like to get into Android
    programming and development,
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    and I'd like to continue my app club,
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    and find other ways for students
    to share knowledge with others.
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    Thank you.
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    (Applause)
Title:
A 12-year-old app developer
Speaker:
Thomas Suarez
Description:

Most 12-year-olds love playing videogames -- but Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers.

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
04:40

English subtitles

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