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Don't be afraid of the blank sheets: Ricky Nierva at TEDxAthens 2013 "Uncharted Waters"

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    I am Ricky Nierva and I am an artist.
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    I am very very lucky to say that I am
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    a production designer
    at Pixar Animation Studios,
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    which is one of the best
    animation studios in the world.
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    It is hard to believe,
    but I've been in the industry,
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    animation industry,
    for almost 20 years now.
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    And one thing that really terrifies me,
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    other that being on the stage right now,
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    is this. Right here.
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    This blank sheet of paper.
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    This is very very intimidating
    to an artist, I think.
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    Its emptiness could be very intimidating.
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    There is so many opportunities,
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    so many possibilities
    of what could be on this thing.
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    You know, I have a little, a quick story
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    about a theater and
    a director at a theater,
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    where the director came to work,
    during rehearsals,
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    the director opened the door
    to the theater
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    and noticed, on the stage,
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    that the dancers
    were basically doing nothing.
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    Some dancers were stretching,
    some dancers were,
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    you know, reading a book or something,
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    but they were basically doing nothing.
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    And the director, bewildered,
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    walked down to the front of the stage
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    and he noticed the choreographer
    had his head in his hands
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    and he looks at the choreographer
    and angrily says:
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    "What 's going on here?"
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    And the choreographer
    looks at the director and goes:
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    "Nothing is happening. It's nothing,
    you know, it's just not working. Nothing."
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    And the director looks at the choreographer
    and says:
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    "Well do something, so I can change it!"
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    (Laughter)
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    So, being a production designer
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    is a very intimidating thing.
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    A production designer
    is basically in charge
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    of the overall look of the film.
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    And that's very scary because
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    at Pixar a colleague has said to me,
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    his name is Jason Deamer,
    he's an art director at Pixar,
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    has said: "Pain is temporary,
    suck is forever".
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    (Laughter)
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    So, I'm gonna do, the theme here is
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    "Uncharted Waters" and do something crazy
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    and I just said "suck",
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    so I'm gonna do something
    that hopefully doesn't suck too badly
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    and I'm gonna make this
    more relaxing to me.
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    So I'm going to just--
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    OK, that sucked but,
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    there's a point behind this.
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    Basically, where do you begin, right?
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    Apple and Pixar founder Steve Jobs
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    has said, let's see here,
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    "Design is not just what it looks like
    and feels like,
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    design is how it works."
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    Film making is a purely collaborative
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    art form, and that's why
    I love it so much.
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    To make a film's design work,
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    the art must support the story.
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    and at Pixar we try to tell
    the best stories that we possibly can.
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    You know, the first time I got
    to production design
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    was on the movie "Up",
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    and for those that have not seen it,
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    you need to leave right now and watch it.
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    (Laughter)
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    But I apologize if I ruin
    the film for you,
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    when I say, it's about a story, about a man
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    named Carl Fredricksen.
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    And Carl Fredricksen,
    in the beginning of the film,
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    we meet him as a very young child
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    and he meets the love of his life,
    her name is Ellie,
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    they fall in love, they get married,
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    they go through all the trials
    and tribulations of life.
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    You get to a point were they get old
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    and Ellie dies.
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    Again, I'm sorry if i ruined it for you,
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    but, that's in the first five minutes
    of the movie
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    and I think it's the most beautiful
    five minutes of the movie.
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    It's a really powerful setup
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    to Carl Fredricksen's story.
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    And then Carl, basically, at that point
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    starts being boxed in,
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    starts being stuck in his ways.
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    He's basically unchanged man.
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    So, the approach I took to designing that
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    is all based upon that idea,
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    and if you bear with me here,
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    I'm gonna show you a bit about how I think
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    about designing for that movie.
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    And it all started with this.
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    A simple square.
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    Basically, I go to work,
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    I draw that, I show the director
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    and then I go home and
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    turn on the Internet.
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    OK that was a joke.
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    (Laughter)
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    It takes some time to translate the jokes,
    I'm sure.
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    No, it starts with a simple idea,
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    the square.
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    And the square to me, while I'm designing,
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    it's static, it's not dynamic,
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    it's solid and stable,
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    but it's also basically boxed in.
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    So, as I'm thinking of these things
    while I'm designing
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    on the shape,
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    things come together.
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    And all of these ideas,
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    and here's some square glasses,
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    is supported by that square.
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    He's got square ears,
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    and this is basically Carl Fredricksen
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    see, hold your applause, I'm not done yet.
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    (Laughter)
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    He's got a square body.
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    Uncharted waters, I don't normally
    draw in front of people like this.
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    So, you're getting first time stuff
    going on here.
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    He's got square hands,
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    a lot of squares to support that simple,
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    simple idea.
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    Carl Fredrickson.
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    (Applause)
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    So, another character that takes Carl
    through his journey
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    and actually tries to change him
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    and make him a more
    well-rounded character,
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    is a character named Russel.
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    And what's simpler shape
    that contrasts that square
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    but a circle?
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    So, I'll get here
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    So, the circle symbolizes positivity
    and moving forward.
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    It's a very dynamic thing,
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    It's all of these things that
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    need to help Carl get more well-rounded.
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    So Russel was based upon this idea.
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    It's kind of like a balloon shape.
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    And Russel, is this wilderness explorer.
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    A very positive kid.
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    And he's got all these circular motifs
    all around his body.
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    Like that.
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    And he has, well, I'm not done yet.
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    (Laughter)
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    I wanted to show you all the details
    around his body,
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    which are very circular.
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    And we think about all theses things,
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    you know, he's got this sash,
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    and part of the story
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    is that he's collecting all of these badges
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    as a wilderness explorer
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    and it's all these circular things
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    and each badge has a story,
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    but right here is this empty one.
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    He's trying to get the
    "Assisting the elderly" badge,
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    and by design it's over his heart.
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    And one of these things is that
    they would work with each other.
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    You have the square and the circle.
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    But for Carl there's also a story point
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    of this circular symbol right over his heart,
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    and that's the Ellie badge.
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    So you need to watch the movie in order to
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    understand what's going on there.
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    But, you know, we think about all of these things
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    as we design and it's a very long process.
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    You know, it takes an average of four years
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    to make an animated film at Pixar.
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    And we also, while we are thinking
    of making the movie,
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    we have fun putting these simple shapes
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    all over the movie.
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    So you can see here, where Carl wakes up,
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    on his side of the bed
    are the square symbology,
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    and on her side is this circle symbology.
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    And so, you know, it's fun to do this
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    and we have kind of these ideas,
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    but the main point is to not see it
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    while you are watching the movie,
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    but you should feel it.
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    If we do our job right,
    you don't notice this stuff,
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    but you feel it.
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    It's also here,
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    in picture frames around the house.
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    If Carl is by himself, he's in
    a square picture frame.
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    If Ellie is in the picture frame by herself,
    she's in an oval picture frame.
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    Someone asked: "What if they're
    in the picture together?"
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    Well, it's a square frame with an oval mat.
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    (Laughter)
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    You can see in this image,
    Russel is literally
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    separated from from Carl with lighting.
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    It's just cut right through the shot.
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    And all of these things
    support that simple idea,
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    basing upon that simple idea
    of circle and squares.
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    You can see the circular motif
    all around his design
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    and his very colorful,
    very saturated color.
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    And Carl's desaturated.
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    So he's trying to get
    color back into Carl,
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    he's trying to get him more well rounded.
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    Very clearly it's in the prop design.
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    Carl and Ellie's chair,
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    you can see the circle and square
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    shape vocabulary there, shape language.
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    And at the end of the film, after Carl
    has gone through his adventure,
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    you can see that he's
    a more softened character.
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    He's more well rounded.
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    You know, he's tanned,
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    he has more life in him.
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    And the idea of this, is that
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    it's a process of making things simple.
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    But we all know that simple is
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    not necessarily simpler.
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    Pablo Picasso, the famous artist has said:
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    "It has taken me four years
    to paint like Rafael,
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    but a lifetime to paint like a child."
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    You know, kids have an amazing
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    directness to the way they draw
    and express themselves.
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    This is a beautiful drawing
    by my daughter Olivia,
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    who's actually in the audience right now.
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    (Applause)
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    Sleeping, bored.
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    (Laughter)
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    Uncharted waters,
    this is what it's all about.
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    (Laughter)
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    She's never gonna forget that.
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    I'm never gonna forget it.
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    Oh my gosh, this is amazing.
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    Let me tell you about how amazingly
    full of life she is.
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    (Laughter)
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    No, she drew this drawing and, you know,
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    young kids, they just jump in.
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    They're joyful when they create.
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    You know, Eugene was talking about that,
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    about the kids,
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    very young kids will just dive in.
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    You know, they're not afraid
    of that blank piece of paper.
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    They can't wait to fill
    that blank piece of paper.
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    They simplify down to it's purest essence.
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    You know, pure drawing
    comes from the soul.
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    It comes from deep inside of you,
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    and that's how you can communicate.
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    You know, I've been drawing,
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    my first drawings are when
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    I think I was three years old.
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    I asked my mom:
    "Who did these drawings on my bed?"
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    and she said: "You did".
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    "You found a permanent marker,
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    you destroyed your bed,
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    and then you went to the walls.
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    You kept going around the house".
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    And my mom, instead of getting angry,
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    she brought home paper for me to draw
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    on the paper instead of her walls.
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    So I'm very very thankful and appreciate
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    that she's an enabler and
    she supports my addiction,
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    and, OK that was a joke.
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    I love my mom for doing that, really.
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    I would get completely lost
    when I was a child,
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    and it's called "Getting in the zone"
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    where the world would just disappear,
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    and I would make sound effects
    and I would just
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    completely lose myself and, you know,
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    as an artist, that's the thing
    you try to strive for.
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    You know, getting in that zone.
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    Kids also, in terms of drawing,
    they get to the heart of it.
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    My youngest daughter
    who's also in the audience,
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    Lilly. She's not sleeping. Is she?
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    (Laughter) (Applause)
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    She's gonna kill me.
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    Oh my gosh, my kids are gonna kill me.
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    (Laughter)
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    Lilly, when she was around four years old,
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    she's about five,
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    maybe actually when she was
    about three or four,
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    she drew this amazing drawing
    of our pet dog right here.
  • 14:26 - 14:28
    Our dog, Kika.
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    Kika is a little Doxin,
    a little wiener dog.
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    And I looked at the drawing,
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    I loved it, but I said
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    "Hey, Lilly, dogs only have four legs".
  • 14:37 - 14:40
    And she said "She's running, papa".
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    (Laughter)
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    Isn't that amazing?
    That is so amazing to me.
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    And there's cave drawings, you know,
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    where there's animals running,
    and there're multiple legs.
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    It's like the first animation, in a cave.
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    So, you know, it's just so inspirational.
  • 14:59 - 15:02
    I look at kids' drawings and that pure,
  • 15:02 - 15:07
    that purity in this things
    that Ι just feed from.
  • 15:07 - 15:10
    And the last thing is,
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    ultimately kids are not afraid
    of making mistakes.
  • 15:13 - 15:17
    My goal is to continue to draw
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    so some day I will be able
    to draw like a child.
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    So, my last point is,
    let's come back to this.
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    I would say if anything
    you get out of this talk
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    is- don't be intimidated
    by the blank sheet.
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    You know, start with something.
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    Start with a scribble,
    start with something.
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    "Fail early, fail often"
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    That's a saying that we have
    at the studio.
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    But you need to be brave
    and take risks.
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    I'm gonna create something
    out of this here.
  • 16:06 - 16:08
    Lets see--
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    It's a duck holding its egg
    close to its body.
  • 16:28 - 16:32
    (Laughter)
  • 16:32 - 16:51
    (Applause)
  • 16:51 - 16:52
    Thank you.
Title:
Don't be afraid of the blank sheets: Ricky Nierva at TEDxAthens 2013 "Uncharted Waters"
Description:

Ricky Nierva, art director at Pixar, spoke at TEDxAthens 2013 of the fear of white pages and how drawings generate feelings.

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
17:10

English subtitles

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